ScriptAPI.cpp 14 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "APITemplates.h"
  25. #include "ResourceCache.h"
  26. #include "ScriptAPI.h"
  27. #include "ScriptFile.h"
  28. static const String noClassName;
  29. static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  30. {
  31. if (!srcParams)
  32. return false;
  33. unsigned numParams = srcParams->GetSize();
  34. VariantVector destParams(numParams);
  35. for (unsigned i = 0; i < numParams; ++i)
  36. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  37. return ptr->Execute(declaration, destParams);
  38. }
  39. static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, Node* ptr)
  40. {
  41. if (!file)
  42. return 0;
  43. // Try first to reuse an existing, empty ScriptInstance
  44. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  45. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  46. {
  47. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  48. {
  49. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Ptr());
  50. asIScriptObject* object = instance->GetScriptObject();
  51. if (!object)
  52. {
  53. instance->CreateObject(file, className);
  54. return instance->GetScriptObject();
  55. }
  56. }
  57. }
  58. // Then create a new component if not found
  59. ScriptInstance* instance = ptr->CreateComponent<ScriptInstance>();
  60. instance->CreateObject(file, className);
  61. return instance->GetScriptObject();
  62. }
  63. static void RegisterScriptFile(asIScriptEngine* engine)
  64. {
  65. RegisterResource<ScriptFile>(engine, "ScriptFile");
  66. engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptFileExecute), asCALL_CDECL_OBJLAST);
  67. engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", asMETHOD(ScriptFile, IsCompiled), asCALL_THISCALL);
  68. engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", asFUNCTION(GetScriptContextFile), asCALL_CDECL);
  69. }
  70. static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, Node* ptr)
  71. {
  72. ResourceCache* cache = GetScriptContext()->GetSubsystem<ResourceCache>();
  73. return NodeCreateScriptObjectWithFile(cache->GetResource<ScriptFile>(scriptFileName), className, ptr);
  74. }
  75. asIScriptObject* NodeGetScriptObject(Node* ptr)
  76. {
  77. // Get the first available ScriptInstance with an object
  78. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  79. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  80. {
  81. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  82. {
  83. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Ptr());
  84. asIScriptObject* object = instance->GetScriptObject();
  85. if (object)
  86. return object;
  87. }
  88. }
  89. return 0;
  90. }
  91. asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr)
  92. {
  93. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  94. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  95. {
  96. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  97. {
  98. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Ptr());
  99. if (instance->GetClassName() == className)
  100. {
  101. asIScriptObject* object = instance->GetScriptObject();
  102. if (object)
  103. return object;
  104. }
  105. }
  106. }
  107. return 0;
  108. }
  109. static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  110. {
  111. if (!srcParams)
  112. return false;
  113. unsigned numParams = srcParams->GetSize();
  114. VariantVector destParams;
  115. destParams.Resize(numParams);
  116. for (unsigned i = 0; i < numParams; ++i)
  117. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  118. return ptr->Execute(declaration, destParams);
  119. }
  120. static bool ScriptInstanceExecuteNoParams(const String& declaration, ScriptInstance* ptr)
  121. {
  122. return ptr->Execute(declaration);
  123. }
  124. static void ScriptInstanceDelayedExecute(float delay, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  125. {
  126. if (!srcParams)
  127. return;
  128. unsigned numParams = srcParams->GetSize();
  129. VariantVector destParams;
  130. destParams.Resize(numParams);
  131. for (unsigned i = 0; i < numParams; ++i)
  132. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  133. ptr->DelayedExecute(delay, declaration, destParams);
  134. }
  135. static void ScriptInstanceDelayedExecuteNoParams(float delay, const String& declaration, ScriptInstance* ptr)
  136. {
  137. ptr->DelayedExecute(delay, declaration);
  138. }
  139. static ScriptInstance* GetSelf()
  140. {
  141. return GetScriptContextInstance();
  142. }
  143. static void SelfSetActive(bool active)
  144. {
  145. ScriptInstance* ptr = GetScriptContextInstance();
  146. if (ptr)
  147. ptr->SetActive(active);
  148. }
  149. static bool SelfIsActive()
  150. {
  151. ScriptInstance* ptr = GetScriptContextInstance();
  152. if (ptr)
  153. return ptr->IsActive();
  154. else
  155. return false;
  156. }
  157. static void SelfSetFixedUpdateFps(int fps)
  158. {
  159. ScriptInstance* ptr = GetScriptContextInstance();
  160. if (ptr)
  161. ptr->SetFixedUpdateFps(fps);
  162. }
  163. static int SelfGetFixedUpdateFps()
  164. {
  165. ScriptInstance* ptr = GetScriptContextInstance();
  166. if (ptr)
  167. return ptr->GetFixedUpdateFps();
  168. else
  169. return 0;
  170. }
  171. static const String& SelfGetClassName()
  172. {
  173. ScriptInstance* ptr = GetScriptContextInstance();
  174. if (ptr)
  175. return ptr->GetClassName();
  176. else
  177. return noClassName;
  178. }
  179. static void SelfDelayedExecute(float delay, const String& declaration, CScriptArray* srcParams)
  180. {
  181. ScriptInstance* ptr = GetScriptContextInstance();
  182. if (!ptr || !srcParams)
  183. return;
  184. unsigned numParams = srcParams->GetSize();
  185. VariantVector destParams;
  186. destParams.Resize(numParams);
  187. for (unsigned i = 0; i < numParams; ++i)
  188. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  189. ptr->DelayedExecute(delay, declaration, destParams);
  190. }
  191. static void SelfDelayedExecuteNoParams(float delay, const String& declaration)
  192. {
  193. ScriptInstance* ptr = GetScriptContextInstance();
  194. if (ptr)
  195. ptr->DelayedExecute(delay, declaration);
  196. }
  197. static void SelfClearDelayedExecute()
  198. {
  199. ScriptInstance* ptr = GetScriptContextInstance();
  200. if (ptr)
  201. ptr->ClearDelayedExecute();
  202. }
  203. static void SelfRemove()
  204. {
  205. ScriptInstance* ptr = GetScriptContextInstance();
  206. if (ptr)
  207. ptr->Remove();
  208. }
  209. static void RegisterScriptInstance(asIScriptEngine* engine)
  210. {
  211. engine->RegisterInterface("ScriptObject");
  212. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST);
  213. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST);
  214. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  215. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST);
  216. engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  217. RegisterComponent<ScriptInstance>(engine, "ScriptInstance");
  218. engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", asMETHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), asCALL_THISCALL);
  219. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceExecute), asCALL_CDECL_OBJLAST);
  220. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in)", asFUNCTION(ScriptInstanceExecuteNoParams), asCALL_CDECL_OBJLAST);
  221. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceDelayedExecute), asCALL_CDECL_OBJLAST);
  222. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, const String&in)", asFUNCTION(ScriptInstanceDelayedExecuteNoParams), asCALL_CDECL_OBJLAST);
  223. engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute()", asMETHOD(ScriptInstance, ClearDelayedExecute), asCALL_THISCALL);
  224. engine->RegisterObjectMethod("ScriptInstance", "void set_active(bool)", asMETHOD(ScriptInstance, SetActive), asCALL_THISCALL);
  225. engine->RegisterObjectMethod("ScriptInstance", "bool get_active() const", asMETHOD(ScriptInstance, IsActive), asCALL_THISCALL);
  226. engine->RegisterObjectMethod("ScriptInstance", "void set_fixedUpdateFps(int)", asMETHOD(ScriptInstance, SetFixedUpdateFps), asCALL_THISCALL);
  227. engine->RegisterObjectMethod("ScriptInstance", "int get_fixedUpdateFps() const", asMETHOD(ScriptInstance, GetFixedUpdateFps), asCALL_THISCALL);
  228. engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", asMETHOD(ScriptInstance, SetScriptFile), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", asMETHOD(ScriptInstance, GetScriptFile), asCALL_THISCALL);
  230. engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_object() const", asMETHOD(ScriptInstance, GetScriptObject), asCALL_THISCALL);
  231. engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", asMETHOD(ScriptInstance, SetClassName), asCALL_THISCALL);
  232. engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", asMETHOD(ScriptInstance, GetClassName), asCALL_THISCALL);
  233. // Register global properties & functions that work as if the ScriptInstance and the script object were one and the same
  234. // (event subscribing & sending works similarly)
  235. engine->RegisterGlobalFunction("void set_active(bool)", asFUNCTION(SelfSetActive), asCALL_CDECL);
  236. engine->RegisterGlobalFunction("bool get_active()", asFUNCTION(SelfIsActive), asCALL_CDECL);
  237. engine->RegisterGlobalFunction("void set_fixedUpdateFps(int)", asFUNCTION(SelfSetFixedUpdateFps), asCALL_CDECL);
  238. engine->RegisterGlobalFunction("int get_fixedUpdateFps()", asFUNCTION(SelfGetFixedUpdateFps), asCALL_CDECL);
  239. engine->RegisterGlobalFunction("const String& get_className()", asFUNCTION(SelfGetClassName), asCALL_CDECL);
  240. engine->RegisterGlobalFunction("void DelayedExecute(float, const String&in, const Array<Variant>@+)", asFUNCTION(SelfDelayedExecute), asCALL_CDECL);
  241. engine->RegisterGlobalFunction("void DelayedExecute(float, const String&in)", asFUNCTION(SelfDelayedExecuteNoParams), asCALL_CDECL);
  242. engine->RegisterGlobalFunction("void ClearDelayedExecute()", asFUNCTION(SelfClearDelayedExecute), asCALL_CDECL);
  243. engine->RegisterGlobalFunction("void Remove()", asFUNCTION(SelfRemove), asCALL_CDECL);
  244. }
  245. static Script* GetScript()
  246. {
  247. return GetScriptContext()->GetSubsystem<Script>();
  248. }
  249. static void RegisterScript(asIScriptEngine* engine)
  250. {
  251. RegisterObject<Script>(engine, "Script");
  252. engine->RegisterObjectMethod("Script", "bool Execute(const String&in)", asMETHOD(Script, Execute), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("Script", "void DumpAPI()", asMETHOD(Script, DumpAPI), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("Script", "void set_defaultScriptFile(ScriptFile@+)", asMETHOD(Script, SetDefaultScriptFile), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("Script", "ScriptFile@+ get_defaultScriptFile() const", asMETHOD(Script, GetDefaultScriptFile), asCALL_THISCALL);
  256. engine->RegisterObjectMethod("Script", "void set_defaultScene(Scene@+)", asMETHOD(Script, SetDefaultScene), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("Script", "Scene@+ get_defaultScene() const", asMETHOD(Script, GetDefaultScene), asCALL_THISCALL);
  258. engine->RegisterGlobalFunction("Script@+ get_script()", asFUNCTION(GetScript), asCALL_CDECL);
  259. }
  260. void RegisterScriptAPI(asIScriptEngine* engine)
  261. {
  262. RegisterScriptFile(engine);
  263. RegisterScriptInstance(engine);
  264. RegisterScript(engine);
  265. }