GraphicsAPI.cpp 75 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871872873874875876877878879880881882883884885886887888889890891892893894895896897898899900901902903904905906907908909910911912913914915916917918919920921922923924925926927928929930931932933934935936937
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "AnimatedModel.h"
  25. #include "Animation.h"
  26. #include "AnimationController.h"
  27. #include "AnimationState.h"
  28. #include "APITemplates.h"
  29. #include "Camera.h"
  30. #include "DebugRenderer.h"
  31. #include "Graphics.h"
  32. #include "Light.h"
  33. #include "Material.h"
  34. #include "Octree.h"
  35. #include "OctreeQuery.h"
  36. #include "ParticleEmitter.h"
  37. #include "Scene.h"
  38. #include "Technique.h"
  39. #include "Texture2D.h"
  40. #include "TextureCube.h"
  41. #include "Skybox.h"
  42. #include "Zone.h"
  43. void FakeAddRef(void* ptr);
  44. void FakeReleaseRef(void* ptr);
  45. static void RegisterCamera(asIScriptEngine* engine)
  46. {
  47. RegisterComponent<Camera>(engine, "Camera");
  48. engine->RegisterObjectMethod("Camera", "void SetOrthoSize(const Vector2&in)", asMETHODPR(Camera, SetOrthoSize, (const Vector2&), void), asCALL_THISCALL);
  49. engine->RegisterObjectMethod("Camera", "Frustum GetSplitFrustum(float, float)", asMETHOD(Camera, GetSplitFrustum), asCALL_THISCALL);
  50. engine->RegisterObjectMethod("Camera", "Ray GetScreenRay(float, float)", asMETHOD(Camera, GetScreenRay), asCALL_THISCALL);
  51. engine->RegisterObjectMethod("Camera", "float GetDistance(const Vector3&in)", asMETHOD(Camera, GetDistance), asCALL_THISCALL);
  52. engine->RegisterObjectMethod("Camera", "float GetDistanceSquared(const Vector3&in)", asMETHOD(Camera, GetDistanceSquared), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("Camera", "void set_nearClip(float)", asMETHOD(Camera, SetNearClip), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("Camera", "float get_nearClip() const", asMETHOD(Camera, GetNearClip), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("Camera", "void set_farClip(float)", asMETHOD(Camera, SetFarClip), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("Camera", "float get_farClip() const", asMETHOD(Camera, GetFarClip), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Camera", "void set_fov(float)", asMETHOD(Camera, SetFov), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("Camera", "float get_fov() const", asMETHOD(Camera, GetFov), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("Camera", "void set_orthoSize(float)", asMETHODPR(Camera, SetOrthoSize, (float), void), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("Camera", "float get_orthoSize() const", asMETHOD(Camera, GetOrthoSize), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("Camera", "void set_aspectRatio(float)", asMETHOD(Camera, SetAspectRatio), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("Camera", "float get_aspectRatio() const", asMETHOD(Camera, GetAspectRatio), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("Camera", "void set_zoom(float)", asMETHOD(Camera, SetZoom), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("Camera", "float get_zoom() const", asMETHOD(Camera, GetZoom), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("Camera", "void set_lodBias(float)", asMETHOD(Camera, SetLodBias), asCALL_THISCALL);
  66. engine->RegisterObjectMethod("Camera", "float get_lodBias() const", asMETHOD(Camera, GetLodBias), asCALL_THISCALL);
  67. engine->RegisterObjectMethod("Camera", "void set_orthographic(bool)", asMETHOD(Camera, SetOrthographic), asCALL_THISCALL);
  68. engine->RegisterObjectMethod("Camera", "bool get_orthographic() const", asMETHOD(Camera, IsOrthographic), asCALL_THISCALL);
  69. engine->RegisterObjectMethod("Camera", "void set_autoAspectRatio(bool)", asMETHOD(Camera, SetAutoAspectRatio), asCALL_THISCALL);
  70. engine->RegisterObjectMethod("Camera", "bool get_autoAspectRatio() const", asMETHOD(Camera, GetAutoAspectRatio), asCALL_THISCALL);
  71. engine->RegisterObjectMethod("Camera", "void set_viewMask(uint)", asMETHOD(Camera, SetViewMask), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("Camera", "uint get_viewMask() const", asMETHOD(Camera, GetViewMask), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("Camera", "Frustum get_frustum()", asMETHOD(Camera, GetFrustum), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("Camera", "Frustum get_viewSpaceFrustum() const", asMETHOD(Camera, GetViewSpaceFrustum), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("Camera", "float get_halfViewSize() const", asMETHOD(Camera, GetHalfViewSize), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("Camera", "Vector3 get_forwardVector()", asMETHOD(Camera, GetForwardVector), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("Camera", "Vector3 get_rightVector()", asMETHOD(Camera, GetRightVector), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("Camera", "Vector3 get_upVector()", asMETHOD(Camera, GetUpVector), asCALL_THISCALL);
  79. }
  80. static Node* BoneGetNode(Bone* ptr)
  81. {
  82. return ptr->node_;
  83. }
  84. static void RegisterSkeleton(asIScriptEngine* engine)
  85. {
  86. engine->RegisterObjectType("Bone", 0, asOBJ_REF);
  87. engine->RegisterObjectBehaviour("Bone", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  88. engine->RegisterObjectBehaviour("Bone", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  89. engine->RegisterObjectProperty("Bone", "const String name", offsetof(Bone, name_));
  90. engine->RegisterObjectProperty("Bone", "const Vector3 initialPosition", offsetof(Bone, initialPosition_));
  91. engine->RegisterObjectProperty("Bone", "const Quaternion initialRotation", offsetof(Bone, initialRotation_));
  92. engine->RegisterObjectProperty("Bone", "const Vector3 initialScale", offsetof(Bone, initialScale_));
  93. engine->RegisterObjectProperty("Bone", "bool animated", offsetof(Bone, animated_));
  94. engine->RegisterObjectProperty("Bone", "float radius", offsetof(Bone, radius_));
  95. engine->RegisterObjectProperty("Bone", "const BoundingBox boundingBox", offsetof(Bone, boundingBox_));
  96. engine->RegisterObjectMethod("Bone", "Node@+ get_node()", asFUNCTION(BoneGetNode), asCALL_CDECL_OBJLAST);
  97. engine->RegisterObjectType("Skeleton", 0, asOBJ_REF);
  98. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  99. engine->RegisterObjectBehaviour("Skeleton", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  100. engine->RegisterObjectMethod("Skeleton", "void Reset()", asMETHOD(Skeleton, Reset), asCALL_THISCALL);
  101. engine->RegisterObjectMethod("Skeleton", "Bone@+ GetBone(const String&in) const", asMETHODPR(Skeleton, GetBone, (const String&), Bone*), asCALL_THISCALL);
  102. engine->RegisterObjectMethod("Skeleton", "Bone@+ get_rootBone() const", asMETHOD(Skeleton, GetRootBone), asCALL_THISCALL);
  103. engine->RegisterObjectMethod("Skeleton", "uint get_numBones() const", asMETHOD(Skeleton, GetNumBones), asCALL_THISCALL);
  104. engine->RegisterObjectMethod("Skeleton", "Bone@+ get_bones(uint)", asMETHODPR(Skeleton, GetBone, (unsigned), Bone*), asCALL_THISCALL);
  105. }
  106. static void ConstructViewport(Viewport* ptr)
  107. {
  108. new(ptr) Viewport();
  109. }
  110. static void ConstructViewportCopy(const Viewport& viewport, Viewport* ptr)
  111. {
  112. new(ptr) Viewport(viewport);
  113. }
  114. static void ConstructViewportSceneCamera(Scene* scene, Camera* camera, Viewport* ptr)
  115. {
  116. new(ptr) Viewport(scene, camera);
  117. }
  118. static void ConstructViewportSceneCameraRect(Scene* scene, Camera* camera, const IntRect& rect, Viewport* ptr)
  119. {
  120. new(ptr) Viewport(scene, camera, rect);
  121. }
  122. static void DestructViewport(Viewport* ptr)
  123. {
  124. ptr->~Viewport();
  125. }
  126. static void ViewportSetScene(Scene* scene, Viewport* ptr)
  127. {
  128. ptr->scene_ = scene;
  129. }
  130. static void ViewportSetCamera(Camera* camera, Viewport* ptr)
  131. {
  132. ptr->camera_ = camera;
  133. }
  134. static Scene* ViewportGetScene(Viewport* ptr)
  135. {
  136. return ptr->scene_;
  137. }
  138. static Camera* ViewportGetCamera(Viewport* ptr)
  139. {
  140. return ptr->camera_;
  141. }
  142. static bool Texture2DLoad(Image* image, bool useAlpha, Texture2D* ptr)
  143. {
  144. return ptr->Load(SharedPtr<Image>(image), useAlpha);
  145. }
  146. static bool TextureCubeLoad(CubeMapFace face, Image* image, bool useAlpha, TextureCube* ptr)
  147. {
  148. return ptr->Load(face, SharedPtr<Image>(image), useAlpha);
  149. }
  150. static void RegisterTextures(asIScriptEngine* engine)
  151. {
  152. /// \todo Expose getting/setting raw texture data
  153. engine->RegisterEnum("TextureUsage");
  154. engine->RegisterEnumValue("TextureUsage", "TEXTURE_STATIC", TEXTURE_STATIC);
  155. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DYNAMIC", TEXTURE_DYNAMIC);
  156. engine->RegisterEnumValue("TextureUsage", "TEXTURE_RENDERTARGET", TEXTURE_RENDERTARGET);
  157. engine->RegisterEnumValue("TextureUsage", "TEXTURE_DEPTHSTENCIL", TEXTURE_DEPTHSTENCIL);
  158. engine->RegisterEnum("TextureFilterMode");
  159. engine->RegisterEnumValue("TextureFilterMode", "FILTER_NEAREST", FILTER_NEAREST);
  160. engine->RegisterEnumValue("TextureFilterMode", "FILTER_BILINEAR", FILTER_BILINEAR);
  161. engine->RegisterEnumValue("TextureFilterMode", "FILTER_TRILINEAR", FILTER_TRILINEAR);
  162. engine->RegisterEnumValue("TextureFilterMode", "FILTER_ANISOTROPIC", FILTER_ANISOTROPIC);
  163. engine->RegisterEnumValue("TextureFilterMode", "FILTER_DEFAULT", FILTER_DEFAULT);
  164. engine->RegisterEnum("TextureAddressMode");
  165. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_WRAP", ADDRESS_WRAP);
  166. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_MIRROR", ADDRESS_MIRROR);
  167. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_CLAMP", ADDRESS_CLAMP);
  168. engine->RegisterEnumValue("TextureAddressMode", "ADDRESS_BORDER", ADDRESS_BORDER);
  169. engine->RegisterEnum("TextureCoordinate");
  170. engine->RegisterEnumValue("TextureCoordinate", "COORD_U", COORD_U);
  171. engine->RegisterEnumValue("TextureCoordinate", "COORD_V", COORD_V);
  172. engine->RegisterEnumValue("TextureCoordinate", "COORD_W", COORD_W);
  173. engine->RegisterEnum("CubeMapFace");
  174. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_X", FACE_POSITIVE_X);
  175. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_X", FACE_NEGATIVE_X);
  176. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Y", FACE_POSITIVE_Y);
  177. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Y", FACE_NEGATIVE_Y);
  178. engine->RegisterEnumValue("CubeMapFace", "FACE_POSITIVE_Z", FACE_POSITIVE_Z);
  179. engine->RegisterEnumValue("CubeMapFace", "FACE_NEGATIVE_Z", FACE_NEGATIVE_Z);
  180. RegisterTexture<Texture>(engine, "Texture");
  181. engine->RegisterObjectType("Viewport", sizeof(Viewport), asOBJ_VALUE | asOBJ_APP_CLASS_CDA);
  182. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructViewport), asCALL_CDECL_OBJLAST);
  183. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(const Viewport&in)", asFUNCTION(ConstructViewportCopy), asCALL_CDECL_OBJLAST);
  184. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+)", asFUNCTION(ConstructViewportSceneCamera), asCALL_CDECL_OBJLAST);
  185. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_CONSTRUCT, "void f(Scene@+, Camera@+, const IntRect&in)", asFUNCTION(ConstructViewportSceneCameraRect), asCALL_CDECL_OBJLAST);
  186. engine->RegisterObjectBehaviour("Viewport", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructViewport), asCALL_CDECL_OBJLAST);
  187. engine->RegisterObjectMethod("Viewport", "Viewport& opAssign(const Viewport&in)", asMETHOD(Viewport, operator =), asCALL_THISCALL);
  188. engine->RegisterObjectMethod("Viewport", "void set_scene(Scene@+)", asFUNCTION(ViewportSetScene), asCALL_CDECL_OBJLAST);
  189. engine->RegisterObjectMethod("Viewport", "void set_camera(Camera@+)", asFUNCTION(ViewportSetCamera), asCALL_CDECL_OBJLAST);
  190. engine->RegisterObjectMethod("Viewport", "Scene@+ get_scene() const", asFUNCTION(ViewportGetScene), asCALL_CDECL_OBJLAST);
  191. engine->RegisterObjectMethod("Viewport", "Camera@+ get_camera() const", asFUNCTION(ViewportGetCamera), asCALL_CDECL_OBJLAST);
  192. engine->RegisterObjectProperty("Viewport", "IntRect rect", offsetof(Viewport, rect_));
  193. engine->RegisterObjectType("RenderSurface", 0, asOBJ_REF);
  194. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_ADDREF, "void f()", asMETHOD(RenderSurface, AddRef), asCALL_THISCALL);
  195. engine->RegisterObjectBehaviour("RenderSurface", asBEHAVE_RELEASE, "void f()", asMETHOD(RenderSurface, ReleaseRef), asCALL_THISCALL);
  196. engine->RegisterObjectMethod("RenderSurface", "Texture@+ get_parentTexture() const", asMETHOD(RenderSurface, GetParentTexture), asCALL_THISCALL);
  197. engine->RegisterObjectMethod("RenderSurface", "int get_width() const", asMETHOD(RenderSurface, GetWidth), asCALL_THISCALL);
  198. engine->RegisterObjectMethod("RenderSurface", "int get_height() const", asMETHOD(RenderSurface, GetHeight), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("RenderSurface", "TextureUsage get_usage() const", asMETHOD(RenderSurface, GetUsage), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("RenderSurface", "void set_viewport(const Viewport&in)", asMETHOD(RenderSurface, SetViewport), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("RenderSurface", "const Viewport& get_viewport() const", asMETHOD(RenderSurface, GetViewport), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("RenderSurface", "void set_linkedRenderTarget(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedRenderTarget), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedRenderTarget() const", asMETHOD(RenderSurface, GetLinkedRenderTarget), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("RenderSurface", "void set_linkedDepthBuffer(RenderSurface@+)", asMETHOD(RenderSurface, SetLinkedDepthBuffer), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("RenderSurface", "RenderSurface@+ get_linkedDepthBuffer() const", asMETHOD(RenderSurface, GetLinkedDepthBuffer), asCALL_THISCALL);
  206. RegisterTexture<Texture2D>(engine, "Texture2D");
  207. engine->RegisterObjectMethod("Texture2D", "void SetSize(int, int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(Texture2D, SetSize), asCALL_THISCALL);
  208. engine->RegisterObjectMethod("Texture2D", "bool Load(Image@+, bool useAlpha = false)", asFUNCTION(Texture2DLoad), asCALL_CDECL_OBJLAST);
  209. engine->RegisterObjectMethod("Texture2D", "RenderSurface@+ get_renderSurface() const", asMETHOD(Texture2D, GetRenderSurface), asCALL_THISCALL);
  210. RegisterTexture<TextureCube>(engine, "TextureCube");
  211. engine->RegisterObjectMethod("TextureCube", "void SetSize(int, uint, TextureUsage usage = TEXTURE_STATIC)", asMETHOD(TextureCube, SetSize), asCALL_THISCALL);
  212. engine->RegisterObjectMethod("TextureCube", "bool Load(CubeMapFace, Image@+, bool useAlpha = false)", asFUNCTION(TextureCubeLoad), asCALL_CDECL_OBJLAST);
  213. engine->RegisterObjectMethod("TextureCube", "RenderSurface@+ get_renderSurface(CubeMapFace) const", asMETHOD(TextureCube, GetRenderSurface), asCALL_THISCALL);
  214. }
  215. static Vector4 MaterialGetShaderParameter(const String& name, Material* ptr)
  216. {
  217. const HashMap<StringHash, MaterialShaderParameter>& parameters = ptr->GetShaderParameters();
  218. HashMap<StringHash, MaterialShaderParameter>::ConstIterator i = parameters.Find(StringHash(name));
  219. if (i == parameters.End())
  220. return Vector4::ZERO;
  221. else
  222. return i->second_.value_;
  223. }
  224. static Material* MaterialClone(const String& cloneName, Material* ptr)
  225. {
  226. SharedPtr<Material> clonedMaterial = ptr->Clone(cloneName);
  227. // The shared pointer will go out of scope, so have to increment the reference count
  228. // (here an auto handle can not be used)
  229. clonedMaterial->AddRef();
  230. return clonedMaterial.Get();
  231. }
  232. static void RegisterMaterial(asIScriptEngine* engine)
  233. {
  234. engine->RegisterEnum("TextureUnit");
  235. engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
  236. engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
  237. engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
  238. engine->RegisterEnumValue("TextureUnit", "TU_DETAIL", TU_DETAIL);
  239. engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
  240. engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
  241. engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS);
  242. engine->RegisterEnum("PassType");
  243. engine->RegisterEnumValue("PassType", "PASS_GBUFFER", PASS_GBUFFER);
  244. engine->RegisterEnumValue("PassType", "PASS_BASE", PASS_BASE);
  245. engine->RegisterEnumValue("PassType", "PASS_LITBASE", PASS_LITBASE);
  246. engine->RegisterEnumValue("PassType", "PASS_LIGHT", PASS_LIGHT);
  247. engine->RegisterEnumValue("PassType", "PASS_EXTRA", PASS_EXTRA);
  248. engine->RegisterEnumValue("PassType", "PASS_SHADOW", PASS_SHADOW);
  249. engine->RegisterEnum("BlendMode");
  250. engine->RegisterEnumValue("BlendMode", "BLEND_REPLACE", BLEND_REPLACE);
  251. engine->RegisterEnumValue("BlendMode", "BLEND_ADD", BLEND_ADD);
  252. engine->RegisterEnumValue("BlendMode", "BLEND_MULTIPLY", BLEND_MULTIPLY);
  253. engine->RegisterEnumValue("BlendMode", "BLEND_ALPHA", BLEND_ALPHA);
  254. engine->RegisterEnumValue("BlendMode", "BLEND_ADDALPHA", BLEND_ADDALPHA);
  255. engine->RegisterEnumValue("BlendMode", "BLEND_PREMULALPHA", BLEND_PREMULALPHA);
  256. engine->RegisterEnumValue("BlendMode", "BLEND_INVDESTALPHA", BLEND_INVDESTALPHA);
  257. engine->RegisterEnum("CompareMode");
  258. engine->RegisterEnumValue("CompareMode", "CMP_ALWAYS", CMP_ALWAYS);
  259. engine->RegisterEnumValue("CompareMode", "CMP_EQUAL", CMP_EQUAL);
  260. engine->RegisterEnumValue("CompareMode", "CMP_NOTEQUAL", CMP_NOTEQUAL);
  261. engine->RegisterEnumValue("CompareMode", "CMP_LESS", CMP_LESS);
  262. engine->RegisterEnumValue("CompareMode", "CMP_LESSEQUAL", CMP_LESSEQUAL);
  263. engine->RegisterEnumValue("CompareMode", "CMP_GREATER", CMP_GREATER);
  264. engine->RegisterEnumValue("CompareMode", "CMP_GREATEREQUAL", CMP_GREATEREQUAL);
  265. engine->RegisterEnum("CullMode");
  266. engine->RegisterEnumValue("CullMode", "CULL_NONE", CULL_NONE);
  267. engine->RegisterEnumValue("CullMode", "CULL_CCW", CULL_CCW);
  268. engine->RegisterEnumValue("CullMode", "CULL_CW", CULL_CW);
  269. RegisterRefCounted<Pass>(engine, "Pass");
  270. engine->RegisterObjectMethod("Pass", "void set_alphaMask(bool)", asMETHOD(Pass, SetAlphaMask), asCALL_THISCALL);
  271. engine->RegisterObjectMethod("Pass", "bool get_alphaMask() const", asMETHOD(Pass, GetAlphaMask), asCALL_THISCALL);
  272. engine->RegisterObjectMethod("Pass", "void set_alphaTest(bool)", asMETHOD(Pass, SetAlphaTest), asCALL_THISCALL);
  273. engine->RegisterObjectMethod("Pass", "bool get_alphaTest() const", asMETHOD(Pass, GetAlphaTest), asCALL_THISCALL);
  274. engine->RegisterObjectMethod("Pass", "void set_blendMode(BlendMode)", asMETHOD(Pass, SetBlendMode), asCALL_THISCALL);
  275. engine->RegisterObjectMethod("Pass", "BlendMode get_blendMode() const", asMETHOD(Pass, GetBlendMode), asCALL_THISCALL);
  276. engine->RegisterObjectMethod("Pass", "void set_depthTestMode(CompareMode)", asMETHOD(Pass, SetDepthTestMode), asCALL_THISCALL);
  277. engine->RegisterObjectMethod("Pass", "CompareMode get_depthTestMode() const", asMETHOD(Pass, GetDepthTestMode), asCALL_THISCALL);
  278. engine->RegisterObjectMethod("Pass", "void set_depthWrite(bool)", asMETHOD(Pass, SetDepthWrite), asCALL_THISCALL);
  279. engine->RegisterObjectMethod("Pass", "bool get_depthWrite() const", asMETHOD(Pass, GetDepthWrite), asCALL_THISCALL);
  280. engine->RegisterObjectMethod("Pass", "void set_vertexShader(const String&in)", asMETHOD(Pass, SetVertexShader), asCALL_THISCALL);
  281. engine->RegisterObjectMethod("Pass", "const String& get_vertexShader() const", asMETHOD(Pass, GetVertexShaderName), asCALL_THISCALL);
  282. engine->RegisterObjectMethod("Pass", "void set_pixelShader(const String&in)", asMETHOD(Pass, SetPixelShader), asCALL_THISCALL);
  283. engine->RegisterObjectMethod("Pass", "const String& get_pixelShader() const", asMETHOD(Pass, GetPixelShaderName), asCALL_THISCALL);
  284. RegisterResource<Technique>(engine, "Technique");
  285. engine->RegisterObjectMethod("Technique", "Pass@+ CreatePass(PassType)", asMETHOD(Technique, CreatePass), asCALL_THISCALL);
  286. engine->RegisterObjectMethod("Technique", "void RemovePass(PassType)", asMETHOD(Technique, RemovePass), asCALL_THISCALL);
  287. engine->RegisterObjectMethod("Technique", "bool HasPass(PassType) const", asMETHOD(Technique, HasPass), asCALL_THISCALL);
  288. engine->RegisterObjectMethod("Technique", "void set_sm3(bool)", asMETHOD(Technique, SetIsSM3), asCALL_THISCALL);
  289. engine->RegisterObjectMethod("Technique", "bool get_sm3() const", asMETHOD(Technique, IsSM3), asCALL_THISCALL);
  290. engine->RegisterObjectMethod("Technique", "Pass@+ get_passes(PassType)", asMETHOD(Technique, GetPass), asCALL_THISCALL);
  291. RegisterResource<Material>(engine, "Material");
  292. engine->RegisterObjectMethod("Material", "void SetUVTransform(const Vector2&in, float, const Vector2&in)", asMETHODPR(Material, SetUVTransform, (const Vector2&, float, const Vector2&), void), asCALL_THISCALL);
  293. engine->RegisterObjectMethod("Material", "void SetUVTransform(const Vector2&in, float, float)", asMETHODPR(Material, SetUVTransform, (const Vector2&, float, float), void), asCALL_THISCALL);
  294. engine->RegisterObjectMethod("Material", "void RemoveShaderParameter(const String&in)", asMETHOD(Material, RemoveShaderParameter), asCALL_THISCALL);
  295. engine->RegisterObjectMethod("Material", "Material@ Clone(const String&in) const", asFUNCTION(MaterialClone), asCALL_CDECL_OBJLAST);
  296. engine->RegisterObjectMethod("Material", "void set_numTechniques(uint)", asMETHOD(Material, SetNumTechniques), asCALL_THISCALL);
  297. engine->RegisterObjectMethod("Material", "uint get_numTechniques() const", asMETHOD(Material, GetNumTechniques), asCALL_THISCALL);
  298. engine->RegisterObjectMethod("Material", "Technique@+ get_technique(uint)", asMETHOD(Material, GetTechnique), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("Material", "void set_shaderParameter(const String&in, const Vector4&in)", asMETHOD(Material, SetShaderParameter), asCALL_THISCALL);
  300. engine->RegisterObjectMethod("Material", "Vector4 get_shaderParameter(const String&in) const", asFUNCTION(MaterialGetShaderParameter), asCALL_CDECL_OBJLAST);
  301. engine->RegisterObjectMethod("Material", "void set_textures(uint, Texture@+)", asMETHOD(Material, SetTexture), asCALL_THISCALL);
  302. engine->RegisterObjectMethod("Material", "Texture@+ get_textures(uint) const", asMETHOD(Material, GetTexture), asCALL_THISCALL);
  303. engine->RegisterObjectMethod("Material", "bool get_occlusion()", asMETHOD(Material, GetOcclusion), asCALL_THISCALL);
  304. engine->RegisterObjectMethod("Material", "void set_cullMode(CullMode)", asMETHOD(Material, SetCullMode), asCALL_THISCALL);
  305. engine->RegisterObjectMethod("Material", "CullMode get_cullMode() const", asMETHOD(Material, GetCullMode), asCALL_THISCALL);
  306. engine->RegisterObjectMethod("Material", "void set_shadowCullMode(CullMode)", asMETHOD(Material, SetShadowCullMode), asCALL_THISCALL);
  307. engine->RegisterObjectMethod("Material", "CullMode get_shadowCullMode() const", asMETHOD(Material, GetShadowCullMode), asCALL_THISCALL);
  308. }
  309. static void RegisterModel(asIScriptEngine* engine)
  310. {
  311. RegisterResource<Model>(engine, "Model");
  312. engine->RegisterObjectMethod("Model", "const BoundingBox& get_boundingBox() const", asMETHOD(Model, GetBoundingBox), asCALL_THISCALL);
  313. engine->RegisterObjectMethod("Model", "Skeleton@+ get_skeleton()", asMETHOD(Model, GetSkeleton), asCALL_THISCALL);
  314. engine->RegisterObjectMethod("Model", "uint get_numGeometries() const", asMETHOD(Model, GetNumGeometries), asCALL_THISCALL);
  315. engine->RegisterObjectMethod("Model", "uint get_numGeometryLodLevels(uint) const", asMETHOD(Model, GetNumGeometryLodLevels), asCALL_THISCALL);
  316. engine->RegisterObjectMethod("Model", "uint get_numMorphs() const", asMETHOD(Model, GetNumMorphs), asCALL_THISCALL);
  317. }
  318. static void RegisterAnimation(asIScriptEngine* engine)
  319. {
  320. RegisterResource<Animation>(engine, "Animation");
  321. engine->RegisterObjectMethod("Animation", "const String& get_animationName() const", asMETHOD(Animation, GetAnimationName), asCALL_THISCALL);
  322. engine->RegisterObjectMethod("Animation", "float get_length() const", asMETHOD(Animation, GetLength), asCALL_THISCALL);
  323. engine->RegisterObjectMethod("Animation", "uint get_numTracks() const", asMETHOD(Animation, GetNumTracks), asCALL_THISCALL);
  324. }
  325. static void RegisterDrawable(asIScriptEngine* engine)
  326. {
  327. engine->RegisterGlobalProperty("uint DRAWABLE_GEOMETRY", (void*)&DRAWABLE_GEOMETRY);
  328. engine->RegisterGlobalProperty("uint DRAWABLE_LIGHT", (void*)&DRAWABLE_LIGHT);
  329. engine->RegisterGlobalProperty("uint DRAWABLE_ZONE", (void*)&DRAWABLE_ZONE);
  330. engine->RegisterGlobalProperty("uint DRAWABLE_ANY", (void*)&DRAWABLE_ANY);
  331. engine->RegisterGlobalProperty("uint DEFAULT_VIEWMASK", (void*)&DEFAULT_VIEWMASK);
  332. engine->RegisterGlobalProperty("uint DEFAULT_LIGHTMASK", (void*)&DEFAULT_LIGHTMASK);
  333. RegisterDrawable<Drawable>(engine, "Drawable");
  334. }
  335. static void ConstructBiasParameters(BiasParameters* ptr)
  336. {
  337. new(ptr) BiasParameters(0.0f, 0.0f);
  338. }
  339. static void ConstructBiasParametersCopy(BiasParameters& parameters, BiasParameters* ptr)
  340. {
  341. new(ptr) BiasParameters(parameters);
  342. }
  343. static void ConstructBiasParametersInit(float constantBias, float slopeScaledBias, BiasParameters* ptr)
  344. {
  345. new(ptr) BiasParameters(constantBias, slopeScaledBias);
  346. }
  347. static void ConstructCascadeParameters(CascadeParameters* ptr)
  348. {
  349. new(ptr) CascadeParameters(1, 0.0f, 0.0f, 0.0f);
  350. }
  351. static void ConstructCascadeParametersCopy(CascadeParameters& parameters, CascadeParameters* ptr)
  352. {
  353. new(ptr) CascadeParameters(parameters);
  354. }
  355. static void ConstructCascadeParametersInit(unsigned splits, float lambda, float splitFadeRange, float shadowRange, CascadeParameters* ptr)
  356. {
  357. new(ptr) CascadeParameters(splits, lambda, splitFadeRange, shadowRange);
  358. }
  359. static void ConstructFocusParameters(FocusParameters* ptr)
  360. {
  361. new(ptr) FocusParameters(false, false, false, 0.0f, 0.0f);
  362. }
  363. static void ConstructFocusParametersCopy(FocusParameters& parameters, FocusParameters* ptr)
  364. {
  365. new(ptr) FocusParameters(parameters);
  366. }
  367. static void ConstructFocusParametersInit(bool focus, bool nonUniform, bool zoomOut, float quantize, float minView, FocusParameters* ptr)
  368. {
  369. new(ptr) FocusParameters(focus, nonUniform, zoomOut, quantize, minView);
  370. }
  371. static void RegisterLight(asIScriptEngine* engine)
  372. {
  373. engine->RegisterEnum("LightType");
  374. engine->RegisterEnumValue("LightType", "LIGHT_DIRECTIONAL", LIGHT_DIRECTIONAL);
  375. engine->RegisterEnumValue("LightType", "LIGHT_SPOT", LIGHT_SPOT);
  376. engine->RegisterEnumValue("LightType", "LIGHT_POINT", LIGHT_POINT);
  377. engine->RegisterObjectType("BiasParameters", sizeof(BiasParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  378. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructBiasParameters), asCALL_CDECL_OBJLAST);
  379. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(const BiasParameters&in)", asFUNCTION(ConstructBiasParametersCopy), asCALL_CDECL_OBJLAST);
  380. engine->RegisterObjectBehaviour("BiasParameters", asBEHAVE_CONSTRUCT, "void f(float, float)", asFUNCTION(ConstructBiasParametersInit), asCALL_CDECL_OBJLAST);
  381. engine->RegisterObjectProperty("BiasParameters", "float constantBias", offsetof(BiasParameters, constantBias_));
  382. engine->RegisterObjectProperty("BiasParameters", "float slopeScaledBias", offsetof(BiasParameters, slopeScaledBias_));
  383. engine->RegisterObjectType("CascadeParameters", sizeof(CascadeParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  384. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructCascadeParameters), asCALL_CDECL_OBJLAST);
  385. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(const CascadeParameters&in)", asFUNCTION(ConstructCascadeParametersCopy), asCALL_CDECL_OBJLAST);
  386. engine->RegisterObjectBehaviour("CascadeParameters", asBEHAVE_CONSTRUCT, "void f(uint, float, float, float)", asFUNCTION(ConstructCascadeParametersInit), asCALL_CDECL_OBJLAST);
  387. engine->RegisterObjectProperty("CascadeParameters", "uint splits", offsetof(CascadeParameters, splits_));
  388. engine->RegisterObjectProperty("CascadeParameters", "float lambda", offsetof(CascadeParameters, lambda_));
  389. engine->RegisterObjectProperty("CascadeParameters", "float splitFadeRange", offsetof(CascadeParameters, splitFadeRange_));
  390. engine->RegisterObjectProperty("CascadeParameters", "float shadowRange", offsetof(CascadeParameters, shadowRange_));
  391. engine->RegisterObjectType("FocusParameters", sizeof(FocusParameters), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  392. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructFocusParameters), asCALL_CDECL_OBJLAST);
  393. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(const FocusParameters&in)", asFUNCTION(ConstructFocusParametersCopy), asCALL_CDECL_OBJLAST);
  394. engine->RegisterObjectBehaviour("FocusParameters", asBEHAVE_CONSTRUCT, "void f(bool, bool, bool, float, float)", asFUNCTION(ConstructFocusParametersInit), asCALL_CDECL_OBJLAST);
  395. engine->RegisterObjectProperty("FocusParameters", "bool focus", offsetof(FocusParameters, focus_));
  396. engine->RegisterObjectProperty("FocusParameters", "bool nonUniform", offsetof(FocusParameters, nonUniform_));
  397. engine->RegisterObjectProperty("FocusParameters", "bool zoomOut", offsetof(FocusParameters, zoomOut_));
  398. engine->RegisterObjectProperty("FocusParameters", "float quantize", offsetof(FocusParameters, quantize_));
  399. engine->RegisterObjectProperty("FocusParameters", "float minView", offsetof(FocusParameters, minView_));
  400. RegisterDrawable<Light>(engine, "Light");
  401. engine->RegisterObjectMethod("Light", "void set_lightType(LightType)", asMETHOD(Light, SetLightType), asCALL_THISCALL);
  402. engine->RegisterObjectMethod("Light", "LightType get_lightType() const", asMETHOD(Light, GetLightType), asCALL_THISCALL);
  403. engine->RegisterObjectMethod("Light", "void set_color(const Color&in)", asMETHOD(Light, SetColor), asCALL_THISCALL);
  404. engine->RegisterObjectMethod("Light", "const Color& get_color() const", asMETHOD(Light, GetColor), asCALL_THISCALL);
  405. engine->RegisterObjectMethod("Light", "void set_specularIntensity(float)", asMETHOD(Light, SetSpecularIntensity), asCALL_THISCALL);
  406. engine->RegisterObjectMethod("Light", "float get_specularIntensity() const", asMETHOD(Light, GetSpecularIntensity), asCALL_THISCALL);
  407. engine->RegisterObjectMethod("Light", "void set_range(float)", asMETHOD(Light, SetRange), asCALL_THISCALL);
  408. engine->RegisterObjectMethod("Light", "float get_range() const", asMETHOD(Light, GetRange), asCALL_THISCALL);
  409. engine->RegisterObjectMethod("Light", "void set_fov(float)", asMETHOD(Light, SetFov), asCALL_THISCALL);
  410. engine->RegisterObjectMethod("Light", "float get_fov() const", asMETHOD(Light, GetFov), asCALL_THISCALL);
  411. engine->RegisterObjectMethod("Light", "void set_aspectRatio(float)", asMETHOD(Light, SetAspectRatio), asCALL_THISCALL);
  412. engine->RegisterObjectMethod("Light", "float get_aspectRatio() const", asMETHOD(Light, GetAspectRatio), asCALL_THISCALL);
  413. engine->RegisterObjectMethod("Light", "void set_fadeDistance(float)", asMETHOD(Light, SetFadeDistance), asCALL_THISCALL);
  414. engine->RegisterObjectMethod("Light", "float get_fadeDistance() const", asMETHOD(Light, GetFadeDistance), asCALL_THISCALL);
  415. engine->RegisterObjectMethod("Light", "void set_shadowBias(const BiasParameters&in)", asMETHOD(Light, SetShadowBias), asCALL_THISCALL);
  416. engine->RegisterObjectMethod("Light", "const BiasParameters& get_shadowBias() const", asMETHOD(Light, GetShadowBias), asCALL_THISCALL);
  417. engine->RegisterObjectMethod("Light", "void set_shadowCascade(const CascadeParameters&in)", asMETHOD(Light, SetShadowCascade), asCALL_THISCALL);
  418. engine->RegisterObjectMethod("Light", "const CascadeParameters& get_shadowCascade() const", asMETHOD(Light, GetShadowCascade), asCALL_THISCALL);
  419. engine->RegisterObjectMethod("Light", "void set_shadowFocus(const FocusParameters&in)", asMETHOD(Light, SetShadowFocus), asCALL_THISCALL);
  420. engine->RegisterObjectMethod("Light", "const FocusParameters& get_shadowFocus() const", asMETHOD(Light, GetShadowFocus), asCALL_THISCALL);
  421. engine->RegisterObjectMethod("Light", "void set_shadowFadeDistance(float)", asMETHOD(Light, SetShadowFadeDistance), asCALL_THISCALL);
  422. engine->RegisterObjectMethod("Light", "float get_shadowFadeDistance() const", asMETHOD(Light, GetShadowFadeDistance), asCALL_THISCALL);
  423. engine->RegisterObjectMethod("Light", "void set_shadowIntensity(float)", asMETHOD(Light, SetShadowIntensity), asCALL_THISCALL);
  424. engine->RegisterObjectMethod("Light", "float get_shadowIntensity() const", asMETHOD(Light, GetShadowIntensity), asCALL_THISCALL);
  425. engine->RegisterObjectMethod("Light", "void set_shadowResolution(float)", asMETHOD(Light, SetShadowResolution), asCALL_THISCALL);
  426. engine->RegisterObjectMethod("Light", "float get_shadowResolution() const", asMETHOD(Light, GetShadowResolution), asCALL_THISCALL);
  427. engine->RegisterObjectMethod("Light", "void set_shadowNearFarRatio(float)", asMETHOD(Light, SetShadowNearFarRatio), asCALL_THISCALL);
  428. engine->RegisterObjectMethod("Light", "float get_shadowNearFarRatio() const", asMETHOD(Light, GetShadowNearFarRatio), asCALL_THISCALL);
  429. engine->RegisterObjectMethod("Light", "void set_rampTexture(Texture@+)", asMETHOD(Light, SetRampTexture), asCALL_THISCALL);
  430. engine->RegisterObjectMethod("Light", "Texture@+ get_rampTexture() const", asMETHOD(Light, GetRampTexture), asCALL_THISCALL);
  431. engine->RegisterObjectMethod("Light", "void set_shapeTexture(Texture@+)", asMETHOD(Light, SetShapeTexture), asCALL_THISCALL);
  432. engine->RegisterObjectMethod("Light", "Texture@+ get_shapeTexture() const", asMETHOD(Light, GetShapeTexture), asCALL_THISCALL);
  433. engine->RegisterObjectMethod("Light", "Frustum get_frustum()", asMETHOD(Light, GetFrustum), asCALL_THISCALL);
  434. }
  435. static void RegisterZone(asIScriptEngine* engine)
  436. {
  437. RegisterDrawable<Zone>(engine, "Zone");
  438. engine->RegisterObjectMethod("Zone", "void set_boundingBox(const BoundingBox&in)", asMETHOD(Zone, SetBoundingBox), asCALL_THISCALL);
  439. engine->RegisterObjectMethod("Zone", "const BoundingBox& get_boundingBox() const", asMETHOD(Zone, GetBoundingBox), asCALL_THISCALL);
  440. engine->RegisterObjectMethod("Zone", "void set_ambientColor(const Color&in)", asMETHOD(Zone, SetAmbientColor), asCALL_THISCALL);
  441. engine->RegisterObjectMethod("Zone", "const Color& get_ambientColor() const", asMETHOD(Zone, GetAmbientColor), asCALL_THISCALL);
  442. engine->RegisterObjectMethod("Zone", "void set_fogColor(const Color&in)", asMETHOD(Zone, SetFogColor), asCALL_THISCALL);
  443. engine->RegisterObjectMethod("Zone", "const Color& get_fogColor() const", asMETHOD(Zone, GetFogColor), asCALL_THISCALL);
  444. engine->RegisterObjectMethod("Zone", "void set_fogStart(float)", asMETHOD(Zone, SetFogStart), asCALL_THISCALL);
  445. engine->RegisterObjectMethod("Zone", "float get_fogStart() const", asMETHOD(Zone, GetFogStart), asCALL_THISCALL);
  446. engine->RegisterObjectMethod("Zone", "void set_fogEnd(float)", asMETHOD(Zone, SetFogEnd), asCALL_THISCALL);
  447. engine->RegisterObjectMethod("Zone", "float get_fogEnd() const", asMETHOD(Zone, GetFogEnd), asCALL_THISCALL);
  448. engine->RegisterObjectMethod("Zone", "void set_priority(int)", asMETHOD(Zone, SetPriority), asCALL_THISCALL);
  449. engine->RegisterObjectMethod("Zone", "int get_priority() const", asMETHOD(Zone, GetPriority), asCALL_THISCALL);
  450. }
  451. static void RegisterStaticModel(asIScriptEngine* engine)
  452. {
  453. RegisterDrawable<StaticModel>(engine, "StaticModel");
  454. engine->RegisterObjectMethod("StaticModel", "void set_model(Model@+)", asMETHOD(StaticModel, SetModel), asCALL_THISCALL);
  455. engine->RegisterObjectMethod("StaticModel", "Model@+ get_model() const", asMETHOD(StaticModel, GetModel), asCALL_THISCALL);
  456. engine->RegisterObjectMethod("StaticModel", "void set_material(Material@+)", asMETHODPR(StaticModel, SetMaterial, (Material*), void), asCALL_THISCALL);
  457. engine->RegisterObjectMethod("StaticModel", "bool set_materials(uint, Material@+)", asMETHODPR(StaticModel, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  458. engine->RegisterObjectMethod("StaticModel", "Material@+ get_materials(uint) const", asMETHOD(StaticModel, GetMaterial), asCALL_THISCALL);
  459. engine->RegisterObjectMethod("StaticModel", "const BoundingBox& get_boundingBox() const", asMETHOD(StaticModel, GetBoundingBox), asCALL_THISCALL);
  460. engine->RegisterObjectMethod("StaticModel", "uint get_numGeometries() const", asMETHOD(StaticModel, GetNumGeometries), asCALL_THISCALL);
  461. engine->RegisterObjectMethod("StaticModel", "void set_softwareLodLevel(uint) const", asMETHOD(StaticModel, SetSoftwareLodLevel), asCALL_THISCALL);
  462. engine->RegisterObjectMethod("StaticModel", "uint get_softwareLodLevel() const", asMETHOD(StaticModel, GetSoftwareLodLevel), asCALL_THISCALL);
  463. }
  464. static void RegisterSkybox(asIScriptEngine* engine)
  465. {
  466. RegisterDrawable<StaticModel>(engine, "Skybox");
  467. engine->RegisterObjectMethod("Skybox", "void set_model(Model@+)", asMETHOD(Skybox, SetModel), asCALL_THISCALL);
  468. engine->RegisterObjectMethod("Skybox", "Model@+ get_model() const", asMETHOD(Skybox, GetModel), asCALL_THISCALL);
  469. engine->RegisterObjectMethod("Skybox", "void set_material(Material@+)", asMETHODPR(Skybox, SetMaterial, (Material*), void), asCALL_THISCALL);
  470. engine->RegisterObjectMethod("Skybox", "bool set_materials(uint, Material@+)", asMETHODPR(Skybox, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  471. engine->RegisterObjectMethod("Skybox", "Material@+ get_materials(uint) const", asMETHOD(Skybox, GetMaterial), asCALL_THISCALL);
  472. engine->RegisterObjectMethod("Skybox", "const BoundingBox& get_boundingBox() const", asMETHOD(Skybox, GetBoundingBox), asCALL_THISCALL);
  473. engine->RegisterObjectMethod("Skybox", "uint get_numGeometries() const", asMETHOD(Skybox, GetNumGeometries), asCALL_THISCALL);
  474. engine->RegisterObjectMethod("Skybox", "void set_softwareLodLevel(uint) const", asMETHOD(Skybox, SetSoftwareLodLevel), asCALL_THISCALL);
  475. engine->RegisterObjectMethod("Skybox", "uint get_softwareLodLevel() const", asMETHOD(Skybox, GetSoftwareLodLevel), asCALL_THISCALL);
  476. }
  477. static void AnimatedModelSetModel(Model* model, AnimatedModel* ptr)
  478. {
  479. ptr->SetModel(model);
  480. }
  481. static void RegisterAnimatedModel(asIScriptEngine* engine)
  482. {
  483. RegisterRefCounted<AnimationState>(engine, "AnimationState");
  484. engine->RegisterObjectMethod("AnimationState", "void AddWeight(float)", asMETHOD(AnimationState, AddWeight), asCALL_THISCALL);
  485. engine->RegisterObjectMethod("AnimationState", "void AddTime(float)", asMETHOD(AnimationState, AddTime), asCALL_THISCALL);
  486. engine->RegisterObjectMethod("AnimationState", "void set_startBone(Bone@+)", asMETHOD(AnimationState, SetStartBone), asCALL_THISCALL);
  487. engine->RegisterObjectMethod("AnimationState", "Bone@+ get_startBone() const", asMETHOD(AnimationState, GetStartBone), asCALL_THISCALL);
  488. engine->RegisterObjectMethod("AnimationState", "void set_looped(bool)", asMETHOD(AnimationState, SetLooped), asCALL_THISCALL);
  489. engine->RegisterObjectMethod("AnimationState", "bool get_looped() const", asMETHOD(AnimationState, IsLooped), asCALL_THISCALL);
  490. engine->RegisterObjectMethod("AnimationState", "void set_weight(float)", asMETHOD(AnimationState, SetWeight), asCALL_THISCALL);
  491. engine->RegisterObjectMethod("AnimationState", "float get_weight() const", asMETHOD(AnimationState, GetWeight), asCALL_THISCALL);
  492. engine->RegisterObjectMethod("AnimationState", "void set_time(float)", asMETHOD(AnimationState, SetTime), asCALL_THISCALL);
  493. engine->RegisterObjectMethod("AnimationState", "float get_time() const", asMETHOD(AnimationState, GetTime), asCALL_THISCALL);
  494. engine->RegisterObjectMethod("AnimationState", "void set_layer(uint8)", asMETHOD(AnimationState, SetLayer), asCALL_THISCALL);
  495. engine->RegisterObjectMethod("AnimationState", "uint8 get_layer() const", asMETHOD(AnimationState, GetLayer), asCALL_THISCALL);
  496. engine->RegisterObjectMethod("AnimationState", "void set_useNlerp(bool)", asMETHOD(AnimationState, SetUseNlerp), asCALL_THISCALL);
  497. engine->RegisterObjectMethod("AnimationState", "bool get_useNlerp() const", asMETHOD(AnimationState, GetUseNlerp), asCALL_THISCALL);
  498. engine->RegisterObjectMethod("AnimationState", "Animation@+ get_animation() const", asMETHOD(AnimationState, GetAnimation), asCALL_THISCALL);
  499. engine->RegisterObjectMethod("AnimationState", "bool get_enabled() const", asMETHOD(AnimationState, IsEnabled), asCALL_THISCALL);
  500. engine->RegisterObjectMethod("AnimationState", "float get_length() const", asMETHOD(AnimationState, GetLength), asCALL_THISCALL);
  501. RegisterDrawable<AnimatedModel>(engine, "AnimatedModel");
  502. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ AddAnimationState(Animation@+)", asMETHOD(AnimatedModel, AddAnimationState), asCALL_THISCALL);
  503. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(Animation@+)", asMETHODPR(AnimatedModel, RemoveAnimationState, (Animation*), void), asCALL_THISCALL);
  504. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(const String&in)", asMETHODPR(AnimatedModel, RemoveAnimationState, (const String&), void), asCALL_THISCALL);
  505. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAnimationState(AnimationState@+)", asMETHODPR(AnimatedModel, RemoveAnimationState, (AnimationState*), void), asCALL_THISCALL);
  506. engine->RegisterObjectMethod("AnimatedModel", "void RemoveAllAnimationStates()", asMETHOD(AnimatedModel, RemoveAllAnimationStates), asCALL_THISCALL);
  507. engine->RegisterObjectMethod("AnimatedModel", "void SetMorphWeight(uint, float)", asMETHODPR(AnimatedModel, SetMorphWeight, (unsigned, float), void), asCALL_THISCALL);
  508. engine->RegisterObjectMethod("AnimatedModel", "void ResetMorphWeights()", asMETHOD(AnimatedModel, ResetMorphWeights), asCALL_THISCALL);
  509. engine->RegisterObjectMethod("AnimatedModel", "float GetMorphWeight(uint) const", asMETHODPR(AnimatedModel, GetMorphWeight, (unsigned) const, float), asCALL_THISCALL);
  510. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ GetAnimationState(Animation@+) const", asMETHODPR(AnimatedModel, GetAnimationState, (Animation*) const, AnimationState*), asCALL_THISCALL);
  511. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ GetAnimationState(uint) const", asMETHODPR(AnimatedModel, GetAnimationState, (unsigned) const, AnimationState*), asCALL_THISCALL);
  512. engine->RegisterObjectMethod("AnimatedModel", "void set_model(Model@+)", asFUNCTION(AnimatedModelSetModel), asCALL_CDECL_OBJLAST);
  513. engine->RegisterObjectMethod("AnimatedModel", "Model@+ get_model() const", asMETHOD(AnimatedModel, GetModel), asCALL_THISCALL);
  514. engine->RegisterObjectMethod("AnimatedModel", "void set_material(Material@+)", asMETHODPR(AnimatedModel, SetMaterial, (Material*), void), asCALL_THISCALL);
  515. engine->RegisterObjectMethod("AnimatedModel", "bool set_materials(uint, Material@+)", asMETHODPR(AnimatedModel, SetMaterial, (unsigned, Material*), bool), asCALL_THISCALL);
  516. engine->RegisterObjectMethod("AnimatedModel", "Material@+ get_materials(uint) const", asMETHOD(AnimatedModel, GetMaterial), asCALL_THISCALL);
  517. engine->RegisterObjectMethod("AnimatedModel", "const BoundingBox& get_boundingBox() const", asMETHOD(AnimatedModel, GetBoundingBox), asCALL_THISCALL);
  518. engine->RegisterObjectMethod("AnimatedModel", "uint get_numGeometries() const", asMETHOD(AnimatedModel, GetNumGeometries), asCALL_THISCALL);
  519. engine->RegisterObjectMethod("AnimatedModel", "void set_softwareLodLevel(uint) const", asMETHOD(AnimatedModel, SetSoftwareLodLevel), asCALL_THISCALL);
  520. engine->RegisterObjectMethod("AnimatedModel", "uint get_softwareLodLevel() const", asMETHOD(AnimatedModel, GetSoftwareLodLevel), asCALL_THISCALL);
  521. engine->RegisterObjectMethod("AnimatedModel", "void set_animationLodBias(float)", asMETHOD(AnimatedModel, SetAnimationLodBias), asCALL_THISCALL);
  522. engine->RegisterObjectMethod("AnimatedModel", "float get_animationLodBias() const", asMETHOD(AnimatedModel, GetAnimationLodBias), asCALL_THISCALL);
  523. engine->RegisterObjectMethod("AnimatedModel", "void set_invisibleLodFactor(float)", asMETHOD(AnimatedModel, SetInvisibleLodFactor), asCALL_THISCALL);
  524. engine->RegisterObjectMethod("AnimatedModel", "float get_invisibleLodFactor() const", asMETHOD(AnimatedModel, GetInvisibleLodFactor), asCALL_THISCALL);
  525. engine->RegisterObjectMethod("AnimatedModel", "Skeleton@+ get_skeleton()", asMETHOD(AnimatedModel, GetSkeleton), asCALL_THISCALL);
  526. engine->RegisterObjectMethod("AnimatedModel", "uint get_numAnimationStates() const", asMETHOD(AnimatedModel, GetNumAnimationStates), asCALL_THISCALL);
  527. engine->RegisterObjectMethod("AnimatedModel", "AnimationState@+ get_animationStates(const String&in) const", asMETHODPR(AnimatedModel, GetAnimationState, (const String&) const, AnimationState*), asCALL_THISCALL);
  528. engine->RegisterObjectMethod("AnimatedModel", "uint get_numMorphs() const", asMETHOD(AnimatedModel, GetNumMorphs), asCALL_THISCALL);
  529. engine->RegisterObjectMethod("AnimatedModel", "void set_morphWeights(const String&in, float)", asMETHODPR(AnimatedModel, SetMorphWeight, (const String&, float), void), asCALL_THISCALL);
  530. engine->RegisterObjectMethod("AnimatedModel", "float get_morphWeights(const String&in) const", asMETHODPR(AnimatedModel, GetMorphWeight, (const String&) const, float), asCALL_THISCALL);
  531. }
  532. static void RegisterAnimationController(asIScriptEngine* engine)
  533. {
  534. RegisterComponent<AnimationController>(engine, "AnimationController");
  535. engine->RegisterObjectMethod("AnimationController", "bool Play(const String&in, uint8, bool, float fadeTime = 0.0f)", asMETHOD(AnimationController, Play), asCALL_THISCALL);
  536. engine->RegisterObjectMethod("AnimationController", "bool PlayExclusive(const String&in, uint8, bool, float fadeTime = 0.0f)", asMETHOD(AnimationController, PlayExclusive), asCALL_THISCALL);
  537. engine->RegisterObjectMethod("AnimationController", "void Stop(const String&in, float fadeTime = 0.0f)", asMETHOD(AnimationController, Stop), asCALL_THISCALL);
  538. engine->RegisterObjectMethod("AnimationController", "void StopLayer(uint8, float fadeTime = 0.0f)", asMETHOD(AnimationController, StopLayer), asCALL_THISCALL);
  539. engine->RegisterObjectMethod("AnimationController", "void StopAll(float fadeTime = 0.0f)", asMETHOD(AnimationController, StopAll), asCALL_THISCALL);
  540. engine->RegisterObjectMethod("AnimationController", "bool Fade(const String&in, float, float)", asMETHOD(AnimationController, Fade), asCALL_THISCALL);
  541. engine->RegisterObjectMethod("AnimationController", "bool FadeOthers(const String&in, float, float)", asMETHOD(AnimationController, FadeOthers), asCALL_THISCALL);
  542. engine->RegisterObjectMethod("AnimationController", "bool SetLayer(const String&in, uint8)", asMETHOD(AnimationController, SetLayer), asCALL_THISCALL);
  543. engine->RegisterObjectMethod("AnimationController", "bool SetStartBone(const String&in, const String&in)", asMETHOD(AnimationController, SetStartBone), asCALL_THISCALL);
  544. engine->RegisterObjectMethod("AnimationController", "bool SetTime(const String&in, float)", asMETHOD(AnimationController, SetTime), asCALL_THISCALL);
  545. engine->RegisterObjectMethod("AnimationController", "bool SetWeight(const String&in, float)", asMETHOD(AnimationController, SetWeight), asCALL_THISCALL);
  546. engine->RegisterObjectMethod("AnimationController", "bool SetLooped(const String&in, bool)", asMETHOD(AnimationController, SetLooped), asCALL_THISCALL);
  547. engine->RegisterObjectMethod("AnimationController", "bool SetSpeed(const String&in, float)", asMETHOD(AnimationController, SetSpeed), asCALL_THISCALL);
  548. engine->RegisterObjectMethod("AnimationController", "bool SetAutoFade(const String&in, float)", asMETHOD(AnimationController, SetAutoFade), asCALL_THISCALL);
  549. engine->RegisterObjectMethod("AnimationController", "bool IsPlaying(const String&in) const", asMETHOD(AnimationController, IsPlaying), asCALL_THISCALL);
  550. engine->RegisterObjectMethod("AnimationController", "bool IsFadingIn(const String&in) const", asMETHOD(AnimationController, IsFadingIn), asCALL_THISCALL);
  551. engine->RegisterObjectMethod("AnimationController", "bool IsFadingOut(const String&in) const", asMETHOD(AnimationController, IsFadingOut), asCALL_THISCALL);
  552. engine->RegisterObjectMethod("AnimationController", "uint8 GetLayer(const String&in) const", asMETHOD(AnimationController, GetLayer), asCALL_THISCALL);
  553. engine->RegisterObjectMethod("AnimationController", "const String& GetStartBone(const String&in) const", asMETHOD(AnimationController, GetStartBoneName), asCALL_THISCALL);
  554. engine->RegisterObjectMethod("AnimationController", "float GetTime(const String&in) const", asMETHOD(AnimationController, GetTime), asCALL_THISCALL);
  555. engine->RegisterObjectMethod("AnimationController", "float GetWeight(const String&in) const", asMETHOD(AnimationController, GetWeight), asCALL_THISCALL);
  556. engine->RegisterObjectMethod("AnimationController", "bool GetLooped(const String&in) const", asMETHOD(AnimationController, IsLooped), asCALL_THISCALL);
  557. engine->RegisterObjectMethod("AnimationController", "float GetLength(const String&in) const", asMETHOD(AnimationController, GetLength), asCALL_THISCALL);
  558. engine->RegisterObjectMethod("AnimationController", "float GetSpeed(const String&in) const", asMETHOD(AnimationController, GetSpeed), asCALL_THISCALL);
  559. engine->RegisterObjectMethod("AnimationController", "float GetAutoFade(const String&in) const", asMETHOD(AnimationController, GetAutoFade), asCALL_THISCALL);
  560. engine->RegisterObjectMethod("AnimationController", "float GetFadeTarget(const String&in) const", asMETHOD(AnimationController, GetFadeTarget), asCALL_THISCALL);
  561. }
  562. static void RegisterBillboardSet(asIScriptEngine* engine)
  563. {
  564. engine->RegisterObjectType("Billboard", 0, asOBJ_REF);
  565. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_ADDREF, "void f()", asFUNCTION(FakeAddRef), asCALL_CDECL_OBJLAST);
  566. engine->RegisterObjectBehaviour("Billboard", asBEHAVE_RELEASE, "void f()", asFUNCTION(FakeReleaseRef), asCALL_CDECL_OBJLAST);
  567. engine->RegisterObjectProperty("Billboard", "Vector3 position", offsetof(Billboard, position_));
  568. engine->RegisterObjectProperty("Billboard", "Vector2 size", offsetof(Billboard, size_));
  569. engine->RegisterObjectProperty("Billboard", "Rect uv", offsetof(Billboard, uv_));
  570. engine->RegisterObjectProperty("Billboard", "Color color", offsetof(Billboard, color_));
  571. engine->RegisterObjectProperty("Billboard", "float rotation", offsetof(Billboard, rotation_));
  572. engine->RegisterObjectProperty("Billboard", "bool enabled", offsetof(Billboard, enabled_));
  573. RegisterDrawable<BillboardSet>(engine, "BillboardSet");
  574. engine->RegisterObjectMethod("BillboardSet", "void Updated()", asMETHOD(BillboardSet, Updated), asCALL_THISCALL);
  575. engine->RegisterObjectMethod("BillboardSet", "void set_material(Material@+)", asMETHOD(BillboardSet, SetMaterial), asCALL_THISCALL);
  576. engine->RegisterObjectMethod("BillboardSet", "Material@+ get_material() const", asMETHOD(BillboardSet, SetMaterial), asCALL_THISCALL);
  577. engine->RegisterObjectMethod("BillboardSet", "void set_numBillboards(uint)", asMETHOD(BillboardSet, SetNumBillboards), asCALL_THISCALL);
  578. engine->RegisterObjectMethod("BillboardSet", "uint get_numBillboards() const", asMETHOD(BillboardSet, GetNumBillboards), asCALL_THISCALL);
  579. engine->RegisterObjectMethod("BillboardSet", "void set_relative(bool)", asMETHOD(BillboardSet, SetRelative), asCALL_THISCALL);
  580. engine->RegisterObjectMethod("BillboardSet", "bool get_relative() const", asMETHOD(BillboardSet, IsRelative), asCALL_THISCALL);
  581. engine->RegisterObjectMethod("BillboardSet", "void set_sorted(bool)", asMETHOD(BillboardSet, SetSorted), asCALL_THISCALL);
  582. engine->RegisterObjectMethod("BillboardSet", "bool get_sorted() const", asMETHOD(BillboardSet, IsSorted), asCALL_THISCALL);
  583. engine->RegisterObjectMethod("BillboardSet", "void set_scaled(bool)", asMETHOD(BillboardSet, SetScaled), asCALL_THISCALL);
  584. engine->RegisterObjectMethod("BillboardSet", "bool get_scaled() const", asMETHOD(BillboardSet, IsScaled), asCALL_THISCALL);
  585. engine->RegisterObjectMethod("BillboardSet", "void set_animationLodBias(float)", asMETHOD(BillboardSet, SetAnimationLodBias), asCALL_THISCALL);
  586. engine->RegisterObjectMethod("BillboardSet", "float get_animationLodBias() const", asMETHOD(BillboardSet, GetAnimationLodBias), asCALL_THISCALL);
  587. engine->RegisterObjectMethod("BillboardSet", "Billboard@+ get_billboards(uint)", asMETHOD(BillboardSet, GetBillboard), asCALL_THISCALL);
  588. }
  589. static void RegisterParticleEmitter(asIScriptEngine* engine)
  590. {
  591. RegisterComponent<ParticleEmitter>(engine, "ParticleEmitter");
  592. engine->RegisterObjectMethod("ParticleEmitter", "void SetActive(bool, bool)", asMETHOD(ParticleEmitter, SetActive), asCALL_THISCALL);
  593. engine->RegisterObjectMethod("ParticleEmitter", "void set_material(Material@+)", asMETHOD(ParticleEmitter, SetMaterial), asCALL_THISCALL);
  594. engine->RegisterObjectMethod("ParticleEmitter", "Material@+ get_material() const", asMETHOD(ParticleEmitter, SetMaterial), asCALL_THISCALL);
  595. engine->RegisterObjectMethod("ParticleEmitter", "void set_relative(bool)", asMETHOD(ParticleEmitter, SetRelative), asCALL_THISCALL);
  596. engine->RegisterObjectMethod("ParticleEmitter", "bool get_relative() const", asMETHOD(ParticleEmitter, IsRelative), asCALL_THISCALL);
  597. engine->RegisterObjectMethod("ParticleEmitter", "void set_sorted(bool)", asMETHOD(ParticleEmitter, SetSorted), asCALL_THISCALL);
  598. engine->RegisterObjectMethod("ParticleEmitter", "bool get_sorted() const", asMETHOD(ParticleEmitter, IsSorted), asCALL_THISCALL);
  599. engine->RegisterObjectMethod("ParticleEmitter", "void set_scaled(bool)", asMETHOD(ParticleEmitter, SetScaled), asCALL_THISCALL);
  600. engine->RegisterObjectMethod("ParticleEmitter", "bool get_scaled() const", asMETHOD(ParticleEmitter, IsScaled), asCALL_THISCALL);
  601. engine->RegisterObjectMethod("ParticleEmitter", "void set_animationLodBias(float)", asMETHOD(ParticleEmitter, SetAnimationLodBias), asCALL_THISCALL);
  602. engine->RegisterObjectMethod("ParticleEmitter", "float get_animationLodBias() const", asMETHOD(ParticleEmitter, GetAnimationLodBias), asCALL_THISCALL);
  603. engine->RegisterObjectMethod("ParticleEmitter", "bool set_parameters(XMLFile@+ file)", asMETHOD(ParticleEmitter, LoadParameters), asCALL_THISCALL);
  604. engine->RegisterObjectMethod("ParticleEmitter", "XMLFile@+ get_parameters() const", asMETHOD(ParticleEmitter, GetParameters), asCALL_THISCALL);
  605. engine->RegisterObjectMethod("ParticleEmitter", "bool get_active() const", asMETHOD(ParticleEmitter, IsActive), asCALL_THISCALL);
  606. engine->RegisterObjectMethod("ParticleEmitter", "uint get_numParticles() const", asMETHOD(ParticleEmitter, GetNumParticles), asCALL_THISCALL);
  607. }
  608. static CScriptArray* GraphicsGetResolutions(Graphics* ptr)
  609. {
  610. return VectorToArray<IntVector2>(ptr->GetResolutions(), "Array<IntVector2>");
  611. }
  612. static CScriptArray* GraphicsGetMultiSampleLevels(Graphics* ptr)
  613. {
  614. return VectorToArray<int>(ptr->GetMultiSampleLevels(), "Array<int>");
  615. }
  616. static Graphics* GetGraphics()
  617. {
  618. return GetScriptContext()->GetSubsystem<Graphics>();
  619. }
  620. static void RegisterGraphics(asIScriptEngine* engine)
  621. {
  622. engine->RegisterEnum("RenderMode");
  623. engine->RegisterEnumValue("RenderMode", "RENDER_DEFERRED", RENDER_DEFERRED);
  624. engine->RegisterEnumValue("RenderMode", "RENDER_FORWARD", RENDER_FORWARD);
  625. RegisterObject<Graphics>(engine, "Graphics");
  626. engine->RegisterObjectMethod("Graphics", "bool SetMode(RenderMode, int, int, bool, bool, bool, int)", asMETHODPR(Graphics, SetMode, (RenderMode, int, int, bool, bool, bool, int), bool), asCALL_THISCALL);
  627. engine->RegisterObjectMethod("Graphics", "bool SetMode(int, int)", asMETHODPR(Graphics, SetMode, (int, int), bool), asCALL_THISCALL);
  628. engine->RegisterObjectMethod("Graphics", "bool SetMode(RenderMode)", asMETHODPR(Graphics, SetMode, (RenderMode), bool), asCALL_THISCALL);
  629. engine->RegisterObjectMethod("Graphics", "bool ToggleFullscreen()", asMETHOD(Graphics, ToggleFullscreen), asCALL_THISCALL);
  630. engine->RegisterObjectMethod("Graphics", "void Close()", asMETHOD(Graphics, Close), asCALL_THISCALL);
  631. engine->RegisterObjectMethod("Graphics", "bool TakeScreenShot(Image@+)", asMETHOD(Graphics, TakeScreenShot), asCALL_THISCALL);
  632. engine->RegisterObjectMethod("Graphics", "void set_flushGPU(bool)", asMETHOD(Graphics, SetFlushGPU), asCALL_THISCALL);
  633. engine->RegisterObjectMethod("Graphics", "bool get_flushGPU() const", asMETHOD(Graphics, GetFlushGPU), asCALL_THISCALL);
  634. engine->RegisterObjectMethod("Graphics", "void set_windowTitle(const String&in)", asMETHOD(Graphics, SetWindowTitle), asCALL_THISCALL);
  635. engine->RegisterObjectMethod("Graphics", "const String& get_windowTitle() const", asMETHOD(Graphics, GetWindowTitle), asCALL_THISCALL);
  636. engine->RegisterObjectMethod("Graphics", "RenderMode get_renderMode() const", asMETHOD(Graphics, GetRenderMode), asCALL_THISCALL);
  637. engine->RegisterObjectMethod("Graphics", "int get_width() const", asMETHOD(Graphics, GetWidth), asCALL_THISCALL);
  638. engine->RegisterObjectMethod("Graphics", "int get_height() const", asMETHOD(Graphics, GetHeight), asCALL_THISCALL);
  639. engine->RegisterObjectMethod("Graphics", "int get_multiSample() const", asMETHOD(Graphics, GetMultiSample), asCALL_THISCALL);
  640. engine->RegisterObjectMethod("Graphics", "bool get_fullscreen() const", asMETHOD(Graphics, GetFullscreen), asCALL_THISCALL);
  641. engine->RegisterObjectMethod("Graphics", "bool get_vsync() const", asMETHOD(Graphics, GetVSync), asCALL_THISCALL);
  642. engine->RegisterObjectMethod("Graphics", "bool get_tripleBuffer() const", asMETHOD(Graphics, GetTripleBuffer), asCALL_THISCALL);
  643. engine->RegisterObjectMethod("Graphics", "bool get_initialized() const", asMETHOD(Graphics, IsInitialized), asCALL_THISCALL);
  644. engine->RegisterObjectMethod("Graphics", "bool get_deviceLost() const", asMETHOD(Graphics, IsDeviceLost), asCALL_THISCALL);
  645. engine->RegisterObjectMethod("Graphics", "uint get_numPrimitives() const", asMETHOD(Graphics, GetNumPrimitives), asCALL_THISCALL);
  646. engine->RegisterObjectMethod("Graphics", "uint get_numBatches() const", asMETHOD(Graphics, GetNumBatches), asCALL_THISCALL);
  647. engine->RegisterObjectMethod("Graphics", "bool get_renderTargetSupport() const", asMETHOD(Graphics, GetRenderTargetSupport), asCALL_THISCALL);
  648. engine->RegisterObjectMethod("Graphics", "bool get_fallback() const", asMETHOD(Graphics, GetFallback), asCALL_THISCALL);
  649. engine->RegisterObjectMethod("Graphics", "bool get_sm3Support() const", asMETHOD(Graphics, GetSM3Support), asCALL_THISCALL);
  650. engine->RegisterObjectMethod("Graphics", "bool get_hardwareShadowSupport() const", asMETHOD(Graphics, GetHardwareShadowSupport), asCALL_THISCALL);
  651. engine->RegisterObjectMethod("Graphics", "bool get_hiresShadowSupport() const", asMETHOD(Graphics, GetHiresShadowSupport), asCALL_THISCALL);
  652. engine->RegisterObjectMethod("Graphics", "Array<IntVector2>@ get_resolutions() const", asFUNCTION(GraphicsGetResolutions), asCALL_CDECL_OBJLAST);
  653. engine->RegisterObjectMethod("Graphics", "Array<int>@ get_multiSampleLevels() const", asFUNCTION(GraphicsGetMultiSampleLevels), asCALL_CDECL_OBJLAST);
  654. engine->RegisterGlobalFunction("Graphics@+ get_graphics()", asFUNCTION(GetGraphics), asCALL_CDECL);
  655. }
  656. static Renderer* GetRenderer()
  657. {
  658. return GetScriptContext()->GetSubsystem<Renderer>();
  659. }
  660. static void RegisterRenderer(asIScriptEngine* engine)
  661. {
  662. engine->RegisterGlobalProperty("const int QUALITY_LOW", (void*)&QUALITY_LOW);
  663. engine->RegisterGlobalProperty("const int QUALITY_MEDIUM", (void*)&QUALITY_MEDIUM);
  664. engine->RegisterGlobalProperty("const int QUALITY_HIGH", (void*)&QUALITY_HIGH);
  665. RegisterObject<Renderer>(engine, "Renderer");
  666. engine->RegisterObjectMethod("Renderer", "void SetNumShadowMaps(uint, uint, uint)", asMETHOD(Renderer, SetNumShadowMaps), asCALL_THISCALL);
  667. engine->RegisterObjectMethod("Renderer", "void DrawDebugGeometry(bool) const", asMETHOD(Renderer, DrawDebugGeometry), asCALL_THISCALL);
  668. engine->RegisterObjectMethod("Renderer", "void set_numViewports(uint)", asMETHOD(Renderer, SetNumViewports), asCALL_THISCALL);
  669. engine->RegisterObjectMethod("Renderer", "uint get_numViewports() const", asMETHOD(Renderer, GetNumViewports), asCALL_THISCALL);
  670. engine->RegisterObjectMethod("Renderer", "void set_viewports(uint, const Viewport&in)", asMETHOD(Renderer, SetViewport), asCALL_THISCALL);
  671. engine->RegisterObjectMethod("Renderer", "const Viewport& get_viewports(uint) const", asMETHOD(Renderer, GetViewport), asCALL_THISCALL);
  672. engine->RegisterObjectMethod("Renderer", "void set_specularLighting(bool)", asMETHOD(Renderer, SetSpecularLighting), asCALL_THISCALL);
  673. engine->RegisterObjectMethod("Renderer", "bool get_specularLighting() const", asMETHOD(Renderer, GetSpecularLighting), asCALL_THISCALL);
  674. engine->RegisterObjectMethod("Renderer", "void set_drawShadows(bool)", asMETHOD(Renderer, SetDrawShadows), asCALL_THISCALL);
  675. engine->RegisterObjectMethod("Renderer", "bool get_drawShadows() const", asMETHOD(Renderer, GetDrawShadows), asCALL_THISCALL);
  676. engine->RegisterObjectMethod("Renderer", "void set_textureAnisotropy(int)", asMETHOD(Renderer, SetTextureAnisotropy), asCALL_THISCALL);
  677. engine->RegisterObjectMethod("Renderer", "int get_textureAnisotropy() const", asMETHOD(Renderer, GetTextureAnisotropy), asCALL_THISCALL);
  678. engine->RegisterObjectMethod("Renderer", "void set_textureFilterMode(TextureFilterMode)", asMETHOD(Renderer, SetTextureFilterMode), asCALL_THISCALL);
  679. engine->RegisterObjectMethod("Renderer", "TextureFilterMode get_textureFilterMode() const", asMETHOD(Renderer, GetTextureFilterMode), asCALL_THISCALL);
  680. engine->RegisterObjectMethod("Renderer", "void set_textureQuality(int)", asMETHOD(Renderer, SetTextureQuality), asCALL_THISCALL);
  681. engine->RegisterObjectMethod("Renderer", "int get_textureQuality() const", asMETHOD(Renderer, GetTextureQuality), asCALL_THISCALL);
  682. engine->RegisterObjectMethod("Renderer", "void set_materialQuality(int)", asMETHOD(Renderer, SetMaterialQuality), asCALL_THISCALL);
  683. engine->RegisterObjectMethod("Renderer", "int get_materialQuality() const", asMETHOD(Renderer, GetMaterialQuality), asCALL_THISCALL);
  684. engine->RegisterObjectMethod("Renderer", "void set_shadowMapSize(int)", asMETHOD(Renderer, SetShadowMapSize), asCALL_THISCALL);
  685. engine->RegisterObjectMethod("Renderer", "int get_shadowMapSize() const", asMETHOD(Renderer, GetShadowMapSize), asCALL_THISCALL);
  686. engine->RegisterObjectMethod("Renderer", "void set_shadowMapHiresDepth(bool)", asMETHOD(Renderer, SetShadowMapHiresDepth), asCALL_THISCALL);
  687. engine->RegisterObjectMethod("Renderer", "bool get_shadowMapHiresDepth() const", asMETHOD(Renderer, GetShadowMapHiresDepth), asCALL_THISCALL);
  688. engine->RegisterObjectMethod("Renderer", "void set_reuseShadowMaps(bool)", asMETHOD(Renderer, SetReuseShadowMaps), asCALL_THISCALL);
  689. engine->RegisterObjectMethod("Renderer", "bool get_reuseShadowMaps() const", asMETHOD(Renderer, GetReuseShadowMaps), asCALL_THISCALL);
  690. engine->RegisterObjectMethod("Renderer", "void set_dynamicInstancing(bool)", asMETHOD(Renderer, SetDynamicInstancing), asCALL_THISCALL);
  691. engine->RegisterObjectMethod("Renderer", "bool get_dynamicInstancing() const", asMETHOD(Renderer, GetDynamicInstancing), asCALL_THISCALL);
  692. engine->RegisterObjectMethod("Renderer", "void set_minInstanceGroupSize(int)", asMETHOD(Renderer, SetMinInstanceGroupSize), asCALL_THISCALL);
  693. engine->RegisterObjectMethod("Renderer", "int get_minInstanceGroupSize() const", asMETHOD(Renderer, GetMinInstanceGroupSize), asCALL_THISCALL);
  694. engine->RegisterObjectMethod("Renderer", "void set_maxInstanceTriangles(int)", asMETHOD(Renderer, SetMaxInstanceTriangles), asCALL_THISCALL);
  695. engine->RegisterObjectMethod("Renderer", "int get_maxInstanceTriangles() const", asMETHOD(Renderer, GetMaxInstanceTriangles), asCALL_THISCALL);
  696. engine->RegisterObjectMethod("Renderer", "void set_maxOccluderTriangles(int)", asMETHOD(Renderer, SetMaxOccluderTriangles), asCALL_THISCALL);
  697. engine->RegisterObjectMethod("Renderer", "int get_maxOccluderTriangles() const", asMETHOD(Renderer, GetMaxOccluderTriangles), asCALL_THISCALL);
  698. engine->RegisterObjectMethod("Renderer", "void set_occlusionBufferSize(int)", asMETHOD(Renderer, SetOcclusionBufferSize), asCALL_THISCALL);
  699. engine->RegisterObjectMethod("Renderer", "int get_occlusionBufferSize() const", asMETHOD(Renderer, GetOcclusionBufferSize), asCALL_THISCALL);
  700. engine->RegisterObjectMethod("Renderer", "void set_occluderSizeThreshold(float)", asMETHOD(Renderer, SetOccluderSizeThreshold), asCALL_THISCALL);
  701. engine->RegisterObjectMethod("Renderer", "float get_occluderSizeThreshold() const", asMETHOD(Renderer, GetOccluderSizeThreshold), asCALL_THISCALL);
  702. engine->RegisterObjectMethod("Renderer", "uint get_numPrimitives() const", asMETHOD(Renderer, GetNumPrimitives), asCALL_THISCALL);
  703. engine->RegisterObjectMethod("Renderer", "uint get_numBatches() const", asMETHOD(Renderer, GetNumBatches), asCALL_THISCALL);
  704. engine->RegisterObjectMethod("Renderer", "uint get_numViews() const", asMETHOD(Renderer, GetNumViews), asCALL_THISCALL);
  705. engine->RegisterObjectMethod("Renderer", "uint get_numGeometries(bool) const", asMETHOD(Renderer, GetNumGeometries), asCALL_THISCALL);
  706. engine->RegisterObjectMethod("Renderer", "uint get_numLights(bool) const", asMETHOD(Renderer, GetNumLights), asCALL_THISCALL);
  707. engine->RegisterObjectMethod("Renderer", "uint get_numShadowMaps(bool) const", asMETHOD(Renderer, GetNumShadowMaps), asCALL_THISCALL);
  708. engine->RegisterObjectMethod("Renderer", "uint get_numOccluders(bool) const", asMETHOD(Renderer, GetNumOccluders), asCALL_THISCALL);
  709. engine->RegisterObjectMethod("Renderer", "uint get_numShadowOccluders(bool) const", asMETHOD(Renderer, GetNumShadowOccluders), asCALL_THISCALL);
  710. engine->RegisterObjectMethod("Renderer", "uint get_numFullShadowMaps() const", asMETHOD(Renderer, GetNumFullShadowMaps), asCALL_THISCALL);
  711. engine->RegisterObjectMethod("Renderer", "uint get_numHalfShadowMaps() const", asMETHOD(Renderer, GetNumHalfShadowMaps), asCALL_THISCALL);
  712. engine->RegisterObjectMethod("Renderer", "uint get_numQuarterShadowMaps() const", asMETHOD(Renderer, GetNumQuarterShadowMaps), asCALL_THISCALL);
  713. engine->RegisterGlobalFunction("Renderer@+ get_renderer()", asFUNCTION(GetRenderer), asCALL_CDECL);
  714. }
  715. static DebugRenderer* GetDebugRenderer()
  716. {
  717. Scene* scene = GetScriptContextScene();
  718. if (scene)
  719. return scene->GetComponent<DebugRenderer>();
  720. else
  721. return 0;
  722. }
  723. static DebugRenderer* SceneGetDebugRenderer(Scene* ptr)
  724. {
  725. return ptr->GetComponent<DebugRenderer>();
  726. }
  727. static void RegisterDebugRenderer(asIScriptEngine* engine)
  728. {
  729. RegisterComponent<DebugRenderer>(engine, "DebugRenderer");
  730. engine->RegisterObjectMethod("DebugRenderer", "void AddLine(const Vector3&in, const Vector3&in, const Color&in, bool depthTest = true)", asMETHODPR(DebugRenderer, AddLine, (const Vector3&, const Vector3&, const Color&, bool), void), asCALL_THISCALL);
  731. engine->RegisterObjectMethod("DebugRenderer", "void AddBoundingBox(const BoundingBox&in, const Color&in, bool depthTest = true)", asMETHODPR(DebugRenderer, AddBoundingBox, (const BoundingBox&, const Color&, bool), void), asCALL_THISCALL);
  732. engine->RegisterObjectMethod("DebugRenderer", "void AddFrustum(const Frustum&in, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddFrustum), asCALL_THISCALL);
  733. engine->RegisterObjectMethod("DebugRenderer", "void AddSkeleton(Skeleton@+, const Color&in, bool depthTest = true)", asMETHOD(DebugRenderer, AddSkeleton), asCALL_THISCALL);
  734. engine->RegisterObjectMethod("Scene", "DebugRenderer@+ get_debugRenderer() const", asFUNCTION(SceneGetDebugRenderer), asCALL_CDECL_OBJLAST);
  735. engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", asFUNCTION(GetDebugRenderer), asCALL_CDECL);
  736. }
  737. static void ConstructRayQueryResult(RayQueryResult* ptr)
  738. {
  739. new(ptr) RayQueryResult();
  740. // Zero the drawable & node pointers for safety when constructing these from script
  741. ptr->drawable_ = 0;
  742. ptr->node_ = 0;
  743. ptr->distance_ = 0.0f;
  744. ptr->subObject_ = 0;
  745. }
  746. static Drawable* RayQueryResultGetDrawable(RayQueryResult* ptr)
  747. {
  748. return ptr->drawable_;
  749. }
  750. static Node* RayQueryResultGetNode(RayQueryResult* ptr)
  751. {
  752. return ptr->node_;
  753. }
  754. static CScriptArray* OctreeRaycast(const Ray& ray, RayQueryLevel level, float maxDistance, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  755. {
  756. PODVector<RayQueryResult> result;
  757. RayOctreeQuery query(result, ray, level, maxDistance, drawableFlags, viewMask);
  758. ptr->GetDrawables(query);
  759. return VectorToArray<RayQueryResult>(result, "Array<RayQueryResult>");
  760. }
  761. static CScriptArray* OctreeGetDrawablesPoint(const Vector3& point, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  762. {
  763. PODVector<Drawable*> result;
  764. PointOctreeQuery query(result, point, drawableFlags, viewMask);
  765. ptr->GetDrawables(query);
  766. return VectorToHandleArray<Drawable>(result, "Array<Drawable@>");
  767. }
  768. static CScriptArray* OctreeGetDrawablesBox(const BoundingBox& box, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  769. {
  770. PODVector<Drawable*> result;
  771. BoxOctreeQuery query(result, box, drawableFlags, viewMask);
  772. ptr->GetDrawables(query);
  773. return VectorToHandleArray<Drawable>(result, "Array<Drawable@>");
  774. }
  775. static CScriptArray* OctreeGetDrawablesFrustum(const Frustum& frustum, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  776. {
  777. PODVector<Drawable*> result;
  778. FrustumOctreeQuery query(result, frustum, drawableFlags, viewMask);
  779. ptr->GetDrawables(query);
  780. return VectorToHandleArray<Drawable>(result, "Array<Node@>");
  781. }
  782. static CScriptArray* OctreeGetDrawablesSphere(const Sphere& sphere, unsigned char drawableFlags, unsigned viewMask, Octree* ptr)
  783. {
  784. PODVector<Drawable*> result;
  785. SphereOctreeQuery query(result, sphere, drawableFlags, viewMask);
  786. ptr->GetDrawables(query);
  787. return VectorToHandleArray<Drawable>(result, "Array<Node@>");
  788. }
  789. static Octree* SceneGetOctree(Scene* ptr)
  790. {
  791. return ptr->GetComponent<Octree>();
  792. }
  793. static Octree* GetOctree()
  794. {
  795. Scene* scene = GetScriptContextScene();
  796. return scene ? scene->GetComponent<Octree>() : 0;
  797. }
  798. static void RegisterOctree(asIScriptEngine* engine)
  799. {
  800. engine->RegisterEnum("RayQueryLevel");
  801. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB_NOSUBOBJECTS", RAY_AABB_NOSUBOBJECTS);
  802. engine->RegisterEnumValue("RayQueryLevel", "RAY_AABB", RAY_AABB_NOSUBOBJECTS);
  803. engine->RegisterEnumValue("RayQueryLevel", "RAY_OBB", RAY_OBB);
  804. engine->RegisterEnumValue("RayQueryLevel", "RAY_TRIANGLE", RAY_TRIANGLE);
  805. engine->RegisterObjectType("RayQueryResult", sizeof(RayQueryResult), asOBJ_VALUE | asOBJ_POD | asOBJ_APP_CLASS_C);
  806. engine->RegisterObjectBehaviour("RayQueryResult", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructRayQueryResult), asCALL_CDECL_OBJLAST);
  807. engine->RegisterObjectMethod("RayQueryResult", "Drawable@+ get_drawable() const", asFUNCTION(RayQueryResultGetDrawable), asCALL_CDECL_OBJLAST);
  808. engine->RegisterObjectMethod("RayQueryResult", "Node@+ get_node() const", asFUNCTION(RayQueryResultGetNode), asCALL_CDECL_OBJLAST);
  809. engine->RegisterObjectProperty("RayQueryResult", "float distance", offsetof(RayQueryResult, distance_));
  810. engine->RegisterObjectProperty("RayQueryResult", "uint subObject", offsetof(RayQueryResult, subObject_));
  811. RegisterComponent<Octree>(engine, "Octree");
  812. engine->RegisterObjectMethod("Octree", "void Resize(const BoundingBox&in, uint)", asMETHOD(Octree, Resize), asCALL_THISCALL);
  813. engine->RegisterObjectMethod("Octree", "void DrawDebugGeometry(bool) const", asMETHOD(Octree, DrawDebugGeometry), asCALL_THISCALL);
  814. engine->RegisterObjectMethod("Octree", "Array<RayQueryResult>@ Raycast(const Ray&in, RayQueryLevel level = RAY_TRIANGLE, float maxDistance = M_INFINITY, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeRaycast), asCALL_CDECL_OBJLAST);
  815. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Vector3&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesPoint), asCALL_CDECL_OBJLAST);
  816. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const BoundingBox&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesBox), asCALL_CDECL_OBJLAST);
  817. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Frustum&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesFrustum), asCALL_CDECL_OBJLAST);
  818. engine->RegisterObjectMethod("Octree", "Array<Node@>@ GetDrawables(const Sphere&in, uint8 drawableFlags = DRAWABLE_ANY, uint viewMask = DEFAULT_VIEWMASK)", asFUNCTION(OctreeGetDrawablesSphere), asCALL_CDECL_OBJLAST);
  819. engine->RegisterObjectMethod("Octree", "const BoundingBox& get_worldBoundingBox() const", asMETHODPR(Octree, GetWorldBoundingBox, () const, const BoundingBox&), asCALL_THISCALL);
  820. engine->RegisterObjectMethod("Octree", "uint get_numLevels() const", asMETHOD(Octree, GetNumLevels), asCALL_THISCALL);
  821. engine->RegisterObjectMethod("Scene", "Octree@+ get_octree() const", asFUNCTION(SceneGetOctree), asCALL_CDECL_OBJLAST);
  822. engine->RegisterGlobalFunction("Octree@+ get_octree()", asFUNCTION(GetOctree), asCALL_CDECL);
  823. }
  824. void RegisterGraphicsAPI(asIScriptEngine* engine)
  825. {
  826. RegisterCamera(engine);
  827. RegisterSkeleton(engine);
  828. RegisterTextures(engine);
  829. RegisterMaterial(engine);
  830. RegisterModel(engine);
  831. RegisterAnimation(engine);
  832. RegisterDebugRenderer(engine);
  833. RegisterDrawable(engine);
  834. RegisterLight(engine);
  835. RegisterZone(engine);
  836. RegisterStaticModel(engine);
  837. RegisterSkybox(engine);
  838. RegisterAnimatedModel(engine);
  839. RegisterAnimationController(engine);
  840. RegisterBillboardSet(engine);
  841. RegisterParticleEmitter(engine);
  842. RegisterOctree(engine);
  843. RegisterGraphics(engine);
  844. RegisterRenderer(engine);
  845. }