Yao Wei Tjong 姚伟忠 f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 anni fa
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Attribute.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Condition.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Condition.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Context.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
Context.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
CoreEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Main.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
MiniDump.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
MiniDump.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Mutex.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Mutex.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Object.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Object.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 anni fa
ProcessUtils.cpp 7fd40cf630 Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call. 11 anni fa
ProcessUtils.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 anni fa
Profiler.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Profiler.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Spline.cpp f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 anni fa
Spline.h f48ef6f5bd Minor bug fix, refactoring and reformatting. 11 anni fa
StringUtils.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
StringUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Thread.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Thread.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Timer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Timer.h 6d5ddc23e0 Bump the copyright for 2014. 12 anni fa
Variant.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
Variant.h 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 anni fa
WorkQueue.cpp af11693a35 Use safe form of pointer for the work item in WorkItemCompleted event. 12 anni fa
WorkQueue.h e44e3f7652 Only signal work items that have specified or higher priority in WorkQueue::Complete(), to prevent lower priority work item events triggering when they shouldn't (in the middle of render update.) Set explicit max priority in Octree & View items, but leave default priority to the lowest for user items. Removed a static variable from WorkQueue::PurgePool(). 12 anni fa