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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Container/Ptr.h"
- #include "../GraphicsAPI/RenderSurface.h"
- #include "../GraphicsAPI/Texture.h"
- namespace Urho3D
- {
- class Deserializer;
- class Image;
- /// 2D texture array resource.
- class URHO3D_API Texture2DArray : public Texture
- {
- URHO3D_OBJECT(Texture2DArray, Texture);
- public:
- /// Construct.
- explicit Texture2DArray(Context* context);
- /// Destruct.
- ~Texture2DArray() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Load resource from stream. May be called from a worker thread. Return true if successful.
- bool BeginLoad(Deserializer& source) override;
- /// Finish resource loading. Always called from the main thread. Return true if successful.
- bool EndLoad() override;
- /// Mark the GPU resource destroyed on context destruction.
- void OnDeviceLost() override;
- /// Recreate the GPU resource and restore data if applicable.
- void OnDeviceReset() override;
- /// Release the texture.
- void Release() override;
- /// Set the number of layers in the texture. To be used before SetData.
- /// @property
- void SetLayers(unsigned layers);
- /// Set layers, size, format and usage. Set layers to zero to leave them unchanged. Return true if successful.
- bool SetSize(unsigned layers, int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC);
- /// Set data either partially or fully on a layer's mip level. Return true if successful.
- bool SetData(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data);
- /// Set data of one layer from a stream. Return true if successful.
- bool SetData(unsigned layer, Deserializer& source);
- /// Set data of one layer from an image. Return true if successful. Optionally make a single channel image alpha-only.
- bool SetData(unsigned layer, Image* image, bool useAlpha = false);
- /// Return number of layers in the texture.
- /// @property
- unsigned GetLayers() const { return layers_; }
- /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
- bool GetData(unsigned layer, unsigned level, void* dest) const;
- /// Return render surface.
- /// @property
- RenderSurface* GetRenderSurface() const { return renderSurface_; }
- protected:
- /// Create the GPU texture.
- bool Create() override;
- private:
- #ifdef URHO3D_OPENGL
- void OnDeviceLost_OGL();
- void OnDeviceReset_OGL();
- void Release_OGL();
- bool SetData_OGL(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data);
- bool SetData_OGL(unsigned layer, Deserializer& source);
- bool SetData_OGL(unsigned layer, Image* image, bool useAlpha = false);
- bool GetData_OGL(unsigned layer, unsigned level, void* dest) const;
- bool Create_OGL();
- #endif // def URHO3D_OPENGL
- #ifdef URHO3D_D3D9
- void OnDeviceLost_D3D9();
- void OnDeviceReset_D3D9();
- void Release_D3D9();
- bool SetData_D3D9(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data);
- bool SetData_D3D9(unsigned layer, Deserializer& source);
- bool SetData_D3D9(unsigned layer, Image* image, bool useAlpha = false);
- bool GetData_D3D9(unsigned layer, unsigned level, void* dest) const;
- bool Create_D3D9();
- #endif // def URHO3D_D3D9
- #ifdef URHO3D_D3D11
- void OnDeviceLost_D3D11();
- void OnDeviceReset_D3D11();
- void Release_D3D11();
- bool SetData_D3D11(unsigned layer, unsigned level, int x, int y, int width, int height, const void* data);
- bool SetData_D3D11(unsigned layer, Deserializer& source);
- bool SetData_D3D11(unsigned layer, Image* image, bool useAlpha = false);
- bool GetData_D3D11(unsigned layer, unsigned level, void* dest) const;
- bool Create_D3D11();
- #endif // def URHO3D_D3D11
- /// Handle render surface update event.
- void HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData);
- /// Texture array layers number.
- unsigned layers_{};
- /// Render surface.
- SharedPtr<RenderSurface> renderSurface_;
- /// Memory use per layer.
- PODVector<unsigned> layerMemoryUse_;
- /// Layer image files acquired during BeginLoad.
- Vector<SharedPtr<Image>> loadImages_;
- /// Parameter file acquired during BeginLoad.
- SharedPtr<XMLFile> loadParameters_;
- };
- }
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