SceneAPI.cpp 27 KB

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  1. //
  2. // Copyright (c) 2008-2016 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/APITemplates.h"
  24. #include "../Graphics/DebugRenderer.h"
  25. #include "../IO/PackageFile.h"
  26. #include "../Scene/ObjectAnimation.h"
  27. #include "../Scene/Scene.h"
  28. #include "../Scene/SmoothedTransform.h"
  29. #include "../Scene/SplinePath.h"
  30. #include "../Scene/ValueAnimation.h"
  31. namespace Urho3D
  32. {
  33. static void RegisterSerializable(asIScriptEngine* engine)
  34. {
  35. engine->RegisterGlobalProperty("const uint AM_FILE", (void*)&AM_FILE);
  36. engine->RegisterGlobalProperty("const uint AM_NET", (void*)&AM_NET);
  37. engine->RegisterGlobalProperty("const uint AM_DEFAULT", (void*)&AM_DEFAULT);
  38. engine->RegisterGlobalProperty("const uint AM_LATESTDATA", (void*)&AM_LATESTDATA);
  39. engine->RegisterGlobalProperty("const uint AM_NOEDIT", (void*)&AM_NOEDIT);
  40. engine->RegisterGlobalProperty("const uint AM_NODEID", (void*)&AM_NODEID);
  41. engine->RegisterGlobalProperty("const uint AM_COMPONENTID", (void*)&AM_COMPONENTID);
  42. engine->RegisterGlobalProperty("const uint AM_NODEIDVECTOR", (void*)&AM_NODEIDVECTOR);
  43. RegisterSerializable<Serializable>(engine, "Serializable");
  44. }
  45. static void ValueAnimationSetEventFrame(float time, const String& eventType, const VariantMap& eventData, ValueAnimation* ptr)
  46. {
  47. ptr->SetEventFrame(time, eventType, eventData);
  48. }
  49. static void RegisterValueAnimation(asIScriptEngine* engine)
  50. {
  51. engine->RegisterEnum("InterpMethod");
  52. engine->RegisterEnumValue("InterpMethod", "IM_LINEAR", IM_LINEAR);
  53. engine->RegisterEnumValue("InterpMethod", "IM_SPLINE", IM_SPLINE);
  54. RegisterResource<ValueAnimation>(engine, "ValueAnimation");
  55. engine->RegisterObjectMethod("ValueAnimation", "void set_interpolationMethod(InterpMethod)", asMETHOD(ValueAnimation, SetInterpolationMethod), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("ValueAnimation", "InterpMethod get_interpolationMethod() const", asMETHOD(ValueAnimation, GetInterpolationMethod), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("ValueAnimation", "void set_splineTension(float)", asMETHOD(ValueAnimation, SetSplineTension), asCALL_THISCALL);
  58. engine->RegisterObjectMethod("ValueAnimation", "float get_splineTension() const", asMETHOD(ValueAnimation, GetSplineTension), asCALL_THISCALL);
  59. engine->RegisterObjectMethod("ValueAnimation", "void set_valueType(VariantType)", asMETHOD(ValueAnimation, SetValueType), asCALL_THISCALL);
  60. engine->RegisterObjectMethod("ValueAnimation", "VariantType get_valueType() const", asMETHOD(ValueAnimation, GetValueType), asCALL_THISCALL);
  61. engine->RegisterObjectMethod("ValueAnimation", "void SetKeyFrame(float, const Variant&in)", asMETHOD(ValueAnimation, SetKeyFrame), asCALL_THISCALL);
  62. engine->RegisterObjectMethod("ValueAnimation", "void SetEventFrame(float, const String&in, const VariantMap&in eventData = VariantMap())", asFUNCTION(ValueAnimationSetEventFrame), asCALL_CDECL_OBJLAST);
  63. }
  64. static void RegisterObjectAnimation(asIScriptEngine* engine)
  65. {
  66. engine->RegisterEnum("WrapMode");
  67. engine->RegisterEnumValue("WrapMode", "WM_LOOP", WM_LOOP);
  68. engine->RegisterEnumValue("WrapMode", "WM_ONCE", WM_ONCE);
  69. engine->RegisterEnumValue("WrapMode", "WM_CLAMP", WM_CLAMP);
  70. RegisterResource<ObjectAnimation>(engine, "ObjectAnimation");
  71. engine->RegisterObjectMethod("ObjectAnimation", "void AddAttributeAnimation(const String&in, ValueAnimation@+, WrapMode wrapMode=WM_LOOP, float speed=1.0f)", asMETHOD(ObjectAnimation, AddAttributeAnimation), asCALL_THISCALL);
  72. engine->RegisterObjectMethod("ObjectAnimation", "void RemoveAttributeAnimation(const String&in)", asMETHODPR(ObjectAnimation, RemoveAttributeAnimation, (const String&), void), asCALL_THISCALL);
  73. engine->RegisterObjectMethod("ObjectAnimation", "void RemoveAttributeAnimation(ValueAnimation@+)", asMETHODPR(ObjectAnimation, RemoveAttributeAnimation, (ValueAnimation*), void), asCALL_THISCALL);
  74. engine->RegisterObjectMethod("ObjectAnimation", "ValueAnimation@+ GetAttributeAnimation(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimation), asCALL_THISCALL);
  75. engine->RegisterObjectMethod("ObjectAnimation", "WrapMode GetAttributeAnimationWrapMode(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationWrapMode), asCALL_THISCALL);
  76. engine->RegisterObjectMethod("ObjectAnimation", "float GetAttributeAnimationSpeed(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationSpeed), asCALL_THISCALL);
  77. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_attributeAnimations(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimation), asCALL_THISCALL);
  78. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_wrapModes(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationWrapMode), asCALL_THISCALL);
  79. engine->RegisterObjectMethod("ObjectAnimation", "Variant get_speeds(const String&in) const", asMETHOD(ObjectAnimation, GetAttributeAnimationSpeed), asCALL_THISCALL);
  80. }
  81. static void RegisterAnimatable(asIScriptEngine* engine)
  82. {
  83. RegisterAnimatable<Animatable>(engine, "Animatable");
  84. }
  85. static bool NodeSaveXML(File* file, const String& indentation, Node* ptr)
  86. {
  87. return file && ptr->SaveXML(*file, indentation);
  88. }
  89. static bool NodeSaveJSON(File* file, Node* ptr)
  90. {
  91. return file && ptr->SaveJSON(*file);
  92. }
  93. static bool NodeSaveXMLVectorBuffer(VectorBuffer& buffer, const String& indentation, Node* ptr)
  94. {
  95. return ptr->SaveXML(buffer, indentation);
  96. }
  97. static bool NodeSaveJSONVectorBuffer(VectorBuffer& buffer, Node* ptr)
  98. {
  99. return ptr->SaveJSON(buffer);
  100. }
  101. static void RegisterNode(asIScriptEngine* engine)
  102. {
  103. engine->RegisterEnum("CreateMode");
  104. engine->RegisterEnumValue("CreateMode", "REPLICATED", REPLICATED);
  105. engine->RegisterEnumValue("CreateMode", "LOCAL", LOCAL);
  106. engine->RegisterEnum("TransformSpace");
  107. engine->RegisterEnumValue("TransformSpace", "TS_LOCAL", TS_LOCAL);
  108. engine->RegisterEnumValue("TransformSpace", "TS_PARENT", TS_PARENT);
  109. engine->RegisterEnumValue("TransformSpace", "TS_WORLD", TS_WORLD);
  110. // Register Component first. At this point Node is not yet registered, so can not register GetNode for Component
  111. RegisterComponent<Component>(engine, "Component", false, false);
  112. RegisterNode<Node>(engine, "Node");
  113. engine->RegisterObjectMethod("Node", "void SetDeepEnabled(bool)", asMETHOD(Node, SetDeepEnabled), asCALL_THISCALL);
  114. engine->RegisterObjectMethod("Node", "void ResetDeepEnabled()", asMETHOD(Node, ResetDeepEnabled), asCALL_THISCALL);
  115. engine->RegisterObjectMethod("Node", "void SetEnabledRecursive(bool)", asMETHOD(Node, SetEnabledRecursive), asCALL_THISCALL);
  116. engine->RegisterObjectMethod("Node", "void MarkDirty()", asMETHOD(Node, MarkDirty), asCALL_THISCALL);
  117. engine->RegisterObjectMethod("Node", "void set_enabled(bool)", asMETHODPR(Node, SetEnabled, (bool), void), asCALL_THISCALL);
  118. engine->RegisterObjectMethod("Node", "bool get_enabled() const", asMETHOD(Node, IsEnabled), asCALL_THISCALL);
  119. engine->RegisterObjectMethod("Node", "bool get_enabledSelf() const", asMETHOD(Node, IsEnabledSelf), asCALL_THISCALL);
  120. engine->RegisterObjectMethod("Node", "bool SaveXML(File@+, const String&in indentation = \"\t\")", asFUNCTION(NodeSaveXML), asCALL_CDECL_OBJLAST);
  121. engine->RegisterObjectMethod("Node", "bool SaveXML(VectorBuffer&, const String&in indentation = \"\t\")", asFUNCTION(NodeSaveXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  122. engine->RegisterObjectMethod("Node", "bool SaveJSON(File@+)", asFUNCTION(NodeSaveJSON), asCALL_CDECL_OBJLAST);
  123. engine->RegisterObjectMethod("Node", "bool SaveJSON(VectorBuffer&)", asFUNCTION(NodeSaveJSONVectorBuffer), asCALL_CDECL_OBJLAST);
  124. engine->RegisterObjectMethod("Node", "Node@+ Clone(CreateMode mode = REPLICATED)", asMETHOD(Node, Clone), asCALL_THISCALL);
  125. RegisterObjectConstructor<Node>(engine, "Node");
  126. RegisterNamedObjectConstructor<Node>(engine, "Node");
  127. engine->RegisterGlobalFunction("Node@+ get_node()", asFUNCTION(GetScriptContextNode), asCALL_CDECL);
  128. // Now GetNode can be registered
  129. engine->RegisterObjectMethod("Component", "Node@+ get_node() const", asMETHOD(Component, GetNode), asCALL_THISCALL);
  130. // Calling DebugRenderer is part of the Component API, so register it as early as possible
  131. RegisterComponent<DebugRenderer>(engine, "DebugRenderer", true, false);
  132. engine->RegisterObjectMethod("Component", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(Component, DrawDebugGeometry), asCALL_THISCALL);
  133. engine->RegisterObjectMethod("DebugRenderer", "void DrawDebugGeometry(DebugRenderer@+, bool)", asMETHOD(DebugRenderer, DrawDebugGeometry), asCALL_THISCALL);
  134. }
  135. static bool SceneLoadXML(File* file, Scene* ptr)
  136. {
  137. return file && ptr->LoadXML(*file);
  138. }
  139. static bool SceneLoadXMLVectorBuffer(VectorBuffer& buffer, Scene* ptr)
  140. {
  141. return ptr->LoadXML(buffer);
  142. }
  143. static CScriptArray* SceneGetNodesWithTag(const String& tag, Scene* ptr)
  144. {
  145. PODVector<Node*> nodes;
  146. ptr->GetNodesWithTag(nodes, tag);
  147. return VectorToHandleArray<Node>(nodes, "Array<Node@>");
  148. }
  149. static bool SceneLoadJSONVectorBuffer(VectorBuffer& buffer, Scene* ptr)
  150. {
  151. return ptr->LoadJSON(buffer);
  152. }
  153. static bool SceneLoadJSON(File* file, Scene* ptr)
  154. {
  155. return file && ptr->LoadJSON(*file);
  156. }
  157. static bool SceneSaveXML(File* file, const String& indentation, Scene* ptr)
  158. {
  159. return file && ptr->SaveXML(*file, indentation);
  160. }
  161. static bool SceneSaveJSON(File* file, const String& indentation, Scene* ptr)
  162. {
  163. return file && ptr->SaveJSON(*file, indentation);
  164. }
  165. static bool SceneSaveXMLVectorBuffer(VectorBuffer& buffer, const String& indentation, Scene* ptr)
  166. {
  167. return ptr->SaveXML(buffer, indentation);
  168. }
  169. static bool SceneSaveJSONVectorBuffer(VectorBuffer& buffer, const String& indentation, Scene* ptr)
  170. {
  171. return ptr->SaveJSON(buffer, indentation);
  172. }
  173. static Node* SceneInstantiate(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  174. {
  175. return file ? ptr->Instantiate(*file, position, rotation, mode) : 0;
  176. }
  177. static Node* SceneInstantiateVectorBuffer(VectorBuffer& buffer, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  178. {
  179. return ptr->Instantiate(buffer, position, rotation, mode);
  180. }
  181. static Node* SceneInstantiateXML(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  182. {
  183. return file ? ptr->InstantiateXML(*file, position, rotation, mode) : 0;
  184. }
  185. static Node* SceneInstantiateJSON(File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  186. {
  187. return file ? ptr->InstantiateJSON(*file, position, rotation, mode) : 0;
  188. }
  189. static Node* SceneInstantiateXMLVectorBuffer(VectorBuffer& buffer, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  190. {
  191. return ptr->InstantiateXML(buffer, position, rotation, mode);
  192. }
  193. static Node* SceneInstantiateJSONVectorBuffer(VectorBuffer& buffer, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  194. {
  195. return ptr->InstantiateJSON(buffer, position, rotation, mode);
  196. }
  197. static Node* SceneInstantiateXMLFile(XMLFile* xml, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  198. {
  199. return xml ? ptr->InstantiateXML(xml->GetRoot(), position, rotation, mode) : 0;
  200. }
  201. static Node* SceneInstantiateJSONFile(JSONFile* json, const Vector3& position, const Quaternion& rotation, CreateMode mode, Scene* ptr)
  202. {
  203. return json ? ptr->InstantiateJSON(json->GetRoot(), position, rotation, mode) : 0;
  204. }
  205. static CScriptArray* SceneGetRequiredPackageFiles(Scene* ptr)
  206. {
  207. return VectorToHandleArray<PackageFile>(ptr->GetRequiredPackageFiles(), "Array<PackageFile@>");
  208. }
  209. static CScriptArray* GetObjectCategories()
  210. {
  211. Vector<String> categories = GetScriptContext()->GetObjectCategories().Keys();
  212. Sort(categories.Begin(), categories.End());
  213. return VectorToArray<String>(categories, "Array<String>");
  214. }
  215. static CScriptArray* GetObjectsByCategory(const String& category)
  216. {
  217. const HashMap<String, Vector<StringHash> >& categories = GetScriptContext()->GetObjectCategories();
  218. Vector<String> components;
  219. HashMap<String, Vector<StringHash> >::ConstIterator i = categories.Find(category);
  220. if (i != categories.End())
  221. {
  222. const HashMap<StringHash, SharedPtr<ObjectFactory> >& factories = GetScriptContext()->GetObjectFactories();
  223. const Vector<StringHash>& factoryHashes = i->second_;
  224. components.Reserve(factoryHashes.Size());
  225. for (unsigned j = 0; j < factoryHashes.Size(); ++j)
  226. {
  227. HashMap<StringHash, SharedPtr<ObjectFactory> >::ConstIterator k = factories.Find(factoryHashes[j]);
  228. if (k != factories.End())
  229. components.Push(k->second_->GetTypeName());
  230. }
  231. }
  232. Sort(components.Begin(), components.End());
  233. return VectorToArray<String>(components, "Array<String>");
  234. }
  235. static void RegisterSmoothedTransform(asIScriptEngine* engine)
  236. {
  237. RegisterComponent<SmoothedTransform>(engine, "SmoothedTransform");
  238. engine->RegisterObjectMethod("SmoothedTransform", "void Update(float, float)", asMETHOD(SmoothedTransform, Update), asCALL_THISCALL);
  239. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetPosition), asCALL_THISCALL);
  240. engine->RegisterObjectMethod("SmoothedTransform", "const Vector3& get_targetPosition() const", asMETHOD(SmoothedTransform, GetTargetPosition), asCALL_THISCALL);
  241. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetRotation), asCALL_THISCALL);
  242. engine->RegisterObjectMethod("SmoothedTransform", "const Quaternion& get_targetRotation() const", asMETHOD(SmoothedTransform, GetTargetRotation), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldPosition(const Vector3&in)", asMETHOD(SmoothedTransform, SetTargetWorldPosition), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("SmoothedTransform", "Vector3 get_targetWorldPosition() const", asMETHOD(SmoothedTransform, GetTargetWorldPosition), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("SmoothedTransform", "void set_targetWorldRotation(const Quaternion&in)", asMETHOD(SmoothedTransform, SetTargetWorldRotation), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("SmoothedTransform", "Quaternion get_targetWorldRotation() const", asMETHOD(SmoothedTransform, GetTargetWorldRotation), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("SmoothedTransform", "bool get_inProgress() const", asMETHOD(SmoothedTransform, IsInProgress), asCALL_THISCALL);
  248. }
  249. static void RegisterSplinePath(asIScriptEngine* engine)
  250. {
  251. RegisterComponent<SplinePath>(engine, "SplinePath");
  252. engine->RegisterObjectMethod("SplinePath", "void AddControlPoint(Node@+ point, uint index = M_MAX_UNSIGNED)", asMETHOD(SplinePath, AddControlPoint), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("SplinePath", "void RemoveControlPoint(Node@+ point)", asMETHOD(SplinePath, RemoveControlPoint), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("SplinePath", "void ClearControlPoints()", asMETHOD(SplinePath, ClearControlPoints), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
  256. engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("SplinePath", "void SetPosition(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("SplinePath", "void set_controlledNode(Node@+)", asMETHOD(SplinePath, SetControlledNode), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("SplinePath", "float get_length() const", asMETHOD(SplinePath, GetLength), asCALL_THISCALL);
  262. engine->RegisterObjectMethod("SplinePath", "Vector3 GetPosition() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
  263. engine->RegisterObjectMethod("SplinePath", "Node@+ get_controlledNode() const", asMETHOD(SplinePath, GetControlledNode), asCALL_THISCALL);
  264. engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
  265. engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
  266. engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
  267. engine->RegisterObjectMethod("SplinePath", "bool get_isFinished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
  268. }
  269. static void RegisterScene(asIScriptEngine* engine)
  270. {
  271. engine->RegisterEnum("LoadMode");
  272. engine->RegisterEnumValue("LoadMode", "LOAD_RESOURCES_ONLY", LOAD_RESOURCES_ONLY);
  273. engine->RegisterEnumValue("LoadMode", "LOAD_SCENE", LOAD_SCENE);
  274. engine->RegisterEnumValue("LoadMode", "LOAD_SCENE_AND_RESOURCES", LOAD_SCENE_AND_RESOURCES);
  275. engine->RegisterGlobalProperty("const uint FIRST_REPLICATED_ID", (void*)&FIRST_REPLICATED_ID);
  276. engine->RegisterGlobalProperty("const uint LAST_REPLICATED_ID", (void*)&LAST_REPLICATED_ID);
  277. engine->RegisterGlobalProperty("const uint FIRST_LOCAL_ID", (void*)&FIRST_LOCAL_ID);
  278. engine->RegisterGlobalProperty("const uint LAST_LOCAL_ID", (void*)&LAST_LOCAL_ID);
  279. RegisterNode<Scene>(engine, "Scene");
  280. RegisterObjectConstructor<Scene>(engine, "Scene");
  281. RegisterNamedObjectConstructor<Scene>(engine, "Scene");
  282. engine->RegisterObjectMethod("Scene", "bool LoadXML(File@+)", asFUNCTION(SceneLoadXML), asCALL_CDECL_OBJLAST);
  283. engine->RegisterObjectMethod("Scene", "bool LoadXML(VectorBuffer&)", asFUNCTION(SceneLoadXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  284. engine->RegisterObjectMethod("Scene", "bool SaveXML(File@+, const String&in indentation = \"\t\")", asFUNCTION(SceneSaveXML), asCALL_CDECL_OBJLAST);
  285. engine->RegisterObjectMethod("Scene", "bool SaveXML(VectorBuffer&, const String&in indentation = \"\t\")", asFUNCTION(SceneSaveXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  286. engine->RegisterObjectMethod("Scene", "bool LoadJSON(File@+)", asFUNCTION(SceneLoadJSON), asCALL_CDECL_OBJLAST);
  287. engine->RegisterObjectMethod("Scene", "bool LoadJSON(VectorBuffer&)", asFUNCTION(SceneLoadJSONVectorBuffer), asCALL_CDECL_OBJLAST);
  288. engine->RegisterObjectMethod("Scene", "bool SaveJSON(File@+, const String&in indentation = \"\t\")", asFUNCTION(SceneSaveJSON), asCALL_CDECL_OBJLAST);
  289. engine->RegisterObjectMethod("Scene", "bool SaveJSON(VectorBuffer&, const String&in indentation = \"\t\")", asFUNCTION(SceneSaveJSONVectorBuffer), asCALL_CDECL_OBJLAST);
  290. engine->RegisterObjectMethod("Scene", "bool LoadAsync(File@+, LoadMode mode = LOAD_SCENE_AND_RESOURCES)", asMETHOD(Scene, LoadAsync), asCALL_THISCALL);
  291. engine->RegisterObjectMethod("Scene", "bool LoadAsyncXML(File@+, LoadMode mode = LOAD_SCENE_AND_RESOURCES)", asMETHOD(Scene, LoadAsyncXML), asCALL_THISCALL);
  292. engine->RegisterObjectMethod("Scene", "void StopAsyncLoading()", asMETHOD(Scene, StopAsyncLoading), asCALL_THISCALL);
  293. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiate), asCALL_CDECL_OBJLAST);
  294. engine->RegisterObjectMethod("Scene", "Node@+ Instantiate(VectorBuffer&, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateVectorBuffer), asCALL_CDECL_OBJLAST);
  295. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXML), asCALL_CDECL_OBJLAST);
  296. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(VectorBuffer&, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLVectorBuffer), asCALL_CDECL_OBJLAST);
  297. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(XMLFile@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateXMLFile), asCALL_CDECL_OBJLAST);
  298. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateXML(const XMLElement&in, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asMETHODPR(Scene, InstantiateXML, (const XMLElement&, const Vector3&, const Quaternion&, CreateMode), Node*), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateJSON(File@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateJSON), asCALL_CDECL_OBJLAST);
  300. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateJSON(VectorBuffer&, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateJSONVectorBuffer), asCALL_CDECL_OBJLAST);
  301. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateJSON(JSONFile@+, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asFUNCTION(SceneInstantiateJSONFile), asCALL_CDECL_OBJLAST);
  302. engine->RegisterObjectMethod("Scene", "Node@+ InstantiateJSON(const JSONValue&in, const Vector3&in, const Quaternion&in, CreateMode mode = REPLICATED)", asMETHODPR(Scene, InstantiateJSON, (const JSONValue&, const Vector3&, const Quaternion&, CreateMode), Node*), asCALL_THISCALL);
  303. engine->RegisterObjectMethod("Scene", "void Clear(bool clearReplicated = true, bool clearLocal = true)", asMETHOD(Scene, Clear), asCALL_THISCALL);
  304. engine->RegisterObjectMethod("Scene", "void AddRequiredPackageFile(PackageFile@+)", asMETHOD(Scene, AddRequiredPackageFile), asCALL_THISCALL);
  305. engine->RegisterObjectMethod("Scene", "void ClearRequiredPackageFiles()", asMETHOD(Scene, ClearRequiredPackageFiles), asCALL_THISCALL);
  306. engine->RegisterObjectMethod("Scene", "void RegisterVar(const String&in)", asMETHOD(Scene, RegisterVar), asCALL_THISCALL);
  307. engine->RegisterObjectMethod("Scene", "void UnregisterVar(const String&in)", asMETHOD(Scene, UnregisterVar), asCALL_THISCALL);
  308. engine->RegisterObjectMethod("Scene", "void UnregisterAllVars(const String&in)", asMETHOD(Scene, UnregisterAllVars), asCALL_THISCALL);
  309. engine->RegisterObjectMethod("Scene", "Array<Node@>@ GetNodesWithTag(const String&in) const", asFUNCTION(SceneGetNodesWithTag), asCALL_CDECL_OBJLAST);
  310. engine->RegisterObjectMethod("Scene", "Component@+ GetComponent(uint) const", asMETHODPR(Scene, GetComponent, (unsigned) const, Component*), asCALL_THISCALL);
  311. engine->RegisterObjectMethod("Scene", "Node@+ GetNode(uint) const", asMETHOD(Scene, GetNode), asCALL_THISCALL);
  312. engine->RegisterObjectMethod("Scene", "const String& GetVarName(StringHash) const", asMETHOD(Scene, GetVarName), asCALL_THISCALL);
  313. engine->RegisterObjectMethod("Scene", "void Update(float)", asMETHOD(Scene, Update), asCALL_THISCALL);
  314. engine->RegisterObjectMethod("Scene", "void set_updateEnabled(bool)", asMETHOD(Scene, SetUpdateEnabled), asCALL_THISCALL);
  315. engine->RegisterObjectMethod("Scene", "bool get_updateEnabled() const", asMETHOD(Scene, IsUpdateEnabled), asCALL_THISCALL);
  316. engine->RegisterObjectMethod("Scene", "void set_timeScale(float)", asMETHOD(Scene, SetTimeScale), asCALL_THISCALL);
  317. engine->RegisterObjectMethod("Scene", "float get_timeScale() const", asMETHOD(Scene, GetTimeScale), asCALL_THISCALL);
  318. engine->RegisterObjectMethod("Scene", "void set_elapsedTime(float)", asMETHOD(Scene, SetElapsedTime), asCALL_THISCALL);
  319. engine->RegisterObjectMethod("Scene", "float get_elapsedTime() const", asMETHOD(Scene, GetElapsedTime), asCALL_THISCALL);
  320. engine->RegisterObjectMethod("Scene", "void set_smoothingConstant(float)", asMETHOD(Scene, SetSmoothingConstant), asCALL_THISCALL);
  321. engine->RegisterObjectMethod("Scene", "float get_smoothingConstant() const", asMETHOD(Scene, GetSmoothingConstant), asCALL_THISCALL);
  322. engine->RegisterObjectMethod("Scene", "void set_snapThreshold(float)", asMETHOD(Scene, SetSnapThreshold), asCALL_THISCALL);
  323. engine->RegisterObjectMethod("Scene", "float get_snapThreshold() const", asMETHOD(Scene, GetSnapThreshold), asCALL_THISCALL);
  324. engine->RegisterObjectMethod("Scene", "bool get_asyncLoading() const", asMETHOD(Scene, IsAsyncLoading), asCALL_THISCALL);
  325. engine->RegisterObjectMethod("Scene", "float get_asyncProgress() const", asMETHOD(Scene, GetAsyncProgress), asCALL_THISCALL);
  326. engine->RegisterObjectMethod("Scene", "LoadMode get_asyncLoadMode() const", asMETHOD(Scene, GetAsyncLoadMode), asCALL_THISCALL);
  327. engine->RegisterObjectMethod("Scene", "void set_asyncLoadingMs(int)", asMETHOD(Scene, SetAsyncLoadingMs), asCALL_THISCALL);
  328. engine->RegisterObjectMethod("Scene", "int get_asyncLoadingMs() const", asMETHOD(Scene, GetAsyncLoadingMs), asCALL_THISCALL);
  329. engine->RegisterObjectMethod("Scene", "uint get_checksum() const", asMETHOD(Scene, GetChecksum), asCALL_THISCALL);
  330. engine->RegisterObjectMethod("Scene", "const String& get_fileName() const", asMETHOD(Scene, GetFileName), asCALL_THISCALL);
  331. engine->RegisterObjectMethod("Scene", "Array<PackageFile@>@ get_requiredPackageFiles() const", asFUNCTION(SceneGetRequiredPackageFiles), asCALL_CDECL_OBJLAST);
  332. engine->RegisterObjectMethod("Node", "Scene@+ get_scene() const", asMETHOD(Node, GetScene), asCALL_THISCALL);
  333. engine->RegisterGlobalFunction("Scene@+ get_scene()", asFUNCTION(GetScriptContextScene), asCALL_CDECL);
  334. engine->RegisterGlobalFunction("Array<String>@ GetObjectCategories()", asFUNCTION(GetObjectCategories), asCALL_CDECL);
  335. engine->RegisterGlobalFunction("Array<String>@ GetObjectsByCategory(const String&in)", asFUNCTION(GetObjectsByCategory), asCALL_CDECL);
  336. }
  337. void RegisterSceneAPI(asIScriptEngine* engine)
  338. {
  339. RegisterSerializable(engine);
  340. RegisterValueAnimation(engine);
  341. RegisterObjectAnimation(engine);
  342. RegisterAnimatable(engine);
  343. RegisterNode(engine);
  344. RegisterSmoothedTransform(engine);
  345. RegisterSplinePath(engine);
  346. RegisterScene(engine);
  347. }
  348. }