Editor.as 20 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449
  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorExport.as"
  17. #include "Scripts/Editor/EditorResourceBrowser.as"
  18. #include "Scripts/Editor/EditorSpawn.as"
  19. #include "Scripts/Editor/EditorSoundType.as"
  20. #include "Scripts/Editor/EditorTerrain.as"
  21. #include "Scripts/Editor/EditorLayers.as"
  22. #include "Scripts/Editor/EditorColorWheel.as"
  23. #include "Scripts/Editor/EditorEventsHandlers.as"
  24. #include "Scripts/Editor/EditorViewDebugIcons.as"
  25. #include "Scripts/Editor/EditorViewSelectableOrigins.as"
  26. #include "Scripts/Editor/EditorViewPaintSelection.as"
  27. String configFileName;
  28. void Start()
  29. {
  30. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  31. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  32. localization.LoadJSONFile("EditorStrings.json");
  33. if (engine.headless)
  34. {
  35. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  36. engine.Exit();
  37. return;
  38. }
  39. // Use the first frame to setup when the resolution is initialized
  40. SubscribeToEvent("Update", "FirstFrame");
  41. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  42. // Disable Editor auto exit, check first if it is OK to exit
  43. engine.autoExit = false;
  44. // Pause completely when minimized to save OS resources, reduce defocused framerate
  45. engine.pauseMinimized = true;
  46. engine.maxInactiveFps = 10;
  47. // Enable console commands from the editor script
  48. script.defaultScriptFile = scriptFile;
  49. // Enable automatic resource reloading
  50. cache.autoReloadResources = true;
  51. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  52. cache.returnFailedResources = true;
  53. // Use OS mouse without grabbing it
  54. input.mouseVisible = true;
  55. // If input is scaled the double the UI size (High DPI display)
  56. if (input.inputScale != Vector2::ONE)
  57. {
  58. // Should we use the inputScale itself to scale UI?
  59. ui.scale = 2;
  60. }
  61. // Use system clipboard to allow transport of text in & out from the editor
  62. ui.useSystemClipboard = true;
  63. }
  64. void FirstFrame()
  65. {
  66. // Create root scene node
  67. CreateScene();
  68. // Load editor settings and preferences
  69. LoadConfig();
  70. // Create user interface for the editor
  71. CreateUI();
  72. // Create root UI element where all 'editable' UI elements would be parented to
  73. CreateRootUIElement();
  74. // Load the initial scene if provided
  75. ParseArguments();
  76. // Switch to real frame handler after initialization
  77. SubscribeToEvent("Update", "HandleUpdate");
  78. SubscribeToEvent("ReloadFinished", "HandleReloadFinishOrFail");
  79. SubscribeToEvent("ReloadFailed", "HandleReloadFinishOrFail");
  80. EditorSubscribeToEvents();
  81. }
  82. void Stop()
  83. {
  84. SaveConfig();
  85. }
  86. void ParseArguments()
  87. {
  88. Array<String> arguments = GetArguments();
  89. bool loaded = false;
  90. // Scan for a scene to load
  91. for (uint i = 1; i < arguments.length; ++i)
  92. {
  93. if (arguments[i].ToLower() == "-scene")
  94. {
  95. if (++i < arguments.length)
  96. {
  97. loaded = LoadScene(arguments[i]);
  98. break;
  99. }
  100. }
  101. if (arguments[i].ToLower() == "-language")
  102. {
  103. if (++i < arguments.length)
  104. {
  105. localization.SetLanguage(arguments[i]);
  106. break;
  107. }
  108. }
  109. }
  110. if (!loaded)
  111. ResetScene();
  112. }
  113. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  114. {
  115. float timeStep = eventData["TimeStep"].GetFloat();
  116. DoResourceBrowserWork();
  117. UpdateView(timeStep);
  118. UpdateViewports(timeStep);
  119. UpdateStats(timeStep);
  120. UpdateScene(timeStep);
  121. UpdateTestAnimation(timeStep);
  122. UpdateGizmo();
  123. UpdateDirtyUI();
  124. UpdateViewDebugIcons();
  125. UpdateOrigins();
  126. UpdatePaintSelection();
  127. // Handle Particle Editor looping.
  128. if (particleEffectWindow !is null and particleEffectWindow.visible)
  129. {
  130. if (!particleEffectEmitter.emitting)
  131. {
  132. if (particleResetTimer == 0.0f)
  133. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  134. else
  135. {
  136. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  137. if (particleResetTimer <= 0.0001f)
  138. {
  139. particleEffectEmitter.Reset();
  140. particleResetTimer = 0.0f;
  141. }
  142. }
  143. }
  144. }
  145. }
  146. void HandleReloadFinishOrFail(StringHash eventType, VariantMap& eventData)
  147. {
  148. Resource@ res = cast<Resource>(GetEventSender());
  149. // Only refresh inspector when reloading scripts (script attributes may change)
  150. if (res !is null && (res.typeName == "ScriptFile" || res.typeName == "LuaFile"))
  151. attributesFullDirty = true;
  152. }
  153. void LoadConfig()
  154. {
  155. if (!fileSystem.FileExists(configFileName))
  156. return;
  157. XMLFile config;
  158. config.Load(File(configFileName, FILE_READ));
  159. XMLElement configElem = config.root;
  160. if (configElem.isNull)
  161. return;
  162. XMLElement cameraElem = configElem.GetChild("camera");
  163. XMLElement objectElem = configElem.GetChild("object");
  164. XMLElement renderingElem = configElem.GetChild("rendering");
  165. XMLElement uiElem = configElem.GetChild("ui");
  166. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  167. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  168. XMLElement viewElem = configElem.GetChild("view");
  169. XMLElement resourcesElem = configElem.GetChild("resources");
  170. XMLElement consoleElem = configElem.GetChild("console");
  171. XMLElement varNamesElem = configElem.GetChild("varnames");
  172. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  173. XMLElement cubeMapElem = configElem.GetChild("cubegen");
  174. XMLElement defaultTagsElem = configElem.GetChild("tags");
  175. if (!cameraElem.isNull)
  176. {
  177. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  178. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  179. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  180. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  181. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  182. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  183. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  184. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  185. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  186. UpdateViewParameters();
  187. }
  188. if (!objectElem.isNull)
  189. {
  190. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  191. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  192. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  193. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  194. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  195. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  196. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  197. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  198. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  199. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  200. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  201. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  202. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  203. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  204. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  205. }
  206. if (!resourcesElem.isNull)
  207. {
  208. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  209. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  210. {
  211. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  212. if (fileSystem.DirExists(newResourcePath))
  213. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  214. }
  215. if (resourcesElem.HasAttribute("importpath"))
  216. {
  217. String newImportPath = resourcesElem.GetAttribute("importpath");
  218. if (fileSystem.DirExists(newImportPath))
  219. uiImportPath = newImportPath;
  220. }
  221. if (resourcesElem.HasAttribute("recentscenes"))
  222. {
  223. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  224. }
  225. }
  226. if (!renderingElem.isNull)
  227. {
  228. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  229. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  230. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  231. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  232. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = ShadowQuality(renderingElem.GetInt("shadowquality"));
  233. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  234. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  235. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  236. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  237. if (renderingElem.HasAttribute("gammacorrection")) gammaCorrection = renderingElem.GetBool("gammacorrection");
  238. if (renderingElem.HasAttribute("hdr")) HDR = renderingElem.GetBool("hdr");
  239. }
  240. if (!uiElem.isNull)
  241. {
  242. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  243. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  244. if (uiElem.HasAttribute("languageindex")) localization.SetLanguage(uiElem.GetInt("languageindex"));
  245. }
  246. if (!hierarchyElem.isNull)
  247. {
  248. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  249. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  250. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  251. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  252. }
  253. if (!inspectorElem.isNull)
  254. {
  255. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  256. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  257. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  258. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  259. }
  260. if (!viewElem.isNull)
  261. {
  262. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  263. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  264. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  265. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  266. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  267. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  268. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  269. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  270. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  271. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  272. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  273. }
  274. if (!consoleElem.isNull)
  275. {
  276. // Console does not exist yet at this point, so store the string in a global variable
  277. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  278. }
  279. if (!varNamesElem.isNull)
  280. globalVarNames = varNamesElem.GetVariantMap();
  281. if (!soundTypesElem.isNull)
  282. LoadSoundTypes(soundTypesElem);
  283. if (!cubeMapElem.isNull)
  284. {
  285. cubeMapGen_Name = cubeMapElem.HasAttribute("name") ? cubeMapElem.GetAttribute("name") : "";
  286. cubeMapGen_Path = cubeMapElem.HasAttribute("path") ? cubeMapElem.GetAttribute("path") : cubemapDefaultOutputPath;
  287. cubeMapGen_Size = cubeMapElem.HasAttribute("size") ? cubeMapElem.GetInt("size") : 128;
  288. }
  289. else
  290. {
  291. cubeMapGen_Name = "";
  292. cubeMapGen_Path = cubemapDefaultOutputPath;
  293. cubeMapGen_Size = 128;
  294. }
  295. if (!defaultTagsElem.isNull)
  296. {
  297. if (defaultTagsElem.HasAttribute("tags")) defaultTags = defaultTagsElem.GetAttribute("tags");
  298. }
  299. }
  300. void SaveConfig()
  301. {
  302. XMLFile config;
  303. XMLElement configElem = config.CreateRoot("configuration");
  304. XMLElement cameraElem = configElem.CreateChild("camera");
  305. XMLElement objectElem = configElem.CreateChild("object");
  306. XMLElement renderingElem = configElem.CreateChild("rendering");
  307. XMLElement uiElem = configElem.CreateChild("ui");
  308. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  309. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  310. XMLElement viewElem = configElem.CreateChild("view");
  311. XMLElement resourcesElem = configElem.CreateChild("resources");
  312. XMLElement consoleElem = configElem.CreateChild("console");
  313. XMLElement varNamesElem = configElem.CreateChild("varnames");
  314. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  315. XMLElement cubeGenElem = configElem.CreateChild("cubegen");
  316. XMLElement defaultTagsElem = configElem.CreateChild("tags");
  317. cameraElem.SetFloat("nearclip", viewNearClip);
  318. cameraElem.SetFloat("farclip", viewFarClip);
  319. cameraElem.SetFloat("fov", viewFov);
  320. cameraElem.SetFloat("speed", cameraBaseSpeed);
  321. cameraElem.SetBool("limitrotation", limitRotation);
  322. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  323. cameraElem.SetUInt("viewportmode", viewportMode);
  324. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  325. cameraElem.SetBool("mmbpan", mmbPanMode);
  326. objectElem.SetBool("cameraflymode", cameraFlyMode);
  327. objectElem.SetInt("hotkeymode", hotKeyMode);
  328. objectElem.SetInt("newnodemode", newNodeMode);
  329. objectElem.SetFloat("newnodedistance", newNodeDistance);
  330. objectElem.SetFloat("movestep", moveStep);
  331. objectElem.SetFloat("rotatestep", rotateStep);
  332. objectElem.SetFloat("scalestep", scaleStep);
  333. objectElem.SetBool("movesnap", moveSnap);
  334. objectElem.SetBool("rotatesnap", rotateSnap);
  335. objectElem.SetBool("scalesnap", scaleSnap);
  336. objectElem.SetBool("applymateriallist", applyMaterialList);
  337. objectElem.SetAttribute("importoptions", importOptions);
  338. objectElem.SetInt("pickmode", pickMode);
  339. objectElem.SetInt("axismode", axisMode);
  340. objectElem.SetBool("revertonpause", revertOnPause);
  341. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  342. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  343. resourcesElem.SetAttribute("importpath", uiImportPath);
  344. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  345. if (renderer !is null && graphics !is null)
  346. {
  347. renderingElem.SetAttribute("renderpath", renderPathName);
  348. renderingElem.SetInt("texturequality", renderer.textureQuality);
  349. renderingElem.SetInt("materialquality", renderer.materialQuality);
  350. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  351. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  352. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  353. renderingElem.SetInt("shadowquality", int(renderer.shadowQuality));
  354. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  355. }
  356. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  357. renderingElem.SetBool("gammacorrection", gammaCorrection);
  358. renderingElem.SetBool("hdr", HDR);
  359. uiElem.SetFloat("minopacity", uiMinOpacity);
  360. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  361. uiElem.SetInt("languageindex", localization.languageIndex);
  362. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  363. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  364. inspectorElem.SetColor("nodecolor", nodeTextColor);
  365. inspectorElem.SetColor("componentcolor", componentTextColor);
  366. inspectorElem.SetColor("originalcolor", normalTextColor);
  367. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  368. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  369. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  370. viewElem.SetBool("showgrid", showGrid);
  371. viewElem.SetBool("grid2dmode", grid2DMode);
  372. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  373. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  374. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  375. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  376. viewElem.SetInt("gridsize", gridSize);
  377. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  378. viewElem.SetFloat("gridscale", gridScale);
  379. viewElem.SetColor("gridcolor", gridColor);
  380. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  381. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  382. varNamesElem.SetVariantMap(globalVarNames);
  383. cubeGenElem.SetAttribute("name", cubeMapGen_Name);
  384. cubeGenElem.SetAttribute("path", cubeMapGen_Path);
  385. cubeGenElem.SetAttribute("size", cubeMapGen_Size);
  386. defaultTagsElem.SetAttribute("tags", defaultTags);
  387. SaveSoundTypes(soundTypesElem);
  388. config.Save(File(configFileName, FILE_WRITE));
  389. }
  390. void MakeBackup(const String&in fileName)
  391. {
  392. fileSystem.Rename(fileName, fileName + ".old");
  393. }
  394. void RemoveBackup(bool success, const String&in fileName)
  395. {
  396. if (success)
  397. fileSystem.Delete(fileName + ".old");
  398. }