| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 |
- -- Moving sprites example.
- -- This sample demonstrates:
- -- - Adding Sprite elements to the UI
- -- - Storing custom data (sprite velocity) inside UI elements
- -- - Handling frame update events in which the sprites are moved
- require "LuaScripts/Utilities/Sample"
- local numSprites = 100
- local sprites = {}
- -- Custom variable identifier for storing sprite velocity within the UI element
- local VAR_VELOCITY = ShortStringHash("Velocity")
- function Start()
- -- Execute the common startup for samples
- SampleStart()
-
- -- Create the sprites to the user interface
- CreateSprites();
- -- Hook up to the frame update events
- SubscribeToEvents();
- end
- function CreateSprites()
- local decalTex = cache:GetResource("Texture2D", "Textures/UrhoDecal.dds")
-
- local width = graphics.width
- local height = graphics.height
-
- for i = 1, numSprites do
- -- Create a new sprite, set it to use the texture
- local sprite = Sprite:new()
- sprite.texture = decalTex
- sprite:SetFullImageRect()
-
- -- The UI root element is as big as the rendering window, set random position within it
- sprite.position = Vector2(Random(width), Random(height))
-
- -- Set sprite size & hotspot in its center
- sprite:SetSize(128, 128)
- sprite.hotSpot = IntVector2(64, 64)
-
- -- Set random rotation in degrees and random scale
- sprite.rotation = Random(360.0)
- sprite.scale = Vector2(1.0, 1.0) * (Random(1.0) + 0.5)
-
- -- Set random color and additive blending mode
- sprite:SetColor(Color(Random(0.5) + 0.5, Random(0.5) + 0.5, Random(0.5) + 0.5, 1.0))
- sprite.blendMode = BLEND_ADD
- -- Add as a child of the root UI element
- ui.root:AddChild(sprite)
-
- -- Store sprite's velocity as a custom variable
- sprite:SetVar(VAR_VELOCITY, Variant(Vector2(Random(200.0) - 100.0, Random(200.0) - 100.0)))
-
- table.insert(sprites, sprite)
- end
- end
- function SubscribeToEvents()
- -- Subscribe HandleUpdate() function for processing update events
- SubscribeToEvent("Update", "HandleUpdate")
- end
- function MoveSprites(timeStep)
- local width = graphics.width
- local height = graphics.height
- for i = 1, numSprites do
- local sprite = sprites[i]
- sprite.rotation = sprite.rotation + timeStep * 30
-
- local newPos = sprite.position
- newPos = newPos + sprite:GetVar(VAR_VELOCITY):GetVector2() * timeStep
-
- if newPos.x >= width then
- newPos.x = newPos.x - width
- elseif newPos.x < 0 then
- newPos.x = newPos.x + width
- end
- if newPos.y >= height then
- newPos.y = newPos.y - height
- elseif newPos.y < 0 then
- newPos.y = newPos.y + height
- end
- sprite.position = newPos
- end
- end
- function HandleUpdate(eventType, eventData)
- local timeStep = eventData:GetFloat("TimeStep")
- MoveSprites(timeStep)
- end
|