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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Animation2D.h"
- #include "Context.h"
- #include "Deserializer.h"
- #include "FileSystem.h"
- #include "Log.h"
- #include "ResourceCache.h"
- #include "Serializer.h"
- #include "Sprite2D.h"
- #include "SpriteSheet2D.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- Animation2D::Animation2D(Context* context) :
- Resource(context)
- {
- }
- Animation2D::~Animation2D()
- {
- }
- void Animation2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<Animation2D>();
- }
- bool Animation2D::Load(Deserializer& source)
- {
- frameEndTimes_.Clear();
- frameSprites_.Clear();
- SharedPtr<XMLFile> xmlFile(new XMLFile(context_));
- if(!xmlFile->Load(source))
- {
- LOGERROR("Could not load animation");
- return false;
- }
- SetMemoryUse(source.GetSize());
- XMLElement rootElem = xmlFile->GetRoot("animation");
- if (!rootElem)
- {
- LOGERROR("Invalid animation");
- return false;
- }
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- XMLElement keyFrameElem = rootElem.GetChild("frame");
- if (!keyFrameElem)
- {
- LOGERROR("Could not found key frame");
- return false;
- }
- float endTime = 0.0f;
- while (keyFrameElem)
- {
- endTime += keyFrameElem.GetFloat("duration");
- frameEndTimes_.Push(endTime);
- SharedPtr<Sprite2D> sprite;
- Vector<String> names = keyFrameElem.GetAttribute("sprite").Split('@');
- if (names.Size() == 1)
- sprite = cache->GetResource<Sprite2D>(names[0]);
- else if (names.Size() == 2)
- {
- SpriteSheet2D* spriteSheet = cache->GetResource<SpriteSheet2D>(names[0], false);
- // If sprite sheet not found, try get in current directory
- if (!spriteSheet)
- spriteSheet = cache->GetResource<SpriteSheet2D>(GetParentPath(GetName()) + names[0]);
- if (!spriteSheet)
- {
- LOGERROR("Could not get sprite speet");
- return false;
- }
- sprite = spriteSheet->GetSprite(names[1]);
- }
- if (!sprite)
- {
- LOGERROR("Could not get sprite");
- return false;
- }
- frameSprites_.Push(sprite);
- keyFrameElem = keyFrameElem.GetNext("frame");
- }
- return true;
- }
- bool Animation2D::Save(Serializer& dest) const
- {
- XMLFile xmlFile(context_);
- XMLElement rootElem = xmlFile.CreateRoot("animation");
-
- float endTime = 0.0f;
- for (unsigned i = 0; i < frameSprites_.Size(); ++i)
- {
- XMLElement frameElem = rootElem.CreateChild("frame");
- frameElem.SetFloat("duration", frameEndTimes_[i] - endTime);
- endTime = frameEndTimes_[i];
- Sprite2D* sprite = frameSprites_[i];
- SpriteSheet2D* spriteSheet = sprite->GetSpriteSheet();
- if (!spriteSheet)
- frameElem.SetString("sprite", sprite->GetName());
- else
- frameElem.SetString("sprite", spriteSheet->GetName() + "@" + sprite->GetName());
- }
- return xmlFile.Save(dest);
- }
- float Animation2D::GetTotalTime() const
- {
- return frameEndTimes_.Empty() ? 0.0f : frameEndTimes_.Back();
- }
- unsigned Animation2D::GetNumFrames() const
- {
- return frameSprites_.Size();
- }
- Sprite2D* Animation2D::GetFrameSprite(unsigned index) const
- {
- if (index < frameSprites_.Size())
- return frameSprites_[index];
- return 0;
- }
- Sprite2D* Animation2D::GetFrameSpriteByTime(float time) const
- {
- if (time < 0.0f)
- return 0;
- for (unsigned i = 0; i < frameEndTimes_.Size(); ++i)
- {
- if (time <= frameEndTimes_[i])
- return frameSprites_[i];
- }
- return 0;
- }
- }
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