LuaScriptInstance.cpp 22 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../Core/CoreEvents.h"
  5. #include "../Core/Context.h"
  6. #include "../Core/ProcessUtils.h"
  7. #include "../IO/Log.h"
  8. #include "../IO/MemoryBuffer.h"
  9. #include "../LuaScript/LuaFile.h"
  10. #include "../LuaScript/LuaFunction.h"
  11. #include "../LuaScript/LuaScript.h"
  12. #include "../LuaScript/LuaScriptEventInvoker.h"
  13. #include "../LuaScript/LuaScriptInstance.h"
  14. #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
  15. #include "../Physics/PhysicsEvents.h"
  16. #endif
  17. #include "../Resource/ResourceCache.h"
  18. #include "../Scene/Scene.h"
  19. #include "../Scene/SceneEvents.h"
  20. #include <toluapp/tolua++.h>
  21. #include "../LuaScript/ToluaUtils.h"
  22. #include "../DebugNew.h"
  23. namespace Urho3D
  24. {
  25. static const char* scriptObjectMethodNames[] = {
  26. "Start",
  27. "Stop",
  28. "DelayedStart",
  29. "Update",
  30. "PostUpdate",
  31. "FixedUpdate",
  32. "FixedPostUpdate",
  33. "Load",
  34. "Save",
  35. "ReadNetworkUpdate",
  36. "WriteNetworkUpdate",
  37. "ApplyAttributes",
  38. "TransformChanged"
  39. };
  40. LuaScriptInstance::LuaScriptInstance(Context* context) :
  41. Component(context),
  42. luaScript_(GetSubsystem<LuaScript>()),
  43. eventInvoker_(new LuaScriptEventInvoker(this)),
  44. scriptObjectRef_(LUA_REFNIL)
  45. {
  46. luaState_ = luaScript_->GetState();
  47. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  48. }
  49. LuaScriptInstance::~LuaScriptInstance()
  50. {
  51. ReleaseObject();
  52. }
  53. void LuaScriptInstance::RegisterObject(Context* context)
  54. {
  55. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  56. URHO3D_ACCESSOR_ATTRIBUTE("Is Enabled", IsEnabled, SetEnabled, true, AM_DEFAULT);
  57. URHO3D_ACCESSOR_ATTRIBUTE("Script File", GetScriptFileAttr, SetScriptFileAttr,
  58. ResourceRef(LuaFile::GetTypeStatic()), AM_DEFAULT);
  59. URHO3D_ACCESSOR_ATTRIBUTE("Script Object Type", GetScriptObjectType, SetScriptObjectType, String::EMPTY, AM_DEFAULT);
  60. URHO3D_ACCESSOR_ATTRIBUTE("Script Data", GetScriptDataAttr, SetScriptDataAttr, Variant::emptyBuffer,
  61. AM_FILE | AM_NOEDIT);
  62. URHO3D_ACCESSOR_ATTRIBUTE("Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr,
  63. Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  64. }
  65. void LuaScriptInstance::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  66. {
  67. if (attr.ptr_ != (void*)0xffffffff)
  68. {
  69. Serializable::OnSetAttribute(attr, src);
  70. return;
  71. }
  72. if (scriptObjectRef_ == LUA_REFNIL)
  73. return;
  74. String name = attr.name_;
  75. unsigned length = name.Length();
  76. if (name.Back() == '_')
  77. length -= 1;
  78. int top = lua_gettop(luaState_);
  79. String functionName = String("Set") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  80. LuaFunction* function = GetScriptObjectFunction(functionName);
  81. // If set function exist
  82. if (function)
  83. {
  84. if (function->BeginCall(this))
  85. {
  86. function->PushVariant(src);
  87. function->EndCall();
  88. }
  89. }
  90. else
  91. {
  92. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  93. lua_pushstring(luaState_, name.CString());
  94. switch (attr.type_)
  95. {
  96. case VAR_BOOL:
  97. lua_pushboolean(luaState_, src.GetBool());
  98. break;
  99. case VAR_DOUBLE:
  100. lua_pushnumber(luaState_, src.GetDouble());
  101. break;
  102. case VAR_STRING:
  103. tolua_pushurho3dstring(luaState_, src.GetString());
  104. break;
  105. case VAR_VECTOR2:
  106. {
  107. auto* value = new Vector2(src.GetVector2());
  108. tolua_pushusertype(luaState_, value, "Vector2");
  109. tolua_register_gc(luaState_, lua_gettop(luaState_));
  110. }
  111. break;
  112. case VAR_VECTOR3:
  113. {
  114. auto* value = new Vector3(src.GetVector3());
  115. tolua_pushusertype(luaState_, value, "Vector3");
  116. tolua_register_gc(luaState_, lua_gettop(luaState_));
  117. }
  118. break;
  119. case VAR_VECTOR4:
  120. {
  121. auto* value = new Vector4(src.GetVector4());
  122. tolua_pushusertype(luaState_, value, "Vector4");
  123. tolua_register_gc(luaState_, lua_gettop(luaState_));
  124. }
  125. break;
  126. case VAR_QUATERNION:
  127. {
  128. auto* value = new Quaternion(src.GetQuaternion());
  129. tolua_pushusertype(luaState_, value, "Quaternion");
  130. tolua_register_gc(luaState_, lua_gettop(luaState_));
  131. }
  132. break;
  133. case VAR_COLOR:
  134. {
  135. auto* value = new Color(src.GetColor());
  136. tolua_pushusertype(luaState_, value, "Color");
  137. tolua_register_gc(luaState_, lua_gettop(luaState_));
  138. }
  139. break;
  140. case VAR_INTRECT:
  141. {
  142. auto* value = new IntRect(src.GetIntRect());
  143. tolua_pushusertype(luaState_, value, "IntRect");
  144. tolua_register_gc(luaState_, lua_gettop(luaState_));
  145. }
  146. break;
  147. case VAR_INTVECTOR2:
  148. {
  149. auto* value = new IntVector2(src.GetIntVector2());
  150. tolua_pushusertype(luaState_, value, "IntVector2");
  151. tolua_register_gc(luaState_, lua_gettop(luaState_));
  152. }
  153. break;
  154. case VAR_INTVECTOR3:
  155. {
  156. auto* value = new IntVector3(src.GetIntVector3());
  157. tolua_pushusertype(luaState_, value, "IntVector3");
  158. tolua_register_gc(luaState_, lua_gettop(luaState_));
  159. }
  160. break;
  161. default:
  162. URHO3D_LOGERROR("Unsupported data type");
  163. lua_settop(luaState_, top);
  164. return;
  165. }
  166. lua_settable(luaState_, -3);
  167. }
  168. lua_settop(luaState_, top);
  169. }
  170. void LuaScriptInstance::OnGetAttribute(const AttributeInfo& attr, Variant& dest) const
  171. {
  172. if (attr.ptr_ != (void*)0xffffffff)
  173. {
  174. Serializable::OnGetAttribute(attr, dest);
  175. return;
  176. }
  177. if (scriptObjectRef_ == LUA_REFNIL)
  178. return;
  179. String name = attr.name_;
  180. unsigned length = name.Length();
  181. if (name.Back() == '_')
  182. length -= 1;
  183. int top = lua_gettop(luaState_);
  184. String functionName = String("Get") + name.Substring(0, 1).ToUpper() + name.Substring(1, length - 1);
  185. LuaFunction* function = GetScriptObjectFunction(functionName);
  186. // If get function exist
  187. if (function)
  188. {
  189. if (function->BeginCall(this))
  190. function->EndCall(1);
  191. }
  192. else
  193. {
  194. lua_rawgeti(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  195. lua_pushstring(luaState_, name.CString());
  196. lua_gettable(luaState_, -2);
  197. }
  198. switch (attr.type_)
  199. {
  200. case VAR_BOOL:
  201. dest = lua_toboolean(luaState_, -1) != 0;
  202. break;
  203. case VAR_DOUBLE:
  204. dest = lua_tonumber(luaState_, -1);
  205. break;
  206. case VAR_STRING:
  207. dest = tolua_tourho3dstring(luaState_, -1, "");
  208. break;
  209. case VAR_VECTOR2:
  210. dest = *((Vector2*)tolua_tousertype(luaState_, -1, nullptr));
  211. break;
  212. case VAR_VECTOR3:
  213. dest = *((Vector3*)tolua_tousertype(luaState_, -1, nullptr));
  214. break;
  215. case VAR_VECTOR4:
  216. dest = *((Vector4*)tolua_tousertype(luaState_, -1, nullptr));
  217. break;
  218. case VAR_QUATERNION:
  219. dest = *((Quaternion*)tolua_tousertype(luaState_, -1, nullptr));
  220. break;
  221. case VAR_COLOR:
  222. dest = *((Color*)tolua_tousertype(luaState_, -1, nullptr));
  223. break;
  224. case VAR_INTRECT:
  225. dest = *((IntRect*)tolua_tousertype(luaState_, -1, nullptr));
  226. break;
  227. case VAR_INTVECTOR2:
  228. dest = *((IntVector2*)tolua_tousertype(luaState_, -1, nullptr));
  229. break;
  230. case VAR_INTVECTOR3:
  231. dest = *((IntVector3*)tolua_tousertype(luaState_, -1, nullptr));
  232. break;
  233. default:
  234. URHO3D_LOGERROR("Unsupported data type");
  235. return;
  236. }
  237. lua_settop(luaState_, top);
  238. }
  239. void LuaScriptInstance::ApplyAttributes()
  240. {
  241. LuaFunction* function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  242. if (function && function->BeginCall(this))
  243. function->EndCall();
  244. }
  245. void LuaScriptInstance::OnSetEnabled()
  246. {
  247. if (IsEnabledEffective())
  248. SubscribeToScriptMethodEvents();
  249. else
  250. UnsubscribeFromScriptMethodEvents();
  251. }
  252. void LuaScriptInstance::AddEventHandler(const String& eventName, int functionIndex)
  253. {
  254. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  255. if (function)
  256. eventInvoker_->AddEventHandler(nullptr, eventName, function);
  257. }
  258. void LuaScriptInstance::AddEventHandler(const String& eventName, const String& functionName)
  259. {
  260. String realFunctionName = functionName.Replaced(":", ".");
  261. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  262. if (function)
  263. eventInvoker_->AddEventHandler(nullptr, eventName, function);
  264. }
  265. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, int functionIndex)
  266. {
  267. if (!sender)
  268. return;
  269. LuaFunction* function = luaScript_->GetFunction(functionIndex);
  270. if (function)
  271. eventInvoker_->AddEventHandler(sender, eventName, function);
  272. }
  273. void LuaScriptInstance::AddEventHandler(Object* sender, const String& eventName, const String& functionName)
  274. {
  275. if (!sender)
  276. return;
  277. String realFunctionName = functionName.Replaced(":", ".");
  278. LuaFunction* function = luaScript_->GetFunction(realFunctionName);
  279. if (function)
  280. eventInvoker_->AddEventHandler(sender, eventName, function);
  281. }
  282. void LuaScriptInstance::RemoveEventHandler(const String& eventName)
  283. {
  284. eventInvoker_->UnsubscribeFromEvent(eventName);
  285. }
  286. void LuaScriptInstance::RemoveEventHandler(Object* sender, const String& eventName)
  287. {
  288. if (!sender)
  289. return;
  290. eventInvoker_->UnsubscribeFromEvent(sender, eventName);
  291. }
  292. void LuaScriptInstance::RemoveEventHandlers(Object* sender)
  293. {
  294. if (!sender)
  295. return;
  296. eventInvoker_->UnsubscribeFromEvents(sender);
  297. }
  298. void LuaScriptInstance::RemoveAllEventHandlers()
  299. {
  300. eventInvoker_->UnsubscribeFromAllEvents();
  301. }
  302. void LuaScriptInstance::RemoveEventHandlersExcept(const Vector<String>& exceptionNames)
  303. {
  304. Vector<StringHash> exceptionTypes(exceptionNames.Size());
  305. for (unsigned i = 0; i < exceptionTypes.Size(); ++i)
  306. exceptionTypes[i] = StringHash(exceptionNames[i]);
  307. eventInvoker_->UnsubscribeFromAllEventsExcept(exceptionTypes, true);
  308. }
  309. bool LuaScriptInstance::HasEventHandler(const String& eventName) const
  310. {
  311. return eventInvoker_->HasSubscribedToEvent(eventName);
  312. }
  313. bool LuaScriptInstance::HasEventHandler(Object* sender, const String& eventName) const
  314. {
  315. return eventInvoker_->HasSubscribedToEvent(sender, eventName);
  316. }
  317. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  318. {
  319. SetScriptFile(nullptr);
  320. SetScriptObjectType(scriptObjectType);
  321. return scriptObjectRef_ != LUA_REFNIL;
  322. }
  323. bool LuaScriptInstance::CreateObject(LuaFile* scriptFile, const String& scriptObjectType)
  324. {
  325. SetScriptFile(scriptFile);
  326. SetScriptObjectType(scriptObjectType);
  327. return scriptObjectRef_ != LUA_REFNIL;
  328. }
  329. void LuaScriptInstance::SetScriptFile(LuaFile* scriptFile)
  330. {
  331. if (scriptFile == scriptFile_)
  332. return;
  333. scriptFile_ = scriptFile;
  334. if (!scriptFile_)
  335. return;
  336. if (!scriptFile_->LoadAndExecute(luaState_))
  337. URHO3D_LOGERROR("Execute Lua file failed: " + scriptFile_->GetName());
  338. }
  339. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  340. {
  341. if (scriptObjectType == scriptObjectType_)
  342. return;
  343. ReleaseObject();
  344. LuaFunction* function = luaScript_->GetFunction("CreateScriptObjectInstance");
  345. if (!function || !function->BeginCall())
  346. return;
  347. function->PushLuaTable(scriptObjectType);
  348. function->PushUserType((void*)this, "LuaScriptInstance");
  349. // Return script object and attribute names
  350. if (!function->EndCall(2))
  351. return;
  352. GetScriptAttributes();
  353. scriptObjectType_ = scriptObjectType;
  354. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  355. // Find script object method refs
  356. FindScriptObjectMethodRefs();
  357. }
  358. void LuaScriptInstance::SetScriptDataAttr(const Vector<unsigned char>& data)
  359. {
  360. if (scriptObjectRef_ == LUA_REFNIL)
  361. return;
  362. LuaFunction* function = scriptObjectMethods_[LSOM_LOAD];
  363. if (function && function->BeginCall(this))
  364. {
  365. MemoryBuffer buf(data);
  366. function->PushUserType((Deserializer&)buf, "Deserializer");
  367. function->EndCall();
  368. }
  369. }
  370. void LuaScriptInstance::SetScriptNetworkDataAttr(const Vector<unsigned char>& data)
  371. {
  372. if (scriptObjectRef_ == LUA_REFNIL)
  373. return;
  374. LuaFunction* function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  375. if (function && function->BeginCall(this))
  376. {
  377. MemoryBuffer buf(data);
  378. function->PushUserType((Deserializer&)buf, "Deserializer");
  379. function->EndCall();
  380. }
  381. }
  382. LuaFile* LuaScriptInstance::GetScriptFile() const
  383. {
  384. return scriptFile_;
  385. }
  386. Vector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  387. {
  388. if (scriptObjectRef_ == LUA_REFNIL)
  389. return Vector<unsigned char>();
  390. VectorBuffer buf;
  391. LuaFunction* function = scriptObjectMethods_[LSOM_SAVE];
  392. if (function && function->BeginCall(this))
  393. {
  394. function->PushUserType((Serializer&)buf, "Serializer");
  395. function->EndCall();
  396. }
  397. return buf.GetBuffer();
  398. }
  399. Vector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  400. {
  401. if (scriptObjectRef_ == LUA_REFNIL)
  402. return Vector<unsigned char>();
  403. VectorBuffer buf;
  404. LuaFunction* function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  405. if (function && function->BeginCall(this))
  406. {
  407. function->PushUserType((Serializer&)buf, "Serializer");
  408. function->EndCall();
  409. }
  410. return buf.GetBuffer();
  411. }
  412. void LuaScriptInstance::OnSceneSet(Scene* scene)
  413. {
  414. if (scene)
  415. SubscribeToScriptMethodEvents();
  416. else
  417. UnsubscribeFromScriptMethodEvents();
  418. }
  419. void LuaScriptInstance::OnMarkedDirty(Node* node)
  420. {
  421. // Script functions are not safe from worker threads
  422. Scene* scene = GetScene();
  423. if (scene && scene->IsThreadedUpdate())
  424. {
  425. scene->DelayedMarkedDirty(this);
  426. return;
  427. }
  428. LuaFunction* function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  429. if (function && function->BeginCall(this))
  430. function->EndCall();
  431. }
  432. void LuaScriptInstance::GetScriptAttributes()
  433. {
  434. // Get all attribute names
  435. Vector<String> names;
  436. if (lua_istable(luaState_, -1))
  437. {
  438. size_t length = lua_objlen(luaState_, -1);
  439. for (size_t i = 1; i <= length; ++i)
  440. {
  441. lua_pushinteger(luaState_, (int)i);
  442. lua_gettable(luaState_, -2);
  443. if (!lua_isstring(luaState_, -1))
  444. {
  445. lua_pop(luaState_, 1);
  446. continue;
  447. }
  448. String name = lua_tostring(luaState_, -1);
  449. names.Push(name);
  450. lua_pop(luaState_, 1);
  451. }
  452. }
  453. lua_pop(luaState_, 1);
  454. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  455. for (unsigned i = 0; i < names.Size(); ++i)
  456. {
  457. lua_pushstring(luaState_, names[i].CString());
  458. lua_gettable(luaState_, -2);
  459. // Get attribute type
  460. int type = lua_type(luaState_, -1);
  461. AttributeInfo info;
  462. info.mode_ = AM_FILE;
  463. info.name_ = names[i];
  464. info.ptr_ = (void*)0xffffffff;
  465. switch (type)
  466. {
  467. case LUA_TBOOLEAN:
  468. info.type_ = VAR_BOOL;
  469. break;
  470. case LUA_TNUMBER:
  471. info.type_ = VAR_DOUBLE;
  472. break;
  473. case LUA_TSTRING:
  474. info.type_ = VAR_STRING;
  475. break;
  476. case LUA_TUSERDATA:
  477. {
  478. String typeName = tolua_typename(luaState_, -1);
  479. lua_pop(luaState_, 1);
  480. if (typeName == "Vector2")
  481. info.type_ = VAR_VECTOR2;
  482. else if (typeName == "Vector3")
  483. info.type_ = VAR_VECTOR3;
  484. else if (typeName == "Vector4")
  485. info.type_ = VAR_VECTOR4;
  486. else if (typeName == "Quaternion")
  487. info.type_ = VAR_QUATERNION;
  488. else if (typeName == "Color")
  489. info.type_ = VAR_COLOR;
  490. else if (typeName == "IntRect")
  491. info.type_ = VAR_INTRECT;
  492. else if (typeName == "IntVector2")
  493. info.type_ = VAR_INTVECTOR2;
  494. else if (typeName == "IntVector3")
  495. info.type_ = VAR_INTVECTOR3;
  496. }
  497. break;
  498. default:
  499. break;
  500. }
  501. lua_pop(luaState_, 1);
  502. if (info.type_ != VAR_NONE)
  503. attributeInfos_.Push(info);
  504. }
  505. }
  506. void LuaScriptInstance::FindScriptObjectMethodRefs()
  507. {
  508. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  509. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  510. if (IsEnabledEffective())
  511. SubscribeToScriptMethodEvents();
  512. }
  513. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  514. {
  515. Scene* scene = GetScene();
  516. if (scene && (scriptObjectMethods_[LSOM_UPDATE] || scriptObjectMethods_[LSOM_DELAYEDSTART]))
  517. SubscribeToEvent(scene, E_SCENEUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandleUpdate));
  518. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  519. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, URHO3D_HANDLER(LuaScriptInstance, HandlePostUpdate));
  520. #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
  521. Component* world = GetFixedUpdateSource();
  522. if (world && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  523. SubscribeToEvent(world, E_PHYSICSPRESTEP, URHO3D_HANDLER(LuaScriptInstance, HandleFixedUpdate));
  524. if (world && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  525. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, URHO3D_HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  526. #endif
  527. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  528. node_->AddListener(this);
  529. }
  530. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  531. {
  532. UnsubscribeFromEvent(E_SCENEUPDATE);
  533. UnsubscribeFromEvent(E_SCENEPOSTUPDATE);
  534. #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
  535. UnsubscribeFromEvent(E_PHYSICSPRESTEP);
  536. UnsubscribeFromEvent(E_PHYSICSPOSTSTEP);
  537. #endif
  538. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  539. node_->RemoveListener(this);
  540. }
  541. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  542. {
  543. using namespace Update;
  544. float timeStep = eventData[P_TIMESTEP].GetFloat();
  545. // Execute delayed start before first update
  546. if (scriptObjectMethods_[LSOM_DELAYEDSTART])
  547. {
  548. if (scriptObjectMethods_[LSOM_DELAYEDSTART]->BeginCall(this))
  549. scriptObjectMethods_[LSOM_DELAYEDSTART]->EndCall();
  550. scriptObjectMethods_[LSOM_DELAYEDSTART] = nullptr; // Only execute once
  551. }
  552. LuaFunction* function = scriptObjectMethods_[LSOM_UPDATE];
  553. if (function && function->BeginCall(this))
  554. {
  555. function->PushFloat(timeStep);
  556. function->EndCall();
  557. }
  558. }
  559. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  560. {
  561. using namespace PostUpdate;
  562. float timeStep = eventData[P_TIMESTEP].GetFloat();
  563. LuaFunction* function = scriptObjectMethods_[LSOM_POSTUPDATE];
  564. if (function && function->BeginCall(this))
  565. {
  566. function->PushFloat(timeStep);
  567. function->EndCall();
  568. }
  569. }
  570. #if defined(URHO3D_PHYSICS) || defined(URHO3D_PHYSICS2D)
  571. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  572. {
  573. // Execute delayed start before first fixed update if not called yet
  574. if (scriptObjectMethods_[LSOM_DELAYEDSTART])
  575. {
  576. if (scriptObjectMethods_[LSOM_DELAYEDSTART]->BeginCall(this))
  577. scriptObjectMethods_[LSOM_DELAYEDSTART]->EndCall();
  578. scriptObjectMethods_[LSOM_DELAYEDSTART] = nullptr; // Only execute once
  579. }
  580. using namespace PhysicsPreStep;
  581. float timeStep = eventData[P_TIMESTEP].GetFloat();
  582. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  583. if (function && function->BeginCall(this))
  584. {
  585. function->PushFloat(timeStep);
  586. function->EndCall();
  587. }
  588. }
  589. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  590. {
  591. using namespace PhysicsPostStep;
  592. float timeStep = eventData[P_TIMESTEP].GetFloat();
  593. LuaFunction* function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  594. if (function && function->BeginCall(this))
  595. {
  596. function->PushFloat(timeStep);
  597. function->EndCall();
  598. }
  599. }
  600. #endif
  601. void LuaScriptInstance::ReleaseObject()
  602. {
  603. if (scriptObjectRef_ == LUA_REFNIL)
  604. return;
  605. attributeInfos_ = *context_->GetAttributes(GetTypeStatic());
  606. if (IsEnabledEffective())
  607. UnsubscribeFromScriptMethodEvents();
  608. // Unref script object
  609. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  610. scriptObjectRef_ = LUA_REFNIL;
  611. LuaFunction* function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  612. if (function && function->BeginCall())
  613. {
  614. function->PushUserType((void*)this, "LuaScriptInstance");
  615. function->EndCall();
  616. }
  617. for (auto& scriptObjectMethod : scriptObjectMethods_)
  618. scriptObjectMethod = nullptr;
  619. }
  620. LuaFunction* LuaScriptInstance::GetScriptObjectFunction(const String& functionName) const
  621. {
  622. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  623. }
  624. void LuaScriptInstance::SetScriptFileAttr(const ResourceRef& value)
  625. {
  626. auto* cache = GetSubsystem<ResourceCache>();
  627. SetScriptFile(cache->GetResource<LuaFile>(value.name_));
  628. }
  629. ResourceRef LuaScriptInstance::GetScriptFileAttr() const
  630. {
  631. return GetResourceRef(scriptFile_, LuaFile::GetTypeStatic());
  632. }
  633. }