ParticleEmitter.cpp 31 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Log.h"
  25. #include "Material.h"
  26. #include "ParticleEmitter.h"
  27. #include "Profiler.h"
  28. #include "ResourceCache.h"
  29. #include "ResourceEvents.h"
  30. #include "Scene.h"
  31. #include "SceneEvents.h"
  32. #include "XMLFile.h"
  33. #include "DebugNew.h"
  34. namespace Urho3D
  35. {
  36. extern const char* GEOMETRY_CATEGORY;
  37. static const char* emitterTypeNames[] =
  38. {
  39. "Sphere",
  40. "Box",
  41. 0
  42. };
  43. static const unsigned MAX_PARTICLES_IN_FRAME = 100;
  44. static const unsigned DEFAULT_NUM_PARTICLES = 10;
  45. static const Vector2 DEFAULT_PARTICLE_SIZE(0.1f, 0.1f);
  46. static const float DEFAULT_EMISSION_RATE = 10.0f;
  47. static const float MIN_EMISSION_RATE = 0.01f;
  48. static const float DEFAULT_TIME_TO_LIVE = 1.0f;
  49. static const float DEFAULT_VELOCITY = 1.0f;
  50. static const Vector3 DEFAULT_DIRECTION_MIN(-1.0f, -1.0f, -1.0f);
  51. static const Vector3 DEFAULT_DIRECTION_MAX(1.0f, 1.0f, 1.0f);
  52. template<> EmitterType Variant::Get<EmitterType>() const
  53. {
  54. return (EmitterType)GetInt();
  55. }
  56. ParticleEmitter::ParticleEmitter(Context* context) :
  57. BillboardSet(context),
  58. emitterType_(EMITTER_SPHERE),
  59. emitterSize_(Vector3::ZERO),
  60. directionMin_(DEFAULT_DIRECTION_MIN),
  61. directionMax_(DEFAULT_DIRECTION_MAX),
  62. constantForce_(Vector3::ZERO),
  63. sizeMin_(DEFAULT_PARTICLE_SIZE),
  64. sizeMax_(DEFAULT_PARTICLE_SIZE),
  65. dampingForce_(0.0f),
  66. periodTimer_(0.0f),
  67. emissionTimer_(0.0f),
  68. activeTime_(0.0f),
  69. inactiveTime_(0.0f),
  70. emissionRateMin_(DEFAULT_EMISSION_RATE),
  71. emissionRateMax_(DEFAULT_EMISSION_RATE),
  72. timeToLiveMin_(DEFAULT_TIME_TO_LIVE),
  73. timeToLiveMax_(DEFAULT_TIME_TO_LIVE),
  74. velocityMin_(DEFAULT_VELOCITY),
  75. velocityMax_(DEFAULT_VELOCITY),
  76. rotationMin_(0.0f),
  77. rotationMax_(0.0f),
  78. rotationSpeedMin_(0.0f),
  79. rotationSpeedMax_(0.0f),
  80. sizeAdd_(0.0f),
  81. sizeMul_(1.0f),
  82. emitting_(true),
  83. updateInvisible_(false),
  84. lastTimeStep_(0.0f),
  85. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  86. {
  87. SetColor(Color::WHITE);
  88. SetNumParticles(DEFAULT_NUM_PARTICLES);
  89. }
  90. ParticleEmitter::~ParticleEmitter()
  91. {
  92. }
  93. void ParticleEmitter::RegisterObject(Context* context)
  94. {
  95. context->RegisterFactory<ParticleEmitter>(GEOMETRY_CATEGORY);
  96. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  97. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  98. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_INT, "Max Particles", GetNumParticles, SetNumParticles, unsigned, DEFAULT_NUM_PARTICLES, AM_DEFAULT);
  99. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Min", emissionRateMin_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  100. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Rate Max", emissionRateMax_, DEFAULT_EMISSION_RATE, AM_DEFAULT);
  101. ENUM_ATTRIBUTE(ParticleEmitter, "Emitter Type", emitterType_, emitterTypeNames, EMITTER_SPHERE, AM_DEFAULT);
  102. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Emitter Size", emitterSize_, Vector3::ZERO, AM_DEFAULT);
  103. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Active Time", activeTime_, 0.0f, AM_DEFAULT);
  104. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Inactive Time", inactiveTime_, 0.0f, AM_DEFAULT);
  105. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Emitting", emitting_, true, AM_DEFAULT);
  106. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Update When Invisible", GetUpdateInvisible, SetUpdateInvisible, bool, false, AM_DEFAULT);
  107. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  108. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  109. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  110. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Min", timeToLiveMin_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  111. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Time To Live Max", timeToLiveMax_, DEFAULT_TIME_TO_LIVE, AM_DEFAULT);
  112. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Min", sizeMin_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  113. ATTRIBUTE(ParticleEmitter, VAR_VECTOR2, "Particle Size Max", sizeMax_, DEFAULT_PARTICLE_SIZE, AM_DEFAULT);
  114. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Min", directionMin_, DEFAULT_DIRECTION_MIN, AM_DEFAULT);
  115. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Direction Max", directionMax_, DEFAULT_DIRECTION_MAX, AM_DEFAULT);
  116. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Min", velocityMin_, DEFAULT_VELOCITY, AM_DEFAULT);
  117. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Velocity Max", velocityMax_, DEFAULT_VELOCITY, AM_DEFAULT);
  118. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Min", rotationMin_, 0.0f, AM_DEFAULT);
  119. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Max", rotationMax_, 0.0f, AM_DEFAULT);
  120. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Min", rotationSpeedMin_, 0.0f, AM_DEFAULT);
  121. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Rotation Speed Max", rotationSpeedMax_, 0.0f, AM_DEFAULT);
  122. ATTRIBUTE(ParticleEmitter, VAR_VECTOR3, "Constant Force", constantForce_, Vector3::ZERO, AM_DEFAULT);
  123. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Damping Force", dampingForce_, 0.0f, AM_DEFAULT);
  124. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Add", sizeAdd_, 0.0f, AM_DEFAULT);
  125. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Size Mul", sizeMul_, 1.0f, AM_DEFAULT);
  126. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particle Colors", GetColorsAttr, SetColorsAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  127. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "UV Animation", GetTextureFramesAttr, SetTextureFramesAttr, VariantVector, Variant::emptyVariantVector, AM_DEFAULT);
  128. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  129. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  130. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  131. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  132. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  133. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_FILE);
  134. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_FILE);
  135. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  136. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, Variant::emptyVariantVector, AM_FILE | AM_NOEDIT);
  137. }
  138. void ParticleEmitter::OnSetEnabled()
  139. {
  140. BillboardSet::OnSetEnabled();
  141. Scene* scene = GetScene();
  142. if (scene)
  143. {
  144. if (IsEnabledEffective())
  145. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  146. else
  147. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  148. }
  149. }
  150. void ParticleEmitter::Update(const FrameInfo& frame)
  151. {
  152. // Cancel update if has only moved but does not actually need to animate the particles
  153. if (!needUpdate_)
  154. return;
  155. // If there is an amount mismatch between particles and billboards, correct it
  156. if (particles_.Size() != billboards_.Size())
  157. SetNumBillboards(particles_.Size());
  158. bool needCommit = false;
  159. // Check active/inactive period switching
  160. periodTimer_ += lastTimeStep_;
  161. if (emitting_)
  162. {
  163. if (activeTime_ && periodTimer_ >= activeTime_)
  164. {
  165. emitting_ = false;
  166. periodTimer_ -= activeTime_;
  167. }
  168. }
  169. else
  170. {
  171. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  172. {
  173. emitting_ = true;
  174. periodTimer_ -= inactiveTime_;
  175. }
  176. // If emitter has an indefinite stop interval, keep period timer reset to allow restarting emission in the editor
  177. if (inactiveTime_ == 0.0f)
  178. periodTimer_ = 0.0f;
  179. }
  180. // Check for emitting new particles
  181. if (emitting_)
  182. {
  183. emissionTimer_ += lastTimeStep_;
  184. float intervalMin = 1.0f / Max(emissionRateMax_, MIN_EMISSION_RATE);
  185. float intervalMax = 1.0f / Max(emissionRateMin_, MIN_EMISSION_RATE);
  186. // If emission timer has a longer delay than max. interval, clamp it
  187. if (emissionTimer_ < -intervalMax)
  188. emissionTimer_ = -intervalMax;
  189. unsigned counter = MAX_PARTICLES_IN_FRAME;
  190. while (emissionTimer_ > 0.0f && counter)
  191. {
  192. emissionTimer_ -= Lerp(intervalMin, intervalMax, Random(1.0f));
  193. if (EmitNewParticle())
  194. {
  195. --counter;
  196. needCommit = true;
  197. }
  198. else
  199. break;
  200. }
  201. }
  202. // Update existing particles
  203. Vector3 relativeConstantForce = node_->GetWorldRotation().Inverse() * constantForce_;
  204. // If billboards are not relative, apply scaling to the position update
  205. Vector3 scaleVector = Vector3::ONE;
  206. if (scaled_ && !relative_)
  207. scaleVector = node_->GetWorldScale();
  208. for (unsigned i = 0; i < particles_.Size(); ++i)
  209. {
  210. Particle& particle = particles_[i];
  211. Billboard& billboard = billboards_[i];
  212. if (billboard.enabled_)
  213. {
  214. needCommit = true;
  215. // Time to live
  216. if (particle.timer_ >= particle.timeToLive_)
  217. {
  218. billboard.enabled_ = false;
  219. continue;
  220. }
  221. particle.timer_ += lastTimeStep_;
  222. // Velocity & position
  223. if (constantForce_ != Vector3::ZERO)
  224. {
  225. if (relative_)
  226. particle.velocity_ += lastTimeStep_ * relativeConstantForce;
  227. else
  228. particle.velocity_ += lastTimeStep_ * constantForce_;
  229. }
  230. if (dampingForce_ != 0.0f)
  231. {
  232. Vector3 force = -dampingForce_ * particle.velocity_;
  233. particle.velocity_ += lastTimeStep_ * force;
  234. }
  235. billboard.position_ += lastTimeStep_ * particle.velocity_ * scaleVector;
  236. // Rotation
  237. billboard.rotation_ += lastTimeStep_ * particle.rotationSpeed_;
  238. // Scaling
  239. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  240. {
  241. particle.scale_ += lastTimeStep_ * sizeAdd_;
  242. if (sizeMul_ != 1.0f)
  243. particle.scale_ *= (lastTimeStep_ * (sizeMul_ - 1.0f)) + 1.0f;
  244. billboard.size_ = particle.size_ * particle.scale_;
  245. }
  246. // Color interpolation
  247. unsigned& index = particle.colorIndex_;
  248. if (index < colorFrames_.Size())
  249. {
  250. if (index < colorFrames_.Size() - 1)
  251. {
  252. if (particle.timer_ >= colorFrames_[index + 1].time_)
  253. ++index;
  254. }
  255. if (index < colorFrames_.Size() - 1)
  256. billboard.color_ = colorFrames_[index].Interpolate(colorFrames_[index + 1], particle.timer_);
  257. else
  258. billboard.color_ = colorFrames_[index].color_;
  259. }
  260. // Texture animation
  261. unsigned& texIndex = particle.texIndex_;
  262. if (textureFrames_.Size() && texIndex < textureFrames_.Size() - 1)
  263. {
  264. if (particle.timer_ >= textureFrames_[texIndex + 1].time_)
  265. {
  266. billboard.uv_ = textureFrames_[texIndex + 1].uv_;
  267. ++texIndex;
  268. }
  269. }
  270. }
  271. }
  272. if (needCommit)
  273. Commit();
  274. needUpdate_ = false;
  275. }
  276. bool ParticleEmitter::Load(XMLFile* file)
  277. {
  278. if (!file)
  279. {
  280. LOGERROR("Null particle emitter parameter file");
  281. return false;
  282. }
  283. XMLElement rootElem = file->GetRoot();
  284. if (!rootElem)
  285. {
  286. LOGERROR("Particle emitter parameter file does not have a valid root element");
  287. return false;
  288. }
  289. if (rootElem.HasChild("material"))
  290. SetMaterial(GetSubsystem<ResourceCache>()->GetResource<Material>(rootElem.GetChild("material").GetAttribute("name")));
  291. if (rootElem.HasChild("numparticles"))
  292. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  293. if (rootElem.HasChild("updateinvisible"))
  294. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  295. if (rootElem.HasChild("relative"))
  296. relative_ = rootElem.GetChild("relative").GetBool("enable");
  297. if (rootElem.HasChild("scaled"))
  298. scaled_ = rootElem.GetChild("scaled").GetBool("enable");
  299. if (rootElem.HasChild("sorted"))
  300. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  301. if (rootElem.HasChild("animlodbias"))
  302. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  303. if (rootElem.HasChild("emittertype"))
  304. {
  305. String type = rootElem.GetChild("emittertype").GetAttributeLower("value");
  306. if (type == "point")
  307. {
  308. // Point emitter type is deprecated, handled as zero sized sphere
  309. emitterType_ = EMITTER_SPHERE;
  310. emitterSize_ = Vector3::ZERO;
  311. }
  312. else if (type == "box")
  313. emitterType_ = EMITTER_BOX;
  314. else if (type == "sphere")
  315. emitterType_ = EMITTER_SPHERE;
  316. else
  317. LOGERROR("Unknown particle emitter type " + type);
  318. }
  319. if (rootElem.HasChild("emittersize"))
  320. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  321. if (rootElem.HasChild("emitterradius"))
  322. emitterSize_.x_ = emitterSize_.y_ = emitterSize_.z_ = rootElem.GetChild("emitterradius").GetFloat("value");
  323. if (rootElem.HasChild("direction"))
  324. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  325. if (rootElem.HasChild("constantforce"))
  326. constantForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  327. if (rootElem.HasChild("dampingforce"))
  328. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  329. if (rootElem.HasChild("activetime"))
  330. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  331. if (activeTime_ < 0.0f)
  332. activeTime_ = M_INFINITY;
  333. if (rootElem.HasChild("inactivetime"))
  334. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  335. if (inactiveTime_ < 0.0f)
  336. inactiveTime_ = M_INFINITY;
  337. if (rootElem.HasChild("emissionrate"))
  338. GetFloatMinMax(rootElem.GetChild("emissionrate"), emissionRateMin_, emissionRateMax_);
  339. if (rootElem.HasChild("interval"))
  340. {
  341. float intervalMin = 0.0f;
  342. float intervalMax = 0.0f;
  343. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin, intervalMax);
  344. emissionRateMax_ = 1.0f / intervalMin;
  345. emissionRateMin_ = 1.0f / intervalMax;
  346. }
  347. if (rootElem.HasChild("particlesize"))
  348. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  349. if (rootElem.HasChild("timetolive"))
  350. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  351. if (rootElem.HasChild("velocity"))
  352. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  353. if (rootElem.HasChild("rotation"))
  354. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  355. if (rootElem.HasChild("rotationspeed"))
  356. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  357. if (rootElem.HasChild("sizedelta"))
  358. {
  359. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  360. if (deltaElem.HasAttribute("add"))
  361. sizeAdd_ = deltaElem.GetFloat("add");
  362. if (deltaElem.HasAttribute("mul"))
  363. sizeMul_ = deltaElem.GetFloat("mul");
  364. }
  365. if (rootElem.HasChild("color"))
  366. SetColor(rootElem.GetChild("color").GetColor("value"));
  367. if (rootElem.HasChild("colorfade"))
  368. {
  369. Vector<ColorFrame> fades;
  370. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  371. while (colorFadeElem)
  372. {
  373. fades.Push(ColorFrame(colorFadeElem.GetColor("color"), colorFadeElem.GetFloat("time")));
  374. colorFadeElem = colorFadeElem.GetNext("colorfade");
  375. }
  376. SetColors(fades);
  377. }
  378. if (rootElem.HasChild("texanim"))
  379. {
  380. Vector<TextureFrame> animations;
  381. XMLElement animElem = rootElem.GetChild("texanim");
  382. while (animElem)
  383. {
  384. TextureFrame animation;
  385. animation.uv_ = animElem.GetRect("uv");
  386. animation.time_ = animElem.GetFloat("time");
  387. animations.Push(animation);
  388. animElem = animElem.GetNext("texanim");
  389. }
  390. textureFrames_ = animations;
  391. }
  392. MarkNetworkUpdate();
  393. return true;
  394. }
  395. void ParticleEmitter::SetNumParticles(unsigned num)
  396. {
  397. // Prevent negative value being assigned from the editor
  398. if (num > M_MAX_INT)
  399. num = 0;
  400. if (num > MAX_BILLBOARDS)
  401. num = MAX_BILLBOARDS;
  402. particles_.Resize(num);
  403. SetNumBillboards(num);
  404. }
  405. void ParticleEmitter::SetEmissionRate(float rate)
  406. {
  407. SetMinEmissionRate(rate);
  408. SetMaxEmissionRate(rate);
  409. }
  410. void ParticleEmitter::SetMinEmissionRate(float rate)
  411. {
  412. emissionRateMin_ = Max(rate, MIN_EMISSION_RATE);
  413. MarkNetworkUpdate();
  414. }
  415. void ParticleEmitter::SetMaxEmissionRate(float rate)
  416. {
  417. emissionRateMax_ = Max(rate, MIN_EMISSION_RATE);
  418. MarkNetworkUpdate();
  419. }
  420. void ParticleEmitter::SetEmitterType(EmitterType type)
  421. {
  422. emitterType_ = type;
  423. MarkNetworkUpdate();
  424. }
  425. void ParticleEmitter::SetEmitterSize(const Vector3& size)
  426. {
  427. emitterSize_ = size;
  428. MarkNetworkUpdate();
  429. }
  430. void ParticleEmitter::SetActiveTime(float time)
  431. {
  432. activeTime_ = time;
  433. MarkNetworkUpdate();
  434. }
  435. void ParticleEmitter::SetInactiveTime(float time)
  436. {
  437. inactiveTime_ = time;
  438. MarkNetworkUpdate();
  439. }
  440. void ParticleEmitter::SetEmitting(bool enable, bool resetPeriod)
  441. {
  442. if (enable != emitting_ || resetPeriod)
  443. {
  444. emitting_ = enable;
  445. periodTimer_ = 0.0f;
  446. MarkNetworkUpdate();
  447. }
  448. }
  449. void ParticleEmitter::SetUpdateInvisible(bool enable)
  450. {
  451. updateInvisible_ = enable;
  452. }
  453. void ParticleEmitter::SetTimeToLive(float time)
  454. {
  455. SetMinTimeToLive(time);
  456. SetMaxTimeToLive(time);
  457. }
  458. void ParticleEmitter::SetMinTimeToLive(float time)
  459. {
  460. timeToLiveMin_ = Max(time, 0.0f);
  461. MarkNetworkUpdate();
  462. }
  463. void ParticleEmitter::SetMaxTimeToLive(float time)
  464. {
  465. timeToLiveMax_ = Max(time, 0.0f);
  466. MarkNetworkUpdate();
  467. }
  468. void ParticleEmitter::SetParticleSize(const Vector2& size)
  469. {
  470. SetMinParticleSize(size);
  471. SetMaxParticleSize(size);
  472. }
  473. void ParticleEmitter::SetMinParticleSize(const Vector2& size)
  474. {
  475. sizeMin_ = size;
  476. MarkNetworkUpdate();
  477. }
  478. void ParticleEmitter::SetMaxParticleSize(const Vector2& size)
  479. {
  480. sizeMax_ = size;
  481. MarkNetworkUpdate();
  482. }
  483. void ParticleEmitter::SetMinDirection(const Vector3& direction)
  484. {
  485. directionMin_ = direction;
  486. MarkNetworkUpdate();
  487. }
  488. void ParticleEmitter::SetMaxDirection(const Vector3& direction)
  489. {
  490. directionMin_ = direction;
  491. MarkNetworkUpdate();
  492. }
  493. void ParticleEmitter::SetVelocity(float velocity)
  494. {
  495. SetMinVelocity(velocity);
  496. SetMaxVelocity(velocity);
  497. }
  498. void ParticleEmitter::SetMinVelocity(float velocity)
  499. {
  500. velocityMin_ = velocity;
  501. MarkNetworkUpdate();
  502. }
  503. void ParticleEmitter::SetMaxVelocity(float velocity)
  504. {
  505. velocityMin_ = velocity;
  506. MarkNetworkUpdate();
  507. }
  508. void ParticleEmitter::SetRotation(float rotation)
  509. {
  510. SetMinRotation(rotation);
  511. SetMaxRotation(rotation);
  512. }
  513. void ParticleEmitter::SetMinRotation(float rotation)
  514. {
  515. rotationMin_ = rotation;
  516. MarkNetworkUpdate();
  517. }
  518. void ParticleEmitter::SetMaxRotation(float rotation)
  519. {
  520. rotationMax_ = rotation;
  521. MarkNetworkUpdate();
  522. }
  523. void ParticleEmitter::SetRotationSpeed(float speed)
  524. {
  525. SetMinRotationSpeed(speed);
  526. SetMaxRotationSpeed(speed);
  527. }
  528. void ParticleEmitter::SetMinRotationSpeed(float speed)
  529. {
  530. rotationSpeedMin_ = speed;
  531. MarkNetworkUpdate();
  532. }
  533. void ParticleEmitter::SetMaxRotationSpeed(float speed)
  534. {
  535. rotationSpeedMax_ = speed;
  536. MarkNetworkUpdate();
  537. }
  538. void ParticleEmitter::SetConstantForce(const Vector3& force)
  539. {
  540. constantForce_ = force;
  541. MarkNetworkUpdate();
  542. }
  543. void ParticleEmitter::SetDampingForce(float force)
  544. {
  545. dampingForce_ = force;
  546. MarkNetworkUpdate();
  547. }
  548. void ParticleEmitter::SetSizeAdd(float sizeAdd)
  549. {
  550. sizeAdd_ = sizeAdd;
  551. MarkNetworkUpdate();
  552. }
  553. void ParticleEmitter::SetSizeMul(float sizeMul)
  554. {
  555. sizeMul_ = sizeMul;
  556. MarkNetworkUpdate();
  557. }
  558. void ParticleEmitter::SetColor(const Color& color)
  559. {
  560. colorFrames_.Clear();
  561. colorFrames_.Push(ColorFrame(color));
  562. MarkNetworkUpdate();
  563. }
  564. void ParticleEmitter::SetColors(const Vector<ColorFrame>& colors)
  565. {
  566. if (!colors.Size())
  567. return;
  568. colorFrames_ = colors;
  569. MarkNetworkUpdate();
  570. }
  571. void ParticleEmitter::SetNumColors(unsigned num)
  572. {
  573. colorFrames_.Resize(num);
  574. MarkNetworkUpdate();
  575. }
  576. void ParticleEmitter::SetTextureFrames(const Vector<TextureFrame>& animation)
  577. {
  578. textureFrames_ = animation;
  579. MarkNetworkUpdate();
  580. }
  581. void ParticleEmitter::SetNumTextureFrames(unsigned num)
  582. {
  583. textureFrames_.Resize(num);
  584. }
  585. void ParticleEmitter::SetParticlesAttr(VariantVector value)
  586. {
  587. unsigned index = 0;
  588. SetNumParticles(index < value.Size() ? value[index++].GetUInt() : 0);
  589. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  590. {
  591. i->velocity_ = value[index++].GetVector3();
  592. i->size_ = value[index++].GetVector2();
  593. i->timer_ = value[index++].GetFloat();
  594. i->timeToLive_ = value[index++].GetFloat();
  595. i->scale_ = value[index++].GetFloat();
  596. i->rotationSpeed_ = value[index++].GetFloat();
  597. i->colorIndex_ = value[index++].GetInt();
  598. i->texIndex_ = value[index++].GetInt();
  599. }
  600. }
  601. VariantVector ParticleEmitter::GetParticlesAttr() const
  602. {
  603. VariantVector ret;
  604. ret.Reserve(particles_.Size() * 8 + 1);
  605. ret.Push(particles_.Size());
  606. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  607. {
  608. ret.Push(i->velocity_);
  609. ret.Push(i->size_);
  610. ret.Push(i->timer_);
  611. ret.Push(i->timeToLive_);
  612. ret.Push(i->scale_);
  613. ret.Push(i->rotationSpeed_);
  614. ret.Push(i->colorIndex_);
  615. ret.Push(i->texIndex_);
  616. }
  617. return ret;
  618. }
  619. void ParticleEmitter::SetColorsAttr(VariantVector value)
  620. {
  621. unsigned index = 0;
  622. unsigned numColors = index < value.Size() ? value[index++].GetUInt() : 0;
  623. // Prevent negative value being assigned from the editor
  624. if (numColors > M_MAX_INT)
  625. numColors = 0;
  626. colorFrames_.Resize(numColors);
  627. for (Vector<ColorFrame>::Iterator i = colorFrames_.Begin(); i < colorFrames_.End() && index < value.Size(); ++i)
  628. {
  629. i->color_ = value[index++].GetColor();
  630. i->time_ = value[index++].GetFloat();
  631. }
  632. }
  633. VariantVector ParticleEmitter::GetColorsAttr() const
  634. {
  635. VariantVector ret;
  636. ret.Reserve(colorFrames_.Size() * 2 + 1);
  637. ret.Push(colorFrames_.Size());
  638. for (Vector<ColorFrame>::ConstIterator i = colorFrames_.Begin(); i < colorFrames_.End(); ++i)
  639. {
  640. ret.Push(i->color_);
  641. ret.Push(i->time_);
  642. }
  643. return ret;
  644. }
  645. void ParticleEmitter::SetTextureFramesAttr(VariantVector value)
  646. {
  647. unsigned index = 0;
  648. unsigned numFrames = index < value.Size() ? value[index++].GetUInt() : 0;
  649. // Prevent negative value being assigned from the editor
  650. if (numFrames > M_MAX_INT)
  651. numFrames = 0;
  652. textureFrames_.Resize(numFrames);
  653. for (Vector<TextureFrame>::Iterator i = textureFrames_.Begin(); i < textureFrames_.End() && index < value.Size(); ++i)
  654. {
  655. i->uv_ = value[index++].GetVector4();
  656. i->time_ = value[index++].GetFloat();
  657. }
  658. }
  659. VariantVector ParticleEmitter::GetTextureFramesAttr() const
  660. {
  661. VariantVector ret;
  662. ret.Reserve(textureFrames_.Size() * 2 + 1);
  663. ret.Push(textureFrames_.Size());
  664. for (Vector<TextureFrame>::ConstIterator i = textureFrames_.Begin(); i < textureFrames_.End(); ++i)
  665. {
  666. ret.Push(i->uv_.ToVector4());
  667. ret.Push(i->time_);
  668. }
  669. return ret;
  670. }
  671. void ParticleEmitter::OnNodeSet(Node* node)
  672. {
  673. BillboardSet::OnNodeSet(node);
  674. if (node)
  675. {
  676. Scene* scene = GetScene();
  677. if (scene && IsEnabledEffective())
  678. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  679. }
  680. }
  681. bool ParticleEmitter::EmitNewParticle()
  682. {
  683. unsigned index = GetFreeParticle();
  684. if (index == M_MAX_UNSIGNED)
  685. return false;
  686. assert(index < particles_.Size());
  687. Particle& particle = particles_[index];
  688. Billboard& billboard = billboards_[index];
  689. Vector3 startPos;
  690. Vector3 startDir;
  691. switch (emitterType_)
  692. {
  693. case EMITTER_SPHERE:
  694. {
  695. Vector3 dir(
  696. Random(2.0f) - 1.0f,
  697. Random(2.0f) - 1.0f,
  698. Random(2.0f) - 1.0f
  699. );
  700. dir.Normalize();
  701. startPos = emitterSize_ * dir * 0.5f;
  702. }
  703. break;
  704. case EMITTER_BOX:
  705. startPos = Vector3(
  706. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  707. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  708. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  709. );
  710. break;
  711. }
  712. startDir = Vector3(
  713. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  714. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  715. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  716. );
  717. startDir.Normalize();
  718. if (!relative_)
  719. {
  720. startPos = node_->GetWorldTransform() * startPos;
  721. startDir = node_->GetWorldRotation() * startDir;
  722. };
  723. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  724. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  725. particle.timer_ = 0.0f;
  726. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  727. particle.scale_ = 1.0f;
  728. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  729. particle.colorIndex_ = 0;
  730. particle.texIndex_ = 0;
  731. billboard.position_ = startPos;
  732. billboard.size_ = particles_[index].size_;
  733. billboard.uv_ = textureFrames_.Size() ? textureFrames_[0].uv_ : Rect::POSITIVE;
  734. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  735. billboard.color_ = colorFrames_[0].color_;
  736. billboard.enabled_ = true;
  737. return true;
  738. }
  739. unsigned ParticleEmitter::GetFreeParticle() const
  740. {
  741. for (unsigned i = 0; i < billboards_.Size(); ++i)
  742. {
  743. if (!billboards_[i].enabled_)
  744. return i;
  745. }
  746. return M_MAX_UNSIGNED;
  747. }
  748. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  749. {
  750. if (element.IsNull())
  751. return;
  752. if (element.HasAttribute("value"))
  753. minValue = maxValue = element.GetFloat("value");
  754. if (element.HasAttribute("min") && element.HasAttribute("max"))
  755. {
  756. minValue = element.GetFloat("min");
  757. maxValue = element.GetFloat("max");
  758. }
  759. }
  760. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  761. {
  762. if (element.IsNull())
  763. return;
  764. if (element.HasAttribute("value"))
  765. minValue = maxValue = element.GetVector2("value");
  766. if (element.HasAttribute("min") && element.HasAttribute("max"))
  767. {
  768. minValue = element.GetVector2("min");
  769. maxValue = element.GetVector2("max");
  770. }
  771. }
  772. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  773. {
  774. if (element.IsNull())
  775. return;
  776. if (element.HasAttribute("value"))
  777. minValue = maxValue = element.GetVector3("value");
  778. if (element.HasAttribute("min") && element.HasAttribute("max"))
  779. {
  780. minValue = element.GetVector3("min");
  781. maxValue = element.GetVector3("max");
  782. }
  783. }
  784. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  785. {
  786. // Store scene's timestep and use it instead of global timestep, as time scale may be other than 1
  787. using namespace ScenePostUpdate;
  788. lastTimeStep_ = eventData[P_TIMESTEP].GetFloat();
  789. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  790. if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
  791. {
  792. lastUpdateFrameNumber_ = viewFrameNumber_;
  793. needUpdate_ = true;
  794. MarkForUpdate();
  795. }
  796. }
  797. }