ScriptInstance.cpp 19 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "MemoryBuffer.h"
  26. #include "PhysicsEvents.h"
  27. #include "PhysicsWorld.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "Script.h"
  33. #include "ScriptFile.h"
  34. #include "ScriptInstance.h"
  35. #include <angelscript.h>
  36. #include "DebugNew.h"
  37. namespace Urho3D
  38. {
  39. static const String methodDeclarations[] = {
  40. "void Start()",
  41. "void Stop()",
  42. "void DelayedStart()",
  43. "void Update(float)",
  44. "void PostUpdate(float)",
  45. "void FixedUpdate(float)",
  46. "void FixedPostUpdate(float)",
  47. "void Load(Deserializer&)",
  48. "void Save(Serializer&)",
  49. "void ApplyAttributes()"
  50. };
  51. OBJECTTYPESTATIC(ScriptInstance);
  52. ScriptInstance::ScriptInstance(Context* context) :
  53. Component(context),
  54. script_(GetSubsystem<Script>()),
  55. scriptObject_(0),
  56. active_(true),
  57. subscribed_(false),
  58. fixedUpdateFps_(0),
  59. fixedUpdateInterval_(0.0f),
  60. fixedUpdateAcc_(0.0f),
  61. fixedPostUpdateAcc_(0.0f)
  62. {
  63. ClearMethods();
  64. }
  65. ScriptInstance::~ScriptInstance()
  66. {
  67. ReleaseObject();
  68. }
  69. void ScriptInstance::RegisterObject(Context* context)
  70. {
  71. context->RegisterFactory<ScriptInstance>();
  72. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  73. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  74. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  78. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  79. }
  80. void ScriptInstance::ApplyAttributes()
  81. {
  82. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  83. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  84. }
  85. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  86. {
  87. className_ = String(); // Do not create object during SetScriptFile()
  88. SetScriptFile(scriptFile);
  89. SetClassName(className);
  90. return scriptObject_ != 0;
  91. }
  92. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  93. {
  94. if (scriptFile == scriptFile_ && scriptObject_)
  95. return;
  96. ReleaseObject();
  97. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  98. if (scriptFile_)
  99. {
  100. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  101. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  102. }
  103. if (scriptFile)
  104. {
  105. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  106. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  107. }
  108. scriptFile_ = scriptFile;
  109. CreateObject();
  110. MarkNetworkUpdate();
  111. }
  112. void ScriptInstance::SetClassName(const String& className)
  113. {
  114. if (className == className_ && scriptObject_)
  115. return;
  116. ReleaseObject();
  117. className_ = className;
  118. CreateObject();
  119. MarkNetworkUpdate();
  120. }
  121. void ScriptInstance::SetActive(bool active)
  122. {
  123. active_ = active;
  124. MarkNetworkUpdate();
  125. }
  126. void ScriptInstance::SetFixedUpdateFps(int fps)
  127. {
  128. fixedUpdateFps_ = Max(fps, 0);
  129. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  130. fixedUpdateAcc_ = 0.0f;
  131. fixedPostUpdateAcc_ = 0.0f;
  132. MarkNetworkUpdate();
  133. }
  134. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  135. {
  136. if (!scriptObject_)
  137. return false;
  138. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  139. return scriptFile_->Execute(scriptObject_, method, parameters);
  140. }
  141. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  142. {
  143. if (!method || !scriptObject_)
  144. return false;
  145. return scriptFile_->Execute(scriptObject_, method, parameters);
  146. }
  147. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  148. {
  149. if (!scriptObject_)
  150. return;
  151. DelayedMethodCall call;
  152. call.period_ = call.delay_ = Max(delay, 0.0f);
  153. call.repeat_ = repeat;
  154. call.declaration_ = declaration;
  155. call.parameters_ = parameters;
  156. delayedMethodCalls_.Push(call);
  157. // Make sure we are registered to the scene update event, because delayed calls are executed there
  158. if (!subscribed_)
  159. {
  160. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  161. subscribed_ = true;
  162. }
  163. }
  164. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  165. {
  166. if (declaration.Empty())
  167. delayedMethodCalls_.Clear();
  168. else
  169. {
  170. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  171. {
  172. if (declaration == i->declaration_)
  173. i = delayedMethodCalls_.Erase(i);
  174. else
  175. ++i;
  176. }
  177. }
  178. }
  179. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  180. {
  181. if (!scriptObject_)
  182. return;
  183. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  184. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  185. if (!method)
  186. {
  187. declaration = "void " + handlerName + "()";
  188. method = scriptFile_->GetMethod(scriptObject_, declaration);
  189. if (!method)
  190. {
  191. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  192. return;
  193. }
  194. }
  195. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  196. }
  197. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  198. {
  199. if (!scriptObject_)
  200. return;
  201. if (!sender)
  202. {
  203. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  204. return;
  205. }
  206. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  207. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  208. if (!method)
  209. {
  210. declaration = "void " + handlerName + "()";
  211. method = scriptFile_->GetMethod(scriptObject_, declaration);
  212. if (!method)
  213. {
  214. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  215. return;
  216. }
  217. }
  218. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  219. }
  220. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  221. {
  222. ResourceCache* cache = GetSubsystem<ResourceCache>();
  223. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  224. }
  225. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  226. {
  227. MemoryBuffer buf(value);
  228. delayedMethodCalls_.Resize(buf.ReadVLE());
  229. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  230. {
  231. i->period_ = buf.ReadFloat();
  232. i->delay_ = buf.ReadFloat();
  233. i->repeat_ = buf.ReadBool();
  234. i->declaration_ = buf.ReadString();
  235. i->parameters_ = buf.ReadVariantVector();
  236. }
  237. }
  238. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  239. {
  240. fixedUpdateAcc_ = value;
  241. fixedPostUpdateAcc_ = value;
  242. }
  243. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  244. {
  245. if (scriptObject_ && methods_[METHOD_LOAD])
  246. {
  247. MemoryBuffer buf(data);
  248. VariantVector parameters;
  249. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  250. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  251. }
  252. }
  253. ResourceRef ScriptInstance::GetScriptFileAttr() const
  254. {
  255. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  256. }
  257. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  258. {
  259. VectorBuffer buf;
  260. buf.WriteVLE(delayedMethodCalls_.Size());
  261. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  262. {
  263. buf.WriteFloat(i->period_);
  264. buf.WriteFloat(i->delay_);
  265. buf.WriteBool(i->repeat_);
  266. buf.WriteString(i->declaration_);
  267. buf.WriteVariantVector(i->parameters_);
  268. }
  269. return buf.GetBuffer();
  270. }
  271. float ScriptInstance::GetFixedUpdateAccAttr() const
  272. {
  273. return fixedUpdateAcc_;
  274. }
  275. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  276. {
  277. if (!scriptObject_ || !methods_[METHOD_SAVE])
  278. return PODVector<unsigned char>();
  279. else
  280. {
  281. VectorBuffer buf;
  282. VariantVector parameters;
  283. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  284. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  285. return buf.GetBuffer();
  286. }
  287. }
  288. void ScriptInstance::CreateObject()
  289. {
  290. if (!scriptFile_ || className_.Empty())
  291. return;
  292. scriptObject_ = scriptFile_->CreateObject(className_);
  293. if (scriptObject_)
  294. {
  295. // Map script object to script instance with userdata
  296. scriptObject_->SetUserData(this);
  297. ClearDelayedExecute();
  298. GetSupportedMethods();
  299. if (methods_[METHOD_START])
  300. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  301. }
  302. else
  303. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  304. }
  305. void ScriptInstance::ReleaseObject()
  306. {
  307. if (scriptObject_)
  308. {
  309. if (methods_[METHOD_STOP])
  310. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  311. PODVector<StringHash> exceptions;
  312. exceptions.Push(E_RELOADSTARTED);
  313. exceptions.Push(E_RELOADFINISHED);
  314. UnsubscribeFromAllEventsExcept(exceptions, false);
  315. subscribed_ = false;
  316. ClearMethods();
  317. scriptObject_->SetUserData(0);
  318. scriptObject_->Release();
  319. scriptObject_ = 0;
  320. }
  321. }
  322. void ScriptInstance::ClearMethods()
  323. {
  324. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  325. methods_[i] = 0;
  326. delayedMethodCalls_.Clear();
  327. }
  328. void ScriptInstance::GetSupportedMethods()
  329. {
  330. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  331. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  332. // Subscribe to the update events as supported
  333. Scene* scene = GetScene();
  334. if (scene)
  335. {
  336. if (methods_[METHOD_UPDATE] || methods_[METHOD_DELAYEDSTART])
  337. {
  338. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  339. subscribed_ = true;
  340. }
  341. if (methods_[METHOD_POSTUPDATE])
  342. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  343. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  344. if (world)
  345. {
  346. if (methods_[METHOD_FIXEDUPDATE])
  347. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  348. if (methods_[METHOD_FIXEDPOSTUPDATE])
  349. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  350. }
  351. }
  352. }
  353. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  354. {
  355. if (!active_ || !scriptObject_)
  356. return;
  357. using namespace SceneUpdate;
  358. float timeStep = eventData[P_TIMESTEP].GetFloat();
  359. // Execute delayed method calls
  360. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  361. {
  362. DelayedMethodCall& call = delayedMethodCalls_[i];
  363. bool remove = false;
  364. call.delay_ -= timeStep;
  365. if (call.delay_ <= 0.0f)
  366. {
  367. if (!call.repeat_)
  368. remove = true;
  369. else
  370. call.delay_ += call.period_;
  371. Execute(call.declaration_, call.parameters_);
  372. }
  373. if (remove)
  374. delayedMethodCalls_.Erase(i);
  375. else
  376. ++i;
  377. }
  378. // Execute delayed start before first update
  379. if (methods_[METHOD_DELAYEDSTART])
  380. {
  381. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  382. methods_[METHOD_DELAYEDSTART] = 0; // Only execute once
  383. }
  384. if (methods_[METHOD_UPDATE])
  385. {
  386. VariantVector parameters;
  387. parameters.Push(timeStep);
  388. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  389. }
  390. }
  391. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  392. {
  393. if (!active_ || !scriptObject_)
  394. return;
  395. using namespace ScenePostUpdate;
  396. VariantVector parameters;
  397. parameters.Push(eventData[P_TIMESTEP]);
  398. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  399. }
  400. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  401. {
  402. if (!active_ || !scriptObject_)
  403. return;
  404. using namespace PhysicsPreStep;
  405. if (!fixedUpdateFps_)
  406. {
  407. VariantVector parameters;
  408. parameters.Push(eventData[P_TIMESTEP]);
  409. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  410. }
  411. else
  412. {
  413. float timeStep = eventData[P_TIMESTEP].GetFloat();
  414. fixedUpdateAcc_ += timeStep;
  415. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  416. {
  417. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  418. VariantVector parameters;
  419. parameters.Push(fixedUpdateInterval_);
  420. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  421. }
  422. }
  423. }
  424. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  425. {
  426. if (!active_ || !scriptObject_)
  427. return;
  428. using namespace PhysicsPostStep;
  429. if (!fixedUpdateFps_)
  430. {
  431. VariantVector parameters;
  432. parameters.Push(eventData[P_TIMESTEP]);
  433. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  434. }
  435. else
  436. {
  437. float timeStep = eventData[P_TIMESTEP].GetFloat();
  438. fixedPostUpdateAcc_ += timeStep;
  439. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  440. {
  441. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  442. VariantVector parameters;
  443. parameters.Push(fixedUpdateInterval_);
  444. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  445. }
  446. }
  447. }
  448. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  449. {
  450. if (!active_ || !scriptFile_ || !scriptObject_)
  451. return;
  452. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  453. VariantVector parameters;
  454. if (method->GetParamCount() > 0)
  455. {
  456. parameters.Push(Variant((void*)&eventType));
  457. parameters.Push(Variant((void*)&eventData));
  458. }
  459. scriptFile_->Execute(scriptObject_, method, parameters);
  460. }
  461. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  462. {
  463. ReleaseObject();
  464. }
  465. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  466. {
  467. if (!className_.Empty())
  468. CreateObject();
  469. }
  470. Context* GetScriptContext()
  471. {
  472. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  473. }
  474. ScriptInstance* GetScriptContextInstance()
  475. {
  476. asIScriptContext* context = asGetActiveContext();
  477. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  478. if (object)
  479. return static_cast<ScriptInstance*>(object->GetUserData());
  480. else
  481. return 0;
  482. }
  483. Node* GetScriptContextNode()
  484. {
  485. ScriptInstance* instance = GetScriptContextInstance();
  486. return instance ? instance->GetNode() : 0;
  487. }
  488. Scene* GetScriptContextScene()
  489. {
  490. Scene* scene = 0;
  491. Node* node = GetScriptContextNode();
  492. if (node)
  493. scene = node->GetScene();
  494. // If null, try to get the default scene
  495. if (!scene)
  496. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  497. return scene;
  498. }
  499. ScriptEventListener* GetScriptContextEventListener()
  500. {
  501. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  502. // event handling
  503. asIScriptContext* context = asGetActiveContext();
  504. if (context)
  505. {
  506. if (context->GetThisPointer())
  507. return GetScriptContextInstance();
  508. else
  509. return GetScriptContextFile();
  510. }
  511. else
  512. return 0;
  513. }
  514. Object* GetScriptContextEventListenerObject()
  515. {
  516. return dynamic_cast<Object*>(GetScriptContextEventListener());
  517. }
  518. }