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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Camera.h"
- #include "Engine.h"
- #include "Font.h"
- #include "Game.h"
- #include "Geometry.h"
- #include "IndexBuffer.h"
- #include "Input.h"
- #include "Log.h"
- #include "Model.h"
- #include "PackageFile.h"
- #include "Pipeline.h"
- #include "ProcessUtils.h"
- #include "Profiler.h"
- #include "Renderer.h"
- #include "ResourceCache.h"
- #include "Scene.h"
- #include "ScriptEngine.h"
- #include "ScriptFile.h"
- #include "StringUtils.h"
- #include "VertexBuffer.h"
- #include <angelscript.h>
- #include "DebugNew.h"
- Game::Game(const std::vector<std::string>& arguments) :
- mArguments(arguments),
- mPaused(false)
- {
- std::string userDir = getUserDocumentsDirectory();
- std::string applicationDir = userDir + "ScriptTest";
-
- // Test the "allowed path" feature. Access outside the working directory, and these paths, should cause an exception
- registerDirectory("Data");
- registerDirectory(getSystemFontDirectory());
- registerDirectory(applicationDir);
-
- createDirectory(applicationDir);
- }
- Game::~Game()
- {
- mCache->releaseResources(ShortStringHash("ScriptFile"), true);
- }
- void Game::run()
- {
- init();
-
- while (!mEngine->isExiting())
- {
- Entity* cameraEntity = mScene->getEntity("Camera");
- Camera* camera = 0;
- if (cameraEntity)
- camera = cameraEntity->getComponent<Camera>();
-
- mEngine->runFrame(mScene, camera, !mPaused);
-
- Input* input = mEngine->getInput();
- if (input->getKeyPress(KEY_ESCAPE))
- mEngine->exit();
- }
- }
- void Game::init()
- {
- PROFILE(Game_Init);
-
- std::string logName = "ScriptTest.log";
-
- mEngine = new Engine(logName);
-
- // Add the resources as a package if available
- mCache = mEngine->getResourceCache();
- if (fileExists("Data.pak"))
- mCache->addPackageFile(new PackageFile("Data.pak"));
-
- // Force forward rendering
- mArguments.insert(mArguments.begin(), "-forward");
-
- mEngine->init("ScriptTest", mArguments);
- mEngine->createScriptEngine();
- // Register the pause variable for script access
- mEngine->getScriptEngine()->getAngelScriptEngine()->RegisterGlobalProperty("bool paused", &mPaused);
-
- mCache->addResourcePath(getSystemFontDirectory());
-
- Pipeline* pipeline = mEngine->getPipeline();
- for (unsigned i = 0; i < mArguments.size(); ++i)
- {
- if ((pipeline) && (toLower(mArguments[i]) == "-noshadows"))
- pipeline->setDrawShadows(false);
- if (toLower(mArguments[i]) == "-nolimit")
- mEngine->setMaxFps(0);
- }
-
- createSkyPlaneModel();
-
- mScene = mEngine->createScene("ScriptTest", BoundingBox(-100000.0f, 100000.f));
-
- // Execute the rest of initialization in script
- ScriptFile* script = mCache->getResource<ScriptFile>("Scripts/NinjaSnowWar.as");
- std::vector<Variant> arguments;
- arguments.push_back(Variant((void*)mScene.getPtr()));
- script->execute("void init(Scene@)", 0, arguments);
- }
- void Game::createSkyPlaneModel()
- {
- const float skyplanevertices[] =
- {
- -1, 0, -1, 0, 0,
- 1, 0, -1, 2, 0,
- 1, 0, 1, 2, 2,
- -1, 0, 1, 0, 2
- };
- const unsigned short skyplaneindices[] =
- {
- 0, 1, 3,
- 1, 2, 3
- };
-
- Renderer* renderer = mEngine->getRenderer();
-
- SharedPtr<VertexBuffer> vb(new VertexBuffer(renderer));
- vb->setSize(4, MASK_POSITION | MASK_TEXCOORD1);
- vb->setData(skyplanevertices);
-
- SharedPtr<IndexBuffer> ib(new IndexBuffer(renderer));
- ib->setSize(6, false);
- ib->setData(skyplaneindices);
-
- SharedPtr<Geometry> geom(new Geometry());
- geom->setVertexBuffer(0, vb);
- geom->setIndexBuffer(ib);
- geom->setDrawRange(TRIANGLE_LIST, 0, ib->getIndexCount());
-
- SharedPtr<Model> model(new Model(renderer, "Models/CloudPlane.mdl"));
- model->setNumGeometries(1);
- model->setNumGeometryLodLevels(0, 1);
- model->setGeometry(0, 0, geom);
- model->setBoundingBox(BoundingBox(-1, 1));
- // Add the cloudplane model as a manual resource so it can be retrieved during savegame load
- mCache->addManualResource(model);
- }
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