Zone.cpp 10 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "Node.h"
  26. #include "Octree.h"
  27. #include "Scene.h"
  28. #include "Zone.h"
  29. #include "DebugNew.h"
  30. namespace Urho3D
  31. {
  32. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  33. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  34. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  35. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  36. static const float DEFAULT_FOG_START = 250.0f;
  37. static const float DEFAULT_FOG_END = 1000.0f;
  38. OBJECTTYPESTATIC(Zone);
  39. Zone::Zone(Context* context) :
  40. Drawable(context, DRAWABLE_ZONE),
  41. inverseWorldDirty_(true),
  42. override_(false),
  43. ambientGradient_(false),
  44. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  45. ambientColor_(DEFAULT_AMBIENT_COLOR),
  46. fogColor_(DEFAULT_FOG_COLOR),
  47. fogStart_(DEFAULT_FOG_START),
  48. fogEnd_(DEFAULT_FOG_END),
  49. priority_(0)
  50. {
  51. }
  52. Zone::~Zone()
  53. {
  54. }
  55. void Zone::RegisterObject(Context* context)
  56. {
  57. context->RegisterFactory<Zone>();
  58. ACCESSOR_ATTRIBUTE(Zone, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  59. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  60. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  69. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  70. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  71. }
  72. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  73. {
  74. Component::OnSetAttribute(attr, src);
  75. // If bounding box or priority changes, dirty the drawable as applicable
  76. if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) ||
  77. attr.offset_ == offsetof(Zone, priority_))
  78. OnMarkedDirty(node_);
  79. }
  80. void Zone::OnSetEnabled()
  81. {
  82. // When a Zone is disabled, clear the cached zone from all drawables inside bounding box before removing from octree
  83. if (!IsEnabledEffective())
  84. OnMarkedDirty(node_);
  85. Drawable::OnSetEnabled();
  86. }
  87. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  88. {
  89. if (debug)
  90. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  91. }
  92. void Zone::SetBoundingBox(const BoundingBox& box)
  93. {
  94. boundingBox_ = box;
  95. OnMarkedDirty(node_);
  96. MarkNetworkUpdate();
  97. }
  98. void Zone::SetAmbientColor(const Color& color)
  99. {
  100. ambientColor_ = Color(color, 1.0f);
  101. MarkNetworkUpdate();
  102. }
  103. void Zone::SetFogColor(const Color& color)
  104. {
  105. fogColor_ = Color(color, 1.0f);
  106. MarkNetworkUpdate();
  107. }
  108. void Zone::SetFogStart(float start)
  109. {
  110. if (start < 0.0f)
  111. start = 0.0f;
  112. fogStart_ = start;
  113. MarkNetworkUpdate();
  114. }
  115. void Zone::SetFogEnd(float end)
  116. {
  117. if (end < 0.0f)
  118. end = 0.0f;
  119. fogEnd_ = end;
  120. MarkNetworkUpdate();
  121. }
  122. void Zone::SetPriority(int priority)
  123. {
  124. priority_ = priority;
  125. MarkNetworkUpdate();
  126. }
  127. void Zone::SetOverride(bool enable)
  128. {
  129. override_ = enable;
  130. MarkNetworkUpdate();
  131. }
  132. void Zone::SetAmbientGradient(bool enable)
  133. {
  134. ambientGradient_ = enable;
  135. MarkNetworkUpdate();
  136. }
  137. const Matrix3x4& Zone::GetInverseWorldTransform() const
  138. {
  139. if (inverseWorldDirty_)
  140. {
  141. inverseWorld_ = node_ ? node_->GetWorldTransform().Inverse() : Matrix3x4::IDENTITY;
  142. inverseWorldDirty_ = false;
  143. }
  144. return inverseWorld_;
  145. }
  146. const Color& Zone::GetAmbientStartColor()
  147. {
  148. if (!ambientGradient_)
  149. return ambientColor_;
  150. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  151. UpdateAmbientGradient();
  152. return ambientStartColor_;
  153. }
  154. const Color& Zone::GetAmbientEndColor()
  155. {
  156. if (!ambientGradient_)
  157. return ambientColor_;
  158. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  159. UpdateAmbientGradient();
  160. return ambientEndColor_;
  161. }
  162. bool Zone::IsInside(const Vector3& point) const
  163. {
  164. // Use an oriented bounding box test
  165. Vector3 localPoint(GetInverseWorldTransform() * point);
  166. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  167. }
  168. void Zone::OnMarkedDirty(Node* node)
  169. {
  170. // Due to the octree query and weak pointer manipulation, is not safe from worker threads
  171. Scene* scene = GetScene();
  172. if (scene && scene->IsThreadedUpdate())
  173. {
  174. scene->DelayedMarkedDirty(this);
  175. return;
  176. }
  177. Drawable::OnMarkedDirty(node);
  178. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  179. // and mark gradient dirty in all neighbor zones
  180. if (octant_ && lastWorldBoundingBox_.defined_)
  181. {
  182. PODVector<Drawable*> result;
  183. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  184. octant_->GetRoot()->GetDrawables(query);
  185. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  186. {
  187. Drawable* drawable = *i;
  188. unsigned drawableFlags = drawable->GetDrawableFlags();
  189. if (drawableFlags & DRAWABLE_GEOMETRY)
  190. (*i)->SetZone(0);
  191. if (drawableFlags & DRAWABLE_ZONE)
  192. {
  193. Zone* zone = static_cast<Zone*>(drawable);
  194. zone->lastAmbientStartZone_.Reset();
  195. zone->lastAmbientEndZone_.Reset();
  196. }
  197. }
  198. }
  199. lastWorldBoundingBox_ = GetWorldBoundingBox();
  200. lastAmbientStartZone_.Reset();
  201. lastAmbientEndZone_.Reset();
  202. inverseWorldDirty_ = true;
  203. }
  204. void Zone::OnWorldBoundingBoxUpdate()
  205. {
  206. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  207. }
  208. void Zone::UpdateAmbientGradient()
  209. {
  210. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  211. ambientStartColor_ = ambientColor_;
  212. ambientEndColor_ = ambientColor_;
  213. lastAmbientStartZone_ = this;
  214. lastAmbientEndZone_ = this;
  215. if (octant_)
  216. {
  217. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  218. Vector3 center = boundingBox_.Center();
  219. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  220. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  221. PODVector<Zone*> result;
  222. {
  223. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  224. octant_->GetRoot()->GetDrawables(query);
  225. }
  226. // Gradient start position: get the highest priority zone that is not this zone
  227. int bestPriority = M_MIN_INT;
  228. Zone* bestZone = 0;
  229. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  230. {
  231. Zone* zone = *i;
  232. int priority = zone->GetPriority();
  233. if (priority > bestPriority && zone != this && zone->IsInside(minZPosition))
  234. {
  235. bestZone = zone;
  236. bestPriority = priority;
  237. }
  238. }
  239. if (bestZone)
  240. {
  241. ambientStartColor_ = bestZone->GetAmbientColor();
  242. lastAmbientStartZone_ = bestZone;
  243. }
  244. // Do the same for gradient end position
  245. {
  246. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  247. octant_->GetRoot()->GetDrawables(query);
  248. }
  249. bestPriority = M_MIN_INT;
  250. bestZone = 0;
  251. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  252. {
  253. Zone* zone = *i;
  254. int priority = zone->GetPriority();
  255. if (priority > bestPriority && zone != this && zone->IsInside(maxZPosition))
  256. {
  257. bestZone = zone;
  258. bestPriority = priority;
  259. }
  260. }
  261. if (bestZone)
  262. {
  263. ambientEndColor_ = bestZone->GetAmbientColor();
  264. lastAmbientEndZone_ = bestZone;
  265. }
  266. }
  267. }
  268. }