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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- #pragma once
- #include "../Core/Context.h"
- #ifdef _WIN32
- #include "../GraphicsAPI/IndexBuffer.h"
- #include "../GraphicsAPI/VertexBuffer.h"
- #endif
- struct lua_State;
- using namespace Urho3D;
- /// Check is String.
- #define tolua_isurho3dstring tolua_isstring
- /// Push String.
- #define tolua_pushurho3dstring(L, s) tolua_pushstring(L, s.CString()) // NOLINT(misc-macro-parentheses)
- /// Convert to String.
- const char* tolua_tourho3dstring(lua_State* L, int narg, const char* str);
- /// Convert to String.
- const char* tolua_tourho3dstring(lua_State* L, int narg, const String& str);
- /// Set context.
- void SetContext(lua_State* L, Context* context);
- /// Return context.
- Context* GetContext(lua_State* L);
- /// Create object.
- template <typename T> int ToluaNewObject(lua_State* tolua_S)
- {
- auto* object = Mtolua_new(T(GetContext(tolua_S)));
- tolua_pushusertype(tolua_S, (void*)object, T::GetTypeNameStatic().CString());
- return 1;
- }
- /// Create object with garbage collection.
- template <typename T> int ToluaNewObjectGC(lua_State* tolua_S)
- {
- auto* object = Mtolua_new(T(GetContext(tolua_S)));
- tolua_pushusertype(tolua_S, (void*)object, T::GetTypeNameStatic().CString());
- tolua_register_gc(tolua_S, lua_gettop(tolua_S));
- return 1;
- }
- /// Return subsystem.
- template <typename T> int ToluaGetSubsystem(lua_State* tolua_S)
- {
- T* subsystem = GetContext(tolua_S)->GetSubsystem<T>();
- tolua_pushusertype(tolua_S, (void*)subsystem, T::GetTypeNameStatic().CString());
- return 1;
- }
- /// Check is Vector<T>.
- template <typename T> int ToluaIsVector(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
- {
- return tolua_isusertypearray(L, lo, type, -1, def, err);
- }
- /// Convert to Vector<T>. This function is not thread-safe.
- template <typename T> void* ToluaToVector(lua_State* L, int narg, void* def)
- {
- if (!lua_istable(L, narg))
- return nullptr;
- static Vector<T> result;
- result.Clear();
- result.Resize((unsigned)lua_objlen(L, narg));
- for (unsigned i = 0; i < result.Size(); ++i)
- {
- lua_rawgeti(L, narg, i + 1); // Lua index starts from 1
- result[i] = *static_cast<T*>(tolua_tousertype(L, -1, def));
- lua_pop(L, 1);
- }
- return &result;
- }
- /// Push Vector<T> to Lua as a table.
- template <typename T> int ToluaPushVector(lua_State* L, void* data, const char* type)
- {
- lua_newtable(L);
- Vector<T>& vector = *static_cast<Vector<T>*>(data);
- for (unsigned i = 0; i < vector.Size(); ++i)
- {
- tolua_pushusertype(L, &vector[i], type);
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- /// Check is PODVector<T>.
- template <typename T> int ToluaIsPODVector(lua_State* L, int lo, const char* type, int def, tolua_Error* err)
- {
- // Whether it is POD or non-POD, on Lua side they are just usertype object, so we can reuse the same function
- return ToluaIsVector<T>(L, lo, type, def, err);
- }
- /// Check is PODVector<T, is_arithmetic<T>>. Use template function overload as non-type partial template specialization is not allowed.
- template <typename T> int ToluaIsPODVector(double /*overload*/, lua_State* L, int lo, const char* /*type*/, int def, tolua_Error* err)
- {
- return tolua_isnumberarray(L, lo, -1, def, err);
- }
- /// Convert to PODVector<T>. This function is not thread-safe.
- template <typename T> void* ToluaToPODVector(lua_State* L, int narg, void* def)
- {
- return ToluaToVector<T>(L, narg, def);
- }
- /// Convert to PODVector<T, is_arithmetic<T>>. This function is not thread-safe. Use template function overload as non-type partial template specialization is not allowed.
- template <typename T> void* ToluaToPODVector(double /*overload*/, lua_State* L, int narg, void* /*def*/)
- {
- if (!lua_istable(L, narg))
- return nullptr;
- static PODVector<T> result;
- result.Clear();
- result.Resize((unsigned)lua_objlen(L, narg));
- for (unsigned i = 0; i < result.Size(); ++i)
- {
- lua_rawgeti(L, narg, i + 1);
- result[i] = (T)tolua_tonumber(L, -1, 0);
- lua_pop(L, 1);
- }
- return &result;
- }
- /// Push PODVector<T> to Lua as a table.
- template <typename T> int ToluaPushPODVector(lua_State* L, void* data, const char* type)
- {
- return ToluaPushVector<T>(L, data, type);
- }
- /// Push PODVector<T, is_pointer<T>> to Lua as a table. Use template function overload as non-type partial template specialization is not allowed.
- template <typename T> int ToluaPushPODVector(const char* /*overload*/, lua_State* L, void* data, const char* type)
- {
- lua_newtable(L);
- const PODVector<T>& vector = *static_cast<const PODVector<T>*>(data);
- for (unsigned i = 0; i < vector.Size(); ++i)
- {
- tolua_pushusertype(L, vector[i], type);
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- /// Push PODVector<T, is_arithmetic<T>> to Lua as a table. Use template function overload as non-type partial template specialization is not allowed.
- template <typename T> int ToluaPushPODVector(double /*overload*/, lua_State* L, void* data, const char* /*type*/)
- {
- lua_newtable(L);
- const PODVector<T>& vector = *static_cast<const PODVector<T>*>(data);
- for (unsigned i = 0; i < vector.Size(); ++i)
- {
- lua_pushnumber(L, vector[i]);
- lua_rawseti(L, -2, i + 1);
- }
- return 1;
- }
- // GCC and Clang does not follow the C++ standard in expecting explicit template specialization shall be declared before first use,
- // both compilers are able to avoid the multiple definitions of template instantiation symbol during linking by using weak symbol
- // MSVC and MinGW, however, follow the standard strictly, hence we need to declare all the explicit template specializations below
- // to keep these two compilers happy
- #ifdef _WIN32
- template <> int ToluaIsVector<String>(lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- template <> void* ToluaToVector<String>(lua_State* L, int narg, void* def);
- template <> int ToluaPushVector<String>(lua_State* L, void* data, const char* type);
- template <> int ToluaIsPODVector<bool>(double /*overload*/, lua_State* L, int lo, const char* type, int def, tolua_Error* err);
- template <> void* ToluaToPODVector<bool>(double /*overload*/, lua_State* L, int narg, void* def);
- template <> int ToluaPushPODVector<bool>(double /*overload*/, lua_State* L, void* data, const char* type);
- template <> void* ToluaToVector<SharedPtr<IndexBuffer>>(lua_State* L, int narg, void* def);
- template <> void* ToluaToVector<SharedPtr<VertexBuffer>>(lua_State* L, int narg, void* def);
- #endif
- /// Convert object at the given index and store it in Variant. This function is not thread-safe.
- void ToluaToVariant(lua_State* L, int narg, void* def, Variant& variant);
- /// Push object stored in a Variant to stack. Empty variant value is pushed as nil.
- void ToluaPushVariant(lua_State* L, const Variant* variant, const char* type = nullptr);
- /// Push a registered Lua user type to stack. If the specified type is not yet registered, a nil is pushed instead.
- void ToluaPushRegisteredUserType(lua_State* L, void* data, const char* type);
- /// Push Object to Lua.
- void ToluaPushObject(lua_State* L, void* data, const char* type);
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