1vanK e37197f7ee Shaders: add comment for GetSpecular() 3 lat temu
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 lat temu
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 lat temu
Shaders e37197f7ee Shaders: add comment for GetSpecular() 3 lat temu
Techniques 0c65934c04 Ambient occlusion in PBR techniques (#2660) 5 lat temu
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 lat temu