Thread.cpp 3.3 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "../Core/Thread.h"
  24. #ifdef WIN32
  25. #include <windows.h>
  26. #else
  27. #include <pthread.h>
  28. #endif
  29. #include "../DebugNew.h"
  30. namespace Urho3D
  31. {
  32. #ifdef WIN32
  33. DWORD WINAPI ThreadFunctionStatic(void* data)
  34. {
  35. Thread* thread = static_cast<Thread*>(data);
  36. thread->ThreadFunction();
  37. return 0;
  38. }
  39. #else
  40. void* ThreadFunctionStatic(void* data)
  41. {
  42. Thread* thread = static_cast<Thread*>(data);
  43. thread->ThreadFunction();
  44. pthread_exit((void*)0);
  45. return 0;
  46. }
  47. #endif
  48. ThreadID Thread::mainThreadID;
  49. Thread::Thread() :
  50. handle_(0),
  51. shouldRun_(false)
  52. {
  53. }
  54. Thread::~Thread()
  55. {
  56. Stop();
  57. }
  58. bool Thread::Run()
  59. {
  60. // Check if already running
  61. if (handle_)
  62. return false;
  63. shouldRun_ = true;
  64. #ifdef WIN32
  65. handle_ = CreateThread(0, 0, ThreadFunctionStatic, this, 0, 0);
  66. #else
  67. handle_ = new pthread_t;
  68. pthread_attr_t type;
  69. pthread_attr_init(&type);
  70. pthread_attr_setdetachstate(&type, PTHREAD_CREATE_JOINABLE);
  71. pthread_create((pthread_t*)handle_, &type, ThreadFunctionStatic, this);
  72. #endif
  73. return handle_ != 0;
  74. }
  75. void Thread::Stop()
  76. {
  77. // Check if already stopped
  78. if (!handle_)
  79. return;
  80. shouldRun_ = false;
  81. #ifdef WIN32
  82. WaitForSingleObject((HANDLE)handle_, INFINITE);
  83. CloseHandle((HANDLE)handle_);
  84. #else
  85. pthread_t* thread = (pthread_t*)handle_;
  86. if (thread)
  87. pthread_join(*thread, 0);
  88. delete thread;
  89. #endif
  90. handle_ = 0;
  91. }
  92. void Thread::SetPriority(int priority)
  93. {
  94. #ifdef WIN32
  95. if (handle_)
  96. SetThreadPriority((HANDLE)handle_, priority);
  97. #endif
  98. #if defined(__linux__) && !defined(ANDROID)
  99. pthread_t* thread = (pthread_t*)handle_;
  100. if (thread)
  101. pthread_setschedprio(*thread, priority);
  102. #endif
  103. }
  104. void Thread::SetMainThread()
  105. {
  106. mainThreadID = GetCurrentThreadID();
  107. }
  108. ThreadID Thread::GetCurrentThreadID()
  109. {
  110. #ifdef WIN32
  111. return GetCurrentThreadId();
  112. #else
  113. return pthread_self();
  114. #endif
  115. }
  116. bool Thread::IsMainThread()
  117. {
  118. return GetCurrentThreadID() == mainThreadID;
  119. }
  120. }