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- //
- // Copyright (c) 2008-2013 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "ArrayPtr.h"
- #include "Resource.h"
- #include "ShaderParser.h"
- namespace Urho3D
- {
- class ShaderVariation;
- /// %Shader resource consisting of several shader variations.
- class URHO3D_API Shader : public Resource
- {
- OBJECT(Shader);
-
- public:
- /// Construct.
- Shader(Context* context);
- /// Destruct.
- virtual ~Shader();
- /// Register object factory.
- static void RegisterObject(Context* context);
-
- /// Load resource. Return true if successful.
- virtual bool Load(Deserializer& source);
-
- /// Return a named variation. Return null if not found.
- ShaderVariation* GetVariation(ShaderType type, const String& name);
-
- private:
- /// Process source code and include files. Return true if successful.
- bool ProcessSource(SharedArrayPtr<char>& dest, unsigned& length, const String& fileName);
-
- /// Vertex shader GLSL source code.
- SharedArrayPtr<char> vsSourceCode_;
- /// Pixel shader GLSL source code.
- SharedArrayPtr<char> psSourceCode_;
- /// Vertex shader source code length.
- unsigned vsSourceCodeLength_;
- /// Pixel shader code length.
- unsigned psSourceCodeLength_;
- /// Vertex shader variation parser.
- ShaderParser vsParser_;
- /// Pixel shader variation parser.
- ShaderParser psParser_;
- /// Vertex shader variations.
- HashMap<StringHash, SharedPtr<ShaderVariation> > vsVariations_;
- /// Pixel shader variations.
- HashMap<StringHash, SharedPtr<ShaderVariation> > psVariations_;
- };
- }
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