ObjectAnimation.h 3.4 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Resource.h"
  24. namespace Urho3D
  25. {
  26. class AttributeAnimation;
  27. class AttributeAnimationInfo;
  28. /// Animation wrap mode.
  29. enum WrapMode
  30. {
  31. /// Loop mode.
  32. WM_LOOP = 0,
  33. /// Play once, when animation finished it will be removed.
  34. WM_ONCE,
  35. /// Clamp mode.
  36. WM_CLAMP,
  37. };
  38. /// Object animation class, an object animation include one or more attribute animations and theirs wrap mode and speed for an Animatable object.
  39. class URHO3D_API ObjectAnimation : public Resource
  40. {
  41. OBJECT(ObjectAnimation );
  42. public:
  43. /// Construct.
  44. ObjectAnimation(Context* context);
  45. /// Destruct.
  46. virtual ~ObjectAnimation();
  47. /// Register object factory.
  48. static void RegisterObject(Context* context);
  49. /// Load resource. Return true if successful.
  50. virtual bool Load(Deserializer& source);
  51. /// Save resource. Return true if successful.
  52. virtual bool Save(Serializer& dest) const;
  53. /// Load from XML data. Return true if successful.
  54. bool LoadXML(const XMLElement& source);
  55. /// Save as XML data. Return true if successful.
  56. bool SaveXML(XMLElement& dest) const;
  57. /// Add attribute animation.
  58. void AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation, WrapMode wrapMode = WM_LOOP, float speed = 1.0f);
  59. /// Remove attribute animation.
  60. void RemoveAttributeAnimation(const String& name);
  61. /// Remove attribute animation.
  62. void RemoveAttributeAnimation(AttributeAnimation* attributeAnimation);
  63. /// Return attribute animation by name.
  64. AttributeAnimation* GetAttributeAnimation(const String& name) const;
  65. /// Return attribute animation wrap mode by name.
  66. WrapMode GetAttributeAnimationWrapMode(const String& name) const;
  67. /// Return attribute animation speed by name.
  68. float GetAttributeAnimationSpeed(const String& name) const;
  69. /// Return all attribute animations infos.
  70. const HashMap<String, SharedPtr<AttributeAnimationInfo> >& GetAttributeAnimationInfos() const { return attributeAnimationInfos_; }
  71. private:
  72. /// Return attribute animation info by name.
  73. AttributeAnimationInfo* GetAttributeAnimationInfo(const String& name) const;
  74. /// Name to attribute animation info mapping.
  75. HashMap<String, SharedPtr<AttributeAnimationInfo> > attributeAnimationInfos_;
  76. };
  77. }