| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662 |
- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #include "../../Precompiled.h"
- #include "../../Core/Context.h"
- #include "../../Core/ProcessUtils.h"
- #include "../../Core/Profiler.h"
- #include "../../Graphics/Geometry.h"
- #include "../../Graphics/Graphics.h"
- #include "../../Graphics/GraphicsEvents.h"
- #include "../../Graphics/Renderer.h"
- #include "../../GraphicsAPI/ConstantBuffer.h"
- #include "../../GraphicsAPI/Direct3D11/D3D11GraphicsImpl.h"
- #include "../../GraphicsAPI/Direct3D11/D3D11ShaderProgram.h"
- #include "../../GraphicsAPI/IndexBuffer.h"
- #include "../../GraphicsAPI/Shader.h"
- #include "../../GraphicsAPI/ShaderPrecache.h"
- #include "../../GraphicsAPI/Texture2D.h"
- #include "../../GraphicsAPI/TextureCube.h"
- #include "../../GraphicsAPI/VertexBuffer.h"
- #include "../../IO/File.h"
- #include "../../IO/Log.h"
- #include "../../Resource/ResourceCache.h"
- #include <SDL/SDL.h>
- #include <SDL/SDL_syswm.h>
- #include "../../DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:4355)
- #endif
- namespace Urho3D
- {
- static const D3D11_COMPARISON_FUNC d3dCmpFunc[] =
- {
- D3D11_COMPARISON_ALWAYS,
- D3D11_COMPARISON_EQUAL,
- D3D11_COMPARISON_NOT_EQUAL,
- D3D11_COMPARISON_LESS,
- D3D11_COMPARISON_LESS_EQUAL,
- D3D11_COMPARISON_GREATER,
- D3D11_COMPARISON_GREATER_EQUAL
- };
- static const DWORD d3dBlendEnable[] =
- {
- FALSE,
- TRUE,
- TRUE,
- TRUE,
- TRUE,
- TRUE,
- TRUE,
- TRUE,
- TRUE
- };
- static const D3D11_BLEND d3dSrcBlend[] =
- {
- D3D11_BLEND_ONE,
- D3D11_BLEND_ONE,
- D3D11_BLEND_DEST_COLOR,
- D3D11_BLEND_SRC_ALPHA,
- D3D11_BLEND_SRC_ALPHA,
- D3D11_BLEND_ONE,
- D3D11_BLEND_INV_DEST_ALPHA,
- D3D11_BLEND_ONE,
- D3D11_BLEND_SRC_ALPHA,
- };
- static const D3D11_BLEND d3dDestBlend[] =
- {
- D3D11_BLEND_ZERO,
- D3D11_BLEND_ONE,
- D3D11_BLEND_ZERO,
- D3D11_BLEND_INV_SRC_ALPHA,
- D3D11_BLEND_ONE,
- D3D11_BLEND_INV_SRC_ALPHA,
- D3D11_BLEND_DEST_ALPHA,
- D3D11_BLEND_ONE,
- D3D11_BLEND_ONE
- };
- static const D3D11_BLEND_OP d3dBlendOp[] =
- {
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_ADD,
- D3D11_BLEND_OP_REV_SUBTRACT,
- D3D11_BLEND_OP_REV_SUBTRACT
- };
- static const D3D11_STENCIL_OP d3dStencilOp[] =
- {
- D3D11_STENCIL_OP_KEEP,
- D3D11_STENCIL_OP_ZERO,
- D3D11_STENCIL_OP_REPLACE,
- D3D11_STENCIL_OP_INCR,
- D3D11_STENCIL_OP_DECR
- };
- static const D3D11_CULL_MODE d3dCullMode[] =
- {
- D3D11_CULL_NONE,
- D3D11_CULL_BACK,
- D3D11_CULL_FRONT
- };
- static const D3D11_FILL_MODE d3dFillMode[] =
- {
- D3D11_FILL_SOLID,
- D3D11_FILL_WIREFRAME,
- D3D11_FILL_WIREFRAME // Point fill mode not supported
- };
- static void GetD3DPrimitiveType(unsigned elementCount, PrimitiveType type, unsigned& primitiveCount,
- D3D_PRIMITIVE_TOPOLOGY& d3dPrimitiveType)
- {
- switch (type)
- {
- case TRIANGLE_LIST:
- primitiveCount = elementCount / 3;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
- break;
- case LINE_LIST:
- primitiveCount = elementCount / 2;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
- break;
- case POINT_LIST:
- primitiveCount = elementCount;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_POINTLIST;
- break;
- case TRIANGLE_STRIP:
- primitiveCount = elementCount - 2;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
- break;
- case LINE_STRIP:
- primitiveCount = elementCount - 1;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
- break;
- case TRIANGLE_FAN:
- // Triangle fan is not supported on D3D11
- primitiveCount = 0;
- d3dPrimitiveType = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
- break;
- }
- }
- static HWND GetWindowHandle(SDL_Window* window)
- {
- SDL_SysWMinfo sysInfo;
- SDL_VERSION(&sysInfo.version);
- SDL_GetWindowWMInfo(window, &sysInfo);
- return sysInfo.info.win.window;
- }
- void Graphics::Constructor_D3D11()
- {
- impl_ = new GraphicsImpl_D3D11();
- position_ = IntVector2(SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED);
- shaderPath_ = "Shaders/HLSL/";
- shaderExtension_ = ".hlsl";
- orientations_ = "LandscapeLeft LandscapeRight";
- apiName_ = "D3D11";
- Graphics::pixelUVOffset = Vector2(0.0f, 0.0f);
- Graphics::gl3Support = false;
- SetTextureUnitMappings_D3D11();
- ResetCachedState_D3D11();
- context_->RequireSDL(SDL_INIT_VIDEO);
- // Register Graphics library object factories
- RegisterGraphicsLibrary(context_);
- }
- void Graphics::Destructor_D3D11()
- {
- {
- MutexLock lock(gpuObjectMutex_);
- // Release all GPU objects that still exist
- for (PODVector<GPUObject*>::Iterator i = gpuObjects_.Begin(); i != gpuObjects_.End(); ++i)
- (*i)->Release();
- gpuObjects_.Clear();
- }
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- impl->vertexDeclarations_.Clear();
- impl->allConstantBuffers_.Clear();
- for (HashMap<unsigned, ID3D11BlendState*>::Iterator i = impl->blendStates_.Begin(); i != impl->blendStates_.End(); ++i)
- {
- URHO3D_SAFE_RELEASE(i->second_);
- }
- impl->blendStates_.Clear();
- for (HashMap<unsigned, ID3D11DepthStencilState*>::Iterator i = impl->depthStates_.Begin(); i != impl->depthStates_.End(); ++i)
- {
- URHO3D_SAFE_RELEASE(i->second_);
- }
- impl->depthStates_.Clear();
- for (HashMap<unsigned, ID3D11RasterizerState*>::Iterator i = impl->rasterizerStates_.Begin();
- i != impl->rasterizerStates_.End(); ++i)
- {
- URHO3D_SAFE_RELEASE(i->second_);
- }
- impl->rasterizerStates_.Clear();
- URHO3D_SAFE_RELEASE(impl->defaultRenderTargetView_);
- URHO3D_SAFE_RELEASE(impl->defaultDepthStencilView_);
- URHO3D_SAFE_RELEASE(impl->defaultDepthTexture_);
- URHO3D_SAFE_RELEASE(impl->resolveTexture_);
- URHO3D_SAFE_RELEASE(impl->swapChain_);
- URHO3D_SAFE_RELEASE(impl->deviceContext_);
- URHO3D_SAFE_RELEASE(impl->device_);
- if (window_)
- {
- SDL_ShowCursor(SDL_TRUE);
- SDL_DestroyWindow(window_);
- window_ = nullptr;
- }
- delete static_cast<GraphicsImpl_D3D11*>(impl_);
- impl_ = nullptr;
- context_->ReleaseSDL();
- }
- bool Graphics::SetScreenMode_D3D11(int width, int height, const ScreenModeParams& params, bool maximize)
- {
- URHO3D_PROFILE(SetScreenMode_D3D11);
- // Ensure that parameters are properly filled
- ScreenModeParams newParams = params;
- AdjustScreenMode(width, height, newParams, maximize);
- // Find out the full screen mode display format (match desktop color depth)
- SDL_DisplayMode mode;
- SDL_GetDesktopDisplayMode(newParams.monitor_, &mode);
- const DXGI_FORMAT fullscreenFormat = SDL_BITSPERPIXEL(mode.format) == 16 ? DXGI_FORMAT_B5G6R5_UNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
- // If nothing changes, do not reset the device
- if (width == width_ && height == height_ && newParams == screenParams_)
- return true;
- SDL_SetHint(SDL_HINT_ORIENTATIONS, orientations_.CString());
- if (!window_)
- {
- if (!OpenWindow_D3D11(width, height, newParams.resizable_, newParams.borderless_))
- return false;
- }
- AdjustWindow_D3D11(width, height, newParams.fullscreen_, newParams.borderless_, newParams.monitor_);
- if (maximize)
- {
- Maximize();
- SDL_GetWindowSize(window_, &width, &height);
- }
- const int oldMultiSample = screenParams_.multiSample_;
- screenParams_ = newParams;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!impl->device_ || screenParams_.multiSample_ != oldMultiSample)
- CreateDevice_D3D11(width, height);
- UpdateSwapChain_D3D11(width, height);
- // Clear the initial window contents to black
- Clear_D3D11(CLEAR_COLOR);
- impl->swapChain_->Present(0, 0);
- OnScreenModeChanged();
- return true;
- }
- void Graphics::SetSRGB_D3D11(bool enable)
- {
- bool newEnable = enable && sRGBWriteSupport_;
- if (newEnable != sRGB_)
- {
- sRGB_ = newEnable;
- if (GetImpl_D3D11()->swapChain_)
- {
- // Recreate swap chain for the new backbuffer format
- CreateDevice_D3D11(width_, height_);
- UpdateSwapChain_D3D11(width_, height_);
- }
- }
- }
- void Graphics::SetDither_D3D11(bool enable)
- {
- // No effect on Direct3D11
- }
- void Graphics::SetFlushGPU_D3D11(bool enable)
- {
- flushGPU_ = enable;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (impl->device_)
- {
- IDXGIDevice1* dxgiDevice;
- impl->device_->QueryInterface(IID_IDXGIDevice1, (void**)&dxgiDevice);
- if (dxgiDevice)
- {
- dxgiDevice->SetMaximumFrameLatency(enable ? 1 : 3);
- dxgiDevice->Release();
- }
- }
- }
- void Graphics::SetForceGL2_D3D11(bool enable)
- {
- // No effect on Direct3D11
- }
- void Graphics::Close_D3D11()
- {
- if (window_)
- {
- SDL_ShowCursor(SDL_TRUE);
- SDL_DestroyWindow(window_);
- window_ = nullptr;
- }
- }
- bool Graphics::TakeScreenShot_D3D11(Image& destImage)
- {
- URHO3D_PROFILE(TakeScreenShot_D3D11);
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!impl->device_)
- return false;
- D3D11_TEXTURE2D_DESC textureDesc;
- memset(&textureDesc, 0, sizeof textureDesc);
- textureDesc.Width = (UINT)width_;
- textureDesc.Height = (UINT)height_;
- textureDesc.MipLevels = 1;
- textureDesc.ArraySize = 1;
- textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = D3D11_USAGE_STAGING;
- textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
- ID3D11Texture2D* stagingTexture = nullptr;
- HRESULT hr = impl->device_->CreateTexture2D(&textureDesc, nullptr, &stagingTexture);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(stagingTexture);
- URHO3D_LOGD3DERROR("Could not create staging texture for screenshot", hr);
- return false;
- }
- ID3D11Resource* source = nullptr;
- impl->defaultRenderTargetView_->GetResource(&source);
- if (screenParams_.multiSample_ > 1)
- {
- // If backbuffer is multisampled, need another DEFAULT usage texture to resolve the data to first
- CreateResolveTexture_D3D11();
- if (!impl->resolveTexture_)
- {
- stagingTexture->Release();
- source->Release();
- return false;
- }
- impl->deviceContext_->ResolveSubresource(impl->resolveTexture_, 0, source, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
- impl->deviceContext_->CopyResource(stagingTexture, impl->resolveTexture_);
- }
- else
- impl->deviceContext_->CopyResource(stagingTexture, source);
- source->Release();
- D3D11_MAPPED_SUBRESOURCE mappedData;
- mappedData.pData = nullptr;
- hr = impl->deviceContext_->Map(stagingTexture, 0, D3D11_MAP_READ, 0, &mappedData);
- if (FAILED(hr) || !mappedData.pData)
- {
- URHO3D_LOGD3DERROR("Could not map staging texture for screenshot", hr);
- stagingTexture->Release();
- return false;
- }
- destImage.SetSize(width_, height_, 3);
- unsigned char* destData = destImage.GetData();
- for (int y = 0; y < height_; ++y)
- {
- unsigned char* src = (unsigned char*)mappedData.pData + y * mappedData.RowPitch;
- for (int x = 0; x < width_; ++x)
- {
- *destData++ = *src++;
- *destData++ = *src++;
- *destData++ = *src++;
- ++src;
- }
- }
- impl->deviceContext_->Unmap(stagingTexture, 0);
- stagingTexture->Release();
- return true;
- }
- bool Graphics::BeginFrame_D3D11()
- {
- if (!IsInitialized_D3D11())
- return false;
- // If using an external window, check it for size changes, and reset screen mode if necessary
- if (externalWindow_)
- {
- int width, height;
- SDL_GetWindowSize(window_, &width, &height);
- if (width != width_ || height != height_)
- SetMode(width, height);
- }
- else
- {
- // To prevent a loop of endless device loss and flicker, do not attempt to render when in fullscreen
- // and the window is minimized
- if (screenParams_.fullscreen_ && (SDL_GetWindowFlags(window_) & SDL_WINDOW_MINIMIZED))
- return false;
- }
- // Set default rendertarget and depth buffer
- ResetRenderTargets_D3D11();
- // Cleanup textures from previous frame
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- SetTexture_D3D11(i, nullptr);
- numPrimitives_ = 0;
- numBatches_ = 0;
- SendEvent(E_BEGINRENDERING);
- return true;
- }
- void Graphics::EndFrame_D3D11()
- {
- if (!IsInitialized_D3D11())
- return;
- {
- URHO3D_PROFILE(Present);
- SendEvent(E_ENDRENDERING);
- GetImpl_D3D11()->swapChain_->Present(screenParams_.vsync_ ? 1 : 0, 0);
- }
- // Clean up too large scratch buffers
- CleanupScratchBuffers();
- }
- void Graphics::Clear_D3D11(ClearTargetFlags flags, const Color& color, float depth, unsigned stencil)
- {
- IntVector2 rtSize = GetRenderTargetDimensions_D3D11();
- bool oldColorWrite = colorWrite_;
- bool oldDepthWrite = depthWrite_;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- // D3D11 clear always clears the whole target regardless of viewport or scissor test settings
- // Emulate partial clear by rendering a quad
- if (!viewport_.left_ && !viewport_.top_ && viewport_.right_ == rtSize.x_ && viewport_.bottom_ == rtSize.y_)
- {
- // Make sure we use the read-write version of the depth stencil
- SetDepthWrite_D3D11(true);
- PrepareDraw_D3D11();
- if ((flags & CLEAR_COLOR) && impl->renderTargetViews_[0])
- impl->deviceContext_->ClearRenderTargetView(impl->renderTargetViews_[0], color.Data());
- if ((flags & (CLEAR_DEPTH | CLEAR_STENCIL)) && impl->depthStencilView_)
- {
- unsigned depthClearFlags = 0;
- if (flags & CLEAR_DEPTH)
- depthClearFlags |= D3D11_CLEAR_DEPTH;
- if (flags & CLEAR_STENCIL)
- depthClearFlags |= D3D11_CLEAR_STENCIL;
- impl->deviceContext_->ClearDepthStencilView(impl->depthStencilView_, depthClearFlags, depth, (UINT8)stencil);
- }
- }
- else
- {
- Renderer* renderer = GetSubsystem<Renderer>();
- if (!renderer)
- return;
- Geometry* geometry = renderer->GetQuadGeometry();
- Matrix3x4 model = Matrix3x4::IDENTITY;
- Matrix4 projection = Matrix4::IDENTITY;
- model.m23_ = Clamp(depth, 0.0f, 1.0f);
- SetBlendMode_D3D11(BLEND_REPLACE);
- SetColorWrite_D3D11(flags & CLEAR_COLOR);
- SetCullMode_D3D11(CULL_NONE);
- SetDepthTest_D3D11(CMP_ALWAYS);
- SetDepthWrite_D3D11(flags & CLEAR_DEPTH);
- SetFillMode_D3D11(FILL_SOLID);
- SetScissorTest_D3D11(false);
- SetStencilTest_D3D11(flags & CLEAR_STENCIL, CMP_ALWAYS, OP_REF, OP_KEEP, OP_KEEP, stencil);
- SetShaders_D3D11(GetShader_D3D11(VS, "ClearFramebuffer"), GetShader_D3D11(PS, "ClearFramebuffer"));
- SetShaderParameter_D3D11(VSP_MODEL, model);
- SetShaderParameter_D3D11(VSP_VIEWPROJ, projection);
- SetShaderParameter_D3D11(PSP_MATDIFFCOLOR, color);
- geometry->Draw(this);
- SetStencilTest_D3D11(false);
- ClearParameterSources_D3D11();
- }
- // Restore color & depth write state now
- SetColorWrite_D3D11(oldColorWrite);
- SetDepthWrite_D3D11(oldDepthWrite);
- }
- bool Graphics::ResolveToTexture_D3D11(Texture2D* destination, const IntRect& viewport)
- {
- if (!destination || !destination->GetRenderSurface())
- return false;
- URHO3D_PROFILE(ResolveToTexture_D3D11);
- IntRect vpCopy = viewport;
- if (vpCopy.right_ <= vpCopy.left_)
- vpCopy.right_ = vpCopy.left_ + 1;
- if (vpCopy.bottom_ <= vpCopy.top_)
- vpCopy.bottom_ = vpCopy.top_ + 1;
- D3D11_BOX srcBox;
- srcBox.left = Clamp(vpCopy.left_, 0, width_);
- srcBox.top = Clamp(vpCopy.top_, 0, height_);
- srcBox.right = Clamp(vpCopy.right_, 0, width_);
- srcBox.bottom = Clamp(vpCopy.bottom_, 0, height_);
- srcBox.front = 0;
- srcBox.back = 1;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- ID3D11Resource* source = nullptr;
- const bool resolve = screenParams_.multiSample_ > 1;
- impl->defaultRenderTargetView_->GetResource(&source);
- if (!resolve)
- {
- if (!srcBox.left && !srcBox.top && srcBox.right == width_ && srcBox.bottom == height_)
- impl->deviceContext_->CopyResource((ID3D11Resource*)destination->GetGPUObject(), source);
- else
- impl->deviceContext_->CopySubresourceRegion((ID3D11Resource*)destination->GetGPUObject(), 0, 0, 0, 0, source, 0, &srcBox);
- }
- else
- {
- if (!srcBox.left && !srcBox.top && srcBox.right == width_ && srcBox.bottom == height_)
- {
- impl->deviceContext_->ResolveSubresource((ID3D11Resource*)destination->GetGPUObject(), 0, source, 0, (DXGI_FORMAT)
- destination->GetFormat());
- }
- else
- {
- CreateResolveTexture_D3D11();
- if (impl->resolveTexture_)
- {
- impl->deviceContext_->ResolveSubresource(impl->resolveTexture_, 0, source, 0, DXGI_FORMAT_R8G8B8A8_UNORM);
- impl->deviceContext_->CopySubresourceRegion((ID3D11Resource*)destination->GetGPUObject(), 0, 0, 0, 0, impl->resolveTexture_, 0, &srcBox);
- }
- }
- }
- source->Release();
- return true;
- }
- bool Graphics::ResolveToTexture_D3D11(Texture2D* texture)
- {
- if (!texture)
- return false;
- RenderSurface* surface = texture->GetRenderSurface();
- if (!surface)
- return false;
- texture->SetResolveDirty(false);
- surface->SetResolveDirty(false);
- ID3D11Resource* source = (ID3D11Resource*)texture->GetGPUObject();
- ID3D11Resource* dest = (ID3D11Resource*)texture->GetResolveTexture();
- if (!source || !dest)
- return false;
- GetImpl_D3D11()->deviceContext_->ResolveSubresource(dest, 0, source, 0, (DXGI_FORMAT)texture->GetFormat());
- return true;
- }
- bool Graphics::ResolveToTexture_D3D11(TextureCube* texture)
- {
- if (!texture)
- return false;
- texture->SetResolveDirty(false);
- ID3D11Resource* source = (ID3D11Resource*)texture->GetGPUObject();
- ID3D11Resource* dest = (ID3D11Resource*)texture->GetResolveTexture();
- if (!source || !dest)
- return false;
- for (unsigned i = 0; i < MAX_CUBEMAP_FACES; ++i)
- {
- // Resolve only the surface(s) that were actually rendered to
- RenderSurface* surface = texture->GetRenderSurface((CubeMapFace)i);
- if (!surface->IsResolveDirty())
- continue;
- surface->SetResolveDirty(false);
- unsigned subResource = D3D11CalcSubresource(0, i, texture->GetLevels());
- GetImpl_D3D11()->deviceContext_->ResolveSubresource(dest, subResource, source, subResource, (DXGI_FORMAT)texture->GetFormat());
- }
- return true;
- }
- void Graphics::Draw_D3D11(PrimitiveType type, unsigned vertexStart, unsigned vertexCount)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!vertexCount || !impl->shaderProgram_)
- return;
- PrepareDraw_D3D11();
- unsigned primitiveCount;
- D3D_PRIMITIVE_TOPOLOGY d3dPrimitiveType;
- if (fillMode_ == FILL_POINT)
- type = POINT_LIST;
- GetD3DPrimitiveType(vertexCount, type, primitiveCount, d3dPrimitiveType);
- if (d3dPrimitiveType != primitiveType_)
- {
- impl->deviceContext_->IASetPrimitiveTopology(d3dPrimitiveType);
- primitiveType_ = d3dPrimitiveType;
- }
- impl->deviceContext_->Draw(vertexCount, vertexStart);
- numPrimitives_ += primitiveCount;
- ++numBatches_;
- }
- void Graphics::Draw_D3D11(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!vertexCount || !impl->shaderProgram_)
- return;
- PrepareDraw_D3D11();
- unsigned primitiveCount;
- D3D_PRIMITIVE_TOPOLOGY d3dPrimitiveType;
- if (fillMode_ == FILL_POINT)
- type = POINT_LIST;
- GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
- if (d3dPrimitiveType != primitiveType_)
- {
- impl->deviceContext_->IASetPrimitiveTopology(d3dPrimitiveType);
- primitiveType_ = d3dPrimitiveType;
- }
- impl->deviceContext_->DrawIndexed(indexCount, indexStart, 0);
- numPrimitives_ += primitiveCount;
- ++numBatches_;
- }
- void Graphics::Draw_D3D11(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned baseVertexIndex, unsigned minVertex, unsigned vertexCount)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!vertexCount || !impl->shaderProgram_)
- return;
- PrepareDraw_D3D11();
- unsigned primitiveCount;
- D3D_PRIMITIVE_TOPOLOGY d3dPrimitiveType;
- if (fillMode_ == FILL_POINT)
- type = POINT_LIST;
- GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
- if (d3dPrimitiveType != primitiveType_)
- {
- impl->deviceContext_->IASetPrimitiveTopology(d3dPrimitiveType);
- primitiveType_ = d3dPrimitiveType;
- }
- impl->deviceContext_->DrawIndexed(indexCount, indexStart, baseVertexIndex);
- numPrimitives_ += primitiveCount;
- ++numBatches_;
- }
- void Graphics::DrawInstanced_D3D11(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned minVertex, unsigned vertexCount,
- unsigned instanceCount)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!indexCount || !instanceCount || !impl->shaderProgram_)
- return;
- PrepareDraw_D3D11();
- unsigned primitiveCount;
- D3D_PRIMITIVE_TOPOLOGY d3dPrimitiveType;
- if (fillMode_ == FILL_POINT)
- type = POINT_LIST;
- GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
- if (d3dPrimitiveType != primitiveType_)
- {
- impl->deviceContext_->IASetPrimitiveTopology(d3dPrimitiveType);
- primitiveType_ = d3dPrimitiveType;
- }
- impl->deviceContext_->DrawIndexedInstanced(indexCount, instanceCount, indexStart, 0, 0);
- numPrimitives_ += instanceCount * primitiveCount;
- ++numBatches_;
- }
- void Graphics::DrawInstanced_D3D11(PrimitiveType type, unsigned indexStart, unsigned indexCount, unsigned baseVertexIndex, unsigned minVertex, unsigned vertexCount,
- unsigned instanceCount)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (!indexCount || !instanceCount || !impl->shaderProgram_)
- return;
- PrepareDraw_D3D11();
- unsigned primitiveCount;
- D3D_PRIMITIVE_TOPOLOGY d3dPrimitiveType;
- if (fillMode_ == FILL_POINT)
- type = POINT_LIST;
- GetD3DPrimitiveType(indexCount, type, primitiveCount, d3dPrimitiveType);
- if (d3dPrimitiveType != primitiveType_)
- {
- impl->deviceContext_->IASetPrimitiveTopology(d3dPrimitiveType);
- primitiveType_ = d3dPrimitiveType;
- }
- impl->deviceContext_->DrawIndexedInstanced(indexCount, instanceCount, indexStart, baseVertexIndex, 0);
- numPrimitives_ += instanceCount * primitiveCount;
- ++numBatches_;
- }
- void Graphics::SetVertexBuffer_D3D11(VertexBuffer* buffer)
- {
- // Note: this is not multi-instance safe
- static PODVector<VertexBuffer*> vertexBuffers(1);
- vertexBuffers[0] = buffer;
- SetVertexBuffers_D3D11(vertexBuffers);
- }
- bool Graphics::SetVertexBuffers_D3D11(const PODVector<VertexBuffer*>& buffers, unsigned instanceOffset)
- {
- if (buffers.Size() > MAX_VERTEX_STREAMS)
- {
- URHO3D_LOGERROR("Too many vertex buffers");
- return false;
- }
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- VertexBuffer* buffer = nullptr;
- bool changed = false;
- buffer = i < buffers.Size() ? buffers[i] : nullptr;
- if (buffer)
- {
- const PODVector<VertexElement>& elements = buffer->GetElements();
- // Check if buffer has per-instance data
- bool hasInstanceData = elements.Size() && elements[0].perInstance_;
- unsigned offset = hasInstanceData ? instanceOffset * buffer->GetVertexSize() : 0;
- if (buffer != vertexBuffers_[i] || offset != impl->vertexOffsets_[i])
- {
- vertexBuffers_[i] = buffer;
- impl->vertexBuffers_[i] = (ID3D11Buffer*)buffer->GetGPUObject();
- impl->vertexSizes_[i] = buffer->GetVertexSize();
- impl->vertexOffsets_[i] = offset;
- changed = true;
- }
- }
- else if (vertexBuffers_[i])
- {
- vertexBuffers_[i] = nullptr;
- impl->vertexBuffers_[i] = nullptr;
- impl->vertexSizes_[i] = 0;
- impl->vertexOffsets_[i] = 0;
- changed = true;
- }
- if (changed)
- {
- impl->vertexDeclarationDirty_ = true;
- if (impl->firstDirtyVB_ == M_MAX_UNSIGNED)
- impl->firstDirtyVB_ = impl->lastDirtyVB_ = i;
- else
- {
- if (i < impl->firstDirtyVB_)
- impl->firstDirtyVB_ = i;
- if (i > impl->lastDirtyVB_)
- impl->lastDirtyVB_ = i;
- }
- }
- }
- return true;
- }
- bool Graphics::SetVertexBuffers_D3D11(const Vector<SharedPtr<VertexBuffer>>& buffers, unsigned instanceOffset)
- {
- return SetVertexBuffers_D3D11(reinterpret_cast<const PODVector<VertexBuffer*>&>(buffers), instanceOffset);
- }
- void Graphics::SetIndexBuffer_D3D11(IndexBuffer* buffer)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (buffer != indexBuffer_)
- {
- if (buffer)
- impl->deviceContext_->IASetIndexBuffer((ID3D11Buffer*)buffer->GetGPUObject(),
- buffer->GetIndexSize() == sizeof(unsigned short) ? DXGI_FORMAT_R16_UINT : DXGI_FORMAT_R32_UINT, 0);
- else
- impl->deviceContext_->IASetIndexBuffer(nullptr, DXGI_FORMAT_UNKNOWN, 0);
- indexBuffer_ = buffer;
- }
- }
- void Graphics::SetShaders_D3D11(ShaderVariation* vs, ShaderVariation* ps)
- {
- // Switch to the clip plane variations if necessary
- if (useClipPlane_)
- {
- if (vs)
- vs = vs->GetOwner()->GetVariation(VS, vs->GetDefinesClipPlane());
- if (ps)
- ps = ps->GetOwner()->GetVariation(PS, ps->GetDefinesClipPlane());
- }
- if (vs == vertexShader_ && ps == pixelShader_)
- return;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (vs != vertexShader_)
- {
- // Create the shader now if not yet created. If already attempted, do not retry
- if (vs && !vs->GetGPUObject())
- {
- if (vs->GetCompilerOutput().Empty())
- {
- URHO3D_PROFILE(CompileVertexShader);
- bool success = vs->Create();
- if (!success)
- {
- URHO3D_LOGERROR("Failed to compile vertex shader " + vs->GetFullName() + ":\n" + vs->GetCompilerOutput());
- vs = nullptr;
- }
- }
- else
- vs = nullptr;
- }
- impl->deviceContext_->VSSetShader((ID3D11VertexShader*)(vs ? vs->GetGPUObject() : nullptr), nullptr, 0);
- vertexShader_ = vs;
- impl->vertexDeclarationDirty_ = true;
- }
- if (ps != pixelShader_)
- {
- if (ps && !ps->GetGPUObject())
- {
- if (ps->GetCompilerOutput().Empty())
- {
- URHO3D_PROFILE(CompilePixelShader);
- bool success = ps->Create();
- if (!success)
- {
- URHO3D_LOGERROR("Failed to compile pixel shader " + ps->GetFullName() + ":\n" + ps->GetCompilerOutput());
- ps = nullptr;
- }
- }
- else
- ps = nullptr;
- }
- impl->deviceContext_->PSSetShader((ID3D11PixelShader*)(ps ? ps->GetGPUObject() : nullptr), nullptr, 0);
- pixelShader_ = ps;
- }
- // Update current shader parameters & constant buffers
- if (vertexShader_ && pixelShader_)
- {
- Pair<ShaderVariation*, ShaderVariation*> key = MakePair(vertexShader_, pixelShader_);
- ShaderProgramMap_D3D11::Iterator i = impl->shaderPrograms_.Find(key);
- if (i != impl->shaderPrograms_.End())
- impl->shaderProgram_ = i->second_.Get();
- else
- {
- ShaderProgram_D3D11* newProgram = impl->shaderPrograms_[key] = new ShaderProgram_D3D11(this, vertexShader_, pixelShader_);
- impl->shaderProgram_ = newProgram;
- }
- bool vsBuffersChanged = false;
- bool psBuffersChanged = false;
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- {
- ID3D11Buffer* vsBuffer = impl->shaderProgram_->vsConstantBuffers_[i] ? (ID3D11Buffer*)impl->shaderProgram_->vsConstantBuffers_[i]->
- GetGPUObject() : nullptr;
- if (vsBuffer != impl->constantBuffers_[VS][i])
- {
- impl->constantBuffers_[VS][i] = vsBuffer;
- shaderParameterSources_[i] = (const void*)M_MAX_UNSIGNED;
- vsBuffersChanged = true;
- }
- ID3D11Buffer* psBuffer = impl->shaderProgram_->psConstantBuffers_[i] ? (ID3D11Buffer*)impl->shaderProgram_->psConstantBuffers_[i]->
- GetGPUObject() : nullptr;
- if (psBuffer != impl->constantBuffers_[PS][i])
- {
- impl->constantBuffers_[PS][i] = psBuffer;
- shaderParameterSources_[i] = (const void*)M_MAX_UNSIGNED;
- psBuffersChanged = true;
- }
- }
- if (vsBuffersChanged)
- impl->deviceContext_->VSSetConstantBuffers(0, MAX_SHADER_PARAMETER_GROUPS, &impl->constantBuffers_[VS][0]);
- if (psBuffersChanged)
- impl->deviceContext_->PSSetConstantBuffers(0, MAX_SHADER_PARAMETER_GROUPS, &impl->constantBuffers_[PS][0]);
- }
- else
- impl->shaderProgram_ = nullptr;
- // Store shader combination if shader dumping in progress
- if (shaderPrecache_)
- shaderPrecache_->StoreShaders(vertexShader_, pixelShader_);
- // Update clip plane parameter if necessary
- if (useClipPlane_)
- SetShaderParameter_D3D11(VSP_CLIPPLANE, clipPlane_);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const float* data, unsigned count)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, (unsigned)(count * sizeof(float)), data);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, float value)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(float), &value);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, int value)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(int), &value);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, bool value)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(bool), &value);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Color& color)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Color), &color);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Vector2& vector)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Vector2), &vector);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Matrix3& matrix)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetVector3ArrayParameter(i->second_.offset_, 3, &matrix);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Vector3& vector)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Vector3), &vector);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Matrix4& matrix)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Matrix4), &matrix);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Vector4& vector)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Vector4), &vector);
- }
- void Graphics::SetShaderParameter_D3D11(StringHash param, const Matrix3x4& matrix)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- HashMap<StringHash, ShaderParameter>::Iterator i;
- if (!impl->shaderProgram_ || (i = impl->shaderProgram_->parameters_.Find(param)) == impl->shaderProgram_->parameters_.End())
- return;
- ConstantBuffer* buffer = i->second_.bufferPtr_;
- if (!buffer->IsDirty())
- impl->dirtyConstantBuffers_.Push(buffer);
- buffer->SetParameter(i->second_.offset_, sizeof(Matrix3x4), &matrix);
- }
- bool Graphics::NeedParameterUpdate_D3D11(ShaderParameterGroup group, const void* source)
- {
- if ((unsigned)(size_t)shaderParameterSources_[group] == M_MAX_UNSIGNED || shaderParameterSources_[group] != source)
- {
- shaderParameterSources_[group] = source;
- return true;
- }
- else
- return false;
- }
- bool Graphics::HasShaderParameter_D3D11(StringHash param)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- return impl->shaderProgram_ && impl->shaderProgram_->parameters_.Find(param) != impl->shaderProgram_->parameters_.End();
- }
- bool Graphics::HasTextureUnit_D3D11(TextureUnit unit)
- {
- return (vertexShader_ && vertexShader_->HasTextureUnit(unit)) || (pixelShader_ && pixelShader_->HasTextureUnit(unit));
- }
- void Graphics::ClearParameterSource_D3D11(ShaderParameterGroup group)
- {
- shaderParameterSources_[group] = (const void*)M_MAX_UNSIGNED;
- }
- void Graphics::ClearParameterSources_D3D11()
- {
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- shaderParameterSources_[i] = (const void*)M_MAX_UNSIGNED;
- }
- void Graphics::ClearTransformSources_D3D11()
- {
- shaderParameterSources_[SP_CAMERA] = (const void*)M_MAX_UNSIGNED;
- shaderParameterSources_[SP_OBJECT] = (const void*)M_MAX_UNSIGNED;
- }
- void Graphics::SetTexture_D3D11(unsigned index, Texture* texture)
- {
- if (index >= MAX_TEXTURE_UNITS)
- return;
- // Check if texture is currently bound as a rendertarget. In that case, use its backup texture, or blank if not defined
- if (texture)
- {
- if (renderTargets_[0] && renderTargets_[0]->GetParentTexture() == texture)
- texture = texture->GetBackupTexture();
- else
- {
- // Resolve multisampled texture now as necessary
- if (texture->GetMultiSample() > 1 && texture->GetAutoResolve() && texture->IsResolveDirty())
- {
- if (texture->GetType() == Texture2D::GetTypeStatic())
- ResolveToTexture_D3D11(static_cast<Texture2D*>(texture));
- if (texture->GetType() == TextureCube::GetTypeStatic())
- ResolveToTexture_D3D11(static_cast<TextureCube*>(texture));
- }
- }
- if (texture && texture->GetLevelsDirty())
- texture->RegenerateLevels();
- }
- if (texture && texture->GetParametersDirty())
- {
- texture->UpdateParameters();
- textures_[index] = nullptr; // Force reassign
- }
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (texture != textures_[index])
- {
- if (impl->firstDirtyTexture_ == M_MAX_UNSIGNED)
- impl->firstDirtyTexture_ = impl->lastDirtyTexture_ = index;
- else
- {
- if (index < impl->firstDirtyTexture_)
- impl->firstDirtyTexture_ = index;
- if (index > impl->lastDirtyTexture_)
- impl->lastDirtyTexture_ = index;
- }
- textures_[index] = texture;
- impl->shaderResourceViews_[index] = texture ? (ID3D11ShaderResourceView*)texture->GetShaderResourceView() : nullptr;
- impl->samplers_[index] = texture ? (ID3D11SamplerState*)texture->GetSampler() : nullptr;
- impl->texturesDirty_ = true;
- }
- }
- void Graphics::SetDefaultTextureFilterMode_D3D11(TextureFilterMode mode)
- {
- if (mode != defaultTextureFilterMode_)
- {
- defaultTextureFilterMode_ = mode;
- SetTextureParametersDirty_D3D11();
- }
- }
- void Graphics::SetDefaultTextureAnisotropy_D3D11(unsigned level)
- {
- level = Max(level, 1U);
- if (level != defaultTextureAnisotropy_)
- {
- defaultTextureAnisotropy_ = level;
- SetTextureParametersDirty_D3D11();
- }
- }
- void Graphics::SetTextureParametersDirty_D3D11()
- {
- MutexLock lock(gpuObjectMutex_);
- for (PODVector<GPUObject*>::Iterator i = gpuObjects_.Begin(); i != gpuObjects_.End(); ++i)
- {
- Texture* texture = dynamic_cast<Texture*>(*i);
- if (texture)
- texture->SetParametersDirty();
- }
- }
- void Graphics::ResetRenderTargets_D3D11()
- {
- for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
- SetRenderTarget_D3D11(i, (RenderSurface*)nullptr);
- SetDepthStencil_D3D11((RenderSurface*)nullptr);
- SetViewport_D3D11(IntRect(0, 0, width_, height_));
- }
- void Graphics::ResetRenderTarget_D3D11(unsigned index)
- {
- SetRenderTarget_D3D11(index, (RenderSurface*)nullptr);
- }
- void Graphics::ResetDepthStencil_D3D11()
- {
- SetDepthStencil_D3D11((RenderSurface*)nullptr);
- }
- void Graphics::SetRenderTarget_D3D11(unsigned index, RenderSurface* renderTarget)
- {
- if (index >= MAX_RENDERTARGETS)
- return;
- if (renderTarget != renderTargets_[index])
- {
- renderTargets_[index] = renderTarget;
- GetImpl_D3D11()->renderTargetsDirty_ = true;
- // If the rendertarget is also bound as a texture, replace with backup texture or null
- if (renderTarget)
- {
- Texture* parentTexture = renderTarget->GetParentTexture();
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- if (textures_[i] == parentTexture)
- SetTexture_D3D11(i, textures_[i]->GetBackupTexture());
- }
- // If multisampled, mark the texture & surface needing resolve
- if (parentTexture->GetMultiSample() > 1 && parentTexture->GetAutoResolve())
- {
- parentTexture->SetResolveDirty(true);
- renderTarget->SetResolveDirty(true);
- }
- // If mipmapped, mark the levels needing regeneration
- if (parentTexture->GetLevels() > 1)
- parentTexture->SetLevelsDirty();
- }
- }
- }
- void Graphics::SetRenderTarget_D3D11(unsigned index, Texture2D* texture)
- {
- RenderSurface* renderTarget = nullptr;
- if (texture)
- renderTarget = texture->GetRenderSurface();
- SetRenderTarget_D3D11(index, renderTarget);
- }
- void Graphics::SetDepthStencil_D3D11(RenderSurface* depthStencil)
- {
- if (depthStencil != depthStencil_)
- {
- depthStencil_ = depthStencil;
- GetImpl_D3D11()->renderTargetsDirty_ = true;
- }
- }
- void Graphics::SetDepthStencil_D3D11(Texture2D* texture)
- {
- RenderSurface* depthStencil = nullptr;
- if (texture)
- depthStencil = texture->GetRenderSurface();
- SetDepthStencil_D3D11(depthStencil);
- // Constant depth bias depends on the bitdepth
- GetImpl_D3D11()->rasterizerStateDirty_ = true;
- }
- void Graphics::SetViewport_D3D11(const IntRect& rect)
- {
- IntVector2 size = GetRenderTargetDimensions_D3D11();
- IntRect rectCopy = rect;
- if (rectCopy.right_ <= rectCopy.left_)
- rectCopy.right_ = rectCopy.left_ + 1;
- if (rectCopy.bottom_ <= rectCopy.top_)
- rectCopy.bottom_ = rectCopy.top_ + 1;
- rectCopy.left_ = Clamp(rectCopy.left_, 0, size.x_);
- rectCopy.top_ = Clamp(rectCopy.top_, 0, size.y_);
- rectCopy.right_ = Clamp(rectCopy.right_, 0, size.x_);
- rectCopy.bottom_ = Clamp(rectCopy.bottom_, 0, size.y_);
- static D3D11_VIEWPORT d3dViewport;
- d3dViewport.TopLeftX = (float)rectCopy.left_;
- d3dViewport.TopLeftY = (float)rectCopy.top_;
- d3dViewport.Width = (float)(rectCopy.right_ - rectCopy.left_);
- d3dViewport.Height = (float)(rectCopy.bottom_ - rectCopy.top_);
- d3dViewport.MinDepth = 0.0f;
- d3dViewport.MaxDepth = 1.0f;
- GetImpl_D3D11()->deviceContext_->RSSetViewports(1, &d3dViewport);
- viewport_ = rectCopy;
- // Disable scissor test, needs to be re-enabled by the user
- SetScissorTest_D3D11(false);
- }
- void Graphics::SetBlendMode_D3D11(BlendMode mode, bool alphaToCoverage)
- {
- if (mode != blendMode_ || alphaToCoverage != alphaToCoverage_)
- {
- blendMode_ = mode;
- alphaToCoverage_ = alphaToCoverage;
- GetImpl_D3D11()->blendStateDirty_ = true;
- }
- }
- void Graphics::SetColorWrite_D3D11(bool enable)
- {
- if (enable != colorWrite_)
- {
- colorWrite_ = enable;
- GetImpl_D3D11()->blendStateDirty_ = true;
- }
- }
- void Graphics::SetCullMode_D3D11(CullMode mode)
- {
- if (mode != cullMode_)
- {
- cullMode_ = mode;
- GetImpl_D3D11()->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetDepthBias_D3D11(float constantBias, float slopeScaledBias)
- {
- if (constantBias != constantDepthBias_ || slopeScaledBias != slopeScaledDepthBias_)
- {
- constantDepthBias_ = constantBias;
- slopeScaledDepthBias_ = slopeScaledBias;
- GetImpl_D3D11()->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetDepthTest_D3D11(CompareMode mode)
- {
- if (mode != depthTestMode_)
- {
- depthTestMode_ = mode;
- GetImpl_D3D11()->depthStateDirty_ = true;
- }
- }
- void Graphics::SetDepthWrite_D3D11(bool enable)
- {
- if (enable != depthWrite_)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- depthWrite_ = enable;
- impl->depthStateDirty_ = true;
- // Also affects whether a read-only version of depth-stencil should be bound, to allow sampling
- impl->renderTargetsDirty_ = true;
- }
- }
- void Graphics::SetFillMode_D3D11(FillMode mode)
- {
- if (mode != fillMode_)
- {
- fillMode_ = mode;
- GetImpl_D3D11()->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetLineAntiAlias_D3D11(bool enable)
- {
- if (enable != lineAntiAlias_)
- {
- lineAntiAlias_ = enable;
- GetImpl_D3D11()->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetScissorTest_D3D11(bool enable, const Rect& rect, bool borderInclusive)
- {
- // During some light rendering loops, a full rect is toggled on/off repeatedly.
- // Disable scissor in that case to reduce state changes
- if (rect.min_.x_ <= 0.0f && rect.min_.y_ <= 0.0f && rect.max_.x_ >= 1.0f && rect.max_.y_ >= 1.0f)
- enable = false;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (enable)
- {
- IntVector2 rtSize(GetRenderTargetDimensions_D3D11());
- IntVector2 viewSize(viewport_.Size());
- IntVector2 viewPos(viewport_.left_, viewport_.top_);
- IntRect intRect;
- int expand = borderInclusive ? 1 : 0;
- intRect.left_ = Clamp((int)((rect.min_.x_ + 1.0f) * 0.5f * viewSize.x_) + viewPos.x_, 0, rtSize.x_ - 1);
- intRect.top_ = Clamp((int)((-rect.max_.y_ + 1.0f) * 0.5f * viewSize.y_) + viewPos.y_, 0, rtSize.y_ - 1);
- intRect.right_ = Clamp((int)((rect.max_.x_ + 1.0f) * 0.5f * viewSize.x_) + viewPos.x_ + expand, 0, rtSize.x_);
- intRect.bottom_ = Clamp((int)((-rect.min_.y_ + 1.0f) * 0.5f * viewSize.y_) + viewPos.y_ + expand, 0, rtSize.y_);
- if (intRect.right_ == intRect.left_)
- intRect.right_++;
- if (intRect.bottom_ == intRect.top_)
- intRect.bottom_++;
- if (intRect.right_ < intRect.left_ || intRect.bottom_ < intRect.top_)
- enable = false;
- if (enable && intRect != scissorRect_)
- {
- scissorRect_ = intRect;
- impl->scissorRectDirty_ = true;
- }
- }
- if (enable != scissorTest_)
- {
- scissorTest_ = enable;
- impl->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetScissorTest_D3D11(bool enable, const IntRect& rect)
- {
- IntVector2 rtSize(GetRenderTargetDimensions_D3D11());
- IntVector2 viewPos(viewport_.left_, viewport_.top_);
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (enable)
- {
- IntRect intRect;
- intRect.left_ = Clamp(rect.left_ + viewPos.x_, 0, rtSize.x_ - 1);
- intRect.top_ = Clamp(rect.top_ + viewPos.y_, 0, rtSize.y_ - 1);
- intRect.right_ = Clamp(rect.right_ + viewPos.x_, 0, rtSize.x_);
- intRect.bottom_ = Clamp(rect.bottom_ + viewPos.y_, 0, rtSize.y_);
- if (intRect.right_ == intRect.left_)
- intRect.right_++;
- if (intRect.bottom_ == intRect.top_)
- intRect.bottom_++;
- if (intRect.right_ < intRect.left_ || intRect.bottom_ < intRect.top_)
- enable = false;
- if (enable && intRect != scissorRect_)
- {
- scissorRect_ = intRect;
- impl->scissorRectDirty_ = true;
- }
- }
- if (enable != scissorTest_)
- {
- scissorTest_ = enable;
- impl->rasterizerStateDirty_ = true;
- }
- }
- void Graphics::SetStencilTest_D3D11(bool enable, CompareMode mode, StencilOp pass, StencilOp fail, StencilOp zFail, unsigned stencilRef,
- unsigned compareMask, unsigned writeMask)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (enable != stencilTest_)
- {
- stencilTest_ = enable;
- impl->depthStateDirty_ = true;
- }
- if (enable)
- {
- if (mode != stencilTestMode_)
- {
- stencilTestMode_ = mode;
- impl->depthStateDirty_ = true;
- }
- if (pass != stencilPass_)
- {
- stencilPass_ = pass;
- impl->depthStateDirty_ = true;
- }
- if (fail != stencilFail_)
- {
- stencilFail_ = fail;
- impl->depthStateDirty_ = true;
- }
- if (zFail != stencilZFail_)
- {
- stencilZFail_ = zFail;
- impl->depthStateDirty_ = true;
- }
- if (compareMask != stencilCompareMask_)
- {
- stencilCompareMask_ = compareMask;
- impl->depthStateDirty_ = true;
- }
- if (writeMask != stencilWriteMask_)
- {
- stencilWriteMask_ = writeMask;
- impl->depthStateDirty_ = true;
- }
- if (stencilRef != stencilRef_)
- {
- stencilRef_ = stencilRef;
- impl->stencilRefDirty_ = true;
- impl->depthStateDirty_ = true;
- }
- }
- }
- void Graphics::SetClipPlane_D3D11(bool enable, const Plane& clipPlane, const Matrix3x4& view, const Matrix4& projection)
- {
- useClipPlane_ = enable;
- if (enable)
- {
- Matrix4 viewProj = projection * view;
- clipPlane_ = clipPlane.Transformed(viewProj).ToVector4();
- SetShaderParameter_D3D11(VSP_CLIPPLANE, clipPlane_);
- }
- }
- bool Graphics::IsInitialized_D3D11() const
- {
- return window_ != nullptr && GetImpl_D3D11()->GetDevice() != nullptr;
- }
- PODVector<int> Graphics::GetMultiSampleLevels_D3D11() const
- {
- PODVector<int> ret;
- ret.Push(1);
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (impl->device_)
- {
- for (unsigned i = 2; i <= 16; ++i)
- {
- if (impl->CheckMultiSampleSupport(sRGB_ ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM, i))
- ret.Push(i);
- }
- }
- return ret;
- }
- unsigned Graphics::GetFormat_D3D11(CompressedFormat format) const
- {
- switch (format)
- {
- case CF_RGBA:
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- case CF_DXT1:
- return DXGI_FORMAT_BC1_UNORM;
- case CF_DXT3:
- return DXGI_FORMAT_BC2_UNORM;
- case CF_DXT5:
- return DXGI_FORMAT_BC3_UNORM;
- default:
- return 0;
- }
- }
- ShaderVariation* Graphics::GetShader_D3D11(ShaderType type, const String& name, const String& defines) const
- {
- return GetShader_D3D11(type, name.CString(), defines.CString());
- }
- ShaderVariation* Graphics::GetShader_D3D11(ShaderType type, const char* name, const char* defines) const
- {
- if (lastShaderName_ != name || !lastShader_)
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- String fullShaderName = shaderPath_ + name + shaderExtension_;
- // Try to reduce repeated error log prints because of missing shaders
- if (lastShaderName_ == name && !cache->Exists(fullShaderName))
- return nullptr;
- lastShader_ = cache->GetResource<Shader>(fullShaderName);
- lastShaderName_ = name;
- }
- return lastShader_ ? lastShader_->GetVariation(type, defines) : nullptr;
- }
- VertexBuffer* Graphics::GetVertexBuffer_D3D11(unsigned index) const
- {
- return index < MAX_VERTEX_STREAMS ? vertexBuffers_[index] : nullptr;
- }
- ShaderProgram_D3D11* Graphics::GetShaderProgram_D3D11() const
- {
- return GetImpl_D3D11()->shaderProgram_;
- }
- TextureUnit Graphics::GetTextureUnit_D3D11(const String& name)
- {
- HashMap<String, TextureUnit>::Iterator i = textureUnits_.Find(name);
- if (i != textureUnits_.End())
- return i->second_;
- else
- return MAX_TEXTURE_UNITS;
- }
- const String& Graphics::GetTextureUnitName_D3D11(TextureUnit unit)
- {
- for (HashMap<String, TextureUnit>::Iterator i = textureUnits_.Begin(); i != textureUnits_.End(); ++i)
- {
- if (i->second_ == unit)
- return i->first_;
- }
- return String::EMPTY;
- }
- Texture* Graphics::GetTexture_D3D11(unsigned index) const
- {
- return index < MAX_TEXTURE_UNITS ? textures_[index] : nullptr;
- }
- RenderSurface* Graphics::GetRenderTarget_D3D11(unsigned index) const
- {
- return index < MAX_RENDERTARGETS ? renderTargets_[index] : nullptr;
- }
- IntVector2 Graphics::GetRenderTargetDimensions_D3D11() const
- {
- int width, height;
- if (renderTargets_[0])
- {
- width = renderTargets_[0]->GetWidth();
- height = renderTargets_[0]->GetHeight();
- }
- else if (depthStencil_) // Depth-only rendering
- {
- width = depthStencil_->GetWidth();
- height = depthStencil_->GetHeight();
- }
- else
- {
- width = width_;
- height = height_;
- }
- return IntVector2(width, height);
- }
- bool Graphics::GetDither_D3D11() const
- {
- return false;
- }
- bool Graphics::IsDeviceLost_D3D11() const
- {
- // Direct3D11 graphics context is never considered lost
- /// \todo The device could be lost in case of graphics adapters getting disabled during runtime. This is not currently handled
- return false;
- }
- void Graphics::OnWindowResized_D3D11()
- {
- if (!GetImpl_D3D11()->device_ || !window_)
- return;
- int newWidth, newHeight;
- SDL_GetWindowSize(window_, &newWidth, &newHeight);
- if (newWidth == width_ && newHeight == height_)
- return;
- UpdateSwapChain_D3D11(newWidth, newHeight);
- // Reset rendertargets and viewport for the new screen size
- ResetRenderTargets_D3D11();
- URHO3D_LOGDEBUGF("Window was resized to %dx%d", width_, height_);
- using namespace ScreenMode;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_WIDTH] = width_;
- eventData[P_HEIGHT] = height_;
- eventData[P_FULLSCREEN] = screenParams_.fullscreen_;
- eventData[P_RESIZABLE] = screenParams_.resizable_;
- eventData[P_BORDERLESS] = screenParams_.borderless_;
- eventData[P_HIGHDPI] = screenParams_.highDPI_;
- SendEvent(E_SCREENMODE, eventData);
- }
- void Graphics::OnWindowMoved_D3D11()
- {
- if (!GetImpl_D3D11()->device_ || !window_ || screenParams_.fullscreen_)
- return;
- int newX, newY;
- SDL_GetWindowPosition(window_, &newX, &newY);
- if (newX == position_.x_ && newY == position_.y_)
- return;
- position_.x_ = newX;
- position_.y_ = newY;
- URHO3D_LOGTRACEF("Window was moved to %d,%d", position_.x_, position_.y_);
- using namespace WindowPos;
- VariantMap& eventData = GetEventDataMap();
- eventData[P_X] = position_.x_;
- eventData[P_Y] = position_.y_;
- SendEvent(E_WINDOWPOS, eventData);
- }
- void Graphics::CleanupShaderPrograms_D3D11(ShaderVariation* variation)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- for (ShaderProgramMap_D3D11::Iterator i = impl->shaderPrograms_.Begin(); i != impl->shaderPrograms_.End();)
- {
- if (i->first_.first_ == variation || i->first_.second_ == variation)
- i = impl->shaderPrograms_.Erase(i);
- else
- ++i;
- }
- if (vertexShader_ == variation || pixelShader_ == variation)
- impl->shaderProgram_ = nullptr;
- }
- ConstantBuffer* Graphics::GetOrCreateConstantBuffer_D3D11(ShaderType type, unsigned index, unsigned size)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- // Ensure that different shader types and index slots get unique buffers, even if the size is same
- unsigned key = type | (index << 1) | (size << 4);
- ConstantBufferMap::Iterator i = impl->allConstantBuffers_.Find(key);
- if (i != impl->allConstantBuffers_.End())
- return i->second_.Get();
- else
- {
- SharedPtr<ConstantBuffer> newConstantBuffer(new ConstantBuffer(context_));
- newConstantBuffer->SetSize(size);
- impl->allConstantBuffers_[key] = newConstantBuffer;
- return newConstantBuffer.Get();
- }
- }
- unsigned Graphics::GetAlphaFormat_D3D11()
- {
- return DXGI_FORMAT_A8_UNORM;
- }
- unsigned Graphics::GetLuminanceFormat_D3D11()
- {
- // Note: not same sampling behavior as on D3D9; need to sample the R channel only
- return DXGI_FORMAT_R8_UNORM;
- }
- unsigned Graphics::GetLuminanceAlphaFormat_D3D11()
- {
- // Note: not same sampling behavior as on D3D9; need to sample the RG channels
- return DXGI_FORMAT_R8G8_UNORM;
- }
- unsigned Graphics::GetRGBFormat_D3D11()
- {
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- }
- unsigned Graphics::GetRGBAFormat_D3D11()
- {
- return DXGI_FORMAT_R8G8B8A8_UNORM;
- }
- unsigned Graphics::GetRGBA16Format_D3D11()
- {
- return DXGI_FORMAT_R16G16B16A16_UNORM;
- }
- unsigned Graphics::GetRGBAFloat16Format_D3D11()
- {
- return DXGI_FORMAT_R16G16B16A16_FLOAT;
- }
- unsigned Graphics::GetRGBAFloat32Format_D3D11()
- {
- return DXGI_FORMAT_R32G32B32A32_FLOAT;
- }
- unsigned Graphics::GetRG16Format_D3D11()
- {
- return DXGI_FORMAT_R16G16_UNORM;
- }
- unsigned Graphics::GetRGFloat16Format_D3D11()
- {
- return DXGI_FORMAT_R16G16_FLOAT;
- }
- unsigned Graphics::GetRGFloat32Format_D3D11()
- {
- return DXGI_FORMAT_R32G32_FLOAT;
- }
- unsigned Graphics::GetFloat16Format_D3D11()
- {
- return DXGI_FORMAT_R16_FLOAT;
- }
- unsigned Graphics::GetFloat32Format_D3D11()
- {
- return DXGI_FORMAT_R32_FLOAT;
- }
- unsigned Graphics::GetLinearDepthFormat_D3D11()
- {
- return DXGI_FORMAT_R32_FLOAT;
- }
- unsigned Graphics::GetDepthStencilFormat_D3D11()
- {
- return DXGI_FORMAT_R24G8_TYPELESS;
- }
- unsigned Graphics::GetReadableDepthFormat_D3D11()
- {
- return DXGI_FORMAT_R24G8_TYPELESS;
- }
- unsigned Graphics::GetFormat_D3D11(const String& formatName)
- {
- String nameLower = formatName.ToLower().Trimmed();
- if (nameLower == "a")
- return GetAlphaFormat_D3D11();
- if (nameLower == "l")
- return GetLuminanceFormat_D3D11();
- if (nameLower == "la")
- return GetLuminanceAlphaFormat_D3D11();
- if (nameLower == "rgb")
- return GetRGBFormat_D3D11();
- if (nameLower == "rgba")
- return GetRGBAFormat_D3D11();
- if (nameLower == "rgba16")
- return GetRGBA16Format_D3D11();
- if (nameLower == "rgba16f")
- return GetRGBAFloat16Format_D3D11();
- if (nameLower == "rgba32f")
- return GetRGBAFloat32Format_D3D11();
- if (nameLower == "rg16")
- return GetRG16Format_D3D11();
- if (nameLower == "rg16f")
- return GetRGFloat16Format_D3D11();
- if (nameLower == "rg32f")
- return GetRGFloat32Format_D3D11();
- if (nameLower == "r16f")
- return GetFloat16Format_D3D11();
- if (nameLower == "r32f" || nameLower == "float")
- return GetFloat32Format_D3D11();
- if (nameLower == "lineardepth" || nameLower == "depth")
- return GetLinearDepthFormat_D3D11();
- if (nameLower == "d24s8")
- return GetDepthStencilFormat_D3D11();
- if (nameLower == "readabledepth" || nameLower == "hwdepth")
- return GetReadableDepthFormat_D3D11();
- return GetRGBFormat_D3D11();
- }
- unsigned Graphics::GetMaxBones_D3D11()
- {
- return 128;
- }
- bool Graphics::GetGL3Support_D3D11()
- {
- return false;
- }
- bool Graphics::OpenWindow_D3D11(int width, int height, bool resizable, bool borderless)
- {
- if (!externalWindow_)
- {
- unsigned flags = 0;
- if (resizable)
- flags |= SDL_WINDOW_RESIZABLE;
- if (borderless)
- flags |= SDL_WINDOW_BORDERLESS;
- window_ = SDL_CreateWindow(windowTitle_.CString(), position_.x_, position_.y_, width, height, flags);
- }
- else
- window_ = SDL_CreateWindowFrom(externalWindow_, 0);
- if (!window_)
- {
- URHO3D_LOGERRORF("Could not create window, root cause: '%s'", SDL_GetError());
- return false;
- }
- SDL_GetWindowPosition(window_, &position_.x_, &position_.y_);
- CreateWindowIcon();
- return true;
- }
- void Graphics::AdjustWindow_D3D11(int& newWidth, int& newHeight, bool& newFullscreen, bool& newBorderless, int& monitor)
- {
- if (!externalWindow_)
- {
- // Keep current window position because it may change in intermediate callbacks
- const IntVector2 oldPosition = position_;
- bool reposition = false;
- bool resizePostponed = false;
- if (!newWidth || !newHeight)
- {
- SDL_MaximizeWindow(window_);
- SDL_GetWindowSize(window_, &newWidth, &newHeight);
- }
- else
- {
- SDL_Rect display_rect;
- SDL_GetDisplayBounds(monitor, &display_rect);
- reposition = newFullscreen || (newBorderless && newWidth >= display_rect.w && newHeight >= display_rect.h);
- if (reposition)
- {
- // Reposition the window on the specified monitor if it's supposed to cover the entire monitor
- SDL_SetWindowPosition(window_, display_rect.x, display_rect.y);
- }
- // Postpone window resize if exiting fullscreen to avoid redundant resolution change
- if (!newFullscreen && screenParams_.fullscreen_)
- resizePostponed = true;
- else
- SDL_SetWindowSize(window_, newWidth, newHeight);
- }
- // Turn off window fullscreen mode so it gets repositioned to the correct monitor
- SDL_SetWindowFullscreen(window_, SDL_FALSE);
- // Hack fix: on SDL 2.0.4 a fullscreen->windowed transition results in a maximized window when the D3D device is reset, so hide before
- if (!newFullscreen) SDL_HideWindow(window_);
- SDL_SetWindowFullscreen(window_, newFullscreen ? SDL_WINDOW_FULLSCREEN : 0);
- SDL_SetWindowBordered(window_, newBorderless ? SDL_FALSE : SDL_TRUE);
- if (!newFullscreen) SDL_ShowWindow(window_);
- // Resize now if was postponed
- if (resizePostponed)
- SDL_SetWindowSize(window_, newWidth, newHeight);
- // Ensure that window keeps its position
- if (!reposition)
- SDL_SetWindowPosition(window_, oldPosition.x_, oldPosition.y_);
- else
- position_ = oldPosition;
- }
- else
- {
- // If external window, must ask its dimensions instead of trying to set them
- SDL_GetWindowSize(window_, &newWidth, &newHeight);
- newFullscreen = false;
- }
- }
- bool Graphics::CreateDevice_D3D11(int width, int height)
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- // Device needs only to be created once
- if (!impl->device_)
- {
- HRESULT hr = D3D11CreateDevice(
- nullptr,
- D3D_DRIVER_TYPE_HARDWARE,
- nullptr,
- 0,
- nullptr,
- 0,
- D3D11_SDK_VERSION,
- &impl->device_,
- nullptr,
- &impl->deviceContext_
- );
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->device_);
- URHO3D_SAFE_RELEASE(impl->deviceContext_);
- URHO3D_LOGD3DERROR("Failed to create D3D11 device", hr);
- return false;
- }
- CheckFeatureSupport_D3D11();
- // Set the flush mode now as the device has been created
- SetFlushGPU_D3D11(flushGPU_);
- }
- // Check that multisample level is supported
- PODVector<int> multiSampleLevels = GetMultiSampleLevels_D3D11();
- if (!multiSampleLevels.Contains(screenParams_.multiSample_))
- screenParams_.multiSample_ = 1;
- // Create swap chain. Release old if necessary
- if (impl->swapChain_)
- {
- impl->swapChain_->Release();
- impl->swapChain_ = nullptr;
- }
- IDXGIDevice* dxgiDevice = nullptr;
- impl->device_->QueryInterface(IID_IDXGIDevice, (void**)&dxgiDevice);
- IDXGIAdapter* dxgiAdapter = nullptr;
- dxgiDevice->GetParent(IID_IDXGIAdapter, (void**)&dxgiAdapter);
- IDXGIFactory* dxgiFactory = nullptr;
- dxgiAdapter->GetParent(IID_IDXGIFactory, (void**)&dxgiFactory);
- DXGI_RATIONAL refreshRateRational = {};
- IDXGIOutput* dxgiOutput = nullptr;
- UINT numModes = 0;
- dxgiAdapter->EnumOutputs(screenParams_.monitor_, &dxgiOutput);
- dxgiOutput->GetDisplayModeList(sRGB_ ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM, 0, &numModes, 0);
- // find the best matching refresh rate with the specified resolution
- if (numModes > 0)
- {
- DXGI_MODE_DESC* modes = new DXGI_MODE_DESC[numModes];
- dxgiOutput->GetDisplayModeList(sRGB_ ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM, 0, &numModes, modes);
- unsigned bestMatchingRateIndex = -1;
- unsigned bestError = M_MAX_UNSIGNED;
- for (unsigned i = 0; i < numModes; ++i)
- {
- if (width != modes[i].Width || height != modes[i].Height)
- continue;
- float rate = (float)modes[i].RefreshRate.Numerator / modes[i].RefreshRate.Denominator;
- unsigned error = (unsigned)(Abs(rate - screenParams_.refreshRate_));
- if (error < bestError)
- {
- bestMatchingRateIndex = i;
- bestError = error;
- }
- }
- if (bestMatchingRateIndex != -1)
- {
- refreshRateRational.Numerator = modes[bestMatchingRateIndex].RefreshRate.Numerator;
- refreshRateRational.Denominator = modes[bestMatchingRateIndex].RefreshRate.Denominator;
- }
- delete[] modes;
- }
- dxgiOutput->Release();
- DXGI_SWAP_CHAIN_DESC swapChainDesc;
- memset(&swapChainDesc, 0, sizeof swapChainDesc);
- swapChainDesc.BufferCount = 1;
- swapChainDesc.BufferDesc.Width = (UINT)width;
- swapChainDesc.BufferDesc.Height = (UINT)height;
- swapChainDesc.BufferDesc.Format = sRGB_ ? DXGI_FORMAT_R8G8B8A8_UNORM_SRGB : DXGI_FORMAT_R8G8B8A8_UNORM;
- swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
- swapChainDesc.BufferDesc.RefreshRate.Numerator = refreshRateRational.Numerator;
- swapChainDesc.BufferDesc.RefreshRate.Denominator = refreshRateRational.Denominator;
- swapChainDesc.OutputWindow = GetWindowHandle(window_);
- swapChainDesc.SampleDesc.Count = static_cast<UINT>(screenParams_.multiSample_);
- swapChainDesc.SampleDesc.Quality = impl->GetMultiSampleQuality(swapChainDesc.BufferDesc.Format, screenParams_.multiSample_);
- swapChainDesc.Windowed = TRUE;
- swapChainDesc.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
- HRESULT hr = dxgiFactory->CreateSwapChain(impl->device_, &swapChainDesc, &impl->swapChain_);
- // After creating the swap chain, disable automatic Alt-Enter fullscreen/windowed switching
- // (the application will switch manually if it wants to)
- dxgiFactory->MakeWindowAssociation(GetWindowHandle(window_), DXGI_MWA_NO_ALT_ENTER);
- #ifdef URHO3D_LOGGING
- DXGI_ADAPTER_DESC desc;
- dxgiAdapter->GetDesc(&desc);
- String adapterDesc(desc.Description);
- URHO3D_LOGINFO("Adapter used " + adapterDesc);
- #endif
- dxgiFactory->Release();
- dxgiAdapter->Release();
- dxgiDevice->Release();
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->swapChain_);
- URHO3D_LOGD3DERROR("Failed to create D3D11 swap chain", hr);
- return false;
- }
- return true;
- }
- bool Graphics::UpdateSwapChain_D3D11(int width, int height)
- {
- bool success = true;
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- ID3D11RenderTargetView* nullView = nullptr;
- impl->deviceContext_->OMSetRenderTargets(1, &nullView, nullptr);
- if (impl->defaultRenderTargetView_)
- {
- impl->defaultRenderTargetView_->Release();
- impl->defaultRenderTargetView_ = nullptr;
- }
- if (impl->defaultDepthStencilView_)
- {
- impl->defaultDepthStencilView_->Release();
- impl->defaultDepthStencilView_ = nullptr;
- }
- if (impl->defaultDepthTexture_)
- {
- impl->defaultDepthTexture_->Release();
- impl->defaultDepthTexture_ = nullptr;
- }
- if (impl->resolveTexture_)
- {
- impl->resolveTexture_->Release();
- impl->resolveTexture_ = nullptr;
- }
- impl->depthStencilView_ = nullptr;
- for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
- impl->renderTargetViews_[i] = nullptr;
- impl->renderTargetsDirty_ = true;
- impl->swapChain_->ResizeBuffers(1, (UINT)width, (UINT)height, DXGI_FORMAT_UNKNOWN, DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH);
- // Create default rendertarget view representing the backbuffer
- ID3D11Texture2D* backbufferTexture;
- HRESULT hr = impl->swapChain_->GetBuffer(0, IID_ID3D11Texture2D, (void**)&backbufferTexture);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(backbufferTexture);
- URHO3D_LOGD3DERROR("Failed to get backbuffer texture", hr);
- success = false;
- }
- else
- {
- hr = impl->device_->CreateRenderTargetView(backbufferTexture, nullptr, &impl->defaultRenderTargetView_);
- backbufferTexture->Release();
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->defaultRenderTargetView_);
- URHO3D_LOGD3DERROR("Failed to create backbuffer rendertarget view", hr);
- success = false;
- }
- }
- // Create default depth-stencil texture and view
- D3D11_TEXTURE2D_DESC depthDesc;
- memset(&depthDesc, 0, sizeof depthDesc);
- depthDesc.Width = (UINT)width;
- depthDesc.Height = (UINT)height;
- depthDesc.MipLevels = 1;
- depthDesc.ArraySize = 1;
- depthDesc.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
- depthDesc.SampleDesc.Count = static_cast<UINT>(screenParams_.multiSample_);
- depthDesc.SampleDesc.Quality = impl->GetMultiSampleQuality(depthDesc.Format, screenParams_.multiSample_);
- depthDesc.Usage = D3D11_USAGE_DEFAULT;
- depthDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- depthDesc.CPUAccessFlags = 0;
- depthDesc.MiscFlags = 0;
- hr = impl->device_->CreateTexture2D(&depthDesc, nullptr, &impl->defaultDepthTexture_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->defaultDepthTexture_);
- URHO3D_LOGD3DERROR("Failed to create backbuffer depth-stencil texture", hr);
- success = false;
- }
- else
- {
- hr = impl->device_->CreateDepthStencilView(impl->defaultDepthTexture_, nullptr, &impl->defaultDepthStencilView_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->defaultDepthStencilView_);
- URHO3D_LOGD3DERROR("Failed to create backbuffer depth-stencil view", hr);
- success = false;
- }
- }
- // Update internally held backbuffer size
- width_ = width;
- height_ = height;
- ResetRenderTargets_D3D11();
- return success;
- }
- void Graphics::CheckFeatureSupport_D3D11()
- {
- anisotropySupport_ = true;
- dxtTextureSupport_ = true;
- lightPrepassSupport_ = true;
- deferredSupport_ = true;
- hardwareShadowSupport_ = true;
- instancingSupport_ = true;
- shadowMapFormat_ = DXGI_FORMAT_R16_TYPELESS;
- hiresShadowMapFormat_ = DXGI_FORMAT_R32_TYPELESS;
- dummyColorFormat_ = DXGI_FORMAT_UNKNOWN;
- sRGBSupport_ = true;
- sRGBWriteSupport_ = true;
- }
- void Graphics::ResetCachedState_D3D11()
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- vertexBuffers_[i] = nullptr;
- impl->vertexBuffers_[i] = nullptr;
- impl->vertexSizes_[i] = 0;
- impl->vertexOffsets_[i] = 0;
- }
- for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
- {
- textures_[i] = nullptr;
- impl->shaderResourceViews_[i] = nullptr;
- impl->samplers_[i] = nullptr;
- }
- for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
- {
- renderTargets_[i] = nullptr;
- impl->renderTargetViews_[i] = nullptr;
- }
- for (unsigned i = 0; i < MAX_SHADER_PARAMETER_GROUPS; ++i)
- {
- impl->constantBuffers_[VS][i] = nullptr;
- impl->constantBuffers_[PS][i] = nullptr;
- }
- depthStencil_ = nullptr;
- impl->depthStencilView_ = nullptr;
- viewport_ = IntRect(0, 0, width_, height_);
- indexBuffer_ = nullptr;
- vertexDeclarationHash_ = 0;
- primitiveType_ = 0;
- vertexShader_ = nullptr;
- pixelShader_ = nullptr;
- blendMode_ = BLEND_REPLACE;
- alphaToCoverage_ = false;
- colorWrite_ = true;
- cullMode_ = CULL_CCW;
- constantDepthBias_ = 0.0f;
- slopeScaledDepthBias_ = 0.0f;
- depthTestMode_ = CMP_LESSEQUAL;
- depthWrite_ = true;
- fillMode_ = FILL_SOLID;
- lineAntiAlias_ = false;
- scissorTest_ = false;
- scissorRect_ = IntRect::ZERO;
- stencilTest_ = false;
- stencilTestMode_ = CMP_ALWAYS;
- stencilPass_ = OP_KEEP;
- stencilFail_ = OP_KEEP;
- stencilZFail_ = OP_KEEP;
- stencilRef_ = 0;
- stencilCompareMask_ = M_MAX_UNSIGNED;
- stencilWriteMask_ = M_MAX_UNSIGNED;
- useClipPlane_ = false;
- impl->shaderProgram_ = nullptr;
- impl->renderTargetsDirty_ = true;
- impl->texturesDirty_ = true;
- impl->vertexDeclarationDirty_ = true;
- impl->blendStateDirty_ = true;
- impl->depthStateDirty_ = true;
- impl->rasterizerStateDirty_ = true;
- impl->scissorRectDirty_ = true;
- impl->stencilRefDirty_ = true;
- impl->blendStateHash_ = M_MAX_UNSIGNED;
- impl->depthStateHash_ = M_MAX_UNSIGNED;
- impl->rasterizerStateHash_ = M_MAX_UNSIGNED;
- impl->firstDirtyTexture_ = impl->lastDirtyTexture_ = M_MAX_UNSIGNED;
- impl->firstDirtyVB_ = impl->lastDirtyVB_ = M_MAX_UNSIGNED;
- impl->dirtyConstantBuffers_.Clear();
- }
- void Graphics::PrepareDraw_D3D11()
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (impl->renderTargetsDirty_)
- {
- impl->depthStencilView_ =
- (depthStencil_ && depthStencil_->GetUsage() == TEXTURE_DEPTHSTENCIL) ?
- (ID3D11DepthStencilView*)depthStencil_->GetRenderTargetView() : impl->defaultDepthStencilView_;
- // If possible, bind a read-only depth stencil view to allow reading depth in shader
- if (!depthWrite_ && depthStencil_ && depthStencil_->GetReadOnlyView())
- impl->depthStencilView_ = (ID3D11DepthStencilView*)depthStencil_->GetReadOnlyView();
- for (unsigned i = 0; i < MAX_RENDERTARGETS; ++i)
- impl->renderTargetViews_[i] =
- (renderTargets_[i] && renderTargets_[i]->GetUsage() == TEXTURE_RENDERTARGET) ?
- (ID3D11RenderTargetView*)renderTargets_[i]->GetRenderTargetView() : nullptr;
- // If rendertarget 0 is null and not doing depth-only rendering, render to the backbuffer
- // Special case: if rendertarget 0 is null and depth stencil has same size as backbuffer, assume the intention is to do
- // backbuffer rendering with a custom depth stencil
- if (!renderTargets_[0] &&
- (!depthStencil_ || (depthStencil_ && depthStencil_->GetWidth() == width_ && depthStencil_->GetHeight() == height_)))
- impl->renderTargetViews_[0] = impl->defaultRenderTargetView_;
- impl->deviceContext_->OMSetRenderTargets(MAX_RENDERTARGETS, &impl->renderTargetViews_[0], impl->depthStencilView_);
- impl->renderTargetsDirty_ = false;
- }
- if (impl->texturesDirty_ && impl->firstDirtyTexture_ < M_MAX_UNSIGNED)
- {
- // Set also VS textures to enable vertex texture fetch to work the same way as on OpenGL
- impl->deviceContext_->VSSetShaderResources(impl->firstDirtyTexture_, impl->lastDirtyTexture_ - impl->firstDirtyTexture_ + 1,
- &impl->shaderResourceViews_[impl->firstDirtyTexture_]);
- impl->deviceContext_->VSSetSamplers(impl->firstDirtyTexture_, impl->lastDirtyTexture_ - impl->firstDirtyTexture_ + 1,
- &impl->samplers_[impl->firstDirtyTexture_]);
- impl->deviceContext_->PSSetShaderResources(impl->firstDirtyTexture_, impl->lastDirtyTexture_ - impl->firstDirtyTexture_ + 1,
- &impl->shaderResourceViews_[impl->firstDirtyTexture_]);
- impl->deviceContext_->PSSetSamplers(impl->firstDirtyTexture_, impl->lastDirtyTexture_ - impl->firstDirtyTexture_ + 1,
- &impl->samplers_[impl->firstDirtyTexture_]);
- impl->firstDirtyTexture_ = impl->lastDirtyTexture_ = M_MAX_UNSIGNED;
- impl->texturesDirty_ = false;
- }
- if (impl->vertexDeclarationDirty_ && vertexShader_ && vertexShader_->GetByteCode().Size())
- {
- if (impl->firstDirtyVB_ < M_MAX_UNSIGNED)
- {
- impl->deviceContext_->IASetVertexBuffers(impl->firstDirtyVB_, impl->lastDirtyVB_ - impl->firstDirtyVB_ + 1,
- &impl->vertexBuffers_[impl->firstDirtyVB_], &impl->vertexSizes_[impl->firstDirtyVB_], &impl->vertexOffsets_[impl->firstDirtyVB_]);
- impl->firstDirtyVB_ = impl->lastDirtyVB_ = M_MAX_UNSIGNED;
- }
- unsigned long long newVertexDeclarationHash = 0;
- for (unsigned i = 0; i < MAX_VERTEX_STREAMS; ++i)
- {
- if (vertexBuffers_[i])
- newVertexDeclarationHash |= vertexBuffers_[i]->GetBufferHash(i);
- }
- // Do not create input layout if no vertex buffers / elements
- if (newVertexDeclarationHash)
- {
- /// \todo Using a 64bit total hash for vertex shader and vertex buffer elements hash may not guarantee uniqueness
- newVertexDeclarationHash += vertexShader_->GetElementHash();
- if (newVertexDeclarationHash != vertexDeclarationHash_)
- {
- VertexDeclarationMap_D3D11::Iterator i =
- impl->vertexDeclarations_.Find(newVertexDeclarationHash);
- if (i == impl->vertexDeclarations_.End())
- {
- SharedPtr<VertexDeclaration_D3D11> newVertexDeclaration(new VertexDeclaration_D3D11(this, vertexShader_, vertexBuffers_));
- i = impl->vertexDeclarations_.Insert(MakePair(newVertexDeclarationHash, newVertexDeclaration));
- }
- impl->deviceContext_->IASetInputLayout((ID3D11InputLayout*)i->second_->GetInputLayout());
- vertexDeclarationHash_ = newVertexDeclarationHash;
- }
- }
- impl->vertexDeclarationDirty_ = false;
- }
- if (impl->blendStateDirty_)
- {
- unsigned newBlendStateHash = (unsigned)((colorWrite_ ? 1 : 0) | (alphaToCoverage_ ? 2 : 0) | (blendMode_ << 2));
- if (newBlendStateHash != impl->blendStateHash_)
- {
- HashMap<unsigned, ID3D11BlendState*>::Iterator i = impl->blendStates_.Find(newBlendStateHash);
- if (i == impl->blendStates_.End())
- {
- URHO3D_PROFILE(CreateBlendState);
- D3D11_BLEND_DESC stateDesc;
- memset(&stateDesc, 0, sizeof stateDesc);
- stateDesc.AlphaToCoverageEnable = alphaToCoverage_ ? TRUE : FALSE;
- stateDesc.IndependentBlendEnable = false;
- stateDesc.RenderTarget[0].BlendEnable = d3dBlendEnable[blendMode_];
- stateDesc.RenderTarget[0].SrcBlend = d3dSrcBlend[blendMode_];
- stateDesc.RenderTarget[0].DestBlend = d3dDestBlend[blendMode_];
- stateDesc.RenderTarget[0].BlendOp = d3dBlendOp[blendMode_];
- stateDesc.RenderTarget[0].SrcBlendAlpha = d3dSrcBlend[blendMode_];
- stateDesc.RenderTarget[0].DestBlendAlpha = d3dDestBlend[blendMode_];
- stateDesc.RenderTarget[0].BlendOpAlpha = d3dBlendOp[blendMode_];
- stateDesc.RenderTarget[0].RenderTargetWriteMask = colorWrite_ ? D3D11_COLOR_WRITE_ENABLE_ALL : 0x0;
- ID3D11BlendState* newBlendState = nullptr;
- HRESULT hr = impl->device_->CreateBlendState(&stateDesc, &newBlendState);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(newBlendState);
- URHO3D_LOGD3DERROR("Failed to create blend state", hr);
- }
- i = impl->blendStates_.Insert(MakePair(newBlendStateHash, newBlendState));
- }
- impl->deviceContext_->OMSetBlendState(i->second_, nullptr, M_MAX_UNSIGNED);
- impl->blendStateHash_ = newBlendStateHash;
- }
- impl->blendStateDirty_ = false;
- }
- if (impl->depthStateDirty_)
- {
- unsigned newDepthStateHash =
- (depthWrite_ ? 1 : 0) | (stencilTest_ ? 2 : 0) | (depthTestMode_ << 2) | ((stencilCompareMask_ & 0xff) << 5) |
- ((stencilWriteMask_ & 0xff) << 13) | (stencilTestMode_ << 21) |
- ((stencilFail_ + stencilZFail_ * 5 + stencilPass_ * 25) << 24);
- if (newDepthStateHash != impl->depthStateHash_ || impl->stencilRefDirty_)
- {
- HashMap<unsigned, ID3D11DepthStencilState*>::Iterator i = impl->depthStates_.Find(newDepthStateHash);
- if (i == impl->depthStates_.End())
- {
- URHO3D_PROFILE(CreateDepthState);
- D3D11_DEPTH_STENCIL_DESC stateDesc;
- memset(&stateDesc, 0, sizeof stateDesc);
- stateDesc.DepthEnable = TRUE;
- stateDesc.DepthWriteMask = depthWrite_ ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
- stateDesc.DepthFunc = d3dCmpFunc[depthTestMode_];
- stateDesc.StencilEnable = stencilTest_ ? TRUE : FALSE;
- stateDesc.StencilReadMask = (unsigned char)stencilCompareMask_;
- stateDesc.StencilWriteMask = (unsigned char)stencilWriteMask_;
- stateDesc.FrontFace.StencilFailOp = d3dStencilOp[stencilFail_];
- stateDesc.FrontFace.StencilDepthFailOp = d3dStencilOp[stencilZFail_];
- stateDesc.FrontFace.StencilPassOp = d3dStencilOp[stencilPass_];
- stateDesc.FrontFace.StencilFunc = d3dCmpFunc[stencilTestMode_];
- stateDesc.BackFace.StencilFailOp = d3dStencilOp[stencilFail_];
- stateDesc.BackFace.StencilDepthFailOp = d3dStencilOp[stencilZFail_];
- stateDesc.BackFace.StencilPassOp = d3dStencilOp[stencilPass_];
- stateDesc.BackFace.StencilFunc = d3dCmpFunc[stencilTestMode_];
- ID3D11DepthStencilState* newDepthState = nullptr;
- HRESULT hr = impl->device_->CreateDepthStencilState(&stateDesc, &newDepthState);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(newDepthState);
- URHO3D_LOGD3DERROR("Failed to create depth state", hr);
- }
- i = impl->depthStates_.Insert(MakePair(newDepthStateHash, newDepthState));
- }
- impl->deviceContext_->OMSetDepthStencilState(i->second_, stencilRef_);
- impl->depthStateHash_ = newDepthStateHash;
- }
- impl->depthStateDirty_ = false;
- impl->stencilRefDirty_ = false;
- }
- if (impl->rasterizerStateDirty_)
- {
- unsigned depthBits = 24;
- if (depthStencil_ && depthStencil_->GetParentTexture()->GetFormat() == DXGI_FORMAT_R16_TYPELESS)
- depthBits = 16;
- int scaledDepthBias = (int)(constantDepthBias_ * (1 << depthBits));
- unsigned newRasterizerStateHash =
- (scissorTest_ ? 1 : 0) | (lineAntiAlias_ ? 2 : 0) | (fillMode_ << 2) | (cullMode_ << 4) |
- ((scaledDepthBias & 0x1fff) << 6) | (((int)(slopeScaledDepthBias_ * 100.0f) & 0x1fff) << 19);
- if (newRasterizerStateHash != impl->rasterizerStateHash_)
- {
- HashMap<unsigned, ID3D11RasterizerState*>::Iterator i = impl->rasterizerStates_.Find(newRasterizerStateHash);
- if (i == impl->rasterizerStates_.End())
- {
- URHO3D_PROFILE(CreateRasterizerState);
- D3D11_RASTERIZER_DESC stateDesc;
- memset(&stateDesc, 0, sizeof stateDesc);
- stateDesc.FillMode = d3dFillMode[fillMode_];
- stateDesc.CullMode = d3dCullMode[cullMode_];
- stateDesc.FrontCounterClockwise = FALSE;
- stateDesc.DepthBias = scaledDepthBias;
- stateDesc.DepthBiasClamp = M_INFINITY;
- stateDesc.SlopeScaledDepthBias = slopeScaledDepthBias_;
- stateDesc.DepthClipEnable = TRUE;
- stateDesc.ScissorEnable = scissorTest_ ? TRUE : FALSE;
- stateDesc.MultisampleEnable = lineAntiAlias_ ? FALSE : TRUE;
- stateDesc.AntialiasedLineEnable = lineAntiAlias_ ? TRUE : FALSE;
- ID3D11RasterizerState* newRasterizerState = nullptr;
- HRESULT hr = impl->device_->CreateRasterizerState(&stateDesc, &newRasterizerState);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(newRasterizerState);
- URHO3D_LOGD3DERROR("Failed to create rasterizer state", hr);
- }
- i = impl->rasterizerStates_.Insert(MakePair(newRasterizerStateHash, newRasterizerState));
- }
- impl->deviceContext_->RSSetState(i->second_);
- impl->rasterizerStateHash_ = newRasterizerStateHash;
- }
- impl->rasterizerStateDirty_ = false;
- }
- if (impl->scissorRectDirty_)
- {
- D3D11_RECT d3dRect;
- d3dRect.left = scissorRect_.left_;
- d3dRect.top = scissorRect_.top_;
- d3dRect.right = scissorRect_.right_;
- d3dRect.bottom = scissorRect_.bottom_;
- impl->deviceContext_->RSSetScissorRects(1, &d3dRect);
- impl->scissorRectDirty_ = false;
- }
- for (unsigned i = 0; i < impl->dirtyConstantBuffers_.Size(); ++i)
- impl->dirtyConstantBuffers_[i]->Apply();
- impl->dirtyConstantBuffers_.Clear();
- }
- void Graphics::CreateResolveTexture_D3D11()
- {
- GraphicsImpl_D3D11* impl = GetImpl_D3D11();
- if (impl->resolveTexture_)
- return;
- D3D11_TEXTURE2D_DESC textureDesc;
- memset(&textureDesc, 0, sizeof textureDesc);
- textureDesc.Width = (UINT)width_;
- textureDesc.Height = (UINT)height_;
- textureDesc.MipLevels = 1;
- textureDesc.ArraySize = 1;
- textureDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
- textureDesc.SampleDesc.Count = 1;
- textureDesc.SampleDesc.Quality = 0;
- textureDesc.Usage = D3D11_USAGE_DEFAULT;
- textureDesc.CPUAccessFlags = 0;
- HRESULT hr = impl->device_->CreateTexture2D(&textureDesc, nullptr, &impl->resolveTexture_);
- if (FAILED(hr))
- {
- URHO3D_SAFE_RELEASE(impl->resolveTexture_);
- URHO3D_LOGD3DERROR("Could not create resolve texture", hr);
- }
- }
- void Graphics::SetTextureUnitMappings_D3D11()
- {
- textureUnits_["DiffMap"] = TU_DIFFUSE;
- textureUnits_["DiffCubeMap"] = TU_DIFFUSE;
- textureUnits_["NormalMap"] = TU_NORMAL;
- textureUnits_["SpecMap"] = TU_SPECULAR;
- textureUnits_["EmissiveMap"] = TU_EMISSIVE;
- textureUnits_["EnvMap"] = TU_ENVIRONMENT;
- textureUnits_["EnvCubeMap"] = TU_ENVIRONMENT;
- textureUnits_["LightRampMap"] = TU_LIGHTRAMP;
- textureUnits_["LightSpotMap"] = TU_LIGHTSHAPE;
- textureUnits_["LightCubeMap"] = TU_LIGHTSHAPE;
- textureUnits_["ShadowMap"] = TU_SHADOWMAP;
- textureUnits_["FaceSelectCubeMap"] = TU_FACESELECT;
- textureUnits_["IndirectionCubeMap"] = TU_INDIRECTION;
- textureUnits_["VolumeMap"] = TU_VOLUMEMAP;
- textureUnits_["ZoneCubeMap"] = TU_ZONE;
- textureUnits_["ZoneVolumeMap"] = TU_ZONE;
- }
- }
|