LuaScriptInstance.cpp 15 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "CoreEvents.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "LuaFile.h"
  27. #include "LuaFunction.h"
  28. #include "LuaScript.h"
  29. #include "LuaScriptInstance.h"
  30. #include "MemoryBuffer.h"
  31. #include "PhysicsEvents.h"
  32. #include "PhysicsWorld.h"
  33. #include "ResourceCache.h"
  34. #include "Scene.h"
  35. #include "SceneEvents.h"
  36. #include "ProcessUtils.h"
  37. #include "VectorBuffer.h"
  38. extern "C"
  39. {
  40. #include <lua.h>
  41. #include <lualib.h>
  42. #include <lauxlib.h>
  43. }
  44. #include "tolua++.h"
  45. #include "ToluaUtils.h"
  46. #include "DebugNew.h"
  47. namespace Urho3D
  48. {
  49. static const char* scriptObjectMethodNames[] = {
  50. "Start",
  51. "Stop",
  52. "Update",
  53. "PostUpdate",
  54. "FixedUpdate",
  55. "FixedPostUpdate",
  56. "Load",
  57. "Save",
  58. "ReadNetworkUpdate",
  59. "WriteNetworkUpdate",
  60. "ApplyAttributes",
  61. "TransformChanged"
  62. };
  63. LuaScriptInstance::LuaScriptInstance(Context* context) :
  64. Component(context),
  65. scriptObjectRef_(LUA_REFNIL)
  66. {
  67. luaScript_ = GetSubsystem<LuaScript>();
  68. luaState_ = luaScript_->GetState();
  69. }
  70. LuaScriptInstance::~LuaScriptInstance()
  71. {
  72. ReleaseObject();
  73. }
  74. void LuaScriptInstance::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<LuaScriptInstance>(LOGIC_CATEGORY);
  77. // ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  78. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script File Name", GetScriptFileName, SetScriptFileName, String, String::EMPTY, AM_DEFAULT);
  79. REF_ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_STRING, "Script Object Type", GetScriptObjectType, SetScriptObjectType, String, String::EMPTY, AM_DEFAULT);
  80. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Data", GetScriptDataAttr, SetScriptDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_FILE | AM_NOEDIT);
  81. ACCESSOR_ATTRIBUTE(LuaScriptInstance, VAR_BUFFER, "Script Network Data", GetScriptNetworkDataAttr, SetScriptNetworkDataAttr, PODVector<unsigned char>, Variant::emptyBuffer, AM_NET | AM_NOEDIT);
  82. }
  83. void LuaScriptInstance::ApplyAttributes()
  84. {
  85. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_APPLYATTRIBUTES];
  86. if (function && function->BeginCall(this))
  87. {
  88. function->EndCall();
  89. }
  90. }
  91. void LuaScriptInstance::OnSetEnabled()
  92. {
  93. if (IsEnabledEffective())
  94. SubscribeToScriptMethodEvents();
  95. else
  96. UnsubscribeFromScriptMethodEvents();
  97. }
  98. bool LuaScriptInstance::CreateObject(const String& scriptObjectType)
  99. {
  100. SetScriptFileName(String::EMPTY);
  101. SetScriptObjectType(scriptObjectType);
  102. return scriptObjectRef_ != LUA_REFNIL;
  103. }
  104. bool LuaScriptInstance::CreateObject(const String& scriptFileName, const String& scriptObjectType)
  105. {
  106. SetScriptFileName(scriptFileName);
  107. SetScriptObjectType(scriptObjectType);
  108. return scriptObjectRef_ != LUA_REFNIL;
  109. }
  110. void LuaScriptInstance::SetScriptFileName(const String& scriptFileName)
  111. {
  112. if (scriptFileName_ == scriptFileName)
  113. return;
  114. scriptFileName_ = scriptFileName;
  115. if (scriptFileName_.Empty())
  116. return;
  117. ResourceCache* cache = GetSubsystem<ResourceCache>();
  118. LuaFile* luaFile = cache->GetResource<LuaFile>(scriptFileName_);
  119. if (!luaFile)
  120. return;
  121. if (!luaFile->LoadAndExecute(luaState_))
  122. LOGERROR("Execute Lua file failed: " + scriptFileName_);
  123. }
  124. void LuaScriptInstance::SetScriptObjectType(const String& scriptObjectType)
  125. {
  126. if (scriptObjectType_ == scriptObjectType)
  127. return;
  128. ReleaseObject();
  129. WeakPtr<LuaFunction> function = luaScript_->GetFunction("CreateScriptObjectInstance");
  130. if (!function || !function->BeginCall())
  131. return;
  132. function->PushLuaTable(scriptObjectType);
  133. function->PushUserType((void*)this, "LuaScriptInstance");
  134. if (!function->EndCall(1))
  135. return;
  136. scriptObjectType_ = scriptObjectType;
  137. scriptObjectRef_ = luaL_ref(luaState_, LUA_REGISTRYINDEX);
  138. // Find script object method refs
  139. FindScriptObjectMethodRefs();
  140. }
  141. void LuaScriptInstance::SetScriptDataAttr(PODVector<unsigned char> data)
  142. {
  143. if (scriptObjectRef_ == LUA_REFNIL)
  144. return;
  145. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_LOAD];
  146. if (function && function->BeginCall(this))
  147. {
  148. MemoryBuffer buf(data);
  149. function->PushUserType((Deserializer&)buf, "Deserializer");
  150. function->EndCall();
  151. }
  152. }
  153. void LuaScriptInstance::SetScriptNetworkDataAttr(PODVector<unsigned char> data)
  154. {
  155. if (scriptObjectRef_ == LUA_REFNIL)
  156. return;
  157. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_READNETWORKUPDATE];
  158. if (function && function->BeginCall(this))
  159. {
  160. MemoryBuffer buf(data);
  161. function->PushUserType((Deserializer&)buf, "Deserializer");
  162. function->EndCall();
  163. }
  164. }
  165. void LuaScriptInstance::ScriptSubscribeToEvent(const String& eventName, const String& functionName)
  166. {
  167. String realFunctionName = functionName.Replaced(":", ".");
  168. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  169. if (function)
  170. {
  171. StringHash eventType(eventName);
  172. SubscribeToEvent(eventType, HANDLER(LuaScriptInstance, HandleEvent));
  173. eventTypeToFunctionMap_[eventType] = function;
  174. }
  175. }
  176. void LuaScriptInstance::ScriptUnsubscribeFromEvent(const String& eventName)
  177. {
  178. StringHash eventType(eventName);
  179. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = eventTypeToFunctionMap_.Find(eventType);
  180. if (i != eventTypeToFunctionMap_.End())
  181. {
  182. UnsubscribeFromEvent(eventType);
  183. eventTypeToFunctionMap_.Erase(i);
  184. }
  185. }
  186. void LuaScriptInstance::ScriptUnsubscribeFromAllEvents()
  187. {
  188. if (eventTypeToFunctionMap_.Empty())
  189. return;
  190. UnsubscribeFromAllEvents();
  191. eventTypeToFunctionMap_.Clear();
  192. }
  193. void LuaScriptInstance::ScriptSubscribeToEvent(void* sender, const String& eventName, const String& functionName)
  194. {
  195. String realFunctionName = functionName.Replaced(":", ".");
  196. WeakPtr<LuaFunction> function = luaScript_->GetFunction(realFunctionName);
  197. if (function)
  198. {
  199. Object* object = (Object*)sender;
  200. StringHash eventType(eventName);
  201. SubscribeToEvent(object, eventType, HANDLER(LuaScriptInstance, HandleObjectEvent));
  202. objectToEventTypeToFunctionMap_[object][eventType] = function;
  203. }
  204. }
  205. void LuaScriptInstance::ScriptUnsubscribeFromEvent(void* sender, const String& eventName)
  206. {
  207. StringHash eventType(eventName);
  208. Object* object = (Object*)sender ;
  209. HashMap<StringHash, WeakPtr<LuaFunction> >::Iterator i = objectToEventTypeToFunctionMap_[object].Find(eventType);
  210. if (i != objectToEventTypeToFunctionMap_[object].End())
  211. {
  212. UnsubscribeFromEvent(object, eventType);
  213. objectToEventTypeToFunctionMap_[object].Erase(i);
  214. }
  215. }
  216. void LuaScriptInstance::ScriptUnsubscribeFromEvents(void* sender)
  217. {
  218. Object* object = (Object*)sender;
  219. HashMap<Object*, HashMap<StringHash, WeakPtr<LuaFunction> > >::Iterator it = objectToEventTypeToFunctionMap_.Find(object);
  220. if (it == objectToEventTypeToFunctionMap_.End())
  221. return;
  222. UnsubscribeFromEvents(object);
  223. objectToEventTypeToFunctionMap_.Erase(it);
  224. }
  225. PODVector<unsigned char> LuaScriptInstance::GetScriptDataAttr() const
  226. {
  227. if (scriptObjectRef_ == LUA_REFNIL)
  228. return PODVector<unsigned char>();
  229. VectorBuffer buf;
  230. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_SAVE];
  231. if (function && function->BeginCall(this))
  232. {
  233. function->PushUserType((Serializer&)buf, "Serializer");
  234. function->EndCall();
  235. }
  236. return buf.GetBuffer();
  237. }
  238. PODVector<unsigned char> LuaScriptInstance::GetScriptNetworkDataAttr() const
  239. {
  240. if (scriptObjectRef_ == LUA_REFNIL)
  241. return PODVector<unsigned char>();
  242. VectorBuffer buf;
  243. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_WRITENETWORKUPDATE];
  244. if (function && function->BeginCall(this))
  245. {
  246. function->PushUserType((Serializer&)buf, "Serializer");
  247. function->EndCall();
  248. }
  249. return buf.GetBuffer();
  250. }
  251. void LuaScriptInstance::OnMarkedDirty(Node* node)
  252. {
  253. // Script functions are not safe from worker threads
  254. Scene* scene = GetScene();
  255. if (scene && scene->IsThreadedUpdate())
  256. {
  257. scene->DelayedMarkedDirty(this);
  258. return;
  259. }
  260. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_TRANSFORMCHANGED];
  261. if (function && function->BeginCall(this))
  262. {
  263. function->EndCall();
  264. }
  265. }
  266. void LuaScriptInstance::FindScriptObjectMethodRefs()
  267. {
  268. for (unsigned i = 0; i < MAX_LUA_SCRIPT_OBJECT_METHODS; ++i)
  269. scriptObjectMethods_[i] = GetScriptObjectFunction(scriptObjectMethodNames[i]);
  270. if (IsEnabledEffective())
  271. SubscribeToScriptMethodEvents();
  272. }
  273. void LuaScriptInstance::SubscribeToScriptMethodEvents()
  274. {
  275. Scene* scene = GetScene();
  276. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  277. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  278. SubscribeToEvent(scene, E_SCENEUPDATE, HANDLER(LuaScriptInstance, HandleUpdate));
  279. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  280. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(LuaScriptInstance, HandlePostUpdate));
  281. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  282. SubscribeToEvent(physicsWorld, E_PHYSICSPRESTEP, HANDLER(LuaScriptInstance, HandleFixedUpdate));
  283. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  284. SubscribeToEvent(physicsWorld, E_PHYSICSPOSTSTEP, HANDLER(LuaScriptInstance, HandlePostFixedUpdate));
  285. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  286. node_->AddListener(this);
  287. }
  288. void LuaScriptInstance::UnsubscribeFromScriptMethodEvents()
  289. {
  290. Scene* scene = GetScene();
  291. PhysicsWorld* physicsWorld = scene ? scene->GetComponent<PhysicsWorld>() : 0;
  292. if (scene && scriptObjectMethods_[LSOM_UPDATE])
  293. UnsubscribeFromEvent(scene, E_SCENEUPDATE);
  294. if (scene && scriptObjectMethods_[LSOM_POSTUPDATE])
  295. UnsubscribeFromEvent(scene, E_SCENEPOSTUPDATE);
  296. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDUPDATE])
  297. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPRESTEP);
  298. if (physicsWorld && scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE])
  299. UnsubscribeFromEvent(physicsWorld, E_PHYSICSPOSTSTEP);
  300. if (node_ && scriptObjectMethods_[LSOM_TRANSFORMCHANGED])
  301. node_->RemoveListener(this);
  302. }
  303. void LuaScriptInstance::HandleUpdate(StringHash eventType, VariantMap& eventData)
  304. {
  305. using namespace Update;
  306. float timeStep = eventData[P_TIMESTEP].GetFloat();
  307. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_UPDATE];
  308. if (function && function->BeginCall(this))
  309. {
  310. function->PushFloat(timeStep);
  311. function->EndCall();
  312. }
  313. }
  314. void LuaScriptInstance::HandlePostUpdate(StringHash eventType, VariantMap& eventData)
  315. {
  316. using namespace PostUpdate;
  317. float timeStep = eventData[P_TIMESTEP].GetFloat();
  318. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_POSTUPDATE];
  319. if (function && function->BeginCall(this))
  320. {
  321. function->PushFloat(timeStep);
  322. function->EndCall();
  323. }
  324. }
  325. void LuaScriptInstance::HandleFixedUpdate(StringHash eventType, VariantMap& eventData)
  326. {
  327. using namespace PhysicsPreStep;
  328. float timeStep = eventData[P_TIMESTEP].GetFloat();
  329. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDUPDATE];
  330. if (function && function->BeginCall(this))
  331. {
  332. function->PushFloat(timeStep);
  333. function->EndCall();
  334. }
  335. }
  336. void LuaScriptInstance::HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData)
  337. {
  338. using namespace PhysicsPostStep;
  339. float timeStep = eventData[P_TIMESTEP].GetFloat();
  340. WeakPtr<LuaFunction> function = scriptObjectMethods_[LSOM_FIXEDPOSTUPDATE];
  341. if (function && function->BeginCall(this))
  342. {
  343. function->PushFloat(timeStep);
  344. function->EndCall();
  345. }
  346. }
  347. void LuaScriptInstance::HandleEvent(StringHash eventType, VariantMap& eventData)
  348. {
  349. WeakPtr<LuaFunction> function = eventTypeToFunctionMap_[eventType];
  350. if (function && function->BeginCall(this))
  351. {
  352. function->PushUserType(eventType, "StringHash");
  353. function->PushUserType(eventData, "VariantMap");
  354. function->EndCall();
  355. }
  356. }
  357. void LuaScriptInstance::HandleObjectEvent(StringHash eventType, VariantMap& eventData)
  358. {
  359. Object* object = GetEventSender();
  360. WeakPtr<LuaFunction> function = objectToEventTypeToFunctionMap_[object][eventType];
  361. if (function && function->BeginCall(this))
  362. {
  363. function->PushUserType(eventType, "StringHash");
  364. function->PushUserType(eventData, "VariantMap");
  365. function->EndCall();
  366. }
  367. }
  368. void LuaScriptInstance::ReleaseObject()
  369. {
  370. if (scriptObjectRef_ == LUA_REFNIL)
  371. return;
  372. if (IsEnabledEffective())
  373. UnsubscribeFromScriptMethodEvents();
  374. // Unref script object
  375. luaL_unref(luaState_, LUA_REGISTRYINDEX, scriptObjectRef_);
  376. scriptObjectRef_ = LUA_REFNIL;
  377. WeakPtr<LuaFunction> function = luaScript_->GetFunction("DestroyScriptObjectInstance");
  378. if (function && function->BeginCall())
  379. {
  380. function->PushUserType((void*)this, "LuaScriptInstance");
  381. function->EndCall();
  382. }
  383. }
  384. WeakPtr<LuaFunction> LuaScriptInstance::GetScriptObjectFunction(const String& functionName)
  385. {
  386. return luaScript_->GetFunction(scriptObjectType_ + "." + functionName, true);
  387. }
  388. }