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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Animation2D.h"
- #include "AnimationSet2D.h"
- #include "Sprite2D.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- ObjectRef::ObjectRef() :
- isBone_(false),
- parent_(-1),
- timeline_(0),
- key_(0),
- zIndex_(0)
- {
- }
- MainlineKey::MainlineKey() :
- time_(0)
- {
- }
- const ObjectRef* MainlineKey::GetObjectRef(int timeline) const
- {
- for (unsigned i = 0; i < objectRefs_.Size(); ++i)
- {
- if (timeline == objectRefs_[i].timeline_)
- return &objectRefs_[i];
- }
- return 0;
- }
- ObjectKey::ObjectKey() :
- time_(0.0f),
- spin_(1),
- angle_(0.0f),
- scale_(Vector2::ONE),
- hotSpot_(0.0f, 1.0f),
- alpha_(1.0f)
- {
- }
- Timeline::Timeline() :
- isBone_(false)
- {
- }
- Animation2D::Animation2D(AnimationSet2D* animationSet) :
- animationSet_(animationSet),
- length_(0.0f),
- looped_(true)
- {
- }
- Animation2D::~Animation2D()
- {
- }
- void Animation2D::SetName(const String& name)
- {
- name_ = name;
- }
- void Animation2D::SetLength(float length)
- {
- length_ = Max(0.0f, length);
- }
- void Animation2D::SetLooped(bool looped)
- {
- looped_ = looped;
- }
- void Animation2D::AddMainlineKey(const MainlineKey& mainlineKey)
- {
- mainlineKeys_.Push(mainlineKey);
- }
- void Animation2D::AddTimeline(const Timeline& timeline)
- {
- timelines_.Push(timeline);
- }
- AnimationSet2D* Animation2D::GetAnimationSet() const
- {
- return animationSet_;
- }
- }
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