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- // Copyright (c) 2008-2023 the Urho3D project
- // License: MIT
- #include "../Precompiled.h"
- #include "../Core/Profiler.h"
- #include "../IO/File.h"
- #include "../IO/FileSystem.h"
- #include "../IO/Log.h"
- #include "../IO/MemoryBuffer.h"
- #include "../IO/PackageFile.h"
- #ifdef __ANDROID__
- #include <SDL/SDL_rwops.h>
- #endif
- #include <cstdio>
- #include <LZ4/lz4.h>
- #include "../DebugNew.h"
- namespace Urho3D
- {
- #ifdef _WIN32
- static const wchar_t* openMode[] =
- {
- L"rb",
- L"wb",
- L"r+b",
- L"w+b"
- };
- #else
- static const char* openMode[] =
- {
- "rb",
- "wb",
- "r+b",
- "w+b"
- };
- #endif
- #ifdef __ANDROID__
- const char* APK = "/apk/";
- static constexpr i32 READ_BUFFER_SIZE = 32768;
- #endif
- static constexpr i32 SKIP_BUFFER_SIZE = 1024;
- static i32 FSeek64(FILE* stream, i64 offset, i32 origin)
- {
- #ifdef _MSC_VER
- return _fseeki64(stream, offset, origin);
- #elif defined(__APPLE__)
- return fseeko(stream, offset, origin);
- #else
- return fseeko64(stream, offset, origin);
- #endif
- }
- static i64 FTell64(FILE* stream)
- {
- #ifdef _MSC_VER
- return _ftelli64(stream);
- #elif defined(__APPLE__)
- return ftello(stream);
- #else
- return ftello64(stream);
- #endif
- }
- File::File(Context* context) :
- Object(context),
- mode_(FILE_READ),
- handle_(nullptr),
- #ifdef __ANDROID__
- assetHandle_(0),
- #endif
- readBufferOffset_(0),
- readBufferSize_(0),
- offset_(0),
- checksum_(0),
- compressed_(false),
- readSyncNeeded_(false),
- writeSyncNeeded_(false)
- {
- }
- File::File(Context* context, const String& fileName, FileMode mode) :
- Object(context),
- mode_(FILE_READ),
- handle_(nullptr),
- #ifdef __ANDROID__
- assetHandle_(0),
- #endif
- readBufferOffset_(0),
- readBufferSize_(0),
- offset_(0),
- checksum_(0),
- compressed_(false),
- readSyncNeeded_(false),
- writeSyncNeeded_(false)
- {
- Open(fileName, mode);
- }
- File::File(Context* context, PackageFile* package, const String& fileName) :
- Object(context),
- mode_(FILE_READ),
- handle_(nullptr),
- #ifdef __ANDROID__
- assetHandle_(0),
- #endif
- readBufferOffset_(0),
- readBufferSize_(0),
- offset_(0),
- checksum_(0),
- compressed_(false),
- readSyncNeeded_(false),
- writeSyncNeeded_(false)
- {
- Open(package, fileName);
- }
- File::~File()
- {
- Close();
- }
- bool File::Open(const String& fileName, FileMode mode)
- {
- return OpenInternal(fileName, mode);
- }
- bool File::Open(PackageFile* package, const String& fileName)
- {
- if (!package)
- return false;
- const PackageEntry* entry = package->GetEntry(fileName);
- if (!entry)
- return false;
- bool success = OpenInternal(package->GetName(), FILE_READ, true);
- if (!success)
- {
- URHO3D_LOGERROR("Could not open package file " + fileName);
- return false;
- }
- name_ = fileName;
- offset_ = entry->offset_;
- checksum_ = entry->checksum_;
- size_ = entry->size_;
- compressed_ = package->IsCompressed();
- // Seek to beginning of package entry's file data
- SeekInternal(offset_);
- return true;
- }
- i32 File::Read(void* dest, i32 size)
- {
- assert(size >= 0);
- if (!IsOpen())
- {
- // If file not open, do not log the error further here to prevent spamming the stderr stream
- return 0;
- }
- if (mode_ == FILE_WRITE)
- {
- URHO3D_LOGERROR("File not opened for reading");
- return 0;
- }
- if (size + position_ > size_)
- size = size_ - position_;
- if (!size)
- return 0;
- #ifdef __ANDROID__
- if (assetHandle_ && !compressed_)
- {
- // If not using a compressed package file, buffer file reads on Android for better performance
- if (!readBuffer_)
- {
- readBuffer_ = new u8[READ_BUFFER_SIZE];
- readBufferOffset_ = 0;
- readBufferSize_ = 0;
- }
- i32 sizeLeft = size;
- u8* destPtr = (u8*)dest;
- while (sizeLeft)
- {
- if (readBufferOffset_ >= readBufferSize_)
- {
- readBufferSize_ = Min(size_ - position_, READ_BUFFER_SIZE);
- readBufferOffset_ = 0;
- ReadInternal(readBuffer_.Get(), readBufferSize_);
- }
- i32 copySize = Min((readBufferSize_ - readBufferOffset_), sizeLeft);
- memcpy(destPtr, readBuffer_.Get() + readBufferOffset_, copySize);
- destPtr += copySize;
- sizeLeft -= copySize;
- readBufferOffset_ += copySize;
- position_ += copySize;
- }
- return size;
- }
- #endif
- if (compressed_)
- {
- i32 sizeLeft = size;
- u8* destPtr = (u8*)dest;
- while (sizeLeft)
- {
- if (!readBuffer_ || readBufferOffset_ >= readBufferSize_)
- {
- u8 blockHeaderBytes[4];
- ReadInternal(blockHeaderBytes, sizeof blockHeaderBytes);
- MemoryBuffer blockHeader(&blockHeaderBytes[0], sizeof blockHeaderBytes);
- i32 unpackedSize = blockHeader.ReadU16();
- i32 packedSize = blockHeader.ReadU16();
- if (!readBuffer_)
- {
- readBuffer_ = new u8[unpackedSize];
- inputBuffer_ = new u8[LZ4_compressBound(unpackedSize)];
- }
- /// \todo Handle errors
- ReadInternal(inputBuffer_.Get(), packedSize);
- LZ4_decompress_fast((const char*)inputBuffer_.Get(), (char*)readBuffer_.Get(), unpackedSize);
- readBufferSize_ = unpackedSize;
- readBufferOffset_ = 0;
- }
- i32 copySize = Min((readBufferSize_ - readBufferOffset_), sizeLeft);
- memcpy(destPtr, readBuffer_.Get() + readBufferOffset_, copySize);
- destPtr += copySize;
- sizeLeft -= copySize;
- readBufferOffset_ += copySize;
- position_ += copySize;
- }
- return size;
- }
- // Need to reassign the position due to internal buffering when transitioning from writing to reading
- if (readSyncNeeded_)
- {
- SeekInternal(position_ + offset_);
- readSyncNeeded_ = false;
- }
- if (!ReadInternal(dest, size))
- {
- // Return to the position where the read began
- SeekInternal(position_ + offset_);
- URHO3D_LOGERROR("Error while reading from file " + GetName());
- return 0;
- }
- writeSyncNeeded_ = true;
- position_ += size;
- return size;
- }
- i64 File::Seek(i64 position)
- {
- assert(position >= 0);
- if (!IsOpen())
- {
- // If file not open, do not log the error further here to prevent spamming the stderr stream
- return 0;
- }
- // Allow sparse seeks if writing
- if (mode_ == FILE_READ && position > size_)
- position = size_;
- if (compressed_)
- {
- // Start over from the beginning
- if (position == 0)
- {
- position_ = 0;
- readBufferOffset_ = 0;
- readBufferSize_ = 0;
- SeekInternal(offset_);
- }
- // Skip bytes
- else if (position >= position_)
- {
- u8 skipBuffer[SKIP_BUFFER_SIZE];
- while (position > position_)
- Read(skipBuffer, Min(position - position_, SKIP_BUFFER_SIZE));
- }
- else
- URHO3D_LOGERROR("Seeking backward in a compressed file is not supported");
- return position_;
- }
- SeekInternal(position + offset_);
- position_ = position;
- readSyncNeeded_ = false;
- writeSyncNeeded_ = false;
- return position_;
- }
- i32 File::Write(const void* data, i32 size)
- {
- assert(size >= 0);
- if (!IsOpen())
- {
- // If file not open, do not log the error further here to prevent spamming the stderr stream
- return 0;
- }
- if (mode_ == FILE_READ)
- {
- URHO3D_LOGERROR("File not opened for writing");
- return 0;
- }
- if (!size)
- return 0;
- // Need to reassign the position due to internal buffering when transitioning from reading to writing
- if (writeSyncNeeded_)
- {
- FSeek64((FILE*)handle_, position_ + offset_, SEEK_SET);
- writeSyncNeeded_ = false;
- }
- if (fwrite(data, size, 1, (FILE*)handle_) != 1)
- {
- // Return to the position where the write began
- FSeek64((FILE*)handle_, position_ + offset_, SEEK_SET);
- URHO3D_LOGERROR("Error while writing to file " + GetName());
- return 0;
- }
- readSyncNeeded_ = true;
- position_ += size;
- if (position_ > size_)
- size_ = position_;
- return size;
- }
- hash32 File::GetChecksum()
- {
- if (offset_ || checksum_)
- return checksum_;
- #ifdef __ANDROID__
- if ((!handle_ && !assetHandle_) || mode_ == FILE_WRITE)
- #else
- if (!handle_ || mode_ == FILE_WRITE)
- #endif
- return 0;
- URHO3D_PROFILE(CalculateFileChecksum);
- i64 oldPos = position_;
- checksum_ = 0;
- Seek(0);
- while (!IsEof())
- {
- u8 block[1024];
- i32 readBytes = Read(block, 1024);
- for (i32 i = 0; i < readBytes; ++i)
- checksum_ = SDBMHash(checksum_, block[i]);
- }
- Seek(oldPos);
- return checksum_;
- }
- void File::Close()
- {
- #ifdef __ANDROID__
- if (assetHandle_)
- {
- SDL_RWclose(assetHandle_);
- assetHandle_ = 0;
- }
- #endif
- readBuffer_.Reset();
- inputBuffer_.Reset();
- if (handle_)
- {
- fclose((FILE*)handle_);
- handle_ = nullptr;
- position_ = 0;
- size_ = 0;
- offset_ = 0;
- checksum_ = 0;
- }
- }
- void File::Flush()
- {
- if (handle_)
- fflush((FILE*)handle_);
- }
- bool File::IsOpen() const
- {
- #ifdef __ANDROID__
- return handle_ != 0 || assetHandle_ != 0;
- #else
- return handle_ != nullptr;
- #endif
- }
- bool File::OpenInternal(const String& fileName, FileMode mode, bool fromPackage)
- {
- Close();
- compressed_ = false;
- readSyncNeeded_ = false;
- writeSyncNeeded_ = false;
- auto* fileSystem = GetSubsystem<FileSystem>();
- if (fileSystem && !fileSystem->CheckAccess(GetPath(fileName)))
- {
- URHO3D_LOGERRORF("Access denied to %s", fileName.CString());
- return false;
- }
- if (fileName.Empty())
- {
- URHO3D_LOGERROR("Could not open file with empty name");
- return false;
- }
- #ifdef __ANDROID__
- if (URHO3D_IS_ASSET(fileName))
- {
- if (mode != FILE_READ)
- {
- URHO3D_LOGERROR("Only read mode is supported for Android asset files");
- return false;
- }
- assetHandle_ = SDL_RWFromFile(URHO3D_ASSET(fileName), "rb");
- if (!assetHandle_)
- {
- URHO3D_LOGERRORF("Could not open Android asset file %s", fileName.CString());
- return false;
- }
- else
- {
- name_ = fileName;
- mode_ = mode;
- position_ = 0;
- if (!fromPackage)
- {
- size_ = SDL_RWsize(assetHandle_);
- offset_ = 0;
- }
- checksum_ = 0;
- return true;
- }
- }
- #endif
- #ifdef _WIN32
- handle_ = _wfopen(GetWideNativePath(fileName).CString(), openMode[mode]);
- #elif defined(__APPLE__)
- handle_ = fopen(GetNativePath(fileName).CString(), openMode[mode]);
- #else
- handle_ = fopen64(GetNativePath(fileName).CString(), openMode[mode]);
- #endif
- // If file did not exist in readwrite mode, retry with write-update mode
- if (mode == FILE_READWRITE && !handle_)
- {
- #ifdef _WIN32
- handle_ = _wfopen(GetWideNativePath(fileName).CString(), openMode[mode + 1]);
- #elif defined(__APPLE__)
- handle_ = fopen(GetNativePath(fileName).CString(), openMode[mode + 1]);
- #else
- handle_ = fopen64(GetNativePath(fileName).CString(), openMode[mode + 1]);
- #endif
- }
- if (!handle_)
- {
- URHO3D_LOGERRORF("Could not open file %s", fileName.CString());
- return false;
- }
- if (!fromPackage)
- {
- FSeek64((FILE*)handle_, 0, SEEK_END);
- i64 size = FTell64((FILE*)handle_);
- FSeek64((FILE*)handle_, 0, SEEK_SET);
- if (size > M_MAX_UNSIGNED)
- {
- URHO3D_LOGERRORF("Could not open file %s which is larger than 4GB", fileName.CString());
- Close();
- size_ = 0;
- return false;
- }
- size_ = (unsigned)size;
- offset_ = 0;
- }
- name_ = fileName;
- mode_ = mode;
- position_ = 0;
- checksum_ = 0;
- return true;
- }
- bool File::ReadInternal(void* dest, i32 size)
- {
- assert(size >= 0);
- #ifdef __ANDROID__
- if (assetHandle_)
- {
- return SDL_RWread(assetHandle_, dest, size, 1) == 1;
- }
- else
- #endif
- return fread(dest, size, 1, (FILE*)handle_) == 1;
- }
- void File::SeekInternal(i64 newPosition)
- {
- assert(newPosition >= 0);
- #ifdef __ANDROID__
- if (assetHandle_)
- {
- SDL_RWseek(assetHandle_, newPosition, SEEK_SET);
- // Reset buffering after seek
- readBufferOffset_ = 0;
- readBufferSize_ = 0;
- }
- else
- #endif
- {
- FSeek64((FILE*)handle_, newPosition, SEEK_SET);
- }
- }
- }
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