EditorView.as 64 KB

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  1. // Urho3D editor view & camera functions
  2. WeakHandle previewCamera;
  3. Node@ cameraNode;
  4. Camera@ camera;
  5. Node@ gridNode;
  6. CustomGeometry@ grid;
  7. UIElement@ viewportUI; // holds the viewport ui, convienent for clearing and hiding
  8. uint setViewportCursor = 0; // used to set cursor in post update
  9. uint resizingBorder = 0; // current border that is dragging
  10. uint viewportMode = VIEWPORT_SINGLE;
  11. int viewportBorderOffset = 2; // used to center borders over viewport seams, should be half of width
  12. int viewportBorderWidth = 4; // width of a viewport resize border
  13. IntRect viewportArea; // the area where the editor viewport is. if we ever want to have the viewport not take up the whole screen this abstracts that
  14. IntRect viewportUIClipBorder = IntRect(27, 60, 0, 0); // used to clip viewport borders, the borders are ugly when going behind the transparent toolbars
  15. RenderPath@ renderPath; // Renderpath to use on all views
  16. String renderPathName;
  17. bool mouseWheelCameraPosition = false;
  18. bool contextMenuActionWaitFrame = false;
  19. bool cameraFlyMode = true;
  20. int hotKeyMode = 0; // used for checking that kind of style manipulation user are prefer ( see HotKeysMode )
  21. const uint VIEWPORT_BORDER_H = 0x00000001;
  22. const uint VIEWPORT_BORDER_H1 = 0x00000002;
  23. const uint VIEWPORT_BORDER_H2 = 0x00000004;
  24. const uint VIEWPORT_BORDER_V = 0x00000010;
  25. const uint VIEWPORT_BORDER_V1 = 0x00000020;
  26. const uint VIEWPORT_BORDER_V2 = 0x00000040;
  27. const uint VIEWPORT_SINGLE = 0x00000000;
  28. const uint VIEWPORT_TOP = 0x00000100;
  29. const uint VIEWPORT_BOTTOM = 0x00000200;
  30. const uint VIEWPORT_LEFT = 0x00000400;
  31. const uint VIEWPORT_RIGHT = 0x00000800;
  32. const uint VIEWPORT_TOP_LEFT = 0x00001000;
  33. const uint VIEWPORT_TOP_RIGHT = 0x00002000;
  34. const uint VIEWPORT_BOTTOM_LEFT = 0x00004000;
  35. const uint VIEWPORT_BOTTOM_RIGHT = 0x00008000;
  36. // Combinations for easier testing
  37. const uint VIEWPORT_BORDER_H_ANY = 0x00000007;
  38. const uint VIEWPORT_BORDER_V_ANY = 0x00000070;
  39. const uint VIEWPORT_SPLIT_H = 0x0000f300;
  40. const uint VIEWPORT_SPLIT_V = 0x0000fc00;
  41. const uint VIEWPORT_SPLIT_HV = 0x0000f000;
  42. const uint VIEWPORT_TOP_ANY = 0x00003300;
  43. const uint VIEWPORT_BOTTOM_ANY = 0x0000c200;
  44. const uint VIEWPORT_LEFT_ANY = 0x00005400;
  45. const uint VIEWPORT_RIGHT_ANY = 0x0000c800;
  46. const uint VIEWPORT_QUAD = 0x0000f000;
  47. enum HotKeysMode
  48. {
  49. HOTKEYS_MODE_STANDARD = 0,
  50. HOTKEYS_MODE_BLENDER
  51. }
  52. enum EditMode
  53. {
  54. EDIT_MOVE = 0,
  55. EDIT_ROTATE,
  56. EDIT_SCALE,
  57. EDIT_SELECT,
  58. EDIT_SPAWN
  59. }
  60. enum AxisMode
  61. {
  62. AXIS_WORLD = 0,
  63. AXIS_LOCAL
  64. }
  65. enum SnapScaleMode
  66. {
  67. SNAP_SCALE_FULL = 0,
  68. SNAP_SCALE_HALF,
  69. SNAP_SCALE_QUARTER
  70. }
  71. // Holds info about a viewport such as camera settings and splits up shared resources
  72. class ViewportContext
  73. {
  74. float cameraYaw = 0;
  75. float cameraPitch = 0;
  76. Camera@ camera;
  77. Node@ cameraNode;
  78. SoundListener@ soundListener;
  79. Viewport@ viewport;
  80. bool enabled = false;
  81. uint index = 0;
  82. uint viewportId = 0;
  83. UIElement@ viewportContextUI;
  84. UIElement@ statusBar;
  85. Text@ cameraPosText;
  86. Window@ settingsWindow;
  87. LineEdit@ cameraPosX;
  88. LineEdit@ cameraPosY;
  89. LineEdit@ cameraPosZ;
  90. LineEdit@ cameraRotX;
  91. LineEdit@ cameraRotY;
  92. LineEdit@ cameraRotZ;
  93. LineEdit@ cameraZoom;
  94. LineEdit@ cameraOrthoSize;
  95. CheckBox@ cameraOrthographic;
  96. ViewportContext(IntRect viewRect, uint index_, uint viewportId_)
  97. {
  98. cameraNode = Node();
  99. camera = cameraNode.CreateComponent("Camera");
  100. camera.fillMode = fillMode;
  101. soundListener = cameraNode.CreateComponent("SoundListener");
  102. viewport = Viewport(editorScene, camera, viewRect, renderPath);
  103. index = index_;
  104. viewportId = viewportId_;
  105. camera.viewMask = 0xffffffff; // It's easier to only have 1 gizmo active this viewport is shared with the gizmo
  106. }
  107. void ResetCamera()
  108. {
  109. cameraNode.position = Vector3(0, 5, -10);
  110. // Look at the origin so user can see the scene.
  111. cameraNode.rotation = Quaternion(Vector3(0, 0, 1), -cameraNode.position);
  112. ReacquireCameraYawPitch();
  113. UpdateSettingsUI();
  114. }
  115. void ReacquireCameraYawPitch()
  116. {
  117. cameraYaw = cameraNode.rotation.yaw;
  118. cameraPitch = cameraNode.rotation.pitch;
  119. }
  120. void CreateViewportContextUI()
  121. {
  122. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  123. viewportContextUI = UIElement();
  124. viewportUI.AddChild(viewportContextUI);
  125. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  126. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  127. viewportContextUI.clipChildren = true;
  128. statusBar = BorderImage("ToolBar");
  129. statusBar.style = "EditorToolBar";
  130. viewportContextUI.AddChild(statusBar);
  131. statusBar.SetLayout(LM_HORIZONTAL);
  132. statusBar.SetAlignment(HA_LEFT, VA_BOTTOM);
  133. statusBar.layoutSpacing = 4;
  134. statusBar.opacity = uiMaxOpacity;
  135. Button@ settingsButton = CreateSmallToolBarButton("Settings");
  136. statusBar.AddChild(settingsButton);
  137. cameraPosText = Text();
  138. statusBar.AddChild(cameraPosText);
  139. cameraPosText.SetFont(font, 11);
  140. cameraPosText.color = Color(1, 1, 0);
  141. cameraPosText.textEffect = TE_SHADOW;
  142. cameraPosText.priority = -100;
  143. settingsWindow = LoadEditorUI("UI/EditorViewport.xml");
  144. settingsWindow.opacity = uiMaxOpacity;
  145. settingsWindow.visible = false;
  146. viewportContextUI.AddChild(settingsWindow);
  147. cameraPosX = settingsWindow.GetChild("PositionX", true);
  148. cameraPosY = settingsWindow.GetChild("PositionY", true);
  149. cameraPosZ = settingsWindow.GetChild("PositionZ", true);
  150. cameraRotX = settingsWindow.GetChild("RotationX", true);
  151. cameraRotY = settingsWindow.GetChild("RotationY", true);
  152. cameraRotZ = settingsWindow.GetChild("RotationZ", true);
  153. cameraOrthographic = settingsWindow.GetChild("Orthographic", true);
  154. cameraZoom = settingsWindow.GetChild("Zoom", true);
  155. cameraOrthoSize = settingsWindow.GetChild("OrthoSize", true);
  156. SubscribeToEvent(cameraPosX, "TextChanged", "HandleSettingsLineEditTextChange");
  157. SubscribeToEvent(cameraPosY, "TextChanged", "HandleSettingsLineEditTextChange");
  158. SubscribeToEvent(cameraPosZ, "TextChanged", "HandleSettingsLineEditTextChange");
  159. SubscribeToEvent(cameraRotX, "TextChanged", "HandleSettingsLineEditTextChange");
  160. SubscribeToEvent(cameraRotY, "TextChanged", "HandleSettingsLineEditTextChange");
  161. SubscribeToEvent(cameraRotZ, "TextChanged", "HandleSettingsLineEditTextChange");
  162. SubscribeToEvent(cameraZoom, "TextChanged", "HandleSettingsLineEditTextChange");
  163. SubscribeToEvent(cameraOrthoSize, "TextChanged", "HandleSettingsLineEditTextChange");
  164. SubscribeToEvent(cameraOrthographic, "Toggled", "HandleOrthographicToggled");
  165. SubscribeToEvent(settingsButton, "Released", "ToggleViewportSettingsWindow");
  166. SubscribeToEvent(settingsWindow.GetChild("ResetCamera", true), "Released", "ResetCamera");
  167. SubscribeToEvent(settingsWindow.GetChild("CopyTransform", true), "Released", "HandleCopyTransformClicked");
  168. SubscribeToEvent(settingsWindow.GetChild("CloseButton", true), "Released", "CloseViewportSettingsWindow");
  169. SubscribeToEvent(settingsWindow.GetChild("Refresh", true), "Released", "UpdateSettingsUI");
  170. HandleResize();
  171. }
  172. void HandleResize()
  173. {
  174. viewportContextUI.SetPosition(viewport.rect.left, viewport.rect.top);
  175. viewportContextUI.SetFixedSize(viewport.rect.width, viewport.rect.height);
  176. if (viewport.rect.left < 34)
  177. {
  178. statusBar.layoutBorder = IntRect(34 - viewport.rect.left, 4, 4, 8);
  179. IntVector2 pos = settingsWindow.position;
  180. pos.x = 32 - viewport.rect.left;
  181. settingsWindow.position = pos;
  182. }
  183. else
  184. {
  185. statusBar.layoutBorder = IntRect(8, 4, 4, 8);
  186. IntVector2 pos = settingsWindow.position;
  187. pos.x = 5;
  188. settingsWindow.position = pos;
  189. }
  190. statusBar.SetFixedSize(viewport.rect.width, 22);
  191. }
  192. void ToggleOrthographic()
  193. {
  194. SetOrthographic(!camera.orthographic);
  195. }
  196. void SetOrthographic(bool orthographic)
  197. {
  198. camera.orthographic = orthographic;
  199. UpdateSettingsUI();
  200. }
  201. void Update(float timeStep)
  202. {
  203. Vector3 cameraPos = cameraNode.position;
  204. String xText(cameraPos.x);
  205. String yText(cameraPos.y);
  206. String zText(cameraPos.z);
  207. xText.Resize(8);
  208. yText.Resize(8);
  209. zText.Resize(8);
  210. cameraPosText.text = String(
  211. "Pos: " + xText + " " + yText + " " + zText +
  212. " Zoom: " + camera.zoom);
  213. cameraPosText.size = cameraPosText.minSize;
  214. }
  215. void ToggleViewportSettingsWindow()
  216. {
  217. if (settingsWindow.visible)
  218. CloseViewportSettingsWindow();
  219. else
  220. OpenViewportSettingsWindow();
  221. }
  222. void OpenViewportSettingsWindow()
  223. {
  224. UpdateSettingsUI();
  225. /* settingsWindow.position = */
  226. settingsWindow.visible = true;
  227. settingsWindow.BringToFront();
  228. }
  229. void CloseViewportSettingsWindow()
  230. {
  231. settingsWindow.visible = false;
  232. }
  233. void UpdateSettingsUI()
  234. {
  235. cameraPosX.text = String(Floor(cameraNode.position.x * 1000) / 1000);
  236. cameraPosY.text = String(Floor(cameraNode.position.y * 1000) / 1000);
  237. cameraPosZ.text = String(Floor(cameraNode.position.z * 1000) / 1000);
  238. cameraRotX.text = String(Floor(cameraNode.rotation.pitch * 1000) / 1000);
  239. cameraRotY.text = String(Floor(cameraNode.rotation.yaw * 1000) / 1000);
  240. cameraRotZ.text = String(Floor(cameraNode.rotation.roll * 1000) / 1000);
  241. cameraZoom.text = String(Floor(camera.zoom * 1000) / 1000);
  242. cameraOrthoSize.text = String(Floor(camera.orthoSize * 1000) / 1000);
  243. cameraOrthographic.checked = camera.orthographic;
  244. }
  245. void HandleOrthographicToggled(StringHash eventType, VariantMap& eventData)
  246. {
  247. SetOrthographic(cameraOrthographic.checked);
  248. }
  249. void HandleSettingsLineEditTextChange(StringHash eventType, VariantMap& eventData)
  250. {
  251. LineEdit@ element = eventData["Element"].GetPtr();
  252. if (element.text == "")
  253. return;
  254. if (element is cameraRotX || element is cameraRotY || element is cameraRotZ)
  255. {
  256. Vector3 euler = cameraNode.rotation.eulerAngles;
  257. if (element is cameraRotX)
  258. euler.x = element.text.ToFloat();
  259. else if (element is cameraRotY)
  260. euler.y = element.text.ToFloat();
  261. else if (element is cameraRotZ)
  262. euler.z = element.text.ToFloat();
  263. cameraNode.rotation = Quaternion(euler);
  264. }
  265. else if (element is cameraPosX || element is cameraPosY || element is cameraPosZ)
  266. {
  267. Vector3 pos = cameraNode.position;
  268. if (element is cameraPosX)
  269. pos.x = element.text.ToFloat();
  270. else if (element is cameraPosY)
  271. pos.y = element.text.ToFloat();
  272. else if (element is cameraPosZ)
  273. pos.z = element.text.ToFloat();
  274. cameraNode.position = pos;
  275. }
  276. else if (element is cameraZoom)
  277. camera.zoom = element.text.ToFloat();
  278. else if (element is cameraOrthoSize)
  279. camera.orthoSize = element.text.ToFloat();
  280. }
  281. void HandleCopyTransformClicked(StringHash eventType, VariantMap& eventData)
  282. {
  283. if (editNode !is null)
  284. {
  285. editNode.position = cameraNode.position;
  286. editNode.rotation = cameraNode.rotation;
  287. }
  288. }
  289. }
  290. Array<ViewportContext@> viewports;
  291. ViewportContext@ activeViewport;
  292. Text@ editorModeText;
  293. Text@ renderStatsText;
  294. EditMode editMode = EDIT_MOVE;
  295. AxisMode axisMode = AXIS_WORLD;
  296. FillMode fillMode = FILL_SOLID;
  297. SnapScaleMode snapScaleMode = SNAP_SCALE_FULL;
  298. float viewNearClip = 0.1;
  299. float viewFarClip = 1000.0;
  300. float viewFov = 45.0;
  301. float cameraBaseSpeed = 10;
  302. float cameraBaseRotationSpeed = 0.2;
  303. float cameraShiftSpeedMultiplier = 5;
  304. float moveStep = 0.5;
  305. float rotateStep = 5;
  306. float scaleStep = 0.1;
  307. float snapScale = 1.0;
  308. bool limitRotation = false;
  309. bool moveSnap = false;
  310. bool rotateSnap = false;
  311. bool scaleSnap = false;
  312. bool renderingDebug = false;
  313. bool physicsDebug = false;
  314. bool octreeDebug = false;
  315. int pickMode = PICK_GEOMETRIES;
  316. bool orbiting = false;
  317. enum MouseOrbitMode
  318. {
  319. ORBIT_RELATIVE = 0,
  320. ORBIT_WRAP
  321. }
  322. bool toggledMouseLock = false;
  323. int mouseOrbitMode = ORBIT_RELATIVE;
  324. bool mmbPanMode = false;
  325. enum NewNodeMode
  326. {
  327. NEW_NODE_CAMERA_DIST = 0,
  328. NEW_NODE_IN_CENTER,
  329. NEW_NODE_RAYCAST
  330. }
  331. float newNodeDistance = 20;
  332. int newNodeMode = NEW_NODE_CAMERA_DIST;
  333. bool showGrid = true;
  334. bool grid2DMode = false;
  335. uint gridSize = 16;
  336. uint gridSubdivisions = 3;
  337. float gridScale = 8.0;
  338. Color gridColor(0.1, 0.1, 0.1);
  339. Color gridSubdivisionColor(0.05, 0.05, 0.05);
  340. Color gridXColor(0.5, 0.1, 0.1);
  341. Color gridYColor(0.1, 0.5, 0.1);
  342. Color gridZColor(0.1, 0.1, 0.5);
  343. Array<int> pickModeDrawableFlags = {
  344. DRAWABLE_GEOMETRY,
  345. DRAWABLE_LIGHT,
  346. DRAWABLE_ZONE
  347. };
  348. Array<String> editModeText = {
  349. "Move",
  350. "Rotate",
  351. "Scale",
  352. "Select",
  353. "Spawn"
  354. };
  355. Array<String> axisModeText = {
  356. "World",
  357. "Local"
  358. };
  359. Array<String> pickModeText = {
  360. "Geometries",
  361. "Lights",
  362. "Zones",
  363. "Rigidbodies",
  364. "UI-elements"
  365. };
  366. Array<String> fillModeText = {
  367. "Solid",
  368. "Wire",
  369. "Point"
  370. };
  371. void SetRenderPath(const String&in newRenderPathName)
  372. {
  373. renderPath = null;
  374. renderPathName = newRenderPathName.Trimmed();
  375. if (renderPathName.length > 0)
  376. {
  377. File@ file = cache.GetFile(renderPathName);
  378. if (file !is null)
  379. {
  380. XMLFile@ xml = XMLFile();
  381. if (xml.Load(file))
  382. {
  383. renderPath = RenderPath();
  384. if (!renderPath.Load(xml))
  385. renderPath = null;
  386. }
  387. }
  388. }
  389. // If renderPath is null, the engine default will be used
  390. for (uint i = 0; i < renderer.numViewports; ++i)
  391. renderer.viewports[i].renderPath = renderPath;
  392. if (materialPreview !is null && materialPreview.viewport !is null)
  393. materialPreview.viewport.renderPath = renderPath;
  394. }
  395. void CreateCamera()
  396. {
  397. // Set the initial viewport rect
  398. viewportArea = IntRect(0, 0, graphics.width, graphics.height);
  399. SetViewportMode(viewportMode);
  400. SetActiveViewport(viewports[0]);
  401. // Note: the camera is not inside the scene, so that it is not listed, and does not get deleted
  402. ResetCamera();
  403. SubscribeToEvent("PostRenderUpdate", "HandlePostRenderUpdate");
  404. SubscribeToEvent("UIMouseClick", "ViewMouseClick");
  405. SubscribeToEvent("MouseMove", "ViewMouseMove");
  406. SubscribeToEvent("UIMouseClickEnd", "ViewMouseClickEnd");
  407. SubscribeToEvent("BeginViewUpdate", "HandleBeginViewUpdate");
  408. SubscribeToEvent("EndViewUpdate", "HandleEndViewUpdate");
  409. SubscribeToEvent("BeginViewRender", "HandleBeginViewRender");
  410. SubscribeToEvent("EndViewRender", "HandleEndViewRender");
  411. // Set initial renderpath if defined
  412. SetRenderPath(renderPathName);
  413. }
  414. // Create any UI associated with changing the editor viewports
  415. void CreateViewportUI()
  416. {
  417. if (viewportUI is null)
  418. {
  419. viewportUI = UIElement();
  420. ui.root.AddChild(viewportUI);
  421. }
  422. viewportUI.SetFixedSize(viewportArea.width, viewportArea.height);
  423. viewportUI.position = IntVector2(viewportArea.top, viewportArea.left);
  424. viewportUI.clipChildren = true;
  425. viewportUI.clipBorder = viewportUIClipBorder;
  426. viewportUI.RemoveAllChildren();
  427. viewportUI.priority = -2000;
  428. Array<BorderImage@> borders;
  429. IntRect top;
  430. IntRect bottom;
  431. IntRect left;
  432. IntRect right;
  433. IntRect topLeft;
  434. IntRect topRight;
  435. IntRect bottomLeft;
  436. IntRect bottomRight;
  437. for (uint i = 0; i < viewports.length; ++i)
  438. {
  439. ViewportContext@ vc = viewports[i];
  440. vc.CreateViewportContextUI();
  441. if (vc.viewportId & VIEWPORT_TOP > 0)
  442. top = vc.viewport.rect;
  443. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  444. bottom = vc.viewport.rect;
  445. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  446. left = vc.viewport.rect;
  447. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  448. right = vc.viewport.rect;
  449. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  450. topLeft = vc.viewport.rect;
  451. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  452. topRight = vc.viewport.rect;
  453. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  454. bottomLeft = vc.viewport.rect;
  455. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  456. bottomRight = vc.viewport.rect;
  457. }
  458. // Creates resize borders based on the mode set
  459. if (viewportMode == VIEWPORT_QUAD) // independent borders for quad isn't easy
  460. {
  461. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V, topLeft.right - viewportBorderOffset, topLeft.top, viewportBorderWidth, viewportArea.height));
  462. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H, topLeft.left, topLeft.bottom-viewportBorderOffset, viewportArea.width, viewportBorderWidth));
  463. }
  464. else
  465. {
  466. // Figures what borders to create based on mode
  467. if (viewportMode & (VIEWPORT_LEFT|VIEWPORT_RIGHT) > 0)
  468. {
  469. borders.Push(
  470. viewportMode & VIEWPORT_LEFT > 0 ?
  471. CreateViewportDragBorder(VIEWPORT_BORDER_V, left.right-viewportBorderOffset, left.top, viewportBorderWidth, left.height) :
  472. CreateViewportDragBorder(VIEWPORT_BORDER_V, right.left-viewportBorderOffset, right.top, viewportBorderWidth, right.height)
  473. );
  474. }
  475. else
  476. {
  477. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_TOP_RIGHT) > 0)
  478. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V1, topLeft.right-viewportBorderOffset, topLeft.top, viewportBorderWidth, topLeft.height));
  479. if (viewportMode & (VIEWPORT_BOTTOM_LEFT|VIEWPORT_BOTTOM_RIGHT) > 0)
  480. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_V2, bottomLeft.right-viewportBorderOffset, bottomLeft.top, viewportBorderWidth, bottomLeft.height));
  481. }
  482. if (viewportMode & (VIEWPORT_TOP|VIEWPORT_BOTTOM) > 0)
  483. {
  484. borders.Push(
  485. viewportMode & VIEWPORT_TOP > 0 ?
  486. CreateViewportDragBorder(VIEWPORT_BORDER_H, top.left, top.bottom-viewportBorderOffset, top.width, viewportBorderWidth) :
  487. CreateViewportDragBorder(VIEWPORT_BORDER_H, bottom.left, bottom.top-viewportBorderOffset, bottom.width, viewportBorderWidth)
  488. );
  489. }
  490. else
  491. {
  492. if (viewportMode & (VIEWPORT_TOP_LEFT|VIEWPORT_BOTTOM_LEFT) > 0)
  493. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H1, topLeft.left, topLeft.bottom-viewportBorderOffset, topLeft.width, viewportBorderWidth));
  494. if (viewportMode & (VIEWPORT_TOP_RIGHT|VIEWPORT_BOTTOM_RIGHT) > 0)
  495. borders.Push(CreateViewportDragBorder(VIEWPORT_BORDER_H2, topRight.left, topRight.bottom-viewportBorderOffset, topRight.width, viewportBorderWidth));
  496. }
  497. }
  498. }
  499. BorderImage@ CreateViewportDragBorder(uint value, int posX, int posY, int sizeX, int sizeY)
  500. {
  501. BorderImage@ border = BorderImage();
  502. viewportUI.AddChild(border);
  503. border.name = "border";
  504. border.style = "ViewportBorder";
  505. border.vars["VIEWMODE"] = value;
  506. border.SetFixedSize(sizeX, sizeY); // relevant size gets set by viewport later
  507. border.position = IntVector2(posX, posY);
  508. border.opacity = uiMaxOpacity;
  509. SubscribeToEvent(border, "DragMove", "HandleViewportBorderDragMove");
  510. SubscribeToEvent(border, "DragEnd", "HandleViewportBorderDragEnd");
  511. return border;
  512. }
  513. void SetFillMode(FillMode fillMode_)
  514. {
  515. fillMode = fillMode_;
  516. for (uint i = 0; i < viewports.length; ++i)
  517. viewports[i].camera.fillMode = fillMode_;
  518. }
  519. // Sets the viewport mode
  520. void SetViewportMode(uint mode = VIEWPORT_SINGLE)
  521. {
  522. // Remember old viewport positions
  523. Array<Vector3> cameraPositions;
  524. Array<Quaternion> cameraRotations;
  525. for (uint i = 0; i < viewports.length; ++i)
  526. {
  527. cameraPositions.Push(viewports[i].cameraNode.position);
  528. cameraRotations.Push(viewports[i].cameraNode.rotation);
  529. }
  530. viewports.Clear();
  531. viewportMode = mode;
  532. // Always have quad a
  533. {
  534. uint viewport = 0;
  535. ViewportContext@ vc = ViewportContext(
  536. IntRect(
  537. 0,
  538. 0,
  539. mode & (VIEWPORT_LEFT|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  540. mode & (VIEWPORT_TOP|VIEWPORT_TOP_LEFT) > 0 ? viewportArea.height / 2 : viewportArea.height),
  541. viewports.length + 1,
  542. viewportMode & (VIEWPORT_TOP|VIEWPORT_LEFT|VIEWPORT_TOP_LEFT)
  543. );
  544. viewports.Push(vc);
  545. }
  546. uint topRight = viewportMode & (VIEWPORT_RIGHT|VIEWPORT_TOP_RIGHT);
  547. if (topRight > 0)
  548. {
  549. ViewportContext@ vc = ViewportContext(
  550. IntRect(
  551. viewportArea.width/2,
  552. 0,
  553. viewportArea.width,
  554. mode & VIEWPORT_TOP_RIGHT > 0 ? viewportArea.height / 2 : viewportArea.height),
  555. viewports.length + 1,
  556. topRight
  557. );
  558. viewports.Push(vc);
  559. }
  560. uint bottomLeft = viewportMode & (VIEWPORT_BOTTOM|VIEWPORT_BOTTOM_LEFT);
  561. if (bottomLeft > 0)
  562. {
  563. ViewportContext@ vc = ViewportContext(
  564. IntRect(
  565. 0,
  566. viewportArea.height / 2,
  567. mode & (VIEWPORT_BOTTOM_LEFT) > 0 ? viewportArea.width / 2 : viewportArea.width,
  568. viewportArea.height),
  569. viewports.length + 1,
  570. bottomLeft
  571. );
  572. viewports.Push(vc);
  573. }
  574. uint bottomRight = viewportMode & (VIEWPORT_BOTTOM_RIGHT);
  575. if (bottomRight > 0)
  576. {
  577. ViewportContext@ vc = ViewportContext(
  578. IntRect(
  579. viewportArea.width / 2,
  580. viewportArea.height / 2,
  581. viewportArea.width,
  582. viewportArea.height),
  583. viewports.length + 1,
  584. bottomRight
  585. );
  586. viewports.Push(vc);
  587. }
  588. renderer.numViewports = viewports.length;
  589. for (uint i = 0; i < viewports.length; ++i)
  590. renderer.viewports[i] = viewports[i].viewport;
  591. // Restore camera positions as applicable. Default new viewports to the last camera position
  592. if (cameraPositions.length > 0)
  593. {
  594. for (uint i = 0; i < viewports.length; ++i)
  595. {
  596. uint src = i;
  597. if (src >= cameraPositions.length)
  598. src = cameraPositions.length - 1;
  599. viewports[i].cameraNode.position = cameraPositions[src];
  600. viewports[i].cameraNode.rotation = cameraRotations[src];
  601. }
  602. }
  603. ReacquireCameraYawPitch();
  604. UpdateViewParameters();
  605. UpdateCameraPreview();
  606. CreateViewportUI();
  607. }
  608. // Create a preview viewport if a camera component is selected
  609. void UpdateCameraPreview()
  610. {
  611. previewCamera = null;
  612. StringHash cameraType("Camera");
  613. for (uint i = 0; i < selectedComponents.length; ++i)
  614. {
  615. if (selectedComponents[i].type == cameraType)
  616. {
  617. // Take the first encountered camera
  618. previewCamera = selectedComponents[i];
  619. break;
  620. }
  621. }
  622. // Also try nodes if not found from components
  623. if (previewCamera.Get() is null)
  624. {
  625. for (uint i = 0; i < selectedNodes.length; ++i)
  626. {
  627. previewCamera = selectedNodes[i].GetComponent("Camera");
  628. if (previewCamera.Get() !is null)
  629. break;
  630. }
  631. }
  632. // Remove extra viewport if it exists and no camera is selected
  633. if (previewCamera.Get() is null)
  634. {
  635. if (renderer.numViewports > viewports.length)
  636. renderer.numViewports = viewports.length;
  637. }
  638. else
  639. {
  640. if (renderer.numViewports < viewports.length + 1)
  641. renderer.numViewports = viewports.length + 1;
  642. int previewWidth = graphics.width / 4;
  643. int previewHeight = previewWidth * 9 / 16;
  644. int previewX = graphics.width - 10 - previewWidth;
  645. int previewY = graphics.height - 30 - previewHeight;
  646. Viewport@ previewView = Viewport();
  647. previewView.scene = editorScene;
  648. previewView.camera = previewCamera.Get();
  649. previewView.rect = IntRect(previewX, previewY, previewX + previewWidth, previewY + previewHeight);
  650. previewView.renderPath = renderPath;
  651. renderer.viewports[viewports.length] = previewView;
  652. }
  653. }
  654. void HandleViewportBorderDragMove(StringHash eventType, VariantMap& eventData)
  655. {
  656. UIElement@ dragBorder = eventData["Element"].GetPtr();
  657. if (dragBorder is null)
  658. return;
  659. uint hPos;
  660. uint vPos;
  661. // Moves border to new cursor position, restricts motion to 1 axis, and keeps borders within view area
  662. if (resizingBorder & VIEWPORT_BORDER_V_ANY > 0)
  663. {
  664. hPos = Clamp(ui.cursorPosition.x, 150, viewportArea.width-150);
  665. vPos = dragBorder.position.y;
  666. dragBorder.position = IntVector2(hPos, vPos);
  667. }
  668. if (resizingBorder & VIEWPORT_BORDER_H_ANY > 0)
  669. {
  670. vPos = Clamp(ui.cursorPosition.y, 150, viewportArea.height-150);
  671. hPos = dragBorder.position.x;
  672. dragBorder.position = IntVector2(hPos, vPos);
  673. }
  674. // Move all dependent borders
  675. Array<UIElement@> borders = viewportUI.GetChildren();
  676. for (uint i = 0; i < borders.length; ++i)
  677. {
  678. BorderImage@ border = borders[i];
  679. if (border is null || border is dragBorder || border.name != "border")
  680. continue;
  681. uint borderViewMode = border.vars["VIEWMODE"].GetUInt();
  682. if (resizingBorder == VIEWPORT_BORDER_H)
  683. {
  684. if (borderViewMode == VIEWPORT_BORDER_V1)
  685. {
  686. border.SetFixedHeight(vPos);
  687. }
  688. else if (borderViewMode == VIEWPORT_BORDER_V2)
  689. {
  690. border.position = IntVector2(border.position.x, vPos);
  691. border.SetFixedHeight(viewportArea.height - vPos);
  692. }
  693. }
  694. else if (resizingBorder == VIEWPORT_BORDER_V)
  695. {
  696. if (borderViewMode == VIEWPORT_BORDER_H1)
  697. {
  698. border.SetFixedWidth(hPos);
  699. }
  700. else if (borderViewMode == VIEWPORT_BORDER_H2)
  701. {
  702. border.position = IntVector2(hPos, border.position.y);
  703. border.SetFixedWidth(viewportArea.width - hPos);
  704. }
  705. }
  706. }
  707. }
  708. void HandleViewportBorderDragEnd(StringHash eventType, VariantMap& eventData)
  709. {
  710. // Sets the new viewports by checking all the dependencies
  711. Array<UIElement@> children = viewportUI.GetChildren();
  712. Array<BorderImage@> borders;
  713. BorderImage@ borderV;
  714. BorderImage@ borderV1;
  715. BorderImage@ borderV2;
  716. BorderImage@ borderH;
  717. BorderImage@ borderH1;
  718. BorderImage@ borderH2;
  719. for (uint i = 0; i < children.length; ++i)
  720. {
  721. if (children[i].name == "border")
  722. {
  723. BorderImage@ border = children[i];
  724. uint mode = border.vars["VIEWMODE"].GetUInt();
  725. if (mode == VIEWPORT_BORDER_V)
  726. borderV = border;
  727. else if (mode == VIEWPORT_BORDER_V1)
  728. borderV1 = border;
  729. else if (mode == VIEWPORT_BORDER_V2)
  730. borderV2 = border;
  731. else if (mode == VIEWPORT_BORDER_H)
  732. borderH = border;
  733. else if (mode == VIEWPORT_BORDER_H1)
  734. borderH1 = border;
  735. else if (mode == VIEWPORT_BORDER_H2)
  736. borderH2 = border;
  737. }
  738. }
  739. IntRect top;
  740. IntRect bottom;
  741. IntRect left;
  742. IntRect right;
  743. IntRect topLeft;
  744. IntRect topRight;
  745. IntRect bottomLeft;
  746. IntRect bottomRight;
  747. for (uint i = 0; i < viewports.length; ++i)
  748. {
  749. ViewportContext@ vc = viewports[i];
  750. if (vc.viewportId & VIEWPORT_TOP > 0)
  751. top = vc.viewport.rect;
  752. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  753. bottom = vc.viewport.rect;
  754. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  755. left = vc.viewport.rect;
  756. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  757. right = vc.viewport.rect;
  758. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  759. topLeft = vc.viewport.rect;
  760. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  761. topRight = vc.viewport.rect;
  762. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  763. bottomLeft = vc.viewport.rect;
  764. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  765. bottomRight = vc.viewport.rect;
  766. }
  767. if (borderV !is null)
  768. {
  769. if (viewportMode & VIEWPORT_LEFT > 0)
  770. left.right = borderV.position.x + viewportBorderOffset;
  771. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  772. topLeft.right = borderV.position.x + viewportBorderOffset;
  773. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  774. topRight.left = borderV.position.x + viewportBorderOffset;
  775. if (viewportMode & VIEWPORT_RIGHT > 0)
  776. right.left = borderV.position.x + viewportBorderOffset;
  777. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  778. bottomLeft.right = borderV.position.x + viewportBorderOffset;
  779. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  780. bottomRight.left = borderV.position.x + viewportBorderOffset;
  781. }
  782. else
  783. {
  784. if (borderV1 !is null)
  785. {
  786. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  787. topLeft.right = borderV1.position.x + viewportBorderOffset;
  788. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  789. topRight.left = borderV1.position.x + viewportBorderOffset;
  790. }
  791. if (borderV2 !is null)
  792. {
  793. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  794. bottomLeft.right = borderV2.position.x + viewportBorderOffset;
  795. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  796. bottomRight.left = borderV2.position.x + viewportBorderOffset;
  797. }
  798. }
  799. if (borderH !is null)
  800. {
  801. if (viewportMode & VIEWPORT_TOP > 0)
  802. top.bottom = borderH.position.y + viewportBorderOffset;
  803. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  804. topLeft.bottom = borderH.position.y + viewportBorderOffset;
  805. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  806. bottomLeft.top = borderH.position.y + viewportBorderOffset;
  807. if (viewportMode & VIEWPORT_BOTTOM > 0)
  808. bottom.top = borderH.position.y + viewportBorderOffset;
  809. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  810. topRight.bottom = borderH.position.y + viewportBorderOffset;
  811. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  812. bottomRight.top = borderH.position.y + viewportBorderOffset;
  813. }
  814. else
  815. {
  816. if (borderH1 !is null)
  817. {
  818. if (viewportMode & VIEWPORT_TOP_LEFT > 0)
  819. topLeft.bottom = borderH1.position.y+viewportBorderOffset;
  820. if (viewportMode & VIEWPORT_BOTTOM_LEFT > 0)
  821. bottomLeft.top = borderH1.position.y+viewportBorderOffset;
  822. }
  823. if (borderH2 !is null)
  824. {
  825. if (viewportMode & VIEWPORT_TOP_RIGHT > 0)
  826. topRight.bottom = borderH2.position.y+viewportBorderOffset;
  827. if (viewportMode & VIEWPORT_BOTTOM_RIGHT > 0)
  828. bottomRight.top = borderH2.position.y+viewportBorderOffset;
  829. }
  830. }
  831. // Applies the calculated changes
  832. for (uint i = 0; i < viewports.length; ++i)
  833. {
  834. ViewportContext@ vc = viewports[i];
  835. if (vc.viewportId & VIEWPORT_TOP > 0)
  836. vc.viewport.rect = top;
  837. else if (vc.viewportId & VIEWPORT_BOTTOM > 0)
  838. vc.viewport.rect = bottom;
  839. else if (vc.viewportId & VIEWPORT_LEFT > 0)
  840. vc.viewport.rect = left;
  841. else if (vc.viewportId & VIEWPORT_RIGHT > 0)
  842. vc.viewport.rect = right;
  843. else if (vc.viewportId & VIEWPORT_TOP_LEFT > 0)
  844. vc.viewport.rect = topLeft;
  845. else if (vc.viewportId & VIEWPORT_TOP_RIGHT > 0)
  846. vc.viewport.rect = topRight;
  847. else if (vc.viewportId & VIEWPORT_BOTTOM_LEFT > 0)
  848. vc.viewport.rect = bottomLeft;
  849. else if (vc.viewportId & VIEWPORT_BOTTOM_RIGHT > 0)
  850. vc.viewport.rect = bottomRight;
  851. vc.HandleResize();
  852. }
  853. // End drag state
  854. resizingBorder = 0;
  855. setViewportCursor = 0;
  856. }
  857. void SetViewportCursor()
  858. {
  859. if (setViewportCursor & VIEWPORT_BORDER_V_ANY > 0)
  860. ui.cursor.shape = CS_RESIZEHORIZONTAL;
  861. else if (setViewportCursor & VIEWPORT_BORDER_H_ANY > 0)
  862. ui.cursor.shape = CS_RESIZEVERTICAL;
  863. }
  864. void SetActiveViewport(ViewportContext@ context)
  865. {
  866. // Sets the global variables to the current context
  867. @cameraNode = context.cameraNode;
  868. @camera = context.camera;
  869. @audio.listener = context.soundListener;
  870. // Camera is created before gizmo, this gets called again after UI is created
  871. if (gizmo !is null)
  872. gizmo.viewMask = camera.viewMask;
  873. @activeViewport = context;
  874. // If a mode is changed while in a drag or hovering over a border these can get out of sync
  875. resizingBorder = 0;
  876. setViewportCursor = 0;
  877. }
  878. void ResetCamera()
  879. {
  880. for (uint i = 0; i < viewports.length; ++i)
  881. viewports[i].ResetCamera();
  882. }
  883. void ReacquireCameraYawPitch()
  884. {
  885. for (uint i = 0; i < viewports.length; ++i)
  886. viewports[i].ReacquireCameraYawPitch();
  887. }
  888. void UpdateViewParameters()
  889. {
  890. for (uint i = 0; i < viewports.length; ++i)
  891. {
  892. viewports[i].camera.nearClip = viewNearClip;
  893. viewports[i].camera.farClip = viewFarClip;
  894. viewports[i].camera.fov = viewFov;
  895. }
  896. }
  897. void CreateGrid()
  898. {
  899. if (gridNode !is null)
  900. gridNode.Remove();
  901. gridNode = Node();
  902. grid = gridNode.CreateComponent("CustomGeometry");
  903. grid.numGeometries = 1;
  904. grid.material = cache.GetResource("Material", "Materials/VColUnlit.xml");
  905. grid.viewMask = 0x80000000; // Editor raycasts use viewmask 0x7fffffff
  906. grid.occludee = false;
  907. UpdateGrid();
  908. }
  909. void HideGrid()
  910. {
  911. if (grid !is null)
  912. grid.enabled = false;
  913. }
  914. void ShowGrid()
  915. {
  916. if (grid !is null)
  917. {
  918. grid.enabled = true;
  919. if (editorScene.octree !is null)
  920. editorScene.octree.AddManualDrawable(grid);
  921. }
  922. }
  923. void UpdateGrid(bool updateGridGeometry = true)
  924. {
  925. showGrid ? ShowGrid() : HideGrid();
  926. gridNode.scale = Vector3(gridScale, gridScale, gridScale);
  927. if (!updateGridGeometry)
  928. return;
  929. uint size = uint(Floor(gridSize / 2) * 2);
  930. float halfSizeScaled = size / 2;
  931. float scale = 1.0;
  932. uint subdivisionSize = uint(Pow(2.0f, float(gridSubdivisions)));
  933. if (subdivisionSize > 0)
  934. {
  935. size *= subdivisionSize;
  936. scale /= subdivisionSize;
  937. }
  938. uint halfSize = size / 2;
  939. grid.BeginGeometry(0, LINE_LIST);
  940. float lineOffset = -halfSizeScaled;
  941. for (uint i = 0; i <= size; ++i)
  942. {
  943. bool lineCenter = i == halfSize;
  944. bool lineSubdiv = !Equals(Mod(i, subdivisionSize), 0.0);
  945. if (!grid2DMode)
  946. {
  947. grid.DefineVertex(Vector3(lineOffset, 0.0, halfSizeScaled));
  948. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  949. grid.DefineVertex(Vector3(lineOffset, 0.0, -halfSizeScaled));
  950. grid.DefineColor(lineCenter ? gridZColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  951. grid.DefineVertex(Vector3(-halfSizeScaled, 0.0, lineOffset));
  952. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  953. grid.DefineVertex(Vector3(halfSizeScaled, 0.0, lineOffset));
  954. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  955. }
  956. else
  957. {
  958. grid.DefineVertex(Vector3(lineOffset, halfSizeScaled, 0.0));
  959. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  960. grid.DefineVertex(Vector3(lineOffset, -halfSizeScaled, 0.0));
  961. grid.DefineColor(lineCenter ? gridYColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  962. grid.DefineVertex(Vector3(-halfSizeScaled, lineOffset, 0.0));
  963. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  964. grid.DefineVertex(Vector3(halfSizeScaled, lineOffset, 0.0));
  965. grid.DefineColor(lineCenter ? gridXColor : (lineSubdiv ? gridSubdivisionColor : gridColor));
  966. }
  967. lineOffset += scale;
  968. }
  969. grid.Commit();
  970. }
  971. void CreateStatsBar()
  972. {
  973. Font@ font = cache.GetResource("Font", "Fonts/Anonymous Pro.ttf");
  974. editorModeText = Text();
  975. ui.root.AddChild(editorModeText);
  976. renderStatsText = Text();
  977. ui.root.AddChild(renderStatsText);
  978. if (ui.root.width >= 1200)
  979. {
  980. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  981. SetupStatsBarText(renderStatsText, font, -4, 64, HA_RIGHT, VA_TOP);
  982. }
  983. else
  984. {
  985. SetupStatsBarText(editorModeText, font, 35, 64, HA_LEFT, VA_TOP);
  986. SetupStatsBarText(renderStatsText, font, 35, 78, HA_LEFT, VA_TOP);
  987. }
  988. }
  989. void SetupStatsBarText(Text@ text, Font@ font, int x, int y, HorizontalAlignment hAlign, VerticalAlignment vAlign)
  990. {
  991. text.position = IntVector2(x, y);
  992. text.horizontalAlignment = hAlign;
  993. text.verticalAlignment = vAlign;
  994. text.SetFont(font, 11);
  995. text.color = Color(1, 1, 0);
  996. text.textEffect = TE_SHADOW;
  997. text.priority = -100;
  998. }
  999. void UpdateStats(float timeStep)
  1000. {
  1001. String adding = "";
  1002. if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1003. adding = " CameraFlyMode: " + (cameraFlyMode ? "True" : "False");
  1004. editorModeText.text = String(
  1005. "Mode: " + editModeText[editMode] +
  1006. " Axis: " + axisModeText[axisMode] +
  1007. " Pick: " + pickModeText[pickMode] +
  1008. " Fill: " + fillModeText[fillMode] +
  1009. " Updates: " + (runUpdate ? "Running" : "Paused") + adding);
  1010. renderStatsText.text = String(
  1011. "Tris: " + renderer.numPrimitives +
  1012. " Batches: " + renderer.numBatches +
  1013. " Lights: " + renderer.numLights[true] +
  1014. " Shadowmaps: " + renderer.numShadowMaps[true] +
  1015. " Occluders: " + renderer.numOccluders[true]);
  1016. editorModeText.size = editorModeText.minSize;
  1017. renderStatsText.size = renderStatsText.minSize;
  1018. }
  1019. void UpdateViewports(float timeStep)
  1020. {
  1021. for(uint i = 0; i < viewports.length; ++i)
  1022. {
  1023. ViewportContext@ viewportContext = viewports[i];
  1024. viewportContext.Update(timeStep);
  1025. }
  1026. }
  1027. void SetMouseMode(bool enable)
  1028. {
  1029. if (enable)
  1030. {
  1031. if (mouseOrbitMode == ORBIT_RELATIVE)
  1032. {
  1033. input.mouseMode = MM_RELATIVE;
  1034. ui.cursor.visible = false;
  1035. }
  1036. else if (mouseOrbitMode == ORBIT_WRAP)
  1037. input.mouseMode = MM_WRAP;
  1038. }
  1039. else
  1040. {
  1041. input.mouseMode = MM_ABSOLUTE;
  1042. ui.cursor.visible = true;
  1043. }
  1044. }
  1045. void SetMouseLock()
  1046. {
  1047. toggledMouseLock = true;
  1048. SetMouseMode(true);
  1049. FadeUI();
  1050. }
  1051. void ReleaseMouseLock()
  1052. {
  1053. if (toggledMouseLock)
  1054. {
  1055. toggledMouseLock = false;
  1056. SetMouseMode(false);
  1057. }
  1058. }
  1059. void UpdateView(float timeStep)
  1060. {
  1061. if (ui.HasModalElement() || ui.focusElement !is null)
  1062. {
  1063. ReleaseMouseLock();
  1064. return;
  1065. }
  1066. // Check for camara fly mode
  1067. if (hotKeyMode == HOTKEYS_MODE_BLENDER )
  1068. if (input.keyDown[KEY_LSHIFT] && input.keyPress[KEY_F])
  1069. {
  1070. cameraFlyMode = !cameraFlyMode;
  1071. }
  1072. // Move camera
  1073. float speedMultiplier = 1.0;
  1074. if (input.keyDown[KEY_LSHIFT])
  1075. speedMultiplier = cameraShiftSpeedMultiplier;
  1076. if (!input.keyDown[KEY_LCTRL])
  1077. {
  1078. if (hotKeyMode == HOTKEYS_MODE_STANDARD || (hotKeyMode == HOTKEYS_MODE_BLENDER && cameraFlyMode && !input.keyDown[KEY_LSHIFT]) )
  1079. {
  1080. if (input.keyDown['W'] || input.keyDown[KEY_UP])
  1081. {
  1082. cameraNode.Translate(Vector3(0, 0, cameraBaseSpeed) * timeStep * speedMultiplier);
  1083. FadeUI();
  1084. }
  1085. if (input.keyDown['S'] || input.keyDown[KEY_DOWN])
  1086. {
  1087. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * timeStep * speedMultiplier);
  1088. FadeUI();
  1089. }
  1090. if (input.keyDown['A'] || input.keyDown[KEY_LEFT])
  1091. {
  1092. cameraNode.Translate(Vector3(-cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1093. FadeUI();
  1094. }
  1095. if (input.keyDown['D'] || input.keyDown[KEY_RIGHT])
  1096. {
  1097. cameraNode.Translate(Vector3(cameraBaseSpeed, 0, 0) * timeStep * speedMultiplier);
  1098. FadeUI();
  1099. }
  1100. if (input.keyDown['E'] || input.keyDown[KEY_PAGEUP])
  1101. {
  1102. cameraNode.Translate(Vector3(0, cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1103. FadeUI();
  1104. }
  1105. if (input.keyDown['Q'] || input.keyDown[KEY_PAGEDOWN])
  1106. {
  1107. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * timeStep * speedMultiplier, TS_WORLD);
  1108. FadeUI();
  1109. }
  1110. }
  1111. }
  1112. if (input.mouseMoveWheel != 0 && ui.GetElementAt(ui.cursor.position) is null)
  1113. {
  1114. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1115. {
  1116. if (mouseWheelCameraPosition)
  1117. {
  1118. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep *
  1119. speedMultiplier);
  1120. }
  1121. else
  1122. {
  1123. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1124. camera.zoom = Clamp(zoom, .1, 30);
  1125. }
  1126. }
  1127. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1128. {
  1129. if (mouseWheelCameraPosition && !camera.orthographic )
  1130. { if (input.keyDown[KEY_LSHIFT])
  1131. cameraNode.Translate(Vector3(0, -cameraBaseSpeed, 0) * -input.mouseMoveWheel* 5* timeStep * speedMultiplier);
  1132. else if (input.keyDown[KEY_LCTRL])
  1133. cameraNode.Translate(Vector3(-cameraBaseSpeed,0, 0) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1134. else
  1135. cameraNode.Translate(Vector3(0, 0, -cameraBaseSpeed) * -input.mouseMoveWheel*20 * timeStep * speedMultiplier);
  1136. }
  1137. else
  1138. {
  1139. float zoom = camera.zoom + -input.mouseMoveWheel *.1 * speedMultiplier;
  1140. camera.zoom = Clamp(zoom, .1, 30);
  1141. }
  1142. }
  1143. }
  1144. if (input.keyDown[KEY_HOME])
  1145. {
  1146. if (selectedNodes.length > 0 || selectedComponents.length > 0)
  1147. {
  1148. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1149. Vector3 centerPoint = SelectedNodesCenterPoint();
  1150. Vector3 d = cameraNode.worldPosition - centerPoint;
  1151. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0,10);
  1152. }
  1153. }
  1154. // Rotate/orbit/pan camera
  1155. bool changeCamViewButton = false;
  1156. if ( hotKeyMode == HOTKEYS_MODE_STANDARD)
  1157. changeCamViewButton = input.mouseButtonDown[MOUSEB_RIGHT] || input.mouseButtonDown[MOUSEB_MIDDLE];
  1158. else if (hotKeyMode == HOTKEYS_MODE_BLENDER)
  1159. {
  1160. changeCamViewButton = input.mouseButtonDown[MOUSEB_MIDDLE] || cameraFlyMode;
  1161. if (input.mouseButtonPress[MOUSEB_RIGHT])
  1162. cameraFlyMode = false;
  1163. }
  1164. if (changeCamViewButton)
  1165. {
  1166. SetMouseLock();
  1167. IntVector2 mouseMove = input.mouseMove;
  1168. if (mouseMove.x != 0 || mouseMove.y != 0)
  1169. {
  1170. bool panTheCamera = false;
  1171. if(mmbPanMode)
  1172. panTheCamera = !(changeCamViewButton && input.keyDown[KEY_LSHIFT]);
  1173. else
  1174. panTheCamera = (changeCamViewButton && input.keyDown[KEY_LSHIFT]);
  1175. if (panTheCamera)
  1176. cameraNode.Translate(Vector3(-mouseMove.x, mouseMove.y, 0) * timeStep * cameraBaseSpeed * 0.5);
  1177. else
  1178. {
  1179. activeViewport.cameraYaw += mouseMove.x * cameraBaseRotationSpeed;
  1180. activeViewport.cameraPitch += mouseMove.y * cameraBaseRotationSpeed;
  1181. if (limitRotation)
  1182. activeViewport.cameraPitch = Clamp(activeViewport.cameraPitch, -90.0, 90.0);
  1183. Quaternion q = Quaternion(activeViewport.cameraPitch, activeViewport.cameraYaw, 0);
  1184. cameraNode.rotation = q;
  1185. if (input.mouseButtonDown[MOUSEB_MIDDLE] && (selectedNodes.length > 0 || selectedComponents.length > 0))
  1186. {
  1187. Vector3 centerPoint = SelectedNodesCenterPoint();
  1188. Vector3 d = cameraNode.worldPosition - centerPoint;
  1189. cameraNode.worldPosition = centerPoint - q * Vector3(0.0, 0.0, d.length);
  1190. orbiting = true;
  1191. }
  1192. }
  1193. }
  1194. }
  1195. else
  1196. ReleaseMouseLock();
  1197. if (orbiting && !input.mouseButtonDown[MOUSEB_MIDDLE])
  1198. orbiting = false;
  1199. // Move/rotate/scale object
  1200. if (!editNodes.empty && editMode != EDIT_SELECT && input.keyDown[KEY_LCTRL])
  1201. {
  1202. Vector3 adjust(0, 0, 0);
  1203. if (input.keyDown[KEY_UP])
  1204. adjust.z = 1;
  1205. if (input.keyDown[KEY_DOWN])
  1206. adjust.z = -1;
  1207. if (input.keyDown[KEY_LEFT])
  1208. adjust.x = -1;
  1209. if (input.keyDown[KEY_RIGHT])
  1210. adjust.x = 1;
  1211. if (input.keyDown[KEY_PAGEUP])
  1212. adjust.y = 1;
  1213. if (input.keyDown[KEY_PAGEDOWN])
  1214. adjust.y = -1;
  1215. if (editMode == EDIT_SCALE)
  1216. {
  1217. if (input.keyDown[KEY_KP_PLUS])
  1218. adjust = Vector3(1, 1, 1);
  1219. if (input.keyDown[KEY_KP_MINUS])
  1220. adjust = Vector3(-1, -1, -1);
  1221. }
  1222. if (adjust == Vector3(0, 0, 0))
  1223. return;
  1224. bool moved = false;
  1225. adjust *= timeStep * 10;
  1226. switch (editMode)
  1227. {
  1228. case EDIT_MOVE:
  1229. if (!moveSnap)
  1230. moved = MoveNodes(adjust * moveStep);
  1231. break;
  1232. case EDIT_ROTATE:
  1233. if (!rotateSnap)
  1234. moved = RotateNodes(adjust * rotateStep);
  1235. break;
  1236. case EDIT_SCALE:
  1237. if (!scaleSnap)
  1238. moved = ScaleNodes(adjust * scaleStep);
  1239. break;
  1240. }
  1241. if (moved)
  1242. UpdateNodeAttributes();
  1243. }
  1244. // If not dragging
  1245. if (resizingBorder == 0)
  1246. {
  1247. UIElement@ uiElement = ui.GetElementAt(ui.cursorPosition);
  1248. if (uiElement !is null && uiElement.vars.Contains("VIEWMODE"))
  1249. {
  1250. setViewportCursor = uiElement.vars["VIEWMODE"].GetUInt();
  1251. if (input.mouseButtonDown[MOUSEB_LEFT])
  1252. resizingBorder = setViewportCursor;
  1253. }
  1254. }
  1255. }
  1256. void SteppedObjectManipulation(int key)
  1257. {
  1258. if (editNodes.empty || editMode == EDIT_SELECT)
  1259. return;
  1260. // Do not react in non-snapped mode, because that is handled in frame update
  1261. if (editMode == EDIT_MOVE && !moveSnap)
  1262. return;
  1263. if (editMode == EDIT_ROTATE && !rotateSnap)
  1264. return;
  1265. if (editMode == EDIT_SCALE && !scaleSnap)
  1266. return;
  1267. Vector3 adjust(0, 0, 0);
  1268. if (key == KEY_UP)
  1269. adjust.z = 1;
  1270. if (key == KEY_DOWN)
  1271. adjust.z = -1;
  1272. if (key == KEY_LEFT)
  1273. adjust.x = -1;
  1274. if (key == KEY_RIGHT)
  1275. adjust.x = 1;
  1276. if (key == KEY_PAGEUP)
  1277. adjust.y = 1;
  1278. if (key == KEY_PAGEDOWN)
  1279. adjust.y = -1;
  1280. if (editMode == EDIT_SCALE)
  1281. {
  1282. if (key == KEY_KP_PLUS)
  1283. adjust = Vector3(1, 1, 1);
  1284. if (key == KEY_KP_MINUS)
  1285. adjust = Vector3(-1, -1, -1);
  1286. }
  1287. if (adjust == Vector3(0, 0, 0))
  1288. return;
  1289. bool moved = false;
  1290. switch (editMode)
  1291. {
  1292. case EDIT_MOVE:
  1293. moved = MoveNodes(adjust);
  1294. break;
  1295. case EDIT_ROTATE:
  1296. {
  1297. float rotateStepScaled = rotateStep * snapScale;
  1298. moved = RotateNodes(adjust * rotateStepScaled);
  1299. }
  1300. break;
  1301. case EDIT_SCALE:
  1302. {
  1303. float scaleStepScaled = scaleStep * snapScale;
  1304. moved = ScaleNodes(adjust * scaleStepScaled);
  1305. }
  1306. break;
  1307. }
  1308. if (moved)
  1309. UpdateNodeAttributes();
  1310. }
  1311. void HandlePostRenderUpdate()
  1312. {
  1313. DebugRenderer@ debug = editorScene.debugRenderer;
  1314. if (debug is null || orbiting)
  1315. return;
  1316. // Visualize the currently selected nodes
  1317. for (uint i = 0; i < selectedNodes.length; ++i)
  1318. DrawNodeDebug(selectedNodes[i], debug);
  1319. // Visualize the currently selected components
  1320. for (uint i = 0; i < selectedComponents.length; ++i)
  1321. selectedComponents[i].DrawDebugGeometry(debug, false);
  1322. // Visualize the currently selected UI-elements
  1323. for (uint i = 0; i < selectedUIElements.length; ++i)
  1324. ui.DebugDraw(selectedUIElements[i]);
  1325. if (renderingDebug)
  1326. renderer.DrawDebugGeometry(false);
  1327. if (physicsDebug && editorScene.physicsWorld !is null)
  1328. editorScene.physicsWorld.DrawDebugGeometry(true);
  1329. if (octreeDebug && editorScene.octree !is null)
  1330. editorScene.octree.DrawDebugGeometry(true);
  1331. if (setViewportCursor | resizingBorder > 0)
  1332. {
  1333. SetViewportCursor();
  1334. if (resizingBorder == 0)
  1335. setViewportCursor = 0;
  1336. }
  1337. ViewRaycast(false);
  1338. }
  1339. void DrawNodeDebug(Node@ node, DebugRenderer@ debug, bool drawNode = true)
  1340. {
  1341. if (drawNode)
  1342. debug.AddNode(node, 1.0, false);
  1343. // Exception for the scene to avoid bringing the editor to its knees: drawing either the whole hierarchy or the subsystem-
  1344. // components can have a large performance hit. Also do not draw terrain child nodes due to their large amount
  1345. // (TerrainPatch component itself draws nothing as debug geometry)
  1346. if (node !is editorScene && node.GetComponent("Terrain") is null)
  1347. {
  1348. for (uint j = 0; j < node.numComponents; ++j)
  1349. node.components[j].DrawDebugGeometry(debug, false);
  1350. // To avoid cluttering the view, do not draw the node axes for child nodes
  1351. for (uint k = 0; k < node.numChildren; ++k)
  1352. DrawNodeDebug(node.children[k], debug, false);
  1353. }
  1354. }
  1355. void ViewMouseMove()
  1356. {
  1357. // setting mouse position based on mouse position
  1358. if (ui.IsDragging()) { }
  1359. else if (ui.focusElement !is null || input.mouseButtonDown[MOUSEB_LEFT|MOUSEB_MIDDLE|MOUSEB_RIGHT])
  1360. return;
  1361. IntVector2 pos = ui.cursor.position;
  1362. for (uint i = 0; i < viewports.length; ++i)
  1363. {
  1364. ViewportContext@ vc = viewports[i];
  1365. if (vc !is activeViewport && vc.viewport.rect.IsInside(pos) == INSIDE)
  1366. SetActiveViewport(vc);
  1367. }
  1368. }
  1369. void ViewMouseClick()
  1370. {
  1371. ViewRaycast(true);
  1372. }
  1373. Ray GetActiveViewportCameraRay()
  1374. {
  1375. IntRect view = activeViewport.viewport.rect;
  1376. return camera.GetScreenRay(
  1377. float(ui.cursorPosition.x - view.left) / view.width,
  1378. float(ui.cursorPosition.y - view.top) / view.height
  1379. );
  1380. }
  1381. void ViewMouseClickEnd()
  1382. {
  1383. // checks to close open popup windows
  1384. IntVector2 pos = ui.cursorPosition;
  1385. if (contextMenu !is null && contextMenu.enabled)
  1386. {
  1387. if (contextMenuActionWaitFrame)
  1388. contextMenuActionWaitFrame = false;
  1389. else
  1390. {
  1391. if (!contextMenu.IsInside(pos, true))
  1392. CloseContextMenu();
  1393. }
  1394. }
  1395. if (quickMenu !is null && quickMenu.enabled)
  1396. {
  1397. bool enabled = quickMenu.IsInside(pos, true);
  1398. quickMenu.enabled = enabled;
  1399. quickMenu.visible = enabled;
  1400. }
  1401. }
  1402. void ViewRaycast(bool mouseClick)
  1403. {
  1404. // Ignore if UI has modal element
  1405. if (ui.HasModalElement())
  1406. return;
  1407. // Ignore if mouse is grabbed by other operation
  1408. if (input.mouseGrabbed)
  1409. return;
  1410. IntVector2 pos = ui.cursorPosition;
  1411. UIElement@ elementAtPos = ui.GetElementAt(pos, pickMode != PICK_UI_ELEMENTS);
  1412. if (editMode == EDIT_SPAWN)
  1413. {
  1414. if(mouseClick && input.mouseButtonPress[MOUSEB_LEFT] && elementAtPos is null)
  1415. SpawnObject();
  1416. return;
  1417. }
  1418. // Do not raycast / change selection if hovering over the gizmo
  1419. if (IsGizmoSelected())
  1420. return;
  1421. DebugRenderer@ debug = editorScene.debugRenderer;
  1422. if (pickMode == PICK_UI_ELEMENTS)
  1423. {
  1424. bool leftClick = mouseClick && input.mouseButtonPress[MOUSEB_LEFT];
  1425. bool multiselect = input.qualifierDown[QUAL_CTRL];
  1426. // Only interested in user-created UI elements
  1427. if (elementAtPos !is null && elementAtPos !is editorUIElement && elementAtPos.GetElementEventSender() is editorUIElement)
  1428. {
  1429. ui.DebugDraw(elementAtPos);
  1430. if (leftClick)
  1431. SelectUIElement(elementAtPos, multiselect);
  1432. }
  1433. // If clicked on emptiness in non-multiselect mode, clear the selection
  1434. else if (leftClick && !multiselect && ui.GetElementAt(pos) is null)
  1435. hierarchyList.ClearSelection();
  1436. return;
  1437. }
  1438. // Do not raycast / change selection if hovering over a UI element when not in PICK_UI_ELEMENTS Mode
  1439. if (elementAtPos !is null)
  1440. return;
  1441. Ray cameraRay = GetActiveViewportCameraRay();
  1442. Component@ selectedComponent;
  1443. if (pickMode < PICK_RIGIDBODIES)
  1444. {
  1445. if (editorScene.octree is null)
  1446. return;
  1447. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1448. pickModeDrawableFlags[pickMode], 0x7fffffff);
  1449. if (result.drawable !is null)
  1450. {
  1451. Drawable@ drawable = result.drawable;
  1452. // If selecting a terrain patch, select the parent terrain instead
  1453. if (drawable.typeName != "TerrainPatch")
  1454. {
  1455. selectedComponent = drawable;
  1456. if (debug !is null)
  1457. {
  1458. debug.AddNode(drawable.node, 1.0, false);
  1459. drawable.DrawDebugGeometry(debug, false);
  1460. }
  1461. }
  1462. else if (drawable.node.parent !is null)
  1463. selectedComponent = drawable.node.parent.GetComponent("Terrain");
  1464. }
  1465. }
  1466. else
  1467. {
  1468. if (editorScene.physicsWorld is null)
  1469. return;
  1470. // If we are not running the actual physics update, refresh collisions before raycasting
  1471. if (!runUpdate)
  1472. editorScene.physicsWorld.UpdateCollisions();
  1473. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1474. if (result.body !is null)
  1475. {
  1476. RigidBody@ body = result.body;
  1477. if (debug !is null)
  1478. {
  1479. debug.AddNode(body.node, 1.0, false);
  1480. body.DrawDebugGeometry(debug, false);
  1481. }
  1482. selectedComponent = body;
  1483. }
  1484. }
  1485. bool multiselect = false;
  1486. bool componentSelectQualifier = false;
  1487. bool mouseButtonPressRL = false;
  1488. if (hotKeyMode == HOTKEYS_MODE_STANDARD)
  1489. {
  1490. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_LEFT];
  1491. componentSelectQualifier = input.qualifierDown[QUAL_SHIFT];
  1492. multiselect = input.qualifierDown[QUAL_CTRL];
  1493. }
  1494. else if ( hotKeyMode == HOTKEYS_MODE_BLENDER )
  1495. {
  1496. mouseButtonPressRL = input.mouseButtonPress[MOUSEB_RIGHT];
  1497. componentSelectQualifier = input.qualifierDown[QUAL_CTRL];
  1498. multiselect = input.qualifierDown[QUAL_SHIFT];
  1499. }
  1500. if (mouseClick && mouseButtonPressRL)
  1501. {
  1502. if (selectedComponent !is null)
  1503. {
  1504. if (componentSelectQualifier)
  1505. {
  1506. // If we are selecting components, but have nodes in existing selection, do not multiselect to prevent confusion
  1507. if (!selectedNodes.empty)
  1508. multiselect = false;
  1509. SelectComponent(selectedComponent, multiselect);
  1510. }
  1511. else
  1512. {
  1513. // If we are selecting nodes, but have components in existing selection, do not multiselect to prevent confusion
  1514. if (!selectedComponents.empty)
  1515. multiselect = false;
  1516. SelectNode(selectedComponent.node, multiselect);
  1517. }
  1518. }
  1519. else
  1520. {
  1521. // If clicked on emptiness in non-multiselect mode, clear the selection
  1522. if (!multiselect)
  1523. SelectComponent(null, false);
  1524. }
  1525. }
  1526. }
  1527. Vector3 GetNewNodePosition()
  1528. {
  1529. if (newNodeMode == NEW_NODE_IN_CENTER)
  1530. return Vector3(0, 0, 0);
  1531. if (newNodeMode == NEW_NODE_RAYCAST)
  1532. {
  1533. Ray cameraRay = camera.GetScreenRay(0.5, 0.5);
  1534. Vector3 position, normal;
  1535. if (GetSpawnPosition(cameraRay, camera.farClip, position, normal, 0, false))
  1536. return position;
  1537. }
  1538. return cameraNode.worldPosition + cameraNode.worldRotation * Vector3(0, 0, newNodeDistance);
  1539. }
  1540. int GetShadowResolution()
  1541. {
  1542. if (!renderer.drawShadows)
  1543. return 0;
  1544. int level = 1;
  1545. int res = renderer.shadowMapSize;
  1546. while (res > 512)
  1547. {
  1548. res >>= 1;
  1549. ++level;
  1550. }
  1551. if (level > 3)
  1552. level = 3;
  1553. return level;
  1554. }
  1555. void SetShadowResolution(int level)
  1556. {
  1557. if (level <= 0)
  1558. {
  1559. renderer.drawShadows = false;
  1560. return;
  1561. }
  1562. else
  1563. {
  1564. renderer.drawShadows = true;
  1565. renderer.shadowMapSize = 256 << level;
  1566. }
  1567. }
  1568. void ToggleRenderingDebug()
  1569. {
  1570. renderingDebug = !renderingDebug;
  1571. }
  1572. void TogglePhysicsDebug()
  1573. {
  1574. physicsDebug = !physicsDebug;
  1575. }
  1576. void ToggleOctreeDebug()
  1577. {
  1578. octreeDebug = !octreeDebug;
  1579. }
  1580. bool StopTestAnimation()
  1581. {
  1582. testAnimState = null;
  1583. return true;
  1584. }
  1585. void LocateNode(Node@ node)
  1586. {
  1587. if (node is null || node is editorScene)
  1588. return;
  1589. Vector3 center = node.worldPosition;
  1590. float distance = newNodeDistance;
  1591. for (uint i = 0; i < node.numComponents; ++i)
  1592. {
  1593. // Determine view distance from drawable component's bounding box. Skip skybox, as its box is very large, as well as lights
  1594. Drawable@ drawable = cast<Drawable>(node.components[i]);
  1595. if (drawable !is null && cast<Skybox>(drawable) is null && cast<Light>(drawable) is null)
  1596. {
  1597. BoundingBox box = drawable.worldBoundingBox;
  1598. center = box.center;
  1599. // Ensure the object fits on the screen
  1600. distance = Max(distance, newNodeDistance + box.size.length);
  1601. break;
  1602. }
  1603. }
  1604. if (distance > viewFarClip)
  1605. distance = viewFarClip;
  1606. cameraNode.worldPosition = center - cameraNode.worldDirection * distance;
  1607. }
  1608. Vector3 SelectedNodesCenterPoint()
  1609. {
  1610. Vector3 centerPoint;
  1611. uint count = selectedNodes.length;
  1612. for (uint i = 0; i < selectedNodes.length; ++i)
  1613. centerPoint += selectedNodes[i].worldPosition;
  1614. for (uint i = 0; i < selectedComponents.length; ++i)
  1615. {
  1616. Drawable@ drawable = cast<Drawable>(selectedComponents[i]);
  1617. count++;
  1618. if (drawable !is null)
  1619. centerPoint += drawable.node.LocalToWorld(drawable.boundingBox.center);
  1620. else
  1621. centerPoint += selectedComponents[i].node.worldPosition;
  1622. }
  1623. if (count > 0)
  1624. return centerPoint / count;
  1625. else
  1626. return centerPoint;
  1627. }
  1628. Vector3 GetScreenCollision(IntVector2 pos)
  1629. {
  1630. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1631. Vector3 res = cameraNode.position + cameraRay.direction * Vector3(0, 0, newNodeDistance);
  1632. bool physicsFound = false;
  1633. if (editorScene.physicsWorld !is null)
  1634. {
  1635. if (!runUpdate)
  1636. editorScene.physicsWorld.UpdateCollisions();
  1637. PhysicsRaycastResult result = editorScene.physicsWorld.RaycastSingle(cameraRay, camera.farClip);
  1638. if (result.body !is null)
  1639. {
  1640. physicsFound = true;
  1641. result.position;
  1642. }
  1643. }
  1644. if (editorScene.octree is null)
  1645. return res;
  1646. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip,
  1647. DRAWABLE_GEOMETRY, 0x7fffffff);
  1648. if (result.drawable !is null)
  1649. {
  1650. // take the closer of the results
  1651. if (physicsFound && (cameraNode.position - res).length < (cameraNode.position - result.position).length)
  1652. return res;
  1653. else
  1654. return result.position;
  1655. }
  1656. return res;
  1657. }
  1658. Drawable@ GetDrawableAtMousePostion()
  1659. {
  1660. IntVector2 pos = ui.cursorPosition;
  1661. Ray cameraRay = camera.GetScreenRay(float(pos.x) / activeViewport.viewport.rect.width, float(pos.y) / activeViewport.viewport.rect.height);
  1662. if (editorScene.octree is null)
  1663. return null;
  1664. RayQueryResult result = editorScene.octree.RaycastSingle(cameraRay, RAY_TRIANGLE, camera.farClip, DRAWABLE_GEOMETRY, 0x7fffffff);
  1665. return result.drawable;
  1666. }
  1667. void HandleBeginViewUpdate(StringHash eventType, VariantMap& eventData)
  1668. {
  1669. // Hide gizmo and grid from any camera other then active viewport
  1670. if (eventData["Camera"].GetPtr() !is camera)
  1671. {
  1672. if (gizmo !is null)
  1673. gizmo.viewMask = 0;
  1674. }
  1675. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1676. {
  1677. if (grid !is null)
  1678. grid.viewMask = 0;
  1679. }
  1680. }
  1681. void HandleEndViewUpdate(StringHash eventType, VariantMap& eventData)
  1682. {
  1683. // Restore gizmo and grid after camera view update
  1684. if (eventData["Camera"].GetPtr() !is camera)
  1685. {
  1686. if (gizmo !is null)
  1687. gizmo.viewMask = 0x80000000;
  1688. }
  1689. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1690. {
  1691. if (grid !is null)
  1692. grid.viewMask = 0x80000000;
  1693. }
  1694. }
  1695. bool debugWasEnabled = true;
  1696. void HandleBeginViewRender(StringHash eventType, VariantMap& eventData)
  1697. {
  1698. // Hide debug geometry from preview camera
  1699. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1700. {
  1701. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1702. if (debug !is null)
  1703. {
  1704. suppressSceneChanges = true; // Do not want UI update now
  1705. debugWasEnabled = debug.enabled;
  1706. debug.enabled = false;
  1707. suppressSceneChanges = false;
  1708. }
  1709. }
  1710. }
  1711. void HandleEndViewRender(StringHash eventType, VariantMap& eventData)
  1712. {
  1713. // Restore debug geometry after preview camera render
  1714. if (eventData["Camera"].GetPtr() is previewCamera.Get())
  1715. {
  1716. DebugRenderer@ debug = editorScene.GetComponent("DebugRenderer");
  1717. if (debug !is null)
  1718. {
  1719. suppressSceneChanges = true; // Do not want UI update now
  1720. debug.enabled = debugWasEnabled;
  1721. suppressSceneChanges = false;
  1722. }
  1723. }
  1724. }