05_AnimatingScene.lua 6.5 KB

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  1. -- Animating 3D scene example.
  2. -- This sample demonstrates:
  3. -- - Creating a 3D scene and using a script component to animate the objects
  4. -- - Controlling scene ambience with the Zone component
  5. -- - Attaching a light to an object (the camera)
  6. require "LuaScripts/Utilities/Sample"
  7. local scene_ = nil
  8. local cameraNode = nil
  9. local yaw = 0.0
  10. local pitch = 0.0
  11. function Start()
  12. -- Execute the common startup for samples
  13. SampleStart()
  14. -- Create the scene content
  15. CreateScene()
  16. -- Create the UI content
  17. CreateInstructions()
  18. -- Setup the viewport for displaying the scene
  19. SetupViewport()
  20. -- Hook up to the frame update events
  21. SubscribeToEvents()
  22. end
  23. function CreateScene()
  24. scene_ = Scene()
  25. -- Create the Octree component to the scene so that drawable objects can be rendered. Use default volume
  26. -- (-1000, -1000, -1000) to (1000, 1000, 1000)
  27. scene_:CreateComponent("Octree")
  28. -- Create a Zone component into a child scene node. The Zone controls ambient lighting and fog settings. Like the Octree,
  29. -- it also defines its volume with a bounding box, but can be rotated (so it does not need to be aligned to the world X, Y
  30. -- and Z axes.) Drawable objects "pick up" the zone they belong to and use it when rendering several zones can exist
  31. local zoneNode = scene_:CreateChild("Zone")
  32. local zone = zoneNode:CreateComponent("Zone")
  33. -- Set same volume as the Octree, set a close bluish fog and some ambient light
  34. zone.boundingBox = BoundingBox(-1000.0, 1000.0)
  35. zone.ambientColor = Color(0.05, 0.1, 0.15)
  36. zone.fogColor = Color(0.1, 0.2, 0.3)
  37. zone.fogStart = 10.0
  38. zone.fogEnd = 100.0
  39. -- Create randomly positioned and oriented box StaticModels in the scene
  40. local NUM_OBJECTS = 2000
  41. for i = 1, NUM_OBJECTS do
  42. local boxNode = scene_:CreateChild("Box")
  43. boxNode:SetPositionXYZ(Random(200.0) - 100.0, Random(200.0) - 100.0, Random(200.0) - 100.0)
  44. -- Orient using random pitch, yaw and roll Euler angles
  45. boxNode:SetRotationXYZ(Random(360.0), Random(360.0), Random(360.0))
  46. local boxObject = boxNode:CreateComponent("StaticModel")
  47. boxObject.model = cache:GetResource("Model", "Models/Box.mdl")
  48. boxObject.material = cache:GetResource("Material", "Materials/Stone.xml")
  49. -- Add the Rotator script object which will rotate the scene node each frame, when the scene sends its update event.
  50. -- This requires the C++ component LuaScriptInstance in the scene node, which acts as a container. We need to tell the
  51. -- class name to instantiate the object
  52. local object = boxNode:CreateScriptObject("Rotator")
  53. object.rotationSpeed = {10.0, 20.0, 30.0}
  54. end
  55. -- Create the camera. Let the starting position be at the world origin. As the fog limits maximum visible distance, we can
  56. -- bring the far clip plane closer for more effective culling of distant objects
  57. cameraNode = scene_:CreateChild("Camera")
  58. local camera = cameraNode:CreateComponent("Camera")
  59. camera.farClip = 100.0
  60. -- Create a point light to the camera scene node
  61. light = cameraNode:CreateComponent("Light")
  62. light.lightType = LIGHT_POINT
  63. light.range = 30.0
  64. end
  65. function CreateInstructions()
  66. -- Construct new Text object, set string to display and font to use
  67. local instructionText = ui.root:CreateChild("Text")
  68. instructionText:SetText("Use WASD keys and mouse to move")
  69. instructionText:SetFont(cache:GetResource("Font", "Fonts/Anonymous Pro.ttf"), 15)
  70. -- Position the text relative to the screen center
  71. instructionText.horizontalAlignment = HA_CENTER
  72. instructionText.verticalAlignment = VA_CENTER
  73. instructionText:SetPosition(0, ui.root.height / 4)
  74. end
  75. function SetupViewport()
  76. -- Set up a viewport to the Renderer subsystem so that the 3D scene can be seen. We need to define the scene and the camera
  77. -- at minimum. Additionally we could configure the viewport screen size and the rendering path (eg. forward / deferred) to
  78. -- use, but now we just use full screen and default render path configured in the engine command line options
  79. local viewport = Viewport:new(scene_, cameraNode:GetComponent("Camera"))
  80. renderer:SetViewport(0, viewport)
  81. end
  82. function MoveCamera(timeStep)
  83. -- Do not move if the UI has a focused element (the console)
  84. if ui.focusElement ~= nil then
  85. return
  86. end
  87. -- Movement speed as world units per second
  88. local MOVE_SPEED = 20.0
  89. -- Mouse sensitivity as degrees per pixel
  90. local MOUSE_SENSITIVITY = 0.1
  91. -- Use this frame's mouse motion to adjust camera node yaw and pitch. Clamp the pitch between -90 and 90 degrees
  92. local mouseMove = input.mouseMove
  93. yaw = yaw + MOUSE_SENSITIVITY * mouseMove.x
  94. pitch = pitch + MOUSE_SENSITIVITY * mouseMove.y
  95. pitch = Clamp(pitch, -90.0, 90.0)
  96. -- Construct new orientation for the camera scene node from yaw and pitch. Roll is fixed to zero
  97. cameraNode:SetRotationXYZ(pitch, yaw, 0.0)
  98. -- Read WASD keys and move the camera scene node to the corresponding direction if they are pressed
  99. local delta = MOVE_SPEED * timeStep
  100. if input:GetKeyDown(KEY_W) then
  101. cameraNode:TranslateRelativeXYZ(0.0, 0.0, delta)
  102. end
  103. if input:GetKeyDown(KEY_S) then
  104. cameraNode:TranslateRelativeXYZ(0.0, 0.0, -delta)
  105. end
  106. if input:GetKeyDown(KEY_A) then
  107. cameraNode:TranslateRelativeXYZ(-delta, 0.0, 0.0)
  108. end
  109. if input:GetKeyDown(KEY_D) then
  110. cameraNode:TranslateRelativeXYZ(delta, 0.0, 0.0)
  111. end
  112. end
  113. function SubscribeToEvents()
  114. -- Subscribe HandleUpdate() function for processing update events
  115. SubscribeToEvent("Update", "HandleUpdate")
  116. end
  117. function HandleUpdate(eventType, eventData)
  118. -- Take the frame time step, which is stored as a float
  119. local timeStep = eventData:GetFloat("TimeStep")
  120. -- Move the camera, scale movement with time step
  121. MoveCamera(timeStep)
  122. end
  123. -- Rotator script object class. Script objects to be added to a scene node must implement the empty ScriptObject interface
  124. Rotator = ScriptObject()
  125. function Rotator:Start()
  126. self.rotationSpeed = {0.0, 0.0, 0.0}
  127. end
  128. function Rotator:Update(timeStep)
  129. local x = self.rotationSpeed[1] * timeStep
  130. local y = self.rotationSpeed[2] * timeStep
  131. local z = self.rotationSpeed[3] * timeStep
  132. self.node:RotateXYZ(x, y, z)
  133. end