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ValueAnimation.cpp 17 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Core/Context.h"
  24. #include "../IO/Deserializer.h"
  25. #include "../IO/Log.h"
  26. #include "../IO/Serializer.h"
  27. #include "../Resource/XMLFile.h"
  28. #include "../Resource/JSONFile.h"
  29. #include "../Scene/Animatable.h"
  30. #include "../Scene/ObjectAnimation.h"
  31. #include "../Scene/ValueAnimation.h"
  32. #include "../DebugNew.h"
  33. namespace Urho3D
  34. {
  35. const char* interpMethodNames[] =
  36. {
  37. "Linear",
  38. "Spline",
  39. 0
  40. };
  41. ValueAnimation::ValueAnimation(Context* context) :
  42. Resource(context),
  43. owner_(0),
  44. interpolationMethod_(IM_LINEAR),
  45. splineTension_(0.5f),
  46. valueType_(VAR_NONE),
  47. interpolatable_(false),
  48. beginTime_(M_INFINITY),
  49. endTime_(-M_INFINITY),
  50. splineTangentsDirty_(false)
  51. {
  52. }
  53. ValueAnimation::~ValueAnimation()
  54. {
  55. }
  56. void ValueAnimation::RegisterObject(Context* context)
  57. {
  58. context->RegisterFactory<ValueAnimation>();
  59. }
  60. bool ValueAnimation::BeginLoad(Deserializer& source)
  61. {
  62. XMLFile xmlFile(context_);
  63. if (!xmlFile.Load(source))
  64. return false;
  65. return LoadXML(xmlFile.GetRoot());
  66. }
  67. bool ValueAnimation::Save(Serializer& dest) const
  68. {
  69. XMLFile xmlFile(context_);
  70. XMLElement rootElem = xmlFile.CreateRoot("valueanimation");
  71. if (!SaveXML(rootElem))
  72. return false;
  73. return xmlFile.Save(dest);
  74. }
  75. bool ValueAnimation::LoadXML(const XMLElement& source)
  76. {
  77. valueType_ = VAR_NONE;
  78. eventFrames_.Clear();
  79. String interpMethodString = source.GetAttribute("interpolationmethod");
  80. InterpMethod method = IM_LINEAR;
  81. for (int i = 0; i <= IM_SPLINE; ++i)
  82. {
  83. if (interpMethodString == interpMethodNames[i])
  84. {
  85. method = (InterpMethod)i;
  86. break;
  87. }
  88. }
  89. SetInterpolationMethod(method);
  90. if (interpolationMethod_ == IM_SPLINE)
  91. splineTension_ = source.GetFloat("splinetension");
  92. XMLElement keyFrameElem = source.GetChild("keyframe");
  93. while (keyFrameElem)
  94. {
  95. float time = keyFrameElem.GetFloat("time");
  96. Variant value = keyFrameElem.GetVariant();
  97. SetKeyFrame(time, value);
  98. keyFrameElem = keyFrameElem.GetNext("keyframe");
  99. }
  100. XMLElement eventFrameElem = source.GetChild("eventframe");
  101. while (eventFrameElem)
  102. {
  103. float time = eventFrameElem.GetFloat("time");
  104. unsigned eventType = eventFrameElem.GetUInt("eventtype");
  105. VariantMap eventData = eventFrameElem.GetChild("eventdata").GetVariantMap();
  106. SetEventFrame(time, StringHash(eventType), eventData);
  107. eventFrameElem = eventFrameElem.GetNext("eventframe");
  108. }
  109. return true;
  110. }
  111. bool ValueAnimation::SaveXML(XMLElement& dest) const
  112. {
  113. dest.SetAttribute("interpolationmethod", interpMethodNames[interpolationMethod_]);
  114. if (interpolationMethod_ == IM_SPLINE)
  115. dest.SetFloat("splinetension", splineTension_);
  116. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  117. {
  118. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  119. XMLElement keyFrameEleme = dest.CreateChild("keyframe");
  120. keyFrameEleme.SetFloat("time", keyFrame.time_);
  121. keyFrameEleme.SetVariant(keyFrame.value_);
  122. }
  123. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  124. {
  125. const VAnimEventFrame& eventFrame = eventFrames_[i];
  126. XMLElement eventFrameElem = dest.CreateChild("eventframe");
  127. eventFrameElem.SetFloat("time", eventFrame.time_);
  128. eventFrameElem.SetUInt("eventtype", eventFrame.eventType_.Value());
  129. eventFrameElem.CreateChild("eventdata").SetVariantMap(eventFrame.eventData_);
  130. }
  131. return true;
  132. }
  133. bool ValueAnimation::LoadJSON(const JSONValue& source)
  134. {
  135. valueType_ = VAR_NONE;
  136. eventFrames_.Clear();
  137. String interpMethodString = source.Get("interpolationmethod").GetString();
  138. InterpMethod method = IM_LINEAR;
  139. for (int i = 0; i <= IM_SPLINE; ++i)
  140. {
  141. if (interpMethodString == interpMethodNames[i])
  142. {
  143. method = (InterpMethod)i;
  144. break;
  145. }
  146. }
  147. SetInterpolationMethod(method);
  148. if (interpolationMethod_ == IM_SPLINE)
  149. splineTension_ = source.Get("splinetension").GetFloat();
  150. // Load keyframes
  151. JSONArray keyFramesArray = source.Get("keyframes").GetArray();
  152. for (unsigned i = 0; i < keyFramesArray.Size(); i++)
  153. {
  154. const JSONValue& val = keyFramesArray[i];
  155. float time = val.Get("time").GetFloat();
  156. Variant value = val.Get("value").GetVariant();
  157. SetKeyFrame(time, value);
  158. }
  159. // Load event frames
  160. JSONArray eventFramesArray = source.Get("eventframes").GetArray();
  161. for (unsigned i = 0; i < eventFramesArray.Size(); i++)
  162. {
  163. const JSONValue& eventFrameVal = eventFramesArray[i];
  164. float time = eventFrameVal.Get("time").GetFloat();
  165. unsigned eventType = eventFrameVal.Get("eventtype").GetUInt();
  166. VariantMap eventData = eventFrameVal.Get("eventdata").GetVariantMap();
  167. SetEventFrame(time, StringHash(eventType), eventData);
  168. }
  169. return true;
  170. }
  171. bool ValueAnimation::SaveJSON(JSONValue& dest) const
  172. {
  173. dest.Set("interpolationmethod", interpMethodNames[interpolationMethod_]);
  174. if (interpolationMethod_ == IM_SPLINE)
  175. dest.Set("splinetension", (float) splineTension_);
  176. JSONArray keyFramesArray;
  177. keyFramesArray.Reserve(keyFrames_.Size());
  178. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  179. {
  180. const VAnimKeyFrame& keyFrame = keyFrames_[i];
  181. JSONValue keyFrameVal;
  182. keyFrameVal.Set("time", keyFrame.time_);
  183. JSONValue valueVal;
  184. valueVal.SetVariant(keyFrame.value_);
  185. keyFrameVal.Set("value", valueVal);
  186. keyFramesArray.Push(keyFrameVal);
  187. }
  188. dest.Set("keyframes", keyFramesArray);
  189. JSONArray eventFramesArray;
  190. eventFramesArray.Reserve(eventFrames_.Size());
  191. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  192. {
  193. const VAnimEventFrame& eventFrame = eventFrames_[i];
  194. JSONValue eventFrameVal;
  195. eventFrameVal.Set("time", eventFrame.time_);
  196. eventFrameVal.Set("eventtype", eventFrame.eventType_.Value());
  197. JSONValue eventDataVal;
  198. eventDataVal.SetVariantMap(eventFrame.eventData_);
  199. eventFrameVal.Set("eventdata", eventDataVal);
  200. eventFramesArray.Push(eventFrameVal);
  201. }
  202. dest.Set("eventframes", eventFramesArray);
  203. return true;
  204. }
  205. void ValueAnimation::SetValueType(VariantType valueType)
  206. {
  207. if (valueType == valueType_)
  208. return;
  209. valueType_ = valueType;
  210. interpolatable_ =
  211. (valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) || (valueType_ == VAR_VECTOR4) ||
  212. (valueType_ == VAR_QUATERNION) || (valueType_ == VAR_COLOR);
  213. if ((valueType_ == VAR_INTRECT) || (valueType_ == VAR_INTVECTOR2))
  214. {
  215. interpolatable_ = true;
  216. // Force linear interpolation for IntRect and IntVector2
  217. interpolationMethod_ = IM_LINEAR;
  218. }
  219. keyFrames_.Clear();
  220. eventFrames_.Clear();
  221. beginTime_ = M_INFINITY;
  222. endTime_ = -M_INFINITY;
  223. }
  224. void ValueAnimation::SetOwner(void* owner)
  225. {
  226. owner_ = owner;
  227. }
  228. void ValueAnimation::SetInterpolationMethod(InterpMethod method)
  229. {
  230. if (method == interpolationMethod_)
  231. return;
  232. // Force linear interpolation for IntRect and IntVector2
  233. if ((valueType_ == VAR_INTRECT) || (valueType_ == VAR_INTVECTOR2))
  234. method = IM_LINEAR;
  235. interpolationMethod_ = method;
  236. splineTangentsDirty_ = true;
  237. }
  238. void ValueAnimation::SetSplineTension(float tension)
  239. {
  240. splineTension_ = tension;
  241. splineTangentsDirty_ = true;
  242. }
  243. bool ValueAnimation::SetKeyFrame(float time, const Variant& value)
  244. {
  245. if (valueType_ == VAR_NONE)
  246. SetValueType(value.GetType());
  247. else if (value.GetType() != valueType_)
  248. return false;
  249. VAnimKeyFrame keyFrame;
  250. keyFrame.time_ = time;
  251. keyFrame.value_ = value;
  252. if (keyFrames_.Empty() || time > keyFrames_.Back().time_)
  253. keyFrames_.Push(keyFrame);
  254. else
  255. {
  256. for (unsigned i = 0; i < keyFrames_.Size(); ++i)
  257. {
  258. // Guard against interpolation error caused by division by error due to 0 delta time between two key frames
  259. if (time == keyFrames_[i].time_)
  260. return false;
  261. if (time < keyFrames_[i].time_)
  262. {
  263. keyFrames_.Insert(i, keyFrame);
  264. break;
  265. }
  266. }
  267. }
  268. beginTime_ = Min(time, beginTime_);
  269. endTime_ = Max(time, endTime_);
  270. splineTangentsDirty_ = true;
  271. return true;
  272. }
  273. void ValueAnimation::SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData)
  274. {
  275. VAnimEventFrame eventFrame;
  276. eventFrame.time_ = time;
  277. eventFrame.eventType_ = eventType;
  278. eventFrame.eventData_ = eventData;
  279. if (eventFrames_.Empty() || time >= eventFrames_.Back().time_)
  280. eventFrames_.Push(eventFrame);
  281. else
  282. {
  283. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  284. {
  285. if (time < eventFrames_[i].time_)
  286. {
  287. eventFrames_.Insert(i, eventFrame);
  288. break;
  289. }
  290. }
  291. }
  292. }
  293. bool ValueAnimation::IsValid() const
  294. {
  295. return (interpolationMethod_ == IM_LINEAR && keyFrames_.Size() > 1) ||
  296. (interpolationMethod_ == IM_SPLINE && keyFrames_.Size() > 2);
  297. }
  298. Variant ValueAnimation::GetAnimationValue(float scaledTime)
  299. {
  300. unsigned index = 1;
  301. for (; index < keyFrames_.Size(); ++index)
  302. {
  303. if (scaledTime < keyFrames_[index].time_)
  304. break;
  305. }
  306. if (index >= keyFrames_.Size() || !interpolatable_)
  307. return keyFrames_[index - 1].value_;
  308. else
  309. {
  310. if (interpolationMethod_ == IM_LINEAR)
  311. return LinearInterpolation(index - 1, index, scaledTime);
  312. else
  313. return SplineInterpolation(index - 1, index, scaledTime);
  314. }
  315. }
  316. void ValueAnimation::GetEventFrames(float beginTime, float endTime, PODVector<const VAnimEventFrame*>& eventFrames) const
  317. {
  318. for (unsigned i = 0; i < eventFrames_.Size(); ++i)
  319. {
  320. const VAnimEventFrame& eventFrame = eventFrames_[i];
  321. if (eventFrame.time_ > endTime)
  322. break;
  323. if (eventFrame.time_ >= beginTime)
  324. eventFrames.Push(&eventFrame);
  325. }
  326. }
  327. Variant ValueAnimation::LinearInterpolation(unsigned index1, unsigned index2, float scaledTime) const
  328. {
  329. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  330. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  331. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  332. const Variant& value1 = keyFrame1.value_;
  333. const Variant& value2 = keyFrame2.value_;
  334. switch (valueType_)
  335. {
  336. case VAR_FLOAT:
  337. return Lerp(value1.GetFloat(), value2.GetFloat(), t);
  338. case VAR_VECTOR2:
  339. return value1.GetVector2().Lerp(value2.GetVector2(), t);
  340. case VAR_VECTOR3:
  341. return value1.GetVector3().Lerp(value2.GetVector3(), t);
  342. case VAR_VECTOR4:
  343. return value1.GetVector4().Lerp(value2.GetVector4(), t);
  344. case VAR_QUATERNION:
  345. return value1.GetQuaternion().Slerp(value2.GetQuaternion(), t);
  346. case VAR_COLOR:
  347. return value1.GetColor().Lerp(value2.GetColor(), t);
  348. case VAR_INTRECT:
  349. {
  350. float s = 1.0f - t;
  351. const IntRect& r1 = value1.GetIntRect();
  352. const IntRect& r2 = value2.GetIntRect();
  353. return IntRect((int)(r1.left_ * s + r2.left_ * t), (int)(r1.top_ * s + r2.top_ * t), (int)(r1.right_ * s + r2.right_ * t),
  354. (int)(r1.bottom_ * s + r2.bottom_ * t));
  355. }
  356. case VAR_INTVECTOR2:
  357. {
  358. float s = 1.0f - t;
  359. const IntVector2& v1 = value1.GetIntVector2();
  360. const IntVector2& v2 = value2.GetIntVector2();
  361. return IntVector2((int)(v1.x_ * s + v2.x_ * t), (int)(v1.y_ * s + v2.y_ * t));
  362. }
  363. case VAR_DOUBLE:
  364. return value1.GetDouble() * (1.0f - t) + value2.GetDouble() * t;
  365. default:
  366. URHO3D_LOGERROR("Invalid value type for linear interpolation");
  367. return Variant::EMPTY;
  368. }
  369. }
  370. Variant ValueAnimation::SplineInterpolation(unsigned index1, unsigned index2, float scaledTime)
  371. {
  372. if (splineTangentsDirty_)
  373. UpdateSplineTangents();
  374. const VAnimKeyFrame& keyFrame1 = keyFrames_[index1];
  375. const VAnimKeyFrame& keyFrame2 = keyFrames_[index2];
  376. float t = (scaledTime - keyFrame1.time_) / (keyFrame2.time_ - keyFrame1.time_);
  377. float tt = t * t;
  378. float ttt = t * tt;
  379. float h1 = 2.0f * ttt - 3.0f * tt + 1.0f;
  380. float h2 = -2.0f * ttt + 3.0f * tt;
  381. float h3 = ttt - 2.0f * tt + t;
  382. float h4 = ttt - tt;
  383. const Variant& v1 = keyFrame1.value_;
  384. const Variant& v2 = keyFrame2.value_;
  385. const Variant& t1 = splineTangents_[index1];
  386. const Variant& t2 = splineTangents_[index2];
  387. switch (valueType_)
  388. {
  389. case VAR_FLOAT:
  390. return v1.GetFloat() * h1 + v2.GetFloat() * h2 + t1.GetFloat() * h3 + t2.GetFloat() * h4;
  391. case VAR_VECTOR2:
  392. return v1.GetVector2() * h1 + v2.GetVector2() * h2 + t1.GetVector2() * h3 + t2.GetVector2() * h4;
  393. case VAR_VECTOR3:
  394. return v1.GetVector3() * h1 + v2.GetVector3() * h2 + t1.GetVector3() * h3 + t2.GetVector3() * h4;
  395. case VAR_VECTOR4:
  396. return v1.GetVector4() * h1 + v2.GetVector4() * h2 + t1.GetVector4() * h3 + t2.GetVector4() * h4;
  397. case VAR_QUATERNION:
  398. return v1.GetQuaternion() * h1 + v2.GetQuaternion() * h2 + t1.GetQuaternion() * h3 + t2.GetQuaternion() * h4;
  399. case VAR_COLOR:
  400. return v1.GetColor() * h1 + v2.GetColor() * h2 + t1.GetColor() * h3 + t2.GetColor() * h4;
  401. case VAR_DOUBLE:
  402. return v1.GetDouble() * h1 + v2.GetDouble() * h2 + t1.GetDouble() * h3 + t2.GetDouble() * h4;
  403. default:
  404. URHO3D_LOGERROR("Invalid value type for spline interpolation");
  405. return Variant::EMPTY;
  406. }
  407. }
  408. void ValueAnimation::UpdateSplineTangents()
  409. {
  410. splineTangents_.Clear();
  411. if (!IsValid())
  412. return;
  413. unsigned size = keyFrames_.Size();
  414. splineTangents_.Resize(size);
  415. for (unsigned i = 1; i < size - 1; ++i)
  416. splineTangents_[i] = SubstractAndMultiply(keyFrames_[i + 1].value_, keyFrames_[i - 1].value_, splineTension_);
  417. // If spline is not closed, make end point's tangent zero
  418. if (keyFrames_[0].value_ != keyFrames_[size - 1].value_)
  419. splineTangents_[0] = splineTangents_[size - 1] =
  420. SubstractAndMultiply(keyFrames_[0].value_, keyFrames_[0].value_, splineTension_);
  421. else
  422. splineTangents_[0] = splineTangents_[size - 1] =
  423. SubstractAndMultiply(keyFrames_[1].value_, keyFrames_[size - 2].value_, splineTension_);
  424. splineTangentsDirty_ = false;
  425. }
  426. Variant ValueAnimation::SubstractAndMultiply(const Variant& value1, const Variant& value2, float t) const
  427. {
  428. switch (valueType_)
  429. {
  430. case VAR_FLOAT:
  431. return (value1.GetFloat() - value2.GetFloat()) * t;
  432. case VAR_VECTOR2:
  433. return (value1.GetVector2() - value2.GetVector2()) * t;
  434. case VAR_VECTOR3:
  435. return (value1.GetVector3() - value2.GetVector3()) * t;
  436. case VAR_VECTOR4:
  437. return (value1.GetVector4() - value2.GetVector4()) * t;
  438. case VAR_QUATERNION:
  439. return (value1.GetQuaternion() - value2.GetQuaternion()) * t;
  440. case VAR_COLOR:
  441. return (value1.GetColor() - value2.GetColor()) * t;
  442. case VAR_DOUBLE:
  443. return (value1.GetDouble() - value2.GetDouble()) * t;
  444. default:
  445. URHO3D_LOGERROR("Invalid value type for spline interpolation's substract and multiply operation");
  446. return Variant::EMPTY;
  447. }
  448. }
  449. }