StaticModel.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "AnimatedModel.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Log.h"
  29. #include "Material.h"
  30. #include "Model.h"
  31. #include "OcclusionBuffer.h"
  32. #include "OctreeQuery.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "DebugNew.h"
  37. namespace Urho3D
  38. {
  39. extern const char* GEOMETRY_CATEGORY;
  40. StaticModel::StaticModel(Context* context) :
  41. Drawable(context, DRAWABLE_GEOMETRY),
  42. occlusionLodLevel_(M_MAX_UNSIGNED),
  43. materialsAttr_(Material::GetTypeStatic())
  44. {
  45. }
  46. StaticModel::~StaticModel()
  47. {
  48. }
  49. void StaticModel::RegisterObject(Context* context)
  50. {
  51. context->RegisterFactory<StaticModel>(GEOMETRY_CATEGORY);
  52. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  53. ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  54. REF_ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
  55. ATTRIBUTE(StaticModel, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
  56. ACCESSOR_ATTRIBUTE(StaticModel, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  57. ATTRIBUTE(StaticModel, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  58. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  59. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  60. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  61. COPY_BASE_ATTRIBUTES(StaticModel, Drawable);
  62. ATTRIBUTE(StaticModel, VAR_INT, "Occlusion LOD Level", occlusionLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  63. }
  64. void StaticModel::ProcessRayQuery(const RayOctreeQuery& query, PODVector<RayQueryResult>& results)
  65. {
  66. RayQueryLevel level = query.level_;
  67. switch (level)
  68. {
  69. case RAY_AABB_NOSUBOBJECTS:
  70. case RAY_AABB:
  71. Drawable::ProcessRayQuery(query, results);
  72. break;
  73. case RAY_OBB:
  74. case RAY_TRIANGLE:
  75. Matrix3x4 inverse(node_->GetWorldTransform().Inverse());
  76. Ray localRay = query.ray_.Transformed(inverse);
  77. float distance = localRay.HitDistance(boundingBox_);
  78. if (distance < query.maxDistance_)
  79. {
  80. if (level == RAY_TRIANGLE)
  81. {
  82. for (unsigned i = 0; i < batches_.Size(); ++i)
  83. {
  84. Geometry* geometry = batches_[i].geometry_;
  85. if (geometry)
  86. {
  87. distance = geometry->GetHitDistance(localRay);
  88. if (distance < query.maxDistance_)
  89. {
  90. RayQueryResult result;
  91. result.drawable_ = this;
  92. result.node_ = node_;
  93. result.distance_ = distance;
  94. result.subObject_ = M_MAX_UNSIGNED;
  95. results.Push(result);
  96. break;
  97. }
  98. }
  99. }
  100. }
  101. else
  102. {
  103. RayQueryResult result;
  104. result.drawable_ = this;
  105. result.node_ = node_;
  106. result.distance_ = distance;
  107. result.subObject_ = M_MAX_UNSIGNED;
  108. results.Push(result);
  109. }
  110. }
  111. break;
  112. }
  113. }
  114. void StaticModel::UpdateBatches(const FrameInfo& frame)
  115. {
  116. const BoundingBox& worldBoundingBox = GetWorldBoundingBox();
  117. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  118. distance_ = frame.camera_->GetDistance(worldBoundingBox.Center());
  119. if (batches_.Size() > 1)
  120. {
  121. for (unsigned i = 0; i < batches_.Size(); ++i)
  122. {
  123. batches_[i].distance_ = frame.camera_->GetDistance(worldTransform * geometryData_[i].center_);
  124. batches_[i].worldTransform_ = &worldTransform;
  125. }
  126. }
  127. else if (batches_.Size() == 1)
  128. {
  129. batches_[0].distance_ = distance_;
  130. batches_[0].worldTransform_ = &worldTransform;
  131. }
  132. float scale = worldBoundingBox.Size().DotProduct(DOT_SCALE);
  133. float newLodDistance = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  134. if (newLodDistance != lodDistance_)
  135. {
  136. lodDistance_ = newLodDistance;
  137. CalculateLodLevels();
  138. }
  139. }
  140. Geometry* StaticModel::GetLodGeometry(unsigned batchIndex, unsigned level)
  141. {
  142. if (batchIndex >= geometries_.Size())
  143. return 0;
  144. // If level is out of range, use visible geometry
  145. if (level < geometries_[batchIndex].Size())
  146. return geometries_[batchIndex][level];
  147. else
  148. return batches_[batchIndex].geometry_;
  149. }
  150. unsigned StaticModel::GetNumOccluderTriangles()
  151. {
  152. unsigned triangles = 0;
  153. for (unsigned i = 0; i < batches_.Size(); ++i)
  154. {
  155. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  156. if (!geometry)
  157. continue;
  158. // Check that the material is suitable for occlusion (default material always is)
  159. Material* mat = batches_[i].material_;
  160. if (mat && !mat->GetOcclusion())
  161. continue;
  162. triangles += geometry->GetIndexCount() / 3;
  163. }
  164. return triangles;
  165. }
  166. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  167. {
  168. for (unsigned i = 0; i < batches_.Size(); ++i)
  169. {
  170. Geometry* geometry = GetLodGeometry(i, occlusionLodLevel_);
  171. if (!geometry)
  172. continue;
  173. // Check that the material is suitable for occlusion (default material always is) and set culling mode
  174. Material* material = batches_[i].material_;
  175. if (material)
  176. {
  177. if (!material->GetOcclusion())
  178. continue;
  179. buffer->SetCullMode(material->GetCullMode());
  180. }
  181. else
  182. buffer->SetCullMode(CULL_CCW);
  183. const unsigned char* vertexData;
  184. unsigned vertexSize;
  185. const unsigned char* indexData;
  186. unsigned indexSize;
  187. unsigned elementMask;
  188. geometry->GetRawData(vertexData, vertexSize, indexData, indexSize, elementMask);
  189. // Check for valid geometry data
  190. if (!vertexData || !indexData)
  191. continue;
  192. unsigned indexStart = geometry->GetIndexStart();
  193. unsigned indexCount = geometry->GetIndexCount();
  194. // Draw and check for running out of triangles
  195. if (!buffer->Draw(node_->GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  196. return false;
  197. }
  198. return true;
  199. }
  200. void StaticModel::SetModel(Model* model)
  201. {
  202. if (model == model_)
  203. return;
  204. // If script erroneously calls StaticModel::SetModel on an AnimatedModel, warn and redirect
  205. if (GetType() == AnimatedModel::GetTypeStatic())
  206. {
  207. LOGWARNING("StaticModel::SetModel() called on AnimatedModel. Redirecting to AnimatedModel::SetModel()");
  208. AnimatedModel* animatedModel = static_cast<AnimatedModel*>(this);
  209. animatedModel->SetModel(model);
  210. return;
  211. }
  212. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  213. if (model_)
  214. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  215. model_ = model;
  216. if (model)
  217. {
  218. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  219. // Copy the subgeometry & LOD level structure
  220. SetNumGeometries(model->GetNumGeometries());
  221. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  222. const PODVector<Vector3>& geometryCenters = model->GetGeometryCenters();
  223. for (unsigned i = 0; i < geometries.Size(); ++i)
  224. {
  225. geometries_[i] = geometries[i];
  226. geometryData_[i].center_ = geometryCenters[i];
  227. }
  228. SetBoundingBox(model->GetBoundingBox());
  229. ResetLodLevels();
  230. }
  231. else
  232. {
  233. SetNumGeometries(0);
  234. SetBoundingBox(BoundingBox());
  235. }
  236. MarkNetworkUpdate();
  237. }
  238. void StaticModel::SetMaterial(Material* material)
  239. {
  240. for (unsigned i = 0; i < batches_.Size(); ++i)
  241. batches_[i].material_ = material;
  242. MarkNetworkUpdate();
  243. }
  244. bool StaticModel::SetMaterial(unsigned index, Material* material)
  245. {
  246. if (index >= batches_.Size())
  247. {
  248. LOGERROR("Material index out of bounds");
  249. return false;
  250. }
  251. batches_[index].material_ = material;
  252. MarkNetworkUpdate();
  253. return true;
  254. }
  255. void StaticModel::SetOcclusionLodLevel(unsigned level)
  256. {
  257. occlusionLodLevel_ = level;
  258. MarkNetworkUpdate();
  259. }
  260. Material* StaticModel::GetMaterial(unsigned index) const
  261. {
  262. return index < batches_.Size() ? batches_[index].material_ : (Material*)0;
  263. }
  264. bool StaticModel::IsInside(const Vector3& point) const
  265. {
  266. if (!node_)
  267. return false;
  268. Vector3 localPosition = node_->GetWorldTransform().Inverse() * point;
  269. return IsInsideLocal(localPosition);
  270. }
  271. bool StaticModel::IsInsideLocal(const Vector3& point) const
  272. {
  273. // Early-out if point is not inside bounding box
  274. if (boundingBox_.IsInside(point) == OUTSIDE)
  275. return false;
  276. Ray localRay(point, Vector3(1.0f, -1.0f, 1.0f));
  277. for (unsigned i = 0; i < batches_.Size(); ++i)
  278. {
  279. Geometry* geometry = batches_[i].geometry_;
  280. if (geometry)
  281. {
  282. if (geometry->IsInside(localRay))
  283. return true;
  284. }
  285. }
  286. return false;
  287. }
  288. void StaticModel::SetBoundingBox(const BoundingBox& box)
  289. {
  290. boundingBox_ = box;
  291. OnMarkedDirty(node_);
  292. }
  293. void StaticModel::SetNumGeometries(unsigned num)
  294. {
  295. batches_.Resize(num);
  296. geometries_.Resize(num);
  297. geometryData_.Resize(num);
  298. ResetLodLevels();
  299. }
  300. void StaticModel::SetModelAttr(ResourceRef value)
  301. {
  302. ResourceCache* cache = GetSubsystem<ResourceCache>();
  303. SetModel(cache->GetResource<Model>(value.id_));
  304. }
  305. void StaticModel::SetMaterialsAttr(const ResourceRefList& value)
  306. {
  307. ResourceCache* cache = GetSubsystem<ResourceCache>();
  308. for (unsigned i = 0; i < value.ids_.Size(); ++i)
  309. SetMaterial(i, cache->GetResource<Material>(value.ids_[i]));
  310. }
  311. ResourceRef StaticModel::GetModelAttr() const
  312. {
  313. return GetResourceRef(model_, Model::GetTypeStatic());
  314. }
  315. const ResourceRefList& StaticModel::GetMaterialsAttr() const
  316. {
  317. materialsAttr_.ids_.Resize(batches_.Size());
  318. for (unsigned i = 0; i < batches_.Size(); ++i)
  319. materialsAttr_.ids_[i] = batches_[i].material_ ? batches_[i].material_->GetNameHash() : StringHash();
  320. return materialsAttr_;
  321. }
  322. void StaticModel::OnWorldBoundingBoxUpdate()
  323. {
  324. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  325. }
  326. void StaticModel::ResetLodLevels()
  327. {
  328. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  329. for (unsigned i = 0; i < batches_.Size(); ++i)
  330. {
  331. if (!geometries_[i].Size())
  332. geometries_[i].Resize(1);
  333. batches_[i].geometry_ = geometries_[i][0];
  334. geometryData_[i].lodLevel_ = 0;
  335. }
  336. // Find out the real LOD levels on next geometry update
  337. lodDistance_ = M_INFINITY;
  338. }
  339. void StaticModel::CalculateLodLevels()
  340. {
  341. for (unsigned i = 0; i < batches_.Size(); ++i)
  342. {
  343. const Vector<SharedPtr<Geometry> >& batchGeometries = geometries_[i];
  344. unsigned j;
  345. for (j = 1; j < batchGeometries.Size(); ++j)
  346. {
  347. if (batchGeometries[j] && lodDistance_ <= batchGeometries[j]->GetLodDistance())
  348. break;
  349. }
  350. unsigned newLodLevel = j - 1;
  351. if (geometryData_[i].lodLevel_ != newLodLevel)
  352. {
  353. geometryData_[i].lodLevel_ = newLodLevel;
  354. batches_[i].geometry_ = batchGeometries[newLodLevel];
  355. }
  356. }
  357. }
  358. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  359. {
  360. Model* currentModel = model_;
  361. model_.Reset(); // Set null to allow to be re-set
  362. SetModel(currentModel);
  363. }
  364. }