Thread.cpp 2.0 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Thread.h"
  25. #include <Windows.h>
  26. #include "DebugNew.h"
  27. DWORD WINAPI ThreadFunctionStatic(void* data)
  28. {
  29. Thread* thread = static_cast<Thread*>(data);
  30. thread->ThreadFunction();
  31. return 0;
  32. }
  33. Thread::Thread() :
  34. handle_(0),
  35. shouldRun_(false)
  36. {
  37. }
  38. Thread::~Thread()
  39. {
  40. Stop();
  41. }
  42. bool Thread::Start()
  43. {
  44. // Check if already running
  45. if (handle_)
  46. return false;
  47. shouldRun_ = true;
  48. handle_ = CreateThread(0, 0, ThreadFunctionStatic, this, 0, 0);
  49. return handle_ != 0;
  50. }
  51. void Thread::Stop()
  52. {
  53. shouldRun_ = false;
  54. WaitForSingleObject((HANDLE)handle_, INFINITE);
  55. CloseHandle((HANDLE)handle_);
  56. handle_ = 0;
  57. }
  58. void Thread::SetPriority(int priority)
  59. {
  60. if (handle_)
  61. SetThreadPriority((HANDLE)handle_, priority);
  62. }