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- // Copyright (c) 2008-2022 the Urho3D project
- // License: MIT
- /// \file
- #pragma once
- #include "../Container/HashSet.h"
- #include "../Core/Object.h"
- #include "../Core/Timer.h"
- #include "../Input/Controls.h"
- #include "../IO/VectorBuffer.h"
- #include "../Scene/ReplicationState.h"
- namespace SLNet
- {
- class SystemAddress;
- struct AddressOrGUID;
- struct RakNetGUID;
- struct Packet;
- class NatPunchthroughClient;
- class RakPeerInterface;
- }
- namespace Urho3D
- {
- class File;
- class MemoryBuffer;
- class Node;
- class Scene;
- class Serializable;
- class PackageFile;
- /// Queued remote event.
- struct RemoteEvent
- {
- /// Remote sender node ID (0 if not a remote node event).
- unsigned senderID_;
- /// Event type.
- StringHash eventType_;
- /// Event data.
- VariantMap eventData_;
- /// In order flag.
- bool inOrder_;
- };
- /// Package file receive transfer.
- struct PackageDownload
- {
- /// Construct with defaults.
- PackageDownload();
- /// Destination file.
- SharedPtr<File> file_;
- /// Already received fragments.
- HashSet<unsigned> receivedFragments_;
- /// Package name.
- String name_;
- /// Total number of fragments.
- unsigned totalFragments_;
- /// Checksum.
- unsigned checksum_;
- /// Download initiated flag.
- bool initiated_;
- };
- /// Package file send transfer.
- struct PackageUpload
- {
- /// Construct with defaults.
- PackageUpload();
- /// Source file.
- SharedPtr<File> file_;
- /// Current fragment index.
- unsigned fragment_;
- /// Total number of fragments.
- unsigned totalFragments_;
- };
- /// Send modes for observer position/rotation. Activated by the client setting either position or rotation.
- enum ObserverPositionSendMode
- {
- OPSM_NONE = 0,
- OPSM_POSITION,
- OPSM_POSITION_ROTATION
- };
- /// Packet types for outgoing buffers. Outgoing messages are grouped by their type
- enum PacketType {
- PT_UNRELIABLE_UNORDERED,
- PT_UNRELIABLE_ORDERED,
- PT_RELIABLE_UNORDERED,
- PT_RELIABLE_ORDERED
- };
- /// %Connection to a remote network host.
- class URHO3D_API Connection : public Object
- {
- URHO3D_OBJECT(Connection, Object);
- public:
- /// Construct with context, RakNet connection address and Raknet peer pointer.
- Connection(Context* context, bool isClient, const SLNet::AddressOrGUID& address, SLNet::RakPeerInterface* peer);
- /// Destruct.
- ~Connection() override;
- /// Get packet type based on the message parameters
- PacketType GetPacketType(bool reliable, bool inOrder);
- /// Send a message.
- void SendMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned contentID = 0);
- /// Send a message.
- void SendMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes, unsigned contentID = 0);
- /// Send a remote event.
- void SendRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData = Variant::emptyVariantMap);
- /// Send a remote event with the specified node as sender.
- void SendRemoteEvent(Node* node, StringHash eventType, bool inOrder, const VariantMap& eventData = Variant::emptyVariantMap);
- /// Assign scene. On the server, this will cause the client to load it.
- /// @property
- void SetScene(Scene* newScene);
- /// Assign identity. Called by Network.
- void SetIdentity(const VariantMap& identity);
- /// Set new controls.
- void SetControls(const Controls& newControls);
- /// Set the observer position for interest management, to be sent to the server.
- /// @property
- void SetPosition(const Vector3& position);
- /// Set the observer rotation for interest management, to be sent to the server. Note: not used by the NetworkPriority component.
- /// @property
- void SetRotation(const Quaternion& rotation);
- /// Set the connection pending status. Called by Network.
- void SetConnectPending(bool connectPending);
- /// Set whether to log data in/out statistics.
- /// @property
- void SetLogStatistics(bool enable);
- /// Disconnect. If wait time is non-zero, will block while waiting for disconnect to finish.
- void Disconnect(int waitMSec = 0);
- /// Send scene update messages. Called by Network.
- void SendServerUpdate();
- /// Send latest controls from the client. Called by Network.
- void SendClientUpdate();
- /// Send queued remote events. Called by Network.
- void SendRemoteEvents();
- /// Send package files to client. Called by network.
- void SendPackages();
- /// Send out buffered messages by their type
- void SendBuffer(PacketType type);
- /// Send out all buffered messages
- void SendAllBuffers();
- /// Process pending latest data for nodes and components.
- void ProcessPendingLatestData();
- /// Process a message from the server or client. Called by Network.
- bool ProcessMessage(int msgID, MemoryBuffer& buffer);
- /// Ban this connections IP address.
- void Ban();
- /// Return the RakNet address/guid.
- const SLNet::AddressOrGUID& GetAddressOrGUID() const { return *address_; }
- /// Set the the RakNet address/guid.
- void SetAddressOrGUID(const SLNet::AddressOrGUID& addr);
- /// Return client identity.
- VariantMap& GetIdentity() { return identity_; }
- /// Return the scene used by this connection.
- /// @property
- Scene* GetScene() const;
- /// Return the client controls of this connection.
- const Controls& GetControls() const { return controls_; }
- /// Return the controls timestamp, sent from client to server along each control update.
- unsigned char GetTimeStamp() const { return timeStamp_; }
- /// Return the observer position sent by the client for interest management.
- /// @property
- const Vector3& GetPosition() const { return position_; }
- /// Return the observer rotation sent by the client for interest management.
- /// @property
- const Quaternion& GetRotation() const { return rotation_; }
- /// Return whether is a client connection.
- /// @property
- bool IsClient() const { return isClient_; }
- /// Return whether is fully connected.
- /// @property
- bool IsConnected() const;
- /// Return whether connection is pending.
- /// @property
- bool IsConnectPending() const { return connectPending_; }
- /// Return whether the scene is loaded and ready to receive server updates.
- /// @property
- bool IsSceneLoaded() const { return sceneLoaded_; }
- /// Return whether to log data in/out statistics.
- /// @property
- bool GetLogStatistics() const { return logStatistics_; }
- /// Return remote address.
- /// @property
- String GetAddress() const;
- /// Return remote port.
- /// @property
- unsigned short GetPort() const { return port_; }
- /// Return the connection's round trip time in milliseconds.
- /// @property
- float GetRoundTripTime() const;
- /// Return the time since last received data from the remote host in milliseconds.
- /// @property
- unsigned GetLastHeardTime() const;
- /// Return bytes received per second.
- /// @property
- float GetBytesInPerSec() const;
- /// Return bytes sent per second.
- /// @property
- float GetBytesOutPerSec() const;
- /// Return packets received per second.
- /// @property
- int GetPacketsInPerSec() const;
- /// Return packets sent per second.
- /// @property
- int GetPacketsOutPerSec() const;
- /// Return an address:port string.
- String ToString() const;
- /// Return number of package downloads remaining.
- /// @property
- unsigned GetNumDownloads() const;
- /// Return name of current package download, or empty if no downloads.
- /// @property
- const String& GetDownloadName() const;
- /// Return progress of current package download, or 1.0 if no downloads.
- /// @property
- float GetDownloadProgress() const;
- /// Trigger client connection to download a package file from the server. Can be used to download additional resource packages when client is already joined in a scene. The package must have been added as a requirement to the scene the client is joined in, or else the eventual download will fail.
- void SendPackageToClient(PackageFile* package);
- /// Set network simulation parameters. Called by Network.
- void ConfigureNetworkSimulator(int latencyMs, float packetLoss);
- /// Buffered packet size limit, when reached, packet is sent out immediately
- void SetPacketSizeLimit(int limit);
- /// Current controls.
- Controls controls_;
- /// Controls timestamp. Incremented after each sent update.
- unsigned char timeStamp_;
- /// Identity map.
- VariantMap identity_;
- private:
- /// Handle scene loaded event.
- void HandleAsyncLoadFinished(StringHash eventType, VariantMap& eventData);
- /// Process a LoadScene message from the server. Called by Network.
- void ProcessLoadScene(int msgID, MemoryBuffer& msg);
- /// Process a SceneChecksumError message from the server. Called by Network.
- void ProcessSceneChecksumError(int msgID, MemoryBuffer& msg);
- /// Process a scene update message from the server. Called by Network.
- void ProcessSceneUpdate(int msgID, MemoryBuffer& msg);
- /// Process package download related messages. Called by Network.
- void ProcessPackageDownload(int msgID, MemoryBuffer& msg);
- /// Process an Identity message from the client. Called by Network.
- void ProcessIdentity(int msgID, MemoryBuffer& msg);
- /// Process a Controls message from the client. Called by Network.
- void ProcessControls(int msgID, MemoryBuffer& msg);
- /// Process a SceneLoaded message from the client. Called by Network.
- void ProcessSceneLoaded(int msgID, MemoryBuffer& msg);
- /// Process a remote event message from the client or server. Called by Network.
- void ProcessRemoteEvent(int msgID, MemoryBuffer& msg);
- /// Process a node for sending a network update. Recurses to process depended on node(s) first.
- void ProcessNode(unsigned nodeID);
- /// Process a node that the client has not yet received.
- void ProcessNewNode(Node* node);
- /// Process a node that the client has already received.
- void ProcessExistingNode(Node* node, NodeReplicationState& nodeState);
- /// Process a SyncPackagesInfo message from server.
- void ProcessPackageInfo(int msgID, MemoryBuffer& msg);
- /// Process unknown message. All unknown messages are forwarded as an events
- void ProcessUnknownMessage(int msgID, MemoryBuffer& msg);
- /// Check a package list received from server and initiate package downloads as necessary. Return true on success, or false if failed to initialze downloads (cache dir not set).
- bool RequestNeededPackages(unsigned numPackages, MemoryBuffer& msg);
- /// Initiate a package download.
- void RequestPackage(const String& name, unsigned fileSize, unsigned checksum);
- /// Send an error reply for a package download.
- void SendPackageError(const String& name);
- /// Handle scene load failure on the server or client.
- void OnSceneLoadFailed();
- /// Handle a package download failure on the client.
- void OnPackageDownloadFailed(const String& name);
- /// Handle all packages loaded successfully. Also called directly on MSG_LOADSCENE if there are none.
- void OnPackagesReady();
- /// Scene.
- WeakPtr<Scene> scene_;
- /// Network replication state of the scene.
- SceneReplicationState sceneState_;
- /// Waiting or ongoing package file receive transfers.
- HashMap<StringHash, PackageDownload> downloads_;
- /// Ongoing package send transfers.
- HashMap<StringHash, PackageUpload> uploads_;
- /// Pending latest data for not yet received nodes.
- HashMap<unsigned, PODVector<unsigned char>> nodeLatestData_;
- /// Pending latest data for not yet received components.
- HashMap<unsigned, PODVector<unsigned char>> componentLatestData_;
- /// Node ID's to process during a replication update.
- HashSet<unsigned> nodesToProcess_;
- /// Reusable message buffer.
- VectorBuffer msg_;
- /// Queued remote events.
- Vector<RemoteEvent> remoteEvents_;
- /// Scene file to load once all packages (if any) have been downloaded.
- String sceneFileName_;
- /// Statistics timer.
- Timer statsTimer_;
- /// Remote endpoint port.
- unsigned short port_;
- /// Observer position for interest management.
- Vector3 position_;
- /// Observer rotation for interest management.
- Quaternion rotation_;
- /// Send mode for the observer position & rotation.
- ObserverPositionSendMode sendMode_;
- /// Client connection flag.
- bool isClient_;
- /// Connection pending flag.
- bool connectPending_;
- /// Scene loaded flag.
- bool sceneLoaded_;
- /// Show statistics flag.
- bool logStatistics_;
- /// Address of this connection.
- SLNet::AddressOrGUID* address_;
- /// Raknet peer object.
- SLNet::RakPeerInterface* peer_;
- /// Temporary variable to hold packet count in the next second, x - packets in, y - packets out.
- IntVector2 tempPacketCounter_;
- /// Packet count in the last second, x - packets in, y - packets out.
- IntVector2 packetCounter_;
- /// Packet count timer which resets every 1s.
- Timer packetCounterTimer_;
- /// Last heard timer, resets when new packet is incoming.
- Timer lastHeardTimer_;
- /// Outgoing packet buffer which can contain multiple messages
- HashMap<int, VectorBuffer> outgoingBuffer_;
- /// Outgoing packet size limit
- int packedMessageLimit_;
- };
- }
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