LuaFile.h 1.9 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "ArrayPtr.h"
  24. #include "Resource.h"
  25. struct lua_State;
  26. namespace Urho3D
  27. {
  28. /// Lua file.
  29. class URHO3D_API LuaFile : public Resource
  30. {
  31. OBJECT(LuaFile);
  32. public:
  33. /// Construct.
  34. LuaFile(Context* context);
  35. /// Destruct.
  36. virtual ~LuaFile();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// Load resource. Return true if successful.
  40. virtual bool Load(Deserializer& source);
  41. /// Save resource. Return true if successful.
  42. virtual bool Save(Serializer& dest) const;
  43. /// Execute.
  44. bool Execute(lua_State* luaState);
  45. private:
  46. /// File size.
  47. unsigned size_;
  48. /// File data.
  49. SharedArrayPtr<char> data_;
  50. /// Has executed.
  51. bool hasExecuted_;
  52. };
  53. }