ScriptInstance.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "MemoryBuffer.h"
  27. #include "PhysicsEvents.h"
  28. #include "PhysicsWorld.h"
  29. #include "ResourceCache.h"
  30. #include "ResourceEvents.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "Script.h"
  34. #include "ScriptFile.h"
  35. #include "ScriptInstance.h"
  36. #include <angelscript.h>
  37. #include "DebugNew.h"
  38. static const String methodDeclarations[] = {
  39. "void Start()",
  40. "void Stop()",
  41. "void DelayedStart()",
  42. "void Update(float)",
  43. "void PostUpdate(float)",
  44. "void FixedUpdate(float)",
  45. "void FixedPostUpdate(float)",
  46. "void Load(Deserializer&)",
  47. "void Save(Serializer&)",
  48. "void ApplyAttributes()"
  49. };
  50. OBJECTTYPESTATIC(ScriptInstance);
  51. ScriptInstance::ScriptInstance(Context* context) :
  52. Component(context),
  53. script_(GetSubsystem<Script>()),
  54. scriptObject_(0),
  55. active_(true),
  56. delayedStart_(false),
  57. fixedUpdateFps_(0),
  58. fixedUpdateInterval_(0.0f),
  59. fixedUpdateAcc_(0.0f),
  60. fixedPostUpdateAcc_(0.0f)
  61. {
  62. ClearMethods();
  63. }
  64. ScriptInstance::~ScriptInstance()
  65. {
  66. ReleaseObject();
  67. }
  68. void ScriptInstance::RegisterObject(Context* context)
  69. {
  70. context->RegisterFactory<ScriptInstance>();
  71. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_RESOURCEREF, "Script File", GetScriptFileAttr, SetScriptFileAttr, ResourceRef, ResourceRef(ScriptFile::GetTypeStatic()), AM_DEFAULT);
  72. REF_ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_STRING, "Class Name", GetClassName, SetClassName, String, String(), AM_DEFAULT);
  73. ATTRIBUTE(ScriptInstance, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_INT, "Fixed Update FPS", GetFixedUpdateFps, SetFixedUpdateFps, int, 0, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_FLOAT, "Time Accumulator", GetFixedUpdateAccAttr, SetFixedUpdateAccAttr, float, 0.0f, AM_FILE);
  76. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Delayed Method Calls", GetDelayedMethodCallsAttr, SetDelayedMethodCallsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE | AM_NOEDIT);
  77. ACCESSOR_ATTRIBUTE(ScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_DEFAULT | AM_NOEDIT);
  78. }
  79. void ScriptInstance::ApplyAttributes()
  80. {
  81. if (scriptObject_ && methods_[METHOD_APPLYATTRIBUTES])
  82. scriptFile_->Execute(scriptObject_, methods_[METHOD_APPLYATTRIBUTES]);
  83. }
  84. bool ScriptInstance::CreateObject(ScriptFile* scriptFile, const String& className)
  85. {
  86. className_ = String(); // Do not create object during SetScriptFile()
  87. SetScriptFile(scriptFile);
  88. SetClassName(className);
  89. return scriptObject_ != 0;
  90. }
  91. void ScriptInstance::SetScriptFile(ScriptFile* scriptFile)
  92. {
  93. if (scriptFile == scriptFile_ && scriptObject_)
  94. return;
  95. ReleaseObject();
  96. // Unsubscribe from the reload event of previous script file (if any), then subscribe to the new
  97. if (scriptFile_)
  98. {
  99. UnsubscribeFromEvent(scriptFile_, E_RELOADSTARTED);
  100. UnsubscribeFromEvent(scriptFile_, E_RELOADFINISHED);
  101. }
  102. if (scriptFile)
  103. {
  104. SubscribeToEvent(scriptFile, E_RELOADSTARTED, HANDLER(ScriptInstance, HandleScriptFileReload));
  105. SubscribeToEvent(scriptFile, E_RELOADFINISHED, HANDLER(ScriptInstance, HandleScriptFileReloadFinished));
  106. }
  107. scriptFile_ = scriptFile;
  108. CreateObject();
  109. MarkNetworkUpdate();
  110. }
  111. void ScriptInstance::SetClassName(const String& className)
  112. {
  113. if (className == className_ && scriptObject_)
  114. return;
  115. ReleaseObject();
  116. className_ = className;
  117. CreateObject();
  118. MarkNetworkUpdate();
  119. }
  120. void ScriptInstance::SetActive(bool active)
  121. {
  122. active_ = active;
  123. MarkNetworkUpdate();
  124. }
  125. void ScriptInstance::SetFixedUpdateFps(int fps)
  126. {
  127. fixedUpdateFps_ = Max(fps, 0);
  128. fixedUpdateInterval_ = fixedUpdateFps_ ? (1.0f / fixedUpdateFps_) : 0.0f;
  129. fixedUpdateAcc_ = 0.0f;
  130. fixedPostUpdateAcc_ = 0.0f;
  131. MarkNetworkUpdate();
  132. }
  133. bool ScriptInstance::Execute(const String& declaration, const VariantVector& parameters)
  134. {
  135. if (!scriptObject_)
  136. return false;
  137. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  138. return scriptFile_->Execute(scriptObject_, method, parameters);
  139. }
  140. bool ScriptInstance::Execute(asIScriptFunction* method, const VariantVector& parameters)
  141. {
  142. if (!method || !scriptObject_)
  143. return false;
  144. return scriptFile_->Execute(scriptObject_, method, parameters);
  145. }
  146. void ScriptInstance::DelayedExecute(float delay, bool repeat, const String& declaration, const VariantVector& parameters)
  147. {
  148. if (!scriptObject_)
  149. return;
  150. DelayedMethodCall call;
  151. call.period_ = call.delay_ = Max(delay, 0.0f);
  152. call.repeat_ = repeat;
  153. call.declaration_ = declaration;
  154. call.parameters_ = parameters;
  155. delayedMethodCalls_.Push(call);
  156. // Make sure we are registered to the scene update event, because delayed calls are executed there
  157. if (!methods_[METHOD_UPDATE] && !HasSubscribedToEvent(E_SCENEUPDATE))
  158. SubscribeToEvent(GetScene(), E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  159. }
  160. void ScriptInstance::ClearDelayedExecute(const String& declaration)
  161. {
  162. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End();)
  163. {
  164. if (declaration.Empty() || declaration == i->declaration_)
  165. i = delayedMethodCalls_.Erase(i);
  166. else
  167. ++i;
  168. }
  169. }
  170. void ScriptInstance::AddEventHandler(StringHash eventType, const String& handlerName)
  171. {
  172. if (!scriptObject_)
  173. return;
  174. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  175. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  176. if (!method)
  177. {
  178. declaration = "void " + handlerName + "()";
  179. method = scriptFile_->GetMethod(scriptObject_, declaration);
  180. if (!method)
  181. {
  182. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  183. return;
  184. }
  185. }
  186. SubscribeToEvent(eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  187. }
  188. void ScriptInstance::AddEventHandler(Object* sender, StringHash eventType, const String& handlerName)
  189. {
  190. if (!scriptObject_)
  191. return;
  192. if (!sender)
  193. {
  194. LOGERROR("Null event sender for event " + String(eventType) + ", handler " + handlerName);
  195. return;
  196. }
  197. String declaration = "void " + handlerName + "(StringHash, VariantMap&)";
  198. asIScriptFunction* method = scriptFile_->GetMethod(scriptObject_, declaration);
  199. if (!method)
  200. {
  201. declaration = "void " + handlerName + "()";
  202. method = scriptFile_->GetMethod(scriptObject_, declaration);
  203. if (!method)
  204. {
  205. LOGERROR("Event handler method " + handlerName + " not found in " + scriptFile_->GetName());
  206. return;
  207. }
  208. }
  209. SubscribeToEvent(sender, eventType, HANDLER_USERDATA(ScriptInstance, HandleScriptEvent, (void*)method));
  210. }
  211. void ScriptInstance::SetScriptFileAttr(ResourceRef value)
  212. {
  213. ResourceCache* cache = GetSubsystem<ResourceCache>();
  214. SetScriptFile(cache->GetResource<ScriptFile>(value.id_));
  215. }
  216. void ScriptInstance::SetDelayedMethodCallsAttr(PODVector<unsigned char> value)
  217. {
  218. MemoryBuffer buf(value);
  219. delayedMethodCalls_.Resize(buf.ReadVLE());
  220. for (Vector<DelayedMethodCall>::Iterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  221. {
  222. i->period_ = buf.ReadFloat();
  223. i->delay_ = buf.ReadFloat();
  224. i->repeat_ = buf.ReadBool();
  225. i->declaration_ = buf.ReadString();
  226. i->parameters_ = buf.ReadVariantVector();
  227. }
  228. }
  229. void ScriptInstance::SetFixedUpdateAccAttr(float value)
  230. {
  231. fixedUpdateAcc_ = value;
  232. fixedPostUpdateAcc_ = value;
  233. }
  234. void ScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  235. {
  236. if (scriptObject_ && methods_[METHOD_LOAD])
  237. {
  238. MemoryBuffer buf(data);
  239. VariantVector parameters;
  240. parameters.Push(Variant((void*)static_cast<Deserializer*>(&buf)));
  241. scriptFile_->Execute(scriptObject_, methods_[METHOD_LOAD], parameters);
  242. }
  243. }
  244. ResourceRef ScriptInstance::GetScriptFileAttr() const
  245. {
  246. return GetResourceRef(scriptFile_, ScriptFile::GetTypeStatic());
  247. }
  248. PODVector<unsigned char> ScriptInstance::GetDelayedMethodCallsAttr() const
  249. {
  250. VectorBuffer buf;
  251. buf.WriteVLE(delayedMethodCalls_.Size());
  252. for (Vector<DelayedMethodCall>::ConstIterator i = delayedMethodCalls_.Begin(); i != delayedMethodCalls_.End(); ++i)
  253. {
  254. buf.WriteFloat(i->period_);
  255. buf.WriteFloat(i->delay_);
  256. buf.WriteBool(i->repeat_);
  257. buf.WriteString(i->declaration_);
  258. buf.WriteVariantVector(i->parameters_);
  259. }
  260. return buf.GetBuffer();
  261. }
  262. float ScriptInstance::GetFixedUpdateAccAttr() const
  263. {
  264. return fixedUpdateAcc_;
  265. }
  266. PODVector<unsigned char> ScriptInstance::GetScriptDataAttr() const
  267. {
  268. if (!scriptObject_ || !methods_[METHOD_SAVE])
  269. return PODVector<unsigned char>();
  270. else
  271. {
  272. VectorBuffer buf;
  273. VariantVector parameters;
  274. parameters.Push(Variant((void*)static_cast<Serializer*>(&buf)));
  275. scriptFile_->Execute(scriptObject_, methods_[METHOD_SAVE], parameters);
  276. return buf.GetBuffer();
  277. }
  278. }
  279. void ScriptInstance::CreateObject()
  280. {
  281. if (!scriptFile_ || className_.Empty())
  282. return;
  283. scriptObject_ = scriptFile_->CreateObject(className_);
  284. if (scriptObject_)
  285. {
  286. // Map script object to script instance with userdata
  287. scriptObject_->SetUserData(this);
  288. ClearDelayedExecute();
  289. GetSupportedMethods();
  290. if (methods_[METHOD_START])
  291. scriptFile_->Execute(scriptObject_, methods_[METHOD_START]);
  292. }
  293. else
  294. LOGERROR("Failed to create object of class " + className_ + " from " + scriptFile_->GetName());
  295. }
  296. void ScriptInstance::ReleaseObject()
  297. {
  298. if (scriptObject_)
  299. {
  300. if (methods_[METHOD_STOP])
  301. scriptFile_->Execute(scriptObject_, methods_[METHOD_STOP]);
  302. UnsubscribeFromAllEvents();
  303. ClearMethods();
  304. scriptObject_->SetUserData(0);
  305. scriptObject_->Release();
  306. scriptObject_ = 0;
  307. }
  308. }
  309. void ScriptInstance::ClearMethods()
  310. {
  311. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  312. methods_[i] = 0;
  313. delayedMethodCalls_.Clear();
  314. }
  315. void ScriptInstance::GetSupportedMethods()
  316. {
  317. for (unsigned i = 0; i < MAX_SCRIPT_METHODS; ++i)
  318. methods_[i] = scriptFile_->GetMethod(scriptObject_, methodDeclarations[i]);
  319. // Subscribe to the update events as supported
  320. Scene* scene = GetScene();
  321. if (scene)
  322. {
  323. if (methods_[METHOD_UPDATE])
  324. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(ScriptInstance, HandleSceneUpdate));
  325. if (methods_[METHOD_POSTUPDATE])
  326. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ScriptInstance, HandleScenePostUpdate));
  327. PhysicsWorld* world = scene->GetComponent<PhysicsWorld>();
  328. if (world)
  329. {
  330. if (methods_[METHOD_FIXEDUPDATE])
  331. SubscribeToEvent(world, E_PHYSICSPRESTEP, HANDLER(ScriptInstance, HandlePhysicsPreStep));
  332. if (methods_[METHOD_FIXEDPOSTUPDATE])
  333. SubscribeToEvent(world, E_PHYSICSPOSTSTEP, HANDLER(ScriptInstance, HandlePhysicsPostStep));
  334. }
  335. }
  336. delayedStart_ = false;
  337. }
  338. void ScriptInstance::HandleSceneUpdate(StringHash eventType, VariantMap& eventData)
  339. {
  340. if (!active_ || !scriptObject_)
  341. return;
  342. using namespace SceneUpdate;
  343. float timeStep = eventData[P_TIMESTEP].GetFloat();
  344. // Execute delayed method calls
  345. for (unsigned i = 0; i < delayedMethodCalls_.Size();)
  346. {
  347. DelayedMethodCall& call = delayedMethodCalls_[i];
  348. bool remove = false;
  349. call.delay_ -= timeStep;
  350. if (call.delay_ <= 0.0f)
  351. {
  352. if (!call.repeat_)
  353. remove = true;
  354. else
  355. call.delay_ += call.period_;
  356. Execute(call.declaration_, call.parameters_);
  357. }
  358. if (remove)
  359. delayedMethodCalls_.Erase(i);
  360. else
  361. ++i;
  362. }
  363. // Execute delayed start before first update
  364. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  365. {
  366. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  367. delayedStart_ = true;
  368. }
  369. if (methods_[METHOD_UPDATE])
  370. {
  371. VariantVector parameters;
  372. parameters.Push(timeStep);
  373. scriptFile_->Execute(scriptObject_, methods_[METHOD_UPDATE], parameters);
  374. }
  375. }
  376. void ScriptInstance::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  377. {
  378. if (!active_ || !scriptObject_)
  379. return;
  380. using namespace ScenePostUpdate;
  381. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  382. {
  383. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  384. delayedStart_ = true;
  385. }
  386. VariantVector parameters;
  387. parameters.Push(eventData[P_TIMESTEP]);
  388. scriptFile_->Execute(scriptObject_, methods_[METHOD_POSTUPDATE], parameters);
  389. }
  390. void ScriptInstance::HandlePhysicsPreStep(StringHash eventType, VariantMap& eventData)
  391. {
  392. if (!active_ || !scriptObject_)
  393. return;
  394. using namespace PhysicsPreStep;
  395. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  396. {
  397. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  398. delayedStart_ = true;
  399. }
  400. if (!fixedUpdateFps_)
  401. {
  402. VariantVector parameters;
  403. parameters.Push(eventData[P_TIMESTEP]);
  404. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  405. }
  406. else
  407. {
  408. float timeStep = eventData[P_TIMESTEP].GetFloat();
  409. fixedUpdateAcc_ += timeStep;
  410. if (fixedUpdateAcc_ >= fixedUpdateInterval_)
  411. {
  412. fixedUpdateAcc_ = fmodf(fixedUpdateAcc_, fixedUpdateInterval_);
  413. VariantVector parameters;
  414. parameters.Push(fixedUpdateInterval_);
  415. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDUPDATE], parameters);
  416. }
  417. }
  418. }
  419. void ScriptInstance::HandlePhysicsPostStep(StringHash eventType, VariantMap& eventData)
  420. {
  421. if (!active_ || !scriptObject_)
  422. return;
  423. using namespace PhysicsPostStep;
  424. if (methods_[METHOD_DELAYEDSTART] && !delayedStart_)
  425. {
  426. scriptFile_->Execute(scriptObject_, methods_[METHOD_DELAYEDSTART]);
  427. delayedStart_ = true;
  428. }
  429. if (!fixedUpdateFps_)
  430. {
  431. VariantVector parameters;
  432. parameters.Push(eventData[P_TIMESTEP]);
  433. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  434. }
  435. else
  436. {
  437. float timeStep = eventData[P_TIMESTEP].GetFloat();
  438. fixedPostUpdateAcc_ += timeStep;
  439. if (fixedPostUpdateAcc_ >= fixedUpdateInterval_)
  440. {
  441. fixedPostUpdateAcc_ = fmodf(fixedPostUpdateAcc_, fixedUpdateInterval_);
  442. VariantVector parameters;
  443. parameters.Push(fixedUpdateInterval_);
  444. scriptFile_->Execute(scriptObject_, methods_[METHOD_FIXEDPOSTUPDATE], parameters);
  445. }
  446. }
  447. }
  448. void ScriptInstance::HandleScriptEvent(StringHash eventType, VariantMap& eventData)
  449. {
  450. if (!active_ || !scriptFile_ || !scriptObject_)
  451. return;
  452. asIScriptFunction* method = static_cast<asIScriptFunction*>(GetEventHandler()->GetUserData());
  453. VariantVector parameters;
  454. if (method->GetParamCount() > 0)
  455. {
  456. parameters.Push(Variant((void*)&eventType));
  457. parameters.Push(Variant((void*)&eventData));
  458. }
  459. scriptFile_->Execute(scriptObject_, method, parameters);
  460. }
  461. void ScriptInstance::HandleScriptFileReload(StringHash eventType, VariantMap& eventData)
  462. {
  463. ReleaseObject();
  464. }
  465. void ScriptInstance::HandleScriptFileReloadFinished(StringHash eventType, VariantMap& eventData)
  466. {
  467. if (!className_.Empty())
  468. CreateObject();
  469. }
  470. Context* GetScriptContext()
  471. {
  472. return static_cast<Script*>(asGetActiveContext()->GetEngine()->GetUserData())->GetContext();
  473. }
  474. ScriptInstance* GetScriptContextInstance()
  475. {
  476. asIScriptContext* context = asGetActiveContext();
  477. asIScriptObject* object = context ? static_cast<asIScriptObject*>(context->GetThisPointer()) : 0;
  478. if (object)
  479. return static_cast<ScriptInstance*>(object->GetUserData());
  480. else
  481. return 0;
  482. }
  483. Node* GetScriptContextNode()
  484. {
  485. ScriptInstance* instance = GetScriptContextInstance();
  486. return instance ? instance->GetNode() : 0;
  487. }
  488. Scene* GetScriptContextScene()
  489. {
  490. Scene* scene = 0;
  491. Node* node = GetScriptContextNode();
  492. if (node)
  493. scene = node->GetScene();
  494. // If null, try to get the default scene
  495. if (!scene)
  496. scene = GetScriptContext()->GetSubsystem<Script>()->GetDefaultScene();
  497. return scene;
  498. }
  499. ScriptEventListener* GetScriptContextEventListener()
  500. {
  501. // If context's this pointer is non-null, try to get the script instance. Else get the script file for procedural
  502. // event handling
  503. asIScriptContext* context = asGetActiveContext();
  504. if (context)
  505. {
  506. if (context->GetThisPointer())
  507. return GetScriptContextInstance();
  508. else
  509. return GetScriptContextFile();
  510. }
  511. else
  512. return 0;
  513. }
  514. Object* GetScriptContextEventListenerObject()
  515. {
  516. asIScriptContext* context = asGetActiveContext();
  517. if (context)
  518. {
  519. if (context->GetThisPointer())
  520. return GetScriptContextInstance();
  521. else
  522. return GetScriptContextFile();
  523. }
  524. else
  525. return 0;
  526. }