Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. il y a 10 ans
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. il y a 10 ans
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. il y a 10 ans
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". il y a 11 ans