StaticModel.cpp 11 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "Camera.h"
  26. #include "Context.h"
  27. #include "Geometry.h"
  28. #include "Log.h"
  29. #include "Material.h"
  30. #include "Model.h"
  31. #include "OcclusionBuffer.h"
  32. #include "OctreeQuery.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "StaticModel.h"
  37. #include "XMLElement.h"
  38. #include "DebugNew.h"
  39. OBJECTTYPESTATIC(StaticModel);
  40. StaticModel::StaticModel(Context* context) :
  41. Drawable(context),
  42. softwareLodLevel_(M_MAX_UNSIGNED)
  43. {
  44. drawableFlags_ = DRAWABLE_GEOMETRY;
  45. }
  46. StaticModel::~StaticModel()
  47. {
  48. }
  49. void StaticModel::RegisterObject(Context* context)
  50. {
  51. context->RegisterFactory<StaticModel>();
  52. ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREF, "Model", GetModelAttr, SetModelAttr, ResourceRef, ResourceRef(Model::GetTypeStatic()), AM_DEFAULT);
  53. ACCESSOR_ATTRIBUTE(StaticModel, VAR_RESOURCEREFLIST, "Material", GetMaterialsAttr, SetMaterialsAttr, ResourceRefList, ResourceRefList(Material::GetTypeStatic()), AM_DEFAULT);
  54. ATTRIBUTE(StaticModel, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  55. ATTRIBUTE(StaticModel, VAR_BOOL, "Is Occluder", occluder_, false, AM_DEFAULT);
  56. ATTRIBUTE(StaticModel, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  57. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  58. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  59. ACCESSOR_ATTRIBUTE(StaticModel, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  60. COPY_BASE_ATTRIBUTES(StaticModel, Drawable);
  61. ATTRIBUTE(StaticModel, VAR_INT, "Ray/Occl. LOD Level", softwareLodLevel_, M_MAX_UNSIGNED, AM_DEFAULT);
  62. }
  63. void StaticModel::ProcessRayQuery(RayOctreeQuery& query, float initialDistance)
  64. {
  65. PROFILE(RaycastStaticModel);
  66. RayQueryLevel level = query.level_;
  67. switch (level)
  68. {
  69. case RAY_AABB_NOSUBOBJECTS:
  70. case RAY_AABB:
  71. {
  72. RayQueryResult result;
  73. result.drawable_ = this;
  74. result.node_ = GetNode();
  75. result.distance_ = initialDistance;
  76. query.result_.Push(result);
  77. }
  78. break;
  79. case RAY_OBB:
  80. {
  81. Matrix3x4 inverse(GetWorldTransform().Inverse());
  82. Ray localRay(inverse * query.ray_.origin_, inverse * Vector4(query.ray_.direction_, 0.0f));
  83. float distance = localRay.HitDistance(boundingBox_);
  84. if (distance < query.maxDistance_)
  85. {
  86. RayQueryResult result;
  87. result.drawable_ = this;
  88. result.node_ = GetNode();
  89. result.distance_ = distance;
  90. query.result_.Push(result);
  91. }
  92. }
  93. break;
  94. case RAY_TRIANGLE:
  95. {
  96. // Do a pretest using the OBB
  97. Matrix3x4 inverse(GetWorldTransform().Inverse());
  98. Ray localRay(inverse * query.ray_.origin_, inverse * Vector4(query.ray_.direction_, 0.0f));
  99. float distance = localRay.HitDistance(boundingBox_);
  100. if (distance < query.maxDistance_)
  101. {
  102. // Then the actual test using triangle geometry
  103. for (unsigned i = 0; i < geometries_.Size(); ++i)
  104. {
  105. unsigned lodLevel;
  106. // Check whether to use same LOD as visible, or a specific LOD
  107. if (softwareLodLevel_ == M_MAX_UNSIGNED)
  108. lodLevel = lodLevels_[i];
  109. else
  110. lodLevel = Clamp(softwareLodLevel_, 0, geometries_[i].Size());
  111. Geometry* geom = geometries_[i][lodLevel];
  112. if (geom)
  113. {
  114. distance = geom->GetDistance(localRay);
  115. if (distance < query.maxDistance_)
  116. {
  117. RayQueryResult result;
  118. result.drawable_ = this;
  119. result.node_ = GetNode();
  120. result.distance_ = distance;
  121. query.result_.Push(result);
  122. break;
  123. }
  124. }
  125. }
  126. }
  127. }
  128. break;
  129. }
  130. }
  131. void StaticModel::UpdateGeometry(const FrameInfo& frame)
  132. {
  133. if (lodLevelsDirty_)
  134. CalculateLodLevels();
  135. }
  136. unsigned StaticModel::GetNumBatches()
  137. {
  138. return geometries_.Size();
  139. }
  140. void StaticModel::GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch)
  141. {
  142. batch.geometry_ = geometries_[batchIndex][lodLevels_[batchIndex]];
  143. batch.worldTransform_ = &GetWorldTransform();
  144. batch.material_ = materials_[batchIndex];
  145. }
  146. bool StaticModel::DrawOcclusion(OcclusionBuffer* buffer)
  147. {
  148. bool success = true;
  149. for (unsigned i = 0; i < geometries_.Size(); ++i)
  150. {
  151. unsigned lodLevel;
  152. // Check whether to use same LOD as visible, or a specific LOD
  153. if (softwareLodLevel_ == M_MAX_UNSIGNED)
  154. lodLevel = lodLevels_[i];
  155. else
  156. lodLevel = Clamp(softwareLodLevel_, 0, geometries_[i].Size());
  157. Geometry* geom = geometries_[i][lodLevel];
  158. if (!geom)
  159. continue;
  160. // Check that the material is suitable for occlusion (default material always is)
  161. // and set culling mode
  162. Material* mat = materials_[i];
  163. if (mat)
  164. {
  165. if (!mat->GetOcclusion())
  166. continue;
  167. buffer->SetCullMode(mat->GetCullMode());
  168. }
  169. else
  170. buffer->SetCullMode(CULL_CCW);
  171. const unsigned char* vertexData;
  172. unsigned vertexSize;
  173. const unsigned char* indexData;
  174. unsigned indexSize;
  175. geom->GetRawData(vertexData, vertexSize, indexData, indexSize);
  176. // Check for valid geometry data
  177. if (!vertexData || !indexData)
  178. continue;
  179. unsigned indexStart = geom->GetIndexStart();
  180. unsigned indexCount = geom->GetIndexCount();
  181. // Draw and check for running out of triangles
  182. if (!buffer->Draw(GetWorldTransform(), vertexData, vertexSize, indexData, indexSize, indexStart, indexCount))
  183. success = false;
  184. if (!success)
  185. break;
  186. }
  187. return success;
  188. }
  189. void StaticModel::SetModel(Model* model)
  190. {
  191. if (!model || model == model_)
  192. return;
  193. // Unsubscribe from the reload event of previous model (if any), then subscribe to the new
  194. if (model_)
  195. UnsubscribeFromEvent(model_, E_RELOADFINISHED);
  196. if (model)
  197. SubscribeToEvent(model, E_RELOADFINISHED, HANDLER(StaticModel, HandleModelReloadFinished));
  198. model_ = model;
  199. // Copy the subgeometry & LOD level structure
  200. SetNumGeometries(model->GetNumGeometries());
  201. const Vector<Vector<SharedPtr<Geometry> > >& geometries = model->GetGeometries();
  202. for (unsigned i = 0; i < geometries.Size(); ++i)
  203. geometries_[i] = geometries[i];
  204. SetBoundingBox(model->GetBoundingBox());
  205. ResetLodLevels();
  206. }
  207. void StaticModel::SetMaterial(Material* material)
  208. {
  209. for (unsigned i = 0; i < materials_.Size(); ++i)
  210. materials_[i] = material;
  211. }
  212. bool StaticModel::SetMaterial(unsigned index, Material* material)
  213. {
  214. if (index >= materials_.Size())
  215. {
  216. LOGERROR("Material index out of bounds");
  217. return false;
  218. }
  219. materials_[index] = material;
  220. return true;
  221. }
  222. void StaticModel::SetSoftwareLodLevel(unsigned level)
  223. {
  224. softwareLodLevel_ = level;
  225. }
  226. Material* StaticModel::GetMaterial(unsigned index) const
  227. {
  228. return index < materials_.Size() ? materials_[index] : (Material*)0;
  229. }
  230. void StaticModel::SetBoundingBox(const BoundingBox& box)
  231. {
  232. boundingBox_ = box;
  233. OnMarkedDirty(node_);
  234. }
  235. void StaticModel::SetNumGeometries(unsigned num)
  236. {
  237. geometries_.Resize(num);
  238. materials_.Resize(num);
  239. ResetLodLevels();
  240. }
  241. void StaticModel::SetModelAttr(ResourceRef value)
  242. {
  243. ResourceCache* cache = GetSubsystem<ResourceCache>();
  244. SetModel(cache->GetResource<Model>(value.id_));
  245. }
  246. void StaticModel::SetMaterialsAttr(ResourceRefList value)
  247. {
  248. ResourceCache* cache = GetSubsystem<ResourceCache>();
  249. for (unsigned i = 0; i < value.ids_.Size(); ++i)
  250. SetMaterial(i, cache->GetResource<Material>(value.ids_[i]));
  251. }
  252. ResourceRef StaticModel::GetModelAttr() const
  253. {
  254. return GetResourceRef(model_, Model::GetTypeStatic());
  255. }
  256. ResourceRefList StaticModel::GetMaterialsAttr() const
  257. {
  258. return GetResourceRefList(materials_);
  259. }
  260. void StaticModel::OnWorldBoundingBoxUpdate()
  261. {
  262. worldBoundingBox_ = boundingBox_.Transformed(GetWorldTransform());
  263. }
  264. void StaticModel::ResetLodLevels()
  265. {
  266. // Ensure that each subgeometry has at least one LOD level, and reset the current LOD level
  267. lodLevels_.Resize(geometries_.Size());
  268. for (unsigned i = 0; i < geometries_.Size(); ++i)
  269. {
  270. if (!geometries_[i].Size())
  271. geometries_[i].Resize(1);
  272. lodLevels_[i] = 0;
  273. }
  274. // Find out the real LOD levels on next geometry update
  275. lodLevelsDirty_ = true;
  276. }
  277. void StaticModel::CalculateLodLevels()
  278. {
  279. for (unsigned i = 0; i < geometries_.Size(); ++i)
  280. {
  281. unsigned j;
  282. for (j = 1; j < geometries_[i].Size(); ++j)
  283. {
  284. if (geometries_[i][j] && lodDistance_ <= geometries_[i][j]->GetLodDistance())
  285. break;
  286. }
  287. lodLevels_[i] = j - 1;
  288. }
  289. lodLevelsDirty_ = false;
  290. }
  291. void StaticModel::HandleModelReloadFinished(StringHash eventType, VariantMap& eventData)
  292. {
  293. Model* currentModel = model_;
  294. model_ = 0; // Set null to allow to be re-set
  295. SetModel(currentModel);
  296. }