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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Graphics/Viewport.h"
- #include "../GraphicsAPI/GraphicsDefs.h"
- namespace Urho3D
- {
- class Texture;
- /// %Color or depth-stencil surface that can be rendered into.
- class URHO3D_API RenderSurface : public RefCounted
- {
- friend class Texture2D;
- friend class Texture2DArray;
- friend class TextureCube;
- public:
- /// Construct with parent texture.
- explicit RenderSurface(Texture* parentTexture);
- /// Destruct.
- ~RenderSurface() override;
- /// Set number of viewports.
- /// @property
- void SetNumViewports(unsigned num);
- /// Set viewport.
- /// @property{set_viewports}
- void SetViewport(unsigned index, Viewport* viewport);
- /// Set viewport update mode. Default is to update when visible.
- /// @property
- void SetUpdateMode(RenderSurfaceUpdateMode mode);
- /// Set linked color rendertarget.
- /// @property
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- /// Set linked depth-stencil surface.
- /// @property
- void SetLinkedDepthStencil(RenderSurface* depthStencil);
- /// Queue manual update of the viewport(s).
- void QueueUpdate();
- /// Release surface.
- void Release();
- /// Mark the GPU resource destroyed on graphics context destruction. Only used on OpenGL.
- void OnDeviceLost();
- /// Create renderbuffer that cannot be sampled as a texture. Only used on OpenGL.
- bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format, int multiSample);
- /// Return width.
- /// @property
- int GetWidth() const;
- /// Return height.
- /// @property
- int GetHeight() const;
- /// Return usage.
- /// @property
- TextureUsage GetUsage() const;
- /// Return multisampling level.
- int GetMultiSample() const;
- /// Return multisampling autoresolve mode.
- bool GetAutoResolve() const;
- /// Return number of viewports.
- /// @property
- unsigned GetNumViewports() const { return viewports_.Size(); }
- /// Return viewport by index.
- /// @property{get_viewports}
- Viewport* GetViewport(unsigned index) const;
- /// Return viewport update mode.
- /// @property
- RenderSurfaceUpdateMode GetUpdateMode() const { return updateMode_; }
- /// Return linked color rendertarget.
- /// @property
- RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
- /// Return linked depth-stencil surface.
- /// @property
- RenderSurface* GetLinkedDepthStencil() const { return linkedDepthStencil_; }
- /// Return whether manual update queued. Called internally.
- bool IsUpdateQueued() const { return updateQueued_; }
- /// Reset update queued flag. Called internally.
- void ResetUpdateQueued();
- /// Return parent texture.
- /// @property
- Texture* GetParentTexture() const { return parentTexture_; }
- /// Return Direct3D9 surface.
- void* GetSurface() const { return surface_; }
- /// Return Direct3D11 rendertarget or depth-stencil view. Not valid on OpenGL.
- void* GetRenderTargetView() const { return renderTargetView_; }
- /// Return Direct3D11 read-only depth-stencil view. May be null if not applicable. Not valid on OpenGL.
- void* GetReadOnlyView() const { return readOnlyView_; }
- /// Return surface's OpenGL target.
- unsigned GetTarget() const { return target_; }
- /// Return OpenGL renderbuffer if created.
- unsigned GetRenderBuffer() const { return renderBuffer_; }
- /// Return whether multisampled rendertarget needs resolve.
- /// @property
- bool IsResolveDirty() const { return resolveDirty_; }
- /// Set or clear the need resolve flag. Called internally by Graphics.
- void SetResolveDirty(bool enable) { resolveDirty_ = enable; }
- private:
- #ifdef URHO3D_OPENGL
- void Constructor_OGL(Texture* parentTexture);
- bool CreateRenderBuffer_OGL(unsigned width, unsigned height, unsigned format, int multiSample);
- void OnDeviceLost_OGL();
- void Release_OGL();
- #endif // def URHO3D_OPENGL
- #ifdef URHO3D_D3D9
- void Constructor_D3D9(Texture* parentTexture);
- bool CreateRenderBuffer_D3D9(unsigned width, unsigned height, unsigned format, int multiSample);
- void OnDeviceLost_D3D9();
- void Release_D3D9();
- #endif // def URHO3D_D3D9
- #ifdef URHO3D_D3D11
- void Constructor_D3D11(Texture* parentTexture);
- bool CreateRenderBuffer_D3D11(unsigned width, unsigned height, unsigned format, int multiSample);
- void OnDeviceLost_D3D11();
- void Release_D3D11();
- #endif // def URHO3D_D3D11
- /// Parent texture.
- Texture* parentTexture_;
- // https://github.com/doxygen/doxygen/issues/7623
- union
- {
- /// Direct3D9 surface.
- /// @nobind
- void* surface_;
- /// Direct3D11 rendertarget or depth-stencil view.
- /// @nobind
- void* renderTargetView_;
- /// OpenGL renderbuffer name.
- /// @nobind
- unsigned renderBuffer_;
- };
- // https://github.com/doxygen/doxygen/issues/7623
- union
- {
- /// Direct3D11 read-only depth-stencil view. Present only on depth-stencil surfaces.
- /// @nobind
- void* readOnlyView_;
- /// OpenGL target.
- /// @nobind
- unsigned target_;
- };
- /// Viewports.
- Vector<SharedPtr<Viewport>> viewports_;
- /// Linked color buffer.
- WeakPtr<RenderSurface> linkedRenderTarget_;
- /// Linked depth buffer.
- WeakPtr<RenderSurface> linkedDepthStencil_;
- /// Update mode for viewports.
- RenderSurfaceUpdateMode updateMode_{SURFACE_UPDATEVISIBLE};
- /// Update queued flag.
- bool updateQueued_{};
- /// Multisampled resolve dirty flag.
- bool resolveDirty_{};
- };
- }
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