Game.h 1.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #ifndef GAME_H
  24. #define GAME_H
  25. #include "EventListener.h"
  26. #include "SharedPtr.h"
  27. class Engine;
  28. class ResourceCache;
  29. class Scene;
  30. class Game : public EventListener
  31. {
  32. public:
  33. Game(const std::vector<std::string>& arguments);
  34. ~Game();
  35. void run();
  36. private:
  37. void init();
  38. void createSkyPlaneModel();
  39. std::vector<std::string> mArguments;
  40. SharedPtr<Engine> mEngine;
  41. SharedPtr<ResourceCache> mCache;
  42. SharedPtr<Scene> mScene;
  43. bool mPaused;
  44. };
  45. #endif // GAME_H