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- /*
- AngelCode Scripting Library
- Copyright (c) 2003-2011 Andreas Jonsson
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any
- damages arising from the use of this software.
- Permission is granted to anyone to use this software for any
- purpose, including commercial applications, and to alter it and
- redistribute it freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you
- must not claim that you wrote the original software. If you use
- this software in a product, an acknowledgment in the product
- documentation would be appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and
- must not be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source
- distribution.
- The original version of this library can be located at:
- http://www.angelcode.com/angelscript/
- Andreas Jonsson
- [email protected]
- */
- //
- // as_module.cpp
- //
- // A class that holds a script module
- //
- #include "as_config.h"
- #include "as_module.h"
- #include "as_builder.h"
- #include "as_context.h"
- #include "as_texts.h"
- BEGIN_AS_NAMESPACE
- // internal
- asCModule::asCModule(const char *name, asCScriptEngine *engine)
- {
- this->name = name;
- this->engine = engine;
- builder = 0;
- isGlobalVarInitialized = false;
- }
- // internal
- asCModule::~asCModule()
- {
- InternalReset();
- if( builder )
- {
- asDELETE(builder,asCBuilder);
- builder = 0;
- }
- // Remove the module from the engine
- if( engine )
- {
- if( engine->lastModule == this )
- engine->lastModule = 0;
- engine->scriptModules.RemoveValue(this);
- }
- }
- // interface
- asIScriptEngine *asCModule::GetEngine() const
- {
- return engine;
- }
- // interface
- void asCModule::SetName(const char *name)
- {
- this->name = name;
- }
- // interface
- const char *asCModule::GetName() const
- {
- return name.AddressOf();
- }
- // interface
- int asCModule::AddScriptSection(const char *name, const char *code, size_t codeLength, int lineOffset)
- {
- if( !builder )
- builder = asNEW(asCBuilder)(engine, this);
- return builder->AddCode(name, code, (int)codeLength, lineOffset, (int)engine->GetScriptSectionNameIndex(name ? name : ""), engine->ep.copyScriptSections);
- }
- // internal
- void asCModule::JITCompile()
- {
- for (unsigned int i = 0; i < scriptFunctions.GetLength(); i++)
- {
- scriptFunctions[i]->JITCompile();
- }
- }
- // interface
- int asCModule::Build()
- {
- // Only one thread may build at one time
- // TODO: It should be possible to have multiple threads perform compilations
- int r = engine->RequestBuild();
- if( r < 0 )
- return r;
- engine->PrepareEngine();
- if( engine->configFailed )
- {
- engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
- engine->BuildCompleted();
- return asINVALID_CONFIGURATION;
- }
- InternalReset();
- if( !builder )
- {
- engine->BuildCompleted();
- return asSUCCESS;
- }
- // Compile the script
- r = builder->Build();
- asDELETE(builder,asCBuilder);
- builder = 0;
-
- if( r < 0 )
- {
- // Reset module again
- InternalReset();
- engine->BuildCompleted();
- return r;
- }
- JITCompile();
- engine->PrepareEngine();
- engine->BuildCompleted();
- // Initialize global variables
- if( r >= 0 && engine->ep.initGlobalVarsAfterBuild )
- r = ResetGlobalVars();
- return r;
- }
- // interface
- int asCModule::ResetGlobalVars()
- {
- if( isGlobalVarInitialized )
- CallExit();
- // TODO: The application really should do this manually through a context
- // otherwise it cannot properly handle script exceptions that may be
- // thrown by object initializations.
- return CallInit();
- }
- // interface
- int asCModule::GetFunctionIdByIndex(int index) const
- {
- if( index < 0 || index >= (int)globalFunctions.GetLength() )
- return asNO_FUNCTION;
- return globalFunctions[index]->id;
- }
- // internal
- int asCModule::CallInit()
- {
- if( isGlobalVarInitialized )
- return asERROR;
- // Each global variable needs to be cleared individually
- asUINT n;
- for( n = 0; n < scriptGlobals.GetLength(); n++ )
- {
- if( scriptGlobals[n] )
- {
- memset(scriptGlobals[n]->GetAddressOfValue(), 0, sizeof(asDWORD)*scriptGlobals[n]->type.GetSizeOnStackDWords());
- }
- }
- // Call the init function for each of the global variables
- asIScriptContext *ctx = 0;
- int r = asEXECUTION_FINISHED;
- for( n = 0; n < scriptGlobals.GetLength() && r == asEXECUTION_FINISHED; n++ )
- {
- if( scriptGlobals[n]->GetInitFunc() )
- {
- if( ctx == 0 )
- {
- r = engine->CreateContext(&ctx, true);
- if( r < 0 )
- break;
- }
- r = ctx->Prepare(scriptGlobals[n]->GetInitFunc()->id);
- if( r >= 0 )
- {
- r = ctx->Execute();
- if( r != asEXECUTION_FINISHED )
- {
- asCString msg;
- msg.Format(TXT_FAILED_TO_INITIALIZE_s, scriptGlobals[n]->name.AddressOf());
- asCScriptFunction *func = scriptGlobals[n]->GetInitFunc();
- engine->WriteMessage(func->scriptSectionIdx >= 0 ? engine->scriptSectionNames[func->scriptSectionIdx]->AddressOf() : "",
- func->GetLineNumber(0) & 0xFFFFF,
- func->GetLineNumber(0) >> 20,
- asMSGTYPE_ERROR,
- msg.AddressOf());
-
- if( r == asEXECUTION_EXCEPTION )
- {
- int funcId = ctx->GetExceptionFunction();
- const asIScriptFunction *function = engine->GetFunctionDescriptorById(funcId);
- msg.Format(TXT_EXCEPTION_s_IN_s, ctx->GetExceptionString(), function->GetDeclaration());
- engine->WriteMessage(function->GetScriptSectionName(),
- ctx->GetExceptionLineNumber(),
- 0,
- asMSGTYPE_INFORMATION,
- msg.AddressOf());
- }
- }
- }
- }
- }
- if( ctx )
- {
- ctx->Release();
- ctx = 0;
- }
- // Even if the initialization failed we need to set the
- // flag that the variables have been initialized, otherwise
- // the module won't free those variables that really were
- // initialized.
- isGlobalVarInitialized = true;
- if( r != asEXECUTION_FINISHED )
- return asINIT_GLOBAL_VARS_FAILED;
- return asSUCCESS;
- }
- // internal
- void asCModule::CallExit()
- {
- if( !isGlobalVarInitialized ) return;
- for( size_t n = 0; n < scriptGlobals.GetLength(); n++ )
- {
- if( scriptGlobals[n]->type.IsObject() )
- {
- void **obj = (void**)scriptGlobals[n]->GetAddressOfValue();
- if( *obj )
- {
- asCObjectType *ot = scriptGlobals[n]->type.GetObjectType();
- if( ot->beh.release )
- engine->CallObjectMethod(*obj, ot->beh.release);
- else
- {
- if( ot->beh.destruct )
- engine->CallObjectMethod(*obj, ot->beh.destruct);
- engine->CallFree(*obj);
- }
- // Set the address to 0 as someone might try to access the variable afterwards
- *obj = 0;
- }
- }
- }
- isGlobalVarInitialized = false;
- }
- // internal
- void asCModule::InternalReset()
- {
- CallExit();
- size_t n;
- // Release all global functions
- for( n = 0; n < globalFunctions.GetLength(); n++ )
- {
- if( globalFunctions[n] )
- globalFunctions[n]->Release();
- }
- globalFunctions.SetLength(0);
- // First release all compiled functions
- for( n = 0; n < scriptFunctions.GetLength(); n++ )
- {
- if( scriptFunctions[n] )
- {
- // Remove the module reference in the functions
- scriptFunctions[n]->module = 0;
- scriptFunctions[n]->Release();
- }
- }
- scriptFunctions.SetLength(0);
- // Release the global properties declared in the module
- for( n = 0; n < scriptGlobals.GetLength(); n++ )
- scriptGlobals[n]->Release();
- scriptGlobals.SetLength(0);
- UnbindAllImportedFunctions();
- // Free bind information
- for( n = 0; n < bindInformations.GetLength(); n++ )
- {
- engine->importedFunctions[bindInformations[n]->importedFunctionSignature->id & 0xFFFF] = 0 ;
- asDELETE(bindInformations[n]->importedFunctionSignature, asCScriptFunction);
- asDELETE(bindInformations[n], sBindInfo);
- }
- bindInformations.SetLength(0);
- // Free declared types, including classes, typedefs, and enums
- for( n = 0; n < classTypes.GetLength(); n++ )
- classTypes[n]->Release();
- classTypes.SetLength(0);
- for( n = 0; n < enumTypes.GetLength(); n++ )
- enumTypes[n]->Release();
- enumTypes.SetLength(0);
- for( n = 0; n < typeDefs.GetLength(); n++ )
- typeDefs[n]->Release();
- typeDefs.SetLength(0);
- // Free funcdefs
- for( n = 0; n < funcDefs.GetLength(); n++ )
- {
- // TODO: funcdefs: These may be shared between modules, so we can't just remove them
- engine->funcDefs.RemoveValue(funcDefs[n]);
- funcDefs[n]->Release();
- }
- funcDefs.SetLength(0);
- }
- // interface
- int asCModule::GetFunctionIdByName(const char *name) const
- {
- // TODO: optimize: Improve linear search
- // Find the function id
- int id = -1;
- for( size_t n = 0; n < globalFunctions.GetLength(); n++ )
- {
- if( globalFunctions[n]->name == name )
- {
- if( id == -1 )
- id = globalFunctions[n]->id;
- else
- return asMULTIPLE_FUNCTIONS;
- }
- }
- if( id == -1 ) return asNO_FUNCTION;
- return id;
- }
- // interface
- int asCModule::GetImportedFunctionCount() const
- {
- return (int)bindInformations.GetLength();
- }
- // interface
- int asCModule::GetImportedFunctionIndexByDecl(const char *decl) const
- {
- asCBuilder bld(engine, const_cast<asCModule*>(this));
- asCScriptFunction func(engine, const_cast<asCModule*>(this), asFUNC_DUMMY);
- bld.ParseFunctionDeclaration(0, decl, &func, false);
- // TODO: optimize: Improve linear search
- // Search script functions for matching interface
- int id = -1;
- for( asUINT n = 0; n < bindInformations.GetLength(); ++n )
- {
- if( func.name == bindInformations[n]->importedFunctionSignature->name &&
- func.returnType == bindInformations[n]->importedFunctionSignature->returnType &&
- func.parameterTypes.GetLength() == bindInformations[n]->importedFunctionSignature->parameterTypes.GetLength() )
- {
- bool match = true;
- for( asUINT p = 0; p < func.parameterTypes.GetLength(); ++p )
- {
- if( func.parameterTypes[p] != bindInformations[n]->importedFunctionSignature->parameterTypes[p] )
- {
- match = false;
- break;
- }
- }
- if( match )
- {
- if( id == -1 )
- id = n;
- else
- return asMULTIPLE_FUNCTIONS;
- }
- }
- }
- if( id == -1 ) return asNO_FUNCTION;
- return id;
- }
- // interface
- int asCModule::GetFunctionCount() const
- {
- return (int)globalFunctions.GetLength();
- }
- // interface
- int asCModule::GetFunctionIdByDecl(const char *decl) const
- {
- asCBuilder bld(engine, const_cast<asCModule*>(this));
- asCScriptFunction func(engine, const_cast<asCModule*>(this), asFUNC_DUMMY);
- int r = bld.ParseFunctionDeclaration(0, decl, &func, false);
- if( r < 0 )
- return asINVALID_DECLARATION;
- // TODO: optimize: Improve linear search
- // Search script functions for matching interface
- int id = -1;
- for( size_t n = 0; n < globalFunctions.GetLength(); ++n )
- {
- if( globalFunctions[n]->objectType == 0 &&
- func.name == globalFunctions[n]->name &&
- func.returnType == globalFunctions[n]->returnType &&
- func.parameterTypes.GetLength() == globalFunctions[n]->parameterTypes.GetLength() )
- {
- bool match = true;
- for( size_t p = 0; p < func.parameterTypes.GetLength(); ++p )
- {
- if( func.parameterTypes[p] != globalFunctions[n]->parameterTypes[p] )
- {
- match = false;
- break;
- }
- }
- if( match )
- {
- if( id == -1 )
- id = globalFunctions[n]->id;
- else
- return asMULTIPLE_FUNCTIONS;
- }
- }
- }
- if( id == -1 ) return asNO_FUNCTION;
- return id;
- }
- // interface
- int asCModule::GetGlobalVarCount() const
- {
- return (int)scriptGlobals.GetLength();
- }
- // interface
- int asCModule::GetGlobalVarIndexByName(const char *name) const
- {
- // Find the global var id
- int id = -1;
- for( size_t n = 0; n < scriptGlobals.GetLength(); n++ )
- {
- if( scriptGlobals[n]->name == name )
- {
- id = (int)n;
- break;
- }
- }
- if( id == -1 ) return asNO_GLOBAL_VAR;
- return id;
- }
- // interface
- int asCModule::RemoveGlobalVar(asUINT index)
- {
- if( index >= scriptGlobals.GetLength() )
- return asINVALID_ARG;
- scriptGlobals[index]->Release();
- scriptGlobals.RemoveIndex(index);
- return 0;
- }
- // interface
- asIScriptFunction *asCModule::GetFunctionDescriptorByIndex(int index) const
- {
- if( index < 0 || index >= (int)globalFunctions.GetLength() )
- return 0;
- return globalFunctions[index];
- }
- // interface
- asIScriptFunction *asCModule::GetFunctionDescriptorById(int funcId) const
- {
- return engine->GetFunctionDescriptorById(funcId);
- }
- // interface
- int asCModule::GetGlobalVarIndexByDecl(const char *decl) const
- {
- asCBuilder bld(engine, const_cast<asCModule*>(this));
- asCObjectProperty gvar;
- bld.ParseVariableDeclaration(decl, &gvar);
- // TODO: optimize: Improve linear search
- // Search script functions for matching interface
- int id = -1;
- for( size_t n = 0; n < scriptGlobals.GetLength(); ++n )
- {
- if( gvar.name == scriptGlobals[n]->name &&
- gvar.type == scriptGlobals[n]->type )
- {
- id = (int)n;
- break;
- }
- }
- if( id == -1 ) return asNO_GLOBAL_VAR;
- return id;
- }
- // interface
- void *asCModule::GetAddressOfGlobalVar(asUINT index)
- {
- if( index >= scriptGlobals.GetLength() )
- return 0;
- // TODO: value types shouldn't need dereferencing
- // For object variables it's necessary to dereference the pointer to get the address of the value
- if( scriptGlobals[index]->type.IsObject() && !scriptGlobals[index]->type.IsObjectHandle() )
- return *(void**)(scriptGlobals[index]->GetAddressOfValue());
- return (void*)(scriptGlobals[index]->GetAddressOfValue());
- }
- // interface
- const char *asCModule::GetGlobalVarDeclaration(asUINT index) const
- {
- if( index >= scriptGlobals.GetLength() )
- return 0;
- asCGlobalProperty *prop = scriptGlobals[index];
- asASSERT(threadManager);
- asCString *tempString = &threadManager->GetLocalData()->string;
- *tempString = prop->type.Format();
- *tempString += " " + prop->name;
- return tempString->AddressOf();
- }
- // interface
- int asCModule::GetGlobalVar(asUINT index, const char **name, int *typeId, bool *isConst) const
- {
- if( index >= scriptGlobals.GetLength() )
- return asINVALID_ARG;
- asCGlobalProperty *prop = scriptGlobals[index];
- if( name )
- *name = prop->name.AddressOf();
- if( typeId )
- *typeId = engine->GetTypeIdFromDataType(prop->type);
- if( isConst )
- *isConst = prop->type.IsReadOnly();
- return asSUCCESS;
- }
- // interface
- int asCModule::GetObjectTypeCount() const
- {
- return (int)classTypes.GetLength();
- }
- // interface
- asIObjectType *asCModule::GetObjectTypeByIndex(asUINT index) const
- {
- if( index >= classTypes.GetLength() )
- return 0;
- return classTypes[index];
- }
- // interface
- int asCModule::GetTypeIdByDecl(const char *decl) const
- {
- asCDataType dt;
- asCBuilder bld(engine, const_cast<asCModule*>(this));
- int r = bld.ParseDataType(decl, &dt);
- if( r < 0 )
- return asINVALID_TYPE;
- return engine->GetTypeIdFromDataType(dt);
- }
- // interface
- int asCModule::GetEnumCount() const
- {
- return (int)enumTypes.GetLength();
- }
- // interface
- const char *asCModule::GetEnumByIndex(asUINT index, int *enumTypeId) const
- {
- if( index >= enumTypes.GetLength() )
- return 0;
- if( enumTypeId )
- *enumTypeId = GetTypeIdByDecl(enumTypes[index]->name.AddressOf());
- return enumTypes[index]->name.AddressOf();
- }
- // interface
- int asCModule::GetEnumValueCount(int enumTypeId) const
- {
- const asCDataType *dt = engine->GetDataTypeFromTypeId(enumTypeId);
- asCObjectType *t = dt->GetObjectType();
- if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) )
- return asINVALID_TYPE;
- return (int)t->enumValues.GetLength();
- }
- // interface
- const char *asCModule::GetEnumValueByIndex(int enumTypeId, asUINT index, int *outValue) const
- {
- const asCDataType *dt = engine->GetDataTypeFromTypeId(enumTypeId);
- asCObjectType *t = dt->GetObjectType();
- if( t == 0 || !(t->GetFlags() & asOBJ_ENUM) )
- return 0;
- if( index >= t->enumValues.GetLength() )
- return 0;
- if( outValue )
- *outValue = t->enumValues[index]->value;
- return t->enumValues[index]->name.AddressOf();
- }
- // interface
- int asCModule::GetTypedefCount() const
- {
- return (int)typeDefs.GetLength();
- }
- // interface
- const char *asCModule::GetTypedefByIndex(asUINT index, int *typeId) const
- {
- if( index >= typeDefs.GetLength() )
- return 0;
- if( typeId )
- *typeId = GetTypeIdByDecl(typeDefs[index]->name.AddressOf());
- return typeDefs[index]->name.AddressOf();
- }
- // internal
- int asCModule::GetNextImportedFunctionId()
- {
- return FUNC_IMPORTED | (asUINT)engine->importedFunctions.GetLength();
- }
- // internal
- int asCModule::AddScriptFunction(int sectionIdx, int id, const char *name, const asCDataType &returnType, asCDataType *params, asETypeModifiers *inOutFlags, asCString **defaultArgs, int paramCount, bool isInterface, asCObjectType *objType, bool isConstMethod, bool isGlobalFunction, bool isPrivate)
- {
- asASSERT(id >= 0);
- // Store the function information
- asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, isInterface ? asFUNC_INTERFACE : asFUNC_SCRIPT);
- func->name = name;
- func->id = id;
- func->returnType = returnType;
- func->scriptSectionIdx = sectionIdx;
- for( int n = 0; n < paramCount; n++ )
- {
- func->parameterTypes.PushLast(params[n]);
- func->inOutFlags.PushLast(inOutFlags[n]);
- func->defaultArgs.PushLast(defaultArgs[n]);
- }
- func->objectType = objType;
- func->isReadOnly = isConstMethod;
- func->isPrivate = isPrivate;
- // The script function's refCount was initialized to 1
- scriptFunctions.PushLast(func);
- engine->SetScriptFunction(func);
- // Compute the signature id
- if( objType )
- func->ComputeSignatureId();
- // Add reference
- if( isGlobalFunction )
- {
- globalFunctions.PushLast(func);
- func->AddRef();
- }
- return 0;
- }
- // internal
- int asCModule::AddScriptFunction(asCScriptFunction *func)
- {
- scriptFunctions.PushLast(func);
- func->AddRef();
- engine->SetScriptFunction(func);
- return 0;
- }
- // internal
- int asCModule::AddImportedFunction(int id, const char *name, const asCDataType &returnType, asCDataType *params, asETypeModifiers *inOutFlags, int paramCount, const asCString &moduleName)
- {
- asASSERT(id >= 0);
- // Store the function information
- asCScriptFunction *func = asNEW(asCScriptFunction)(engine, this, asFUNC_IMPORTED);
- func->name = name;
- func->id = id;
- func->returnType = returnType;
- for( int n = 0; n < paramCount; n++ )
- {
- func->parameterTypes.PushLast(params[n]);
- func->inOutFlags.PushLast(inOutFlags[n]);
- }
- func->objectType = 0;
- sBindInfo *info = asNEW(sBindInfo);
- info->importedFunctionSignature = func;
- info->boundFunctionId = -1;
- info->importFromModule = moduleName;
- bindInformations.PushLast(info);
- // Add the info to the array in the engine
- engine->importedFunctions.PushLast(info);
- return 0;
- }
- // internal
- asCScriptFunction *asCModule::GetImportedFunction(int index) const
- {
- return bindInformations[index]->importedFunctionSignature;
- }
- // interface
- int asCModule::BindImportedFunction(int index, int sourceId)
- {
- // First unbind the old function
- int r = UnbindImportedFunction(index);
- if( r < 0 ) return r;
- // Must verify that the interfaces are equal
- asCScriptFunction *dst = GetImportedFunction(index);
- if( dst == 0 ) return asNO_FUNCTION;
- asCScriptFunction *src = engine->GetScriptFunction(sourceId);
- if( src == 0 )
- return asNO_FUNCTION;
- // Verify return type
- if( dst->returnType != src->returnType )
- return asINVALID_INTERFACE;
- if( dst->parameterTypes.GetLength() != src->parameterTypes.GetLength() )
- return asINVALID_INTERFACE;
- for( size_t n = 0; n < dst->parameterTypes.GetLength(); ++n )
- {
- if( dst->parameterTypes[n] != src->parameterTypes[n] )
- return asINVALID_INTERFACE;
- }
- bindInformations[index]->boundFunctionId = sourceId;
- engine->scriptFunctions[sourceId]->AddRef();
- return asSUCCESS;
- }
- // interface
- int asCModule::UnbindImportedFunction(int index)
- {
- if( index < 0 || index > (int)bindInformations.GetLength() )
- return asINVALID_ARG;
- // Remove reference to old module
- int oldFuncID = bindInformations[index]->boundFunctionId;
- if( oldFuncID != -1 )
- {
- bindInformations[index]->boundFunctionId = -1;
- engine->scriptFunctions[oldFuncID]->Release();
- }
- return asSUCCESS;
- }
- // interface
- const char *asCModule::GetImportedFunctionDeclaration(int index) const
- {
- asCScriptFunction *func = GetImportedFunction(index);
- if( func == 0 ) return 0;
- asASSERT(threadManager);
- asCString *tempString = &threadManager->GetLocalData()->string;
- *tempString = func->GetDeclarationStr();
- return tempString->AddressOf();
- }
- // interface
- const char *asCModule::GetImportedFunctionSourceModule(int index) const
- {
- if( index >= (int)bindInformations.GetLength() )
- return 0;
- return bindInformations[index]->importFromModule.AddressOf();
- }
- // inteface
- int asCModule::BindAllImportedFunctions()
- {
- bool notAllFunctionsWereBound = false;
- // Bind imported functions
- int c = GetImportedFunctionCount();
- for( int n = 0; n < c; ++n )
- {
- asCScriptFunction *func = GetImportedFunction(n);
- if( func == 0 ) return asERROR;
- asCString str = func->GetDeclarationStr();
- // Get module name from where the function should be imported
- const char *moduleName = GetImportedFunctionSourceModule(n);
- if( moduleName == 0 ) return asERROR;
- asCModule *srcMod = engine->GetModule(moduleName, false);
- int funcId = -1;
- if( srcMod )
- funcId = srcMod->GetFunctionIdByDecl(str.AddressOf());
- if( funcId < 0 )
- notAllFunctionsWereBound = true;
- else
- {
- if( BindImportedFunction(n, funcId) < 0 )
- notAllFunctionsWereBound = true;
- }
- }
- if( notAllFunctionsWereBound )
- return asCANT_BIND_ALL_FUNCTIONS;
- return asSUCCESS;
- }
- // interface
- int asCModule::UnbindAllImportedFunctions()
- {
- int c = GetImportedFunctionCount();
- for( int n = 0; n < c; ++n )
- UnbindImportedFunction(n);
- return asSUCCESS;
- }
- // internal
- asCObjectType *asCModule::GetObjectType(const char *type)
- {
- size_t n;
- // TODO: optimize: Improve linear search
- for( n = 0; n < classTypes.GetLength(); n++ )
- if( classTypes[n]->name == type )
- return classTypes[n];
- for( n = 0; n < enumTypes.GetLength(); n++ )
- if( enumTypes[n]->name == type )
- return enumTypes[n];
- for( n = 0; n < typeDefs.GetLength(); n++ )
- if( typeDefs[n]->name == type )
- return typeDefs[n];
- return 0;
- }
- // internal
- asCGlobalProperty *asCModule::AllocateGlobalProperty(const char *name, const asCDataType &dt)
- {
- asCGlobalProperty *prop = engine->AllocateGlobalProperty();
- prop->name = name;
- // Allocate the memory for this property based on its type
- prop->type = dt;
- prop->AllocateMemory();
- // Store the variable in the module scope (the reference count is already set to 1)
- scriptGlobals.PushLast(prop);
- return prop;
- }
- // internal
- void asCModule::ResolveInterfaceIds(asCArray<void*> *substitutions)
- {
- // For each of the interfaces declared in the script find identical interface in the engine.
- // If an identical interface was found then substitute the current id for the identical interface's id,
- // then remove this interface declaration. If an interface was modified by the declaration, then
- // retry the detection of identical interface for it since it may now match another.
- // For an interface to be equal to another the name and methods must match. If the interface
- // references another interface, then that must be checked as well, which can lead to circular references.
- // Example:
- //
- // interface A { void f(B@); }
- // interface B { void f(A@); void f(C@); }
- // interface C { void f(A@); }
- //
- // A1 equals A2 if and only if B1 equals B2
- // B1 equals B2 if and only if A1 equals A2 and C1 equals C2
- // C1 equals C2 if and only if A1 equals A2
- unsigned int i;
- // The interface can only be equal to interfaces declared in other modules.
- // Interfaces registered by the application will conflict with this one if it has the same name.
- // This means that we only need to look for the interfaces in the engine->classTypes, but not in engine->objectTypes.
- asCArray<sObjectTypePair> equals;
- for( i = 0; i < classTypes.GetLength(); i++ )
- {
- asCObjectType *intf1 = classTypes[i];
- if( !intf1->IsInterface() )
- continue;
- // The interface may have been determined to be equal to another already
- bool found = false;
- for( unsigned int e = 0; e < equals.GetLength(); e++ )
- {
- if( equals[e].a == intf1 )
- {
- found = true;
- break;
- }
- }
-
- if( found )
- continue;
- for( unsigned int n = 0; n < engine->classTypes.GetLength(); n++ )
- {
- // Don't compare against self
- if( engine->classTypes[n] == intf1 )
- continue;
-
- asCObjectType *intf2 = engine->classTypes[n];
- // Assume the interface are equal, then validate this
- sObjectTypePair pair = {intf1,intf2};
- equals.PushLast(pair);
- if( AreInterfacesEqual(intf1, intf2, equals) )
- break;
-
- // Since they are not equal, remove them from the list again
- equals.PopLast();
- }
- }
- // For each of the interfaces that have been found to be equal we need to
- // remove the new declaration and instead have the module use the existing one.
- for( i = 0; i < equals.GetLength(); i++ )
- {
- // Substitute the old object type from the module's class types
- unsigned int c;
- for( c = 0; c < classTypes.GetLength(); c++ )
- {
- if( classTypes[c] == equals[i].a )
- {
- if( substitutions )
- {
- substitutions->PushLast(equals[i].a);
- substitutions->PushLast(equals[i].b);
- }
- classTypes[c] = equals[i].b;
- equals[i].b->AddRef();
- break;
- }
- }
- // Remove the old object type from the engine's class types
- engine->classTypes.RemoveValue(equals[i].a);
- // Substitute all uses of this object type
- // Only interfaces in the module is using the type so far
- for( c = 0; c < classTypes.GetLength(); c++ )
- {
- if( classTypes[c]->IsInterface() )
- {
- asCObjectType *intf = classTypes[c];
- for( int m = 0; m < intf->GetMethodCount(); m++ )
- {
- asCScriptFunction *func = engine->GetScriptFunction(intf->methods[m]);
- if( func )
- {
- if( func->returnType.GetObjectType() == equals[i].a )
- func->returnType.SetObjectType(equals[i].b);
- for( int p = 0; p < func->GetParamCount(); p++ )
- {
- if( func->parameterTypes[p].GetObjectType() == equals[i].a )
- func->parameterTypes[p].SetObjectType(equals[i].b);
- }
- }
- }
- }
- }
- // Substitute all interface methods in the module. Delete all methods for the old interface
- for( unsigned int m = 0; m < equals[i].a->methods.GetLength(); m++ )
- {
- for( c = 0; c < scriptFunctions.GetLength(); c++ )
- {
- if( scriptFunctions[c]->id == equals[i].a->methods[m] )
- {
- if( substitutions )
- substitutions->PushLast(scriptFunctions[c]);
- scriptFunctions[c]->Release();
- scriptFunctions[c] = engine->GetScriptFunction(equals[i].b->methods[m]);
- scriptFunctions[c]->AddRef();
- if( substitutions )
- substitutions->PushLast(scriptFunctions[c]);
- }
- }
- }
- // Deallocate the object type
- asDELETE(equals[i].a, asCObjectType);
- }
- }
- // internal
- bool asCModule::AreInterfacesEqual(asCObjectType *a, asCObjectType *b, asCArray<sObjectTypePair> &equals)
- {
- // An interface is considered equal to another if the following criterias apply:
- //
- // - The interface names are equal
- // - The number of methods is equal
- // - All the methods are equal
- // - The order of the methods is equal
- // - If a method returns or takes an interface by handle or reference, both interfaces must be equal
- // ------------
- // TODO: Study the possiblity of allowing interfaces where methods are declared in different orders to
- // be considered equal. The compiler and VM can handle this, but it complicates the comparison of interfaces
- // where multiple methods take different interfaces as parameters (or return values). Example:
- //
- // interface A
- // {
- // void f(B, C);
- // void f(B);
- // void f(C);
- // }
- //
- // If 'void f(B)' in module A is compared against 'void f(C)' in module B, then the code will assume
- // interface B in module A equals interface C in module B. Thus 'void f(B, C)' in module A won't match
- // 'void f(C, B)' in module B.
- // ------------
- // Are both interfaces?
- if( !a->IsInterface() || !b->IsInterface() )
- return false;
- // Are the names equal?
- if( a->name != b->name )
- return false;
- // Are the number of methods equal?
- if( a->methods.GetLength() != b->methods.GetLength() )
- return false;
- // Keep the number of equals in the list so we can restore it later if necessary
- int prevEquals = (int)equals.GetLength();
- // Are the methods equal to each other?
- bool match = true;
- for( unsigned int n = 0; n < a->methods.GetLength(); n++ )
- {
- match = false;
- asCScriptFunction *funcA = (asCScriptFunction*)engine->GetFunctionDescriptorById(a->methods[n]);
- asCScriptFunction *funcB = (asCScriptFunction*)engine->GetFunctionDescriptorById(b->methods[n]);
- // funcB can be null if the module that created the interface has been
- // discarded but the type has not yet been released by the engine.
- if( funcB == 0 )
- break;
- // The methods must have the same name and the same number of parameters
- if( funcA->name != funcB->name ||
- funcA->parameterTypes.GetLength() != funcB->parameterTypes.GetLength() )
- break;
-
- // The return types must be equal. If the return type is an interface the interfaces must match.
- if( !AreTypesEqual(funcA->returnType, funcB->returnType, equals) )
- break;
- match = true;
- for( unsigned int p = 0; p < funcA->parameterTypes.GetLength(); p++ )
- {
- if( !AreTypesEqual(funcA->parameterTypes[p], funcB->parameterTypes[p], equals) ||
- funcA->inOutFlags[p] != funcB->inOutFlags[p] )
- {
- match = false;
- break;
- }
- }
- if( !match )
- break;
- }
- // For each of the new interfaces that we're assuming to be equal, we need to validate this
- if( match )
- {
- for( unsigned int n = prevEquals; n < equals.GetLength(); n++ )
- {
- if( !AreInterfacesEqual(equals[n].a, equals[n].b, equals) )
- {
- match = false;
- break;
- }
- }
- }
- if( !match )
- {
- // The interfaces doesn't match.
- // Restore the list of previous equals before we go on, so
- // the caller can continue comparing with another interface
- equals.SetLength(prevEquals);
- }
- return match;
- }
- // internal
- bool asCModule::AreTypesEqual(const asCDataType &a, const asCDataType &b, asCArray<sObjectTypePair> &equals)
- {
- if( !a.IsEqualExceptInterfaceType(b) )
- return false;
- asCObjectType *ai = a.GetObjectType();
- asCObjectType *bi = b.GetObjectType();
- if( ai && ai->IsInterface() )
- {
- // If the interface is in the equals list, then the pair must match the pair in the list
- bool found = false;
- unsigned int e;
- for( e = 0; e < equals.GetLength(); e++ )
- {
- if( equals[e].a == ai )
- {
- found = true;
- break;
- }
- }
- if( found )
- {
- // Do the pairs match?
- if( equals[e].b != bi )
- return false;
- }
- else
- {
- // Assume they are equal from now on
- sObjectTypePair pair = {ai, bi};
- equals.PushLast(pair);
- }
- }
- return true;
- }
- // interface
- int asCModule::SaveByteCode(asIBinaryStream *out) const
- {
- if( out == 0 ) return asINVALID_ARG;
- asCRestore rest(const_cast<asCModule*>(this), out, engine);
- return rest.Save();
- }
- // interface
- int asCModule::LoadByteCode(asIBinaryStream *in)
- {
- if( in == 0 ) return asINVALID_ARG;
- // Only permit loading bytecode if no other thread is currently compiling
- // TODO: It should be possible to have multiple threads perform compilations
- int r = engine->RequestBuild();
- if( r < 0 )
- return r;
- asCRestore rest(this, in, engine);
- r = rest.Restore();
- JITCompile();
- engine->BuildCompleted();
- return r;
- }
- // interface
- int asCModule::CompileGlobalVar(const char *sectionName, const char *code, int lineOffset)
- {
- // Validate arguments
- if( code == 0 )
- return asINVALID_ARG;
- // Only one thread may build at one time
- // TODO: It should be possible to have multiple threads perform compilations
- int r = engine->RequestBuild();
- if( r < 0 )
- return r;
- // Prepare the engine
- engine->PrepareEngine();
- if( engine->configFailed )
- {
- engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
- engine->BuildCompleted();
- return asINVALID_CONFIGURATION;
- }
- // Compile the global variable and add it to the module scope
- asCBuilder builder(engine, this);
- asCString str = code;
- r = builder.CompileGlobalVar(sectionName, str.AddressOf(), lineOffset);
- engine->BuildCompleted();
- // Initialize the variable
- if( r >= 0 && engine->ep.initGlobalVarsAfterBuild )
- {
- // Clear the memory
- asCGlobalProperty *prop = scriptGlobals[scriptGlobals.GetLength()-1];
- memset(prop->GetAddressOfValue(), 0, sizeof(asDWORD)*prop->type.GetSizeOnStackDWords());
- if( prop->GetInitFunc() )
- {
- // Call the init function for the global variable
- asIScriptContext *ctx = 0;
- int r = engine->CreateContext(&ctx, true);
- if( r < 0 )
- return r;
- r = ctx->Prepare(prop->GetInitFunc()->id);
- if( r >= 0 )
- r = ctx->Execute();
- ctx->Release();
- }
- }
- return r;
- }
- // interface
- int asCModule::CompileFunction(const char *sectionName, const char *code, int lineOffset, asDWORD compileFlags, asIScriptFunction **outFunc)
- {
- asASSERT(outFunc == 0 || *outFunc == 0);
- // Validate arguments
- if( code == 0 ||
- (compileFlags != 0 && compileFlags != asCOMP_ADD_TO_MODULE) )
- return asINVALID_ARG;
- // Only one thread may build at one time
- // TODO: It should be possible to have multiple threads perform compilations
- int r = engine->RequestBuild();
- if( r < 0 )
- return r;
- // Prepare the engine
- engine->PrepareEngine();
- if( engine->configFailed )
- {
- engine->WriteMessage("", 0, 0, asMSGTYPE_ERROR, TXT_INVALID_CONFIGURATION);
- engine->BuildCompleted();
- return asINVALID_CONFIGURATION;
- }
- // Compile the single function
- asCBuilder builder(engine, this);
- asCString str = code;
- asCScriptFunction *func = 0;
- r = builder.CompileFunction(sectionName, str.AddressOf(), lineOffset, compileFlags, &func);
- engine->BuildCompleted();
- if( r >= 0 && outFunc )
- {
- // Return the function to the caller
- *outFunc = func;
- func->AddRef();
- }
- // Release our reference to the function
- if( func )
- func->Release();
- return r;
- }
- // interface
- int asCModule::RemoveFunction(int funcId)
- {
- // Find the global function
- for( asUINT n = 0; n < globalFunctions.GetLength(); n++ )
- {
- if( globalFunctions[n] && globalFunctions[n]->id == funcId )
- {
- asCScriptFunction *func = globalFunctions[n];
- globalFunctions.RemoveIndex(n);
- func->Release();
- scriptFunctions.RemoveValue(func);
- func->Release();
- return 0;
- }
- }
- return asNO_FUNCTION;
- }
- // internal
- int asCModule::AddFuncDef(const char *name)
- {
- asCScriptFunction *func = asNEW(asCScriptFunction)(engine, 0, asFUNC_FUNCDEF);
- func->name = name;
- funcDefs.PushLast(func);
- engine->funcDefs.PushLast(func);
- func->id = engine->GetNextScriptFunctionId();
- engine->SetScriptFunction(func);
- return (int)funcDefs.GetLength()-1;
- }
- END_AS_NAMESPACE
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