Editor.as 18 KB

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  1. // Urho3D editor
  2. #include "Scripts/Editor/EditorHierarchyWindow.as"
  3. #include "Scripts/Editor/EditorView.as"
  4. #include "Scripts/Editor/EditorScene.as"
  5. #include "Scripts/Editor/EditorActions.as"
  6. #include "Scripts/Editor/EditorUIElement.as"
  7. #include "Scripts/Editor/EditorGizmo.as"
  8. #include "Scripts/Editor/EditorMaterial.as"
  9. #include "Scripts/Editor/EditorParticleEffect.as"
  10. #include "Scripts/Editor/EditorSettings.as"
  11. #include "Scripts/Editor/EditorPreferences.as"
  12. #include "Scripts/Editor/EditorToolBar.as"
  13. #include "Scripts/Editor/EditorSecondaryToolbar.as"
  14. #include "Scripts/Editor/EditorUI.as"
  15. #include "Scripts/Editor/EditorImport.as"
  16. #include "Scripts/Editor/EditorResourceBrowser.as"
  17. #include "Scripts/Editor/EditorSpawn.as"
  18. #include "Scripts/Editor/EditorSoundType.as"
  19. #include "Scripts/Editor/EditorLayers.as"
  20. String configFileName;
  21. void Start()
  22. {
  23. // Assign the value ASAP because configFileName is needed on exit, including exit on error
  24. configFileName = fileSystem.GetAppPreferencesDir("urho3d", "Editor") + "Config.xml";
  25. if (engine.headless)
  26. {
  27. ErrorDialog("Urho3D Editor", "Headless mode is not supported. The program will now exit.");
  28. engine.Exit();
  29. return;
  30. }
  31. // Use the first frame to setup when the resolution is initialized
  32. SubscribeToEvent("Update", "FirstFrame");
  33. SubscribeToEvent(input, "ExitRequested", "HandleExitRequested");
  34. // Disable Editor auto exit, check first if it is OK to exit
  35. engine.autoExit = false;
  36. // Enable console commands from the editor script
  37. script.defaultScriptFile = scriptFile;
  38. // Enable automatic resource reloading
  39. cache.autoReloadResources = true;
  40. // Return resources which exist but failed to load due to error, so that we will not lose resource refs
  41. cache.returnFailedResources = true;
  42. // Use OS mouse without grabbing it
  43. input.mouseVisible = true;
  44. // Use system clipboard to allow transport of text in & out from the editor
  45. ui.useSystemClipboard = true;
  46. }
  47. void FirstFrame()
  48. {
  49. // Create root scene node
  50. CreateScene();
  51. // Load editor settings and preferences
  52. LoadConfig();
  53. // Create user interface for the editor
  54. CreateUI();
  55. // Create root UI element where all 'editable' UI elements would be parented to
  56. CreateRootUIElement();
  57. // Load the initial scene if provided
  58. ParseArguments();
  59. // Switch to real frame handler after initialization
  60. SubscribeToEvent("Update", "HandleUpdate");
  61. SubscribeToEvent("ReloadFinished", "HandleReloadFinished");
  62. SubscribeToEvent("ReloadFailed", "HandleReloadFailed");
  63. }
  64. void Stop()
  65. {
  66. SaveConfig();
  67. }
  68. void ParseArguments()
  69. {
  70. Array<String> arguments = GetArguments();
  71. bool loaded = false;
  72. // Scan for a scene to load
  73. for (uint i = 1; i < arguments.length; ++i)
  74. {
  75. if (arguments[i].ToLower() == "-scene")
  76. {
  77. if (++i < arguments.length)
  78. {
  79. loaded = LoadScene(arguments[i]);
  80. break;
  81. }
  82. }
  83. }
  84. if (!loaded)
  85. ResetScene();
  86. }
  87. void HandleUpdate(StringHash eventType, VariantMap& eventData)
  88. {
  89. float timeStep = eventData["TimeStep"].GetFloat();
  90. DoResourceBrowserWork();
  91. UpdateView(timeStep);
  92. UpdateViewports(timeStep);
  93. UpdateStats(timeStep);
  94. UpdateScene(timeStep);
  95. UpdateTestAnimation(timeStep);
  96. UpdateGizmo();
  97. UpdateDirtyUI();
  98. // Handle Particle Editor looping.
  99. if (particleEffectWindow !is null and particleEffectWindow.visible)
  100. {
  101. if (!particleEffectEmitter.emitting)
  102. {
  103. if (particleResetTimer == 0.0f)
  104. particleResetTimer = editParticleEffect.maxTimeToLive + 0.2f;
  105. else
  106. {
  107. particleResetTimer = Max(particleResetTimer - timeStep, 0.0f);
  108. if (particleResetTimer <= 0.0001f)
  109. {
  110. particleEffectEmitter.Reset();
  111. particleResetTimer = 0.0f;
  112. }
  113. }
  114. }
  115. }
  116. }
  117. void HandleReloadFinished(StringHash eventType, VariantMap& eventData)
  118. {
  119. attributesFullDirty = true;
  120. }
  121. void HandleReloadFailed(StringHash eventType, VariantMap& eventData)
  122. {
  123. attributesFullDirty = true;
  124. }
  125. void LoadConfig()
  126. {
  127. if (!fileSystem.FileExists(configFileName))
  128. return;
  129. XMLFile config;
  130. config.Load(File(configFileName, FILE_READ));
  131. XMLElement configElem = config.root;
  132. if (configElem.isNull)
  133. return;
  134. XMLElement cameraElem = configElem.GetChild("camera");
  135. XMLElement objectElem = configElem.GetChild("object");
  136. XMLElement renderingElem = configElem.GetChild("rendering");
  137. XMLElement uiElem = configElem.GetChild("ui");
  138. XMLElement hierarchyElem = configElem.GetChild("hierarchy");
  139. XMLElement inspectorElem = configElem.GetChild("attributeinspector");
  140. XMLElement viewElem = configElem.GetChild("view");
  141. XMLElement resourcesElem = configElem.GetChild("resources");
  142. XMLElement consoleElem = configElem.GetChild("console");
  143. XMLElement varNamesElem = configElem.GetChild("varnames");
  144. XMLElement soundTypesElem = configElem.GetChild("soundtypes");
  145. if (!cameraElem.isNull)
  146. {
  147. if (cameraElem.HasAttribute("nearclip")) viewNearClip = cameraElem.GetFloat("nearclip");
  148. if (cameraElem.HasAttribute("farclip")) viewFarClip = cameraElem.GetFloat("farclip");
  149. if (cameraElem.HasAttribute("fov")) viewFov = cameraElem.GetFloat("fov");
  150. if (cameraElem.HasAttribute("speed")) cameraBaseSpeed = cameraElem.GetFloat("speed");
  151. if (cameraElem.HasAttribute("limitrotation")) limitRotation = cameraElem.GetBool("limitrotation");
  152. if (cameraElem.HasAttribute("mousewheelcameraposition")) mouseWheelCameraPosition = cameraElem.GetBool("mousewheelcameraposition");
  153. if (cameraElem.HasAttribute("viewportmode")) viewportMode = cameraElem.GetUInt("viewportmode");
  154. if (cameraElem.HasAttribute("mouseorbitmode")) mouseOrbitMode = cameraElem.GetInt("mouseorbitmode");
  155. if (cameraElem.HasAttribute("mmbpan")) mmbPanMode = cameraElem.GetBool("mmbpan");
  156. UpdateViewParameters();
  157. }
  158. if (!objectElem.isNull)
  159. {
  160. if (objectElem.HasAttribute("cameraflymode")) cameraFlyMode = objectElem.GetBool("cameraflymode");
  161. if (objectElem.HasAttribute("hotkeymode")) hotKeyMode = objectElem.GetInt("hotkeymode");
  162. if (objectElem.HasAttribute("newnodemode")) newNodeMode = objectElem.GetInt("newnodemode");
  163. if (objectElem.HasAttribute("newnodedistance")) newNodeDistance = objectElem.GetFloat("newnodedistance");
  164. if (objectElem.HasAttribute("movestep")) moveStep = objectElem.GetFloat("movestep");
  165. if (objectElem.HasAttribute("rotatestep")) rotateStep = objectElem.GetFloat("rotatestep");
  166. if (objectElem.HasAttribute("scalestep")) scaleStep = objectElem.GetFloat("scalestep");
  167. if (objectElem.HasAttribute("movesnap")) moveSnap = objectElem.GetBool("movesnap");
  168. if (objectElem.HasAttribute("rotatesnap")) rotateSnap = objectElem.GetBool("rotatesnap");
  169. if (objectElem.HasAttribute("scalesnap")) scaleSnap = objectElem.GetBool("scalesnap");
  170. if (objectElem.HasAttribute("applymateriallist")) applyMaterialList = objectElem.GetBool("applymateriallist");
  171. if (objectElem.HasAttribute("importoptions")) importOptions = objectElem.GetAttribute("importoptions");
  172. if (objectElem.HasAttribute("pickmode")) pickMode = objectElem.GetInt("pickmode");
  173. if (objectElem.HasAttribute("axismode")) axisMode = AxisMode(objectElem.GetInt("axismode"));
  174. if (objectElem.HasAttribute("revertonpause")) revertOnPause = objectElem.GetBool("revertonpause");
  175. }
  176. if (!resourcesElem.isNull)
  177. {
  178. if (resourcesElem.HasAttribute("rememberresourcepath")) rememberResourcePath = resourcesElem.GetBool("rememberresourcepath");
  179. if (rememberResourcePath && resourcesElem.HasAttribute("resourcepath"))
  180. {
  181. String newResourcePath = resourcesElem.GetAttribute("resourcepath");
  182. if (fileSystem.DirExists(newResourcePath))
  183. SetResourcePath(resourcesElem.GetAttribute("resourcepath"), false);
  184. }
  185. if (resourcesElem.HasAttribute("importpath"))
  186. {
  187. String newImportPath = resourcesElem.GetAttribute("importpath");
  188. if (fileSystem.DirExists(newImportPath))
  189. uiImportPath = newImportPath;
  190. }
  191. if (resourcesElem.HasAttribute("recentscenes"))
  192. {
  193. uiRecentScenes = resourcesElem.GetAttribute("recentscenes").Split(';');
  194. }
  195. }
  196. if (!renderingElem.isNull)
  197. {
  198. if (renderingElem.HasAttribute("renderpath")) renderPathName = renderingElem.GetAttribute("renderpath");
  199. if (renderingElem.HasAttribute("texturequality")) renderer.textureQuality = renderingElem.GetInt("texturequality");
  200. if (renderingElem.HasAttribute("materialquality")) renderer.materialQuality = renderingElem.GetInt("materialquality");
  201. if (renderingElem.HasAttribute("shadowresolution")) SetShadowResolution(renderingElem.GetInt("shadowresolution"));
  202. if (renderingElem.HasAttribute("shadowquality")) renderer.shadowQuality = renderingElem.GetInt("shadowquality");
  203. if (renderingElem.HasAttribute("maxoccludertriangles")) renderer.maxOccluderTriangles = renderingElem.GetInt("maxoccludertriangles");
  204. if (renderingElem.HasAttribute("specularlighting")) renderer.specularLighting = renderingElem.GetBool("specularlighting");
  205. if (renderingElem.HasAttribute("dynamicinstancing")) renderer.dynamicInstancing = renderingElem.GetBool("dynamicinstancing");
  206. if (renderingElem.HasAttribute("framelimiter")) engine.maxFps = renderingElem.GetBool("framelimiter") ? 200 : 0;
  207. }
  208. if (!uiElem.isNull)
  209. {
  210. if (uiElem.HasAttribute("minopacity")) uiMinOpacity = uiElem.GetFloat("minopacity");
  211. if (uiElem.HasAttribute("maxopacity")) uiMaxOpacity = uiElem.GetFloat("maxopacity");
  212. }
  213. if (!hierarchyElem.isNull)
  214. {
  215. if (hierarchyElem.HasAttribute("showinternaluielement")) showInternalUIElement = hierarchyElem.GetBool("showinternaluielement");
  216. if (hierarchyElem.HasAttribute("showtemporaryobject")) showTemporaryObject = hierarchyElem.GetBool("showtemporaryobject");
  217. if (inspectorElem.HasAttribute("nodecolor")) nodeTextColor = inspectorElem.GetColor("nodecolor");
  218. if (inspectorElem.HasAttribute("componentcolor")) componentTextColor = inspectorElem.GetColor("componentcolor");
  219. }
  220. if (!inspectorElem.isNull)
  221. {
  222. if (inspectorElem.HasAttribute("originalcolor")) normalTextColor = inspectorElem.GetColor("originalcolor");
  223. if (inspectorElem.HasAttribute("modifiedcolor")) modifiedTextColor = inspectorElem.GetColor("modifiedcolor");
  224. if (inspectorElem.HasAttribute("noneditablecolor")) nonEditableTextColor = inspectorElem.GetColor("noneditablecolor");
  225. if (inspectorElem.HasAttribute("shownoneditable")) showNonEditableAttribute = inspectorElem.GetBool("shownoneditable");
  226. }
  227. if (!viewElem.isNull)
  228. {
  229. if (viewElem.HasAttribute("defaultzoneambientcolor")) renderer.defaultZone.ambientColor = viewElem.GetColor("defaultzoneambientcolor");
  230. if (viewElem.HasAttribute("defaultzonefogcolor")) renderer.defaultZone.fogColor = viewElem.GetColor("defaultzonefogcolor");
  231. if (viewElem.HasAttribute("defaultzonefogstart")) renderer.defaultZone.fogStart = viewElem.GetInt("defaultzonefogstart");
  232. if (viewElem.HasAttribute("defaultzonefogend")) renderer.defaultZone.fogEnd = viewElem.GetInt("defaultzonefogend");
  233. if (viewElem.HasAttribute("showgrid")) showGrid = viewElem.GetBool("showgrid");
  234. if (viewElem.HasAttribute("grid2dmode")) grid2DMode = viewElem.GetBool("grid2dmode");
  235. if (viewElem.HasAttribute("gridsize")) gridSize = viewElem.GetInt("gridsize");
  236. if (viewElem.HasAttribute("gridsubdivisions")) gridSubdivisions = viewElem.GetInt("gridsubdivisions");
  237. if (viewElem.HasAttribute("gridscale")) gridScale = viewElem.GetFloat("gridscale");
  238. if (viewElem.HasAttribute("gridcolor")) gridColor = viewElem.GetColor("gridcolor");
  239. if (viewElem.HasAttribute("gridsubdivisioncolor")) gridSubdivisionColor = viewElem.GetColor("gridsubdivisioncolor");
  240. }
  241. if (!consoleElem.isNull)
  242. {
  243. // Console does not exist yet at this point, so store the string in a global variable
  244. if (consoleElem.HasAttribute("commandinterpreter")) consoleCommandInterpreter = consoleElem.GetAttribute("commandinterpreter");
  245. }
  246. if (!varNamesElem.isNull)
  247. globalVarNames = varNamesElem.GetVariantMap();
  248. if (!soundTypesElem.isNull)
  249. LoadSoundTypes(soundTypesElem);
  250. }
  251. void SaveConfig()
  252. {
  253. XMLFile config;
  254. XMLElement configElem = config.CreateRoot("configuration");
  255. XMLElement cameraElem = configElem.CreateChild("camera");
  256. XMLElement objectElem = configElem.CreateChild("object");
  257. XMLElement renderingElem = configElem.CreateChild("rendering");
  258. XMLElement uiElem = configElem.CreateChild("ui");
  259. XMLElement hierarchyElem = configElem.CreateChild("hierarchy");
  260. XMLElement inspectorElem = configElem.CreateChild("attributeinspector");
  261. XMLElement viewElem = configElem.CreateChild("view");
  262. XMLElement resourcesElem = configElem.CreateChild("resources");
  263. XMLElement consoleElem = configElem.CreateChild("console");
  264. XMLElement varNamesElem = configElem.CreateChild("varnames");
  265. XMLElement soundTypesElem = configElem.CreateChild("soundtypes");
  266. cameraElem.SetFloat("nearclip", viewNearClip);
  267. cameraElem.SetFloat("farclip", viewFarClip);
  268. cameraElem.SetFloat("fov", viewFov);
  269. cameraElem.SetFloat("speed", cameraBaseSpeed);
  270. cameraElem.SetBool("limitrotation", limitRotation);
  271. cameraElem.SetBool("mousewheelcameraposition", mouseWheelCameraPosition);
  272. cameraElem.SetUInt("viewportmode", viewportMode);
  273. cameraElem.SetInt("mouseorbitmode", mouseOrbitMode);
  274. cameraElem.SetBool("mmbpan", mmbPanMode);
  275. objectElem.SetBool("cameraflymode", cameraFlyMode);
  276. objectElem.SetInt("hotkeymode", hotKeyMode);
  277. objectElem.SetInt("newnodemode", newNodeMode);
  278. objectElem.SetFloat("newnodedistance", newNodeDistance);
  279. objectElem.SetFloat("movestep", moveStep);
  280. objectElem.SetFloat("rotatestep", rotateStep);
  281. objectElem.SetFloat("scalestep", scaleStep);
  282. objectElem.SetBool("movesnap", moveSnap);
  283. objectElem.SetBool("rotatesnap", rotateSnap);
  284. objectElem.SetBool("scalesnap", scaleSnap);
  285. objectElem.SetBool("applymateriallist", applyMaterialList);
  286. objectElem.SetAttribute("importoptions", importOptions);
  287. objectElem.SetInt("pickmode", pickMode);
  288. objectElem.SetInt("axismode", axisMode);
  289. objectElem.SetBool("revertonpause", revertOnPause);
  290. resourcesElem.SetBool("rememberresourcepath", rememberResourcePath);
  291. resourcesElem.SetAttribute("resourcepath", sceneResourcePath);
  292. resourcesElem.SetAttribute("importpath", uiImportPath);
  293. resourcesElem.SetAttribute("recentscenes", Join(uiRecentScenes, ";"));
  294. if (renderer !is null && graphics !is null)
  295. {
  296. renderingElem.SetAttribute("renderpath", renderPathName);
  297. renderingElem.SetInt("texturequality", renderer.textureQuality);
  298. renderingElem.SetInt("materialquality", renderer.materialQuality);
  299. renderingElem.SetInt("shadowresolution", GetShadowResolution());
  300. renderingElem.SetInt("maxoccludertriangles", renderer.maxOccluderTriangles);
  301. renderingElem.SetBool("specularlighting", renderer.specularLighting);
  302. renderingElem.SetInt("shadowquality", renderer.shadowQuality);
  303. renderingElem.SetBool("dynamicinstancing", renderer.dynamicInstancing);
  304. }
  305. renderingElem.SetBool("framelimiter", engine.maxFps > 0);
  306. uiElem.SetFloat("minopacity", uiMinOpacity);
  307. uiElem.SetFloat("maxopacity", uiMaxOpacity);
  308. hierarchyElem.SetBool("showinternaluielement", showInternalUIElement);
  309. hierarchyElem.SetBool("showtemporaryobject", showTemporaryObject);
  310. inspectorElem.SetColor("nodecolor", nodeTextColor);
  311. inspectorElem.SetColor("componentcolor", componentTextColor);
  312. inspectorElem.SetColor("originalcolor", normalTextColor);
  313. inspectorElem.SetColor("modifiedcolor", modifiedTextColor);
  314. inspectorElem.SetColor("noneditablecolor", nonEditableTextColor);
  315. inspectorElem.SetBool("shownoneditable", showNonEditableAttribute);
  316. viewElem.SetBool("showgrid", showGrid);
  317. viewElem.SetBool("grid2dmode", grid2DMode);
  318. viewElem.SetColor("defaultzoneambientcolor", renderer.defaultZone.ambientColor);
  319. viewElem.SetColor("defaultzonefogcolor", renderer.defaultZone.fogColor);
  320. viewElem.SetFloat("defaultzonefogstart", renderer.defaultZone.fogStart);
  321. viewElem.SetFloat("defaultzonefogend", renderer.defaultZone.fogEnd);
  322. viewElem.SetInt("gridsize", gridSize);
  323. viewElem.SetInt("gridsubdivisions", gridSubdivisions);
  324. viewElem.SetFloat("gridscale", gridScale);
  325. viewElem.SetColor("gridcolor", gridColor);
  326. viewElem.SetColor("gridsubdivisioncolor", gridSubdivisionColor);
  327. consoleElem.SetAttribute("commandinterpreter", console.commandInterpreter);
  328. varNamesElem.SetVariantMap(globalVarNames);
  329. SaveSoundTypes(soundTypesElem);
  330. config.Save(File(configFileName, FILE_WRITE));
  331. }
  332. void MakeBackup(const String&in fileName)
  333. {
  334. fileSystem.Rename(fileName, fileName + ".old");
  335. }
  336. void RemoveBackup(bool success, const String&in fileName)
  337. {
  338. if (success)
  339. fileSystem.Delete(fileName + ".old");
  340. }