Urho2DAPI.cpp 35 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "AnimatedSprite2D.h"
  25. #include "Animation2D.h"
  26. #include "CollisionBox2D.h"
  27. #include "CollisionChain2D.h"
  28. #include "CollisionCircle2D.h"
  29. #include "CollisionEdge2D.h"
  30. #include "CollisionPolygon2D.h"
  31. #include "CollisionShape2D.h"
  32. #include "Constraint2D.h"
  33. #include "ConstraintRevolute2D.h"
  34. #include "ConstraintRope2D.h"
  35. #include "Drawable2D.h"
  36. #include "ParticleEmitter2D.h"
  37. #include "ParticleModel2D.h"
  38. #include "PhysicsWorld2D.h"
  39. #include "RigidBody2D.h"
  40. #include "Scene.h"
  41. #include "Sprite2D.h"
  42. #include "SpriteSheet2D.h"
  43. #include "StaticSprite2D.h"
  44. #ifdef _MSC_VER
  45. #pragma warning(disable:4345)
  46. #endif
  47. namespace Urho3D
  48. {
  49. static void RegisterSprite2D(asIScriptEngine* engine)
  50. {
  51. RegisterResource<Sprite2D>(engine, "Sprite2D");
  52. engine->RegisterObjectMethod("Sprite2D", "void set_texture(Texture2D@+)", asMETHOD(Sprite2D, SetTexture), asCALL_THISCALL);
  53. engine->RegisterObjectMethod("Sprite2D", "Texture2D@+ get_texture() const", asMETHOD(Sprite2D, GetTexture), asCALL_THISCALL);
  54. engine->RegisterObjectMethod("Sprite2D", "void set_rectangle(const IntRect&in)", asMETHOD(Sprite2D, SetRectangle), asCALL_THISCALL);
  55. engine->RegisterObjectMethod("Sprite2D", "const IntRect& get_rectangle() const", asMETHOD(Sprite2D, GetRectangle), asCALL_THISCALL);
  56. engine->RegisterObjectMethod("Sprite2D", "void set_hotSpot(const Vector2&in)", asMETHOD(Sprite2D, SetHotSpot), asCALL_THISCALL);
  57. engine->RegisterObjectMethod("Sprite2D", "const Vector2& get_hotSpot() const", asMETHOD(Sprite2D, GetHotSpot), asCALL_THISCALL);
  58. }
  59. static void RegisterSpriteSheet2D(asIScriptEngine* engine)
  60. {
  61. RegisterResource<SpriteSheet2D>(engine, "SpriteSheet2D");
  62. engine->RegisterObjectMethod("SpriteSheet2D", "Texture2D@+ get_texture() const", asMETHOD(SpriteSheet2D, GetTexture), asCALL_THISCALL);
  63. engine->RegisterObjectMethod("SpriteSheet2D", "Sprite2D@+ GetSprite(const String&)", asMETHOD(SpriteSheet2D, GetSprite), asCALL_THISCALL);
  64. engine->RegisterObjectMethod("SpriteSheet2D", "void DefineSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, DefineSprite), asCALL_THISCALL);
  65. engine->RegisterObjectMethod("SpriteSheet2D", "void UpdateSprite(const String&, const IntRect&, const Vector2&)", asMETHOD(SpriteSheet2D, UpdateSprite), asCALL_THISCALL);
  66. }
  67. // Template function for registering a class derived from Drawable2D.
  68. template <class T> void RegisterDrawable2D(asIScriptEngine* engine, const char* className)
  69. {
  70. RegisterDrawable<T>(engine, className);
  71. RegisterSubclass<Drawable2D, T>(engine, "Drawable2D", className);
  72. engine->RegisterObjectMethod(className, "void set_sprite(Sprite2D@+)", asMETHOD(T, SetSprite), asCALL_THISCALL);
  73. engine->RegisterObjectMethod(className, "Sprite2D@+ get_sprite() const", asMETHOD(T, GetSprite), asCALL_THISCALL);
  74. engine->RegisterObjectMethod(className, "void set_material(Material@+)", asMETHOD(T, SetMaterial), asCALL_THISCALL);
  75. engine->RegisterObjectMethod(className, "Material@+ get_material() const", asMETHOD(T, GetMaterial), asCALL_THISCALL);
  76. engine->RegisterObjectMethod(className, "void set_blendMode(BlendMode)", asMETHOD(T, SetBlendMode), asCALL_THISCALL);
  77. engine->RegisterObjectMethod(className, "BlendMode get_blendMode() const", asMETHOD(T, GetBlendMode), asCALL_THISCALL);
  78. engine->RegisterObjectMethod(className, "void set_zValue(float)", asMETHOD(T, SetZValue), asCALL_THISCALL);
  79. engine->RegisterObjectMethod(className, "float get_zValue() const", asMETHOD(T, GetZValue), asCALL_THISCALL);
  80. }
  81. static void RegisterDrawable2D(asIScriptEngine* engine)
  82. {
  83. engine->RegisterGlobalProperty("const float PIXEL_SIZE", (void*)&PIXEL_SIZE);
  84. RegisterDrawable2D<Drawable2D>(engine, "Drawable2D");
  85. }
  86. // Template function for registering a class derived from StaticSprite2D.
  87. template <class T> void RegisterStaticSprite2D(asIScriptEngine* engine, const char* className)
  88. {
  89. RegisterDrawable2D<T>(engine, className);
  90. RegisterSubclass<StaticSprite2D, T>(engine, "StaticSprite2D", className);
  91. engine->RegisterObjectMethod(className, "void SetFlip(bool, bool)", asMETHOD(T, SetFlip), asCALL_THISCALL);
  92. engine->RegisterObjectMethod(className, "void set_flipX(bool)", asMETHOD(T, SetFlipX), asCALL_THISCALL);
  93. engine->RegisterObjectMethod(className, "bool get_flipX() const", asMETHOD(T, GetFlipX), asCALL_THISCALL);
  94. engine->RegisterObjectMethod(className, "void set_flipY(bool)", asMETHOD(T, SetFlipY), asCALL_THISCALL);
  95. engine->RegisterObjectMethod(className, "bool get_flipY() const", asMETHOD(T, GetFlipY), asCALL_THISCALL);
  96. engine->RegisterObjectMethod(className, "void set_color(const Color&in)", asMETHOD(T, SetColor), asCALL_THISCALL);
  97. engine->RegisterObjectMethod(className, "const Color& get_color() const", asMETHOD(T, GetColor), asCALL_THISCALL);
  98. }
  99. static void RegisterStaticSprite2D(asIScriptEngine* engine)
  100. {
  101. RegisterStaticSprite2D<StaticSprite2D>(engine, "StaticSprite2D");
  102. }
  103. static void RegisterAnimation2D(asIScriptEngine* engine)
  104. {
  105. RegisterResource<Animation2D>(engine, "Animation2D");
  106. engine->RegisterObjectMethod("Animation2D", "float get_totalTime() const", asMETHOD(Animation2D, GetTotalTime), asCALL_THISCALL);
  107. engine->RegisterObjectMethod("Animation2D", "uint get_numFrames() const", asMETHOD(Animation2D, GetNumFrames), asCALL_THISCALL);
  108. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSprite(uint) const", asMETHOD(Animation2D, GetFrameSprite), asCALL_THISCALL);
  109. engine->RegisterObjectMethod("Animation2D", "Sprite@+ GetFrameSpriteByTime(float) const", asMETHOD(Animation2D, GetFrameSpriteByTime), asCALL_THISCALL);
  110. }
  111. static void RegisterAnimatedSprite2D(asIScriptEngine* engine)
  112. {
  113. engine->RegisterEnum("CycleMode");
  114. engine->RegisterEnumValue("CycleMode", "CM_LOOP", CM_LOOP);
  115. engine->RegisterEnumValue("CycleMode", "CM_CLAMP", CM_CLAMP);
  116. engine->RegisterEnumValue("CycleMode", "CM_PINGPONG", CM_PINGPONG);
  117. RegisterStaticSprite2D<AnimatedSprite2D>(engine, "AnimatedSprite2D");
  118. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_speed(float)", asMETHOD(AnimatedSprite2D, SetSpeed), asCALL_THISCALL);
  119. engine->RegisterObjectMethod("AnimatedSprite2D", "float get_speed() const", asMETHOD(AnimatedSprite2D, GetSpeed), asCALL_THISCALL);
  120. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_cycleMode(CycleMode)", asMETHOD(AnimatedSprite2D, SetCycleMode), asCALL_THISCALL);
  121. engine->RegisterObjectMethod("AnimatedSprite2D", "CycleMode get_cycleMode() const", asMETHOD(AnimatedSprite2D, GetCycleMode), asCALL_THISCALL);
  122. engine->RegisterObjectMethod("AnimatedSprite2D", "void set_animation(Animation2D@+)", asMETHOD(AnimatedSprite2D, SetAnimation), asCALL_THISCALL);
  123. engine->RegisterObjectMethod("AnimatedSprite2D", "Animation2D@+ get_animation() const", asMETHOD(AnimatedSprite2D, GetAnimation), asCALL_THISCALL);
  124. }
  125. static void RegisterParticleModel2D(asIScriptEngine* engine)
  126. {
  127. engine->RegisterEnum("EmitterType2D");
  128. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_GRAVITY", EMITTER_TYPE_GRAVITY);
  129. engine->RegisterEnumValue("EmitterType2D", "EMITTER_TYPE_RADIAL", EMITTER_TYPE_RADIAL);
  130. RegisterResource<ParticleModel2D>(engine, "ParticleModel2D");
  131. }
  132. static void RegisterParticleEmitter2D(asIScriptEngine* engine)
  133. {
  134. RegisterDrawable2D<ParticleEmitter2D>(engine, "ParticleEmitter2D");
  135. engine->RegisterObjectMethod("ParticleEmitter2D", "void set_model(ParticleModel2D@+)", asMETHOD(ParticleEmitter2D, SetModel), asCALL_THISCALL);
  136. engine->RegisterObjectMethod("ParticleEmitter2D", "ParticleModel2D@+ get_model() const", asMETHOD(ParticleEmitter2D, GetModel), asCALL_THISCALL);
  137. }
  138. static void RegisterRigidBody2D(asIScriptEngine* engine)
  139. {
  140. engine->RegisterEnum("BodyType2D");
  141. engine->RegisterEnumValue("BodyType2D", "BT_STATIC", BT_STATIC);
  142. engine->RegisterEnumValue("BodyType2D", "BT_DYNAMIC", BT_DYNAMIC);
  143. engine->RegisterEnumValue("BodyType2D", "BT_KINEMATIC", BT_KINEMATIC);
  144. RegisterComponent<RigidBody2D>(engine, "RigidBody2D");
  145. engine->RegisterObjectMethod("RigidBody2D", "void set_bodyType(BodyType2D)", asMETHOD(RigidBody2D, SetBodyType), asCALL_THISCALL);
  146. engine->RegisterObjectMethod("RigidBody2D", "BodyType2D get_bodyType() const", asMETHOD(RigidBody2D, GetBodyType), asCALL_THISCALL);
  147. engine->RegisterObjectMethod("RigidBody2D", "void set_mass(float)", asMETHOD(RigidBody2D, SetMass), asCALL_THISCALL);
  148. engine->RegisterObjectMethod("RigidBody2D", "float get_mass() const", asMETHOD(RigidBody2D, GetMass), asCALL_THISCALL);
  149. engine->RegisterObjectMethod("RigidBody2D", "void set_inertia(float)", asMETHOD(RigidBody2D, SetInertia), asCALL_THISCALL);
  150. engine->RegisterObjectMethod("RigidBody2D", "float get_inertia() const", asMETHOD(RigidBody2D, GetInertia), asCALL_THISCALL);
  151. engine->RegisterObjectMethod("RigidBody2D", "void set_massCenter(Vector2)", asMETHOD(RigidBody2D, SetMassCenter), asCALL_THISCALL);
  152. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_massCenter() const", asMETHOD(RigidBody2D, GetMassCenter), asCALL_THISCALL);
  153. engine->RegisterObjectMethod("RigidBody2D", "void set_useFixtureMass(bool)", asMETHOD(RigidBody2D, SetUseFixtureMass), asCALL_THISCALL);
  154. engine->RegisterObjectMethod("RigidBody2D", "bool get_useFixtureMass() const", asMETHOD(RigidBody2D, GetUseFixtureMass), asCALL_THISCALL);
  155. engine->RegisterObjectMethod("RigidBody2D", "void set_linearDamping(float)", asMETHOD(RigidBody2D, SetLinearDamping), asCALL_THISCALL);
  156. engine->RegisterObjectMethod("RigidBody2D", "float get_linearDamping() const", asMETHOD(RigidBody2D, GetLinearDamping), asCALL_THISCALL);
  157. engine->RegisterObjectMethod("RigidBody2D", "void set_angularDamping(float)", asMETHOD(RigidBody2D, SetAngularDamping), asCALL_THISCALL);
  158. engine->RegisterObjectMethod("RigidBody2D", "float get_angularDamping() const", asMETHOD(RigidBody2D, GetAngularDamping), asCALL_THISCALL);
  159. engine->RegisterObjectMethod("RigidBody2D", "void set_allowSleep(bool)", asMETHOD(RigidBody2D, SetAllowSleep), asCALL_THISCALL);
  160. engine->RegisterObjectMethod("RigidBody2D", "bool get_allowSleep() const", asMETHOD(RigidBody2D, IsAllowSleep), asCALL_THISCALL);
  161. engine->RegisterObjectMethod("RigidBody2D", "void set_fixedRotation(bool)", asMETHOD(RigidBody2D, SetFixedRotation), asCALL_THISCALL);
  162. engine->RegisterObjectMethod("RigidBody2D", "bool get_fixedRotation() const", asMETHOD(RigidBody2D, IsFixedRotation), asCALL_THISCALL);
  163. engine->RegisterObjectMethod("RigidBody2D", "void set_bullet(bool)", asMETHOD(RigidBody2D, SetBullet), asCALL_THISCALL);
  164. engine->RegisterObjectMethod("RigidBody2D", "bool get_bullet() const", asMETHOD(RigidBody2D, IsBullet), asCALL_THISCALL);
  165. engine->RegisterObjectMethod("RigidBody2D", "void set_gravityScale(float)", asMETHOD(RigidBody2D, SetGravityScale), asCALL_THISCALL);
  166. engine->RegisterObjectMethod("RigidBody2D", "float get_gravityScale() const", asMETHOD(RigidBody2D, GetGravityScale), asCALL_THISCALL);
  167. engine->RegisterObjectMethod("RigidBody2D", "void set_awake(bool)", asMETHOD(RigidBody2D, SetAwake), asCALL_THISCALL);
  168. engine->RegisterObjectMethod("RigidBody2D", "bool get_awake() const", asMETHOD(RigidBody2D, IsAwake), asCALL_THISCALL);
  169. engine->RegisterObjectMethod("RigidBody2D", "void set_linearVelocity(Vector2)", asMETHOD(RigidBody2D, SetLinearVelocity), asCALL_THISCALL);
  170. engine->RegisterObjectMethod("RigidBody2D", "Vector2 get_linearVelocity() const", asMETHOD(RigidBody2D, GetLinearVelocity), asCALL_THISCALL);
  171. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForce(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForce), asCALL_THISCALL);
  172. engine->RegisterObjectMethod("RigidBody2D", "void ApplyForceToCenter(const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyForceToCenter), asCALL_THISCALL);
  173. engine->RegisterObjectMethod("RigidBody2D", "void ApplyTorque(float torque, bool)", asMETHOD(RigidBody2D, ApplyTorque), asCALL_THISCALL);
  174. engine->RegisterObjectMethod("RigidBody2D", "void ApplyLinearImpulse(const Vector2&in, const Vector2&in, bool)", asMETHOD(RigidBody2D, ApplyLinearImpulse), asCALL_THISCALL);
  175. engine->RegisterObjectMethod("RigidBody2D", "void ApplyAngularImpulse(float, bool)", asMETHOD(RigidBody2D, ApplyAngularImpulse), asCALL_THISCALL);
  176. }
  177. static void ConstructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  178. {
  179. new(ptr) PhysicsRaycastResult2D();
  180. ptr->position_ = Vector2::ZERO;
  181. ptr->normal_ = Vector2::ZERO;
  182. ptr->distance_ = 0.0f;
  183. }
  184. static void DestructPhysicsRaycastResult2D(PhysicsRaycastResult2D* ptr)
  185. {
  186. ptr->~PhysicsRaycastResult2D();
  187. }
  188. static RigidBody2D* PhysicsRaycastResultGetRigidBody2D(PhysicsRaycastResult2D* ptr)
  189. {
  190. return ptr->body_;
  191. }
  192. static CScriptArray* PhysicsWorld2DRaycast(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  193. {
  194. PODVector<PhysicsRaycastResult2D> result;
  195. ptr->Raycast(result, startPoint, endPoint, collisionMask);
  196. return VectorToArray<PhysicsRaycastResult2D>(result, "Array<PhysicsRaycastResult2D>");
  197. }
  198. static PhysicsRaycastResult2D PhysicsWorld2DRaycastSingle(const Vector2& startPoint, const Vector2& endPoint, unsigned collisionMask, PhysicsWorld2D* ptr)
  199. {
  200. PhysicsRaycastResult2D result;
  201. ptr->RaycastSingle(result, startPoint, endPoint, collisionMask);
  202. return result;
  203. }
  204. static CScriptArray* PhysicsWorld2DGetRigidBodies(const Rect& aabb, unsigned collisionMask, PhysicsWorld2D* ptr)
  205. {
  206. PODVector<RigidBody2D*> results;
  207. ptr->GetRigidBodies(results, aabb, collisionMask);
  208. return VectorToHandleArray<RigidBody2D>(results, "Array<RigidBody2D@>");
  209. }
  210. static PhysicsWorld2D* SceneGetPhysicsWorld2D(Scene* ptr)
  211. {
  212. return ptr->GetComponent<PhysicsWorld2D>();
  213. }
  214. static PhysicsWorld2D* GetPhysicsWorld2D()
  215. {
  216. Scene* scene = GetScriptContextScene();
  217. return scene ? scene->GetComponent<PhysicsWorld2D>() : 0;
  218. }
  219. static void RegisterPhysicsWorld2D(asIScriptEngine* engine)
  220. {
  221. engine->RegisterObjectType("PhysicsRaycastResult2D", sizeof(PhysicsRaycastResult2D), asOBJ_VALUE | asOBJ_APP_CLASS_C);
  222. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(ConstructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  223. engine->RegisterObjectBehaviour("PhysicsRaycastResult2D", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(DestructPhysicsRaycastResult2D), asCALL_CDECL_OBJLAST);
  224. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "PhysicsRaycastResult2D& opAssign(const PhysicsRaycastResult2D&in)", asMETHODPR(PhysicsRaycastResult2D, operator =, (const PhysicsRaycastResult2D&), PhysicsRaycastResult2D&), asCALL_THISCALL);
  225. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 position", offsetof(PhysicsRaycastResult2D, position_));
  226. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "Vector2 normal", offsetof(PhysicsRaycastResult2D, normal_));
  227. engine->RegisterObjectProperty("PhysicsRaycastResult2D", "float distance", offsetof(PhysicsRaycastResult2D, distance_));
  228. engine->RegisterObjectMethod("PhysicsRaycastResult2D", "RigidBody2D@+ get_body() const", asFUNCTION(PhysicsRaycastResultGetRigidBody2D), asCALL_CDECL_OBJLAST);
  229. RegisterComponent<PhysicsWorld2D>(engine, "PhysicsWorld2D");
  230. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<PhysicsRaycastResult2D>@ Raycast(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycast), asCALL_CDECL_OBJLAST);
  231. engine->RegisterObjectMethod("PhysicsWorld2D", "PhysicsRaycastResult2D RaycastSingle(const Vector2&, const Vector2&, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DRaycastSingle), asCALL_CDECL_OBJLAST);
  232. engine->RegisterObjectMethod("PhysicsWorld2D", "RigidBody2D@+ GetRigidBody(const Vector2&, uint collisionMask = 0xffff)", asMETHOD(PhysicsWorld2D, GetRigidBody), asCALL_THISCALL);
  233. engine->RegisterObjectMethod("PhysicsWorld2D", "Array<RigidBody2D@>@ GetRigidBodies(const Rect&in, uint collisionMask = 0xffff)", asFUNCTION(PhysicsWorld2DGetRigidBodies), asCALL_CDECL_OBJLAST);
  234. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawShape(bool)", asMETHOD(PhysicsWorld2D, SetDrawShape), asCALL_THISCALL);
  235. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawShape() const", asMETHOD(PhysicsWorld2D, GetDrawShape), asCALL_THISCALL);
  236. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawJoint(bool)", asMETHOD(PhysicsWorld2D, SetDrawJoint), asCALL_THISCALL);
  237. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawJoint() const", asMETHOD(PhysicsWorld2D, GetDrawJoint), asCALL_THISCALL);
  238. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawAabb(bool)", asMETHOD(PhysicsWorld2D, SetDrawAabb), asCALL_THISCALL);
  239. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawAabb() const", asMETHOD(PhysicsWorld2D, GetDrawAabb), asCALL_THISCALL);
  240. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawPair(bool)", asMETHOD(PhysicsWorld2D, SetDrawPair), asCALL_THISCALL);
  241. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawPair() const", asMETHOD(PhysicsWorld2D, GetDrawPair), asCALL_THISCALL);
  242. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_drawCenterOfMass(bool)", asMETHOD(PhysicsWorld2D, SetDrawCenterOfMass), asCALL_THISCALL);
  243. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_drawCenterOfMass() const", asMETHOD(PhysicsWorld2D, GetDrawCenterOfMass), asCALL_THISCALL);
  244. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_allowSleeping(bool)", asMETHOD(PhysicsWorld2D, SetAllowSleeping), asCALL_THISCALL);
  245. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_allowSleeping() const", asMETHOD(PhysicsWorld2D, GetAllowSleeping), asCALL_THISCALL);
  246. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_warmStarting(bool)", asMETHOD(PhysicsWorld2D, SetWarmStarting), asCALL_THISCALL);
  247. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_warmStarting() const", asMETHOD(PhysicsWorld2D, GetWarmStarting), asCALL_THISCALL);
  248. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_continuousPhysics(bool)", asMETHOD(PhysicsWorld2D, SetContinuousPhysics), asCALL_THISCALL);
  249. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_continuousPhysics() const", asMETHOD(PhysicsWorld2D, GetContinuousPhysics), asCALL_THISCALL);
  250. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_subStepping(bool)", asMETHOD(PhysicsWorld2D, SetSubStepping), asCALL_THISCALL);
  251. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_subStepping() const", asMETHOD(PhysicsWorld2D, GetSubStepping), asCALL_THISCALL);
  252. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_gravity(const Vector2&in)", asMETHOD(PhysicsWorld2D, SetGravity), asCALL_THISCALL);
  253. engine->RegisterObjectMethod("PhysicsWorld2D", "const Vector2& get_gravity() const", asMETHOD(PhysicsWorld2D, GetGravity), asCALL_THISCALL);
  254. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_autoClearForces(bool)", asMETHOD(PhysicsWorld2D, SetAutoClearForces), asCALL_THISCALL);
  255. engine->RegisterObjectMethod("PhysicsWorld2D", "bool get_autoClearForces() const", asMETHOD(PhysicsWorld2D, GetAutoClearForces), asCALL_THISCALL);
  256. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_velocityIterations(uint)", asMETHOD(PhysicsWorld2D, SetVelocityIterations), asCALL_THISCALL);
  257. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_velocityIterations() const", asMETHOD(PhysicsWorld2D, GetVelocityIterations), asCALL_THISCALL);
  258. engine->RegisterObjectMethod("PhysicsWorld2D", "void set_positionIterations(uint)", asMETHOD(PhysicsWorld2D, SetPositionIterations), asCALL_THISCALL);
  259. engine->RegisterObjectMethod("PhysicsWorld2D", "uint get_positionIterations() const", asMETHOD(PhysicsWorld2D, GetPositionIterations), asCALL_THISCALL);
  260. engine->RegisterObjectMethod("PhysicsWorld2D", "void DrawDebugGeometry() const", asMETHOD(PhysicsWorld2D, DrawDebugGeometry), asCALL_THISCALL);
  261. engine->RegisterObjectMethod("Scene", "PhysicsWorld2D@+ get_physicsWorld2D() const", asFUNCTION(SceneGetPhysicsWorld2D), asCALL_CDECL_OBJLAST);
  262. engine->RegisterGlobalFunction("PhysicsWorld2D@+ get_physicsWorld2D()", asFUNCTION(GetPhysicsWorld2D), asCALL_CDECL);
  263. }
  264. // Template function for registering a class derived from CollisionShape2D.
  265. template <class T> void RegisterCollisionShape2D(asIScriptEngine* engine, const char* className)
  266. {
  267. RegisterComponent<T>(engine, className);
  268. RegisterSubclass<CollisionShape2D, T>(engine, "CollisionShape2D", className);
  269. engine->RegisterObjectMethod(className, "void set_sensor(bool)", asMETHOD(T, SetSensor), asCALL_THISCALL);
  270. engine->RegisterObjectMethod(className, "bool get_sensor() const", asMETHOD(T, IsSensor), asCALL_THISCALL);
  271. engine->RegisterObjectMethod(className, "void set_categoryBits(int)", asMETHOD(T, SetCategoryBits), asCALL_THISCALL);
  272. engine->RegisterObjectMethod(className, "int get_categoryBits() const", asMETHOD(T, GetCategoryBits), asCALL_THISCALL);
  273. engine->RegisterObjectMethod(className, "void set_maskBits(int)", asMETHOD(T, SetMaskBits), asCALL_THISCALL);
  274. engine->RegisterObjectMethod(className, "int get_maskBits() const", asMETHOD(T, GetMaskBits), asCALL_THISCALL);
  275. engine->RegisterObjectMethod(className, "void set_groupIndex(int)", asMETHOD(T, SetGroupIndex), asCALL_THISCALL);
  276. engine->RegisterObjectMethod(className, "int get_groupIndex() const", asMETHOD(T, GetGroupIndex), asCALL_THISCALL);
  277. engine->RegisterObjectMethod(className, "void set_density(float)", asMETHOD(T, SetDensity), asCALL_THISCALL);
  278. engine->RegisterObjectMethod(className, "float get_density() const", asMETHOD(T, GetDensity), asCALL_THISCALL);
  279. engine->RegisterObjectMethod(className, "void set_friction(float)", asMETHOD(T, SetFriction), asCALL_THISCALL);
  280. engine->RegisterObjectMethod(className, "float get_friction() const", asMETHOD(T, GetFriction), asCALL_THISCALL);
  281. engine->RegisterObjectMethod(className, "void set_restitution(float)", asMETHOD(T, SetRestitution), asCALL_THISCALL);
  282. engine->RegisterObjectMethod(className, "float get_restitution() const", asMETHOD(T, GetRestitution), asCALL_THISCALL);
  283. engine->RegisterObjectMethod(className, "float get_mass() const", asMETHOD(T, GetMass), asCALL_THISCALL);
  284. engine->RegisterObjectMethod(className, "float get_inertia() const", asMETHOD(T, GetInertia), asCALL_THISCALL);
  285. engine->RegisterObjectMethod(className, "Vector2 get_massCenter() const", asMETHOD(T, GetMassCenter), asCALL_THISCALL);
  286. }
  287. static void RegisterCollisionShape2D(asIScriptEngine* engine)
  288. {
  289. RegisterCollisionShape2D<CollisionShape2D>(engine, "CollisionShape2D");
  290. }
  291. static void RegisterCollisionBox2D(asIScriptEngine* engine)
  292. {
  293. RegisterCollisionShape2D<CollisionBox2D>(engine, "CollisionBox2D");
  294. engine->RegisterObjectMethod("CollisionBox2D", "void set_size(const Vector2&in)", asMETHODPR(CollisionBox2D, SetSize, (const Vector2&), void), asCALL_THISCALL);
  295. engine->RegisterObjectMethod("CollisionBox2D", "void SetSize(float, float)", asMETHODPR(CollisionBox2D, SetSize, (float, float), void), asCALL_THISCALL);
  296. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_size() const", asMETHOD(CollisionBox2D, GetSize), asCALL_THISCALL);
  297. engine->RegisterObjectMethod("CollisionBox2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionBox2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  298. engine->RegisterObjectMethod("CollisionBox2D", "void SetCenter(float, float)", asMETHODPR(CollisionBox2D, SetCenter, (float, float), void), asCALL_THISCALL);
  299. engine->RegisterObjectMethod("CollisionBox2D", "const Vector2& get_center() const", asMETHOD(CollisionBox2D, GetCenter), asCALL_THISCALL);
  300. engine->RegisterObjectMethod("CollisionBox2D", "void set_angle(float)", asMETHOD(CollisionBox2D, SetAngle), asCALL_THISCALL);
  301. engine->RegisterObjectMethod("CollisionBox2D", "float get_angle() const", asMETHOD(CollisionBox2D, GetAngle), asCALL_THISCALL);
  302. }
  303. static void RegisterCollisionCircle2D(asIScriptEngine* engine)
  304. {
  305. RegisterCollisionShape2D<CollisionCircle2D>(engine, "CollisionCircle2D");
  306. engine->RegisterObjectMethod("CollisionCircle2D", "void set_radius(float)", asMETHOD(CollisionCircle2D, SetRadius), asCALL_THISCALL);
  307. engine->RegisterObjectMethod("CollisionCircle2D", "float get_radius() const", asMETHOD(CollisionCircle2D, GetRadius), asCALL_THISCALL);
  308. engine->RegisterObjectMethod("CollisionCircle2D", "void set_center(const Vector2&in)", asMETHODPR(CollisionCircle2D, SetCenter, (const Vector2&), void), asCALL_THISCALL);
  309. engine->RegisterObjectMethod("CollisionCircle2D", "void SetCenter(float, float)", asMETHODPR(CollisionCircle2D, SetCenter, (float, float), void), asCALL_THISCALL);
  310. engine->RegisterObjectMethod("CollisionCircle2D", "const Vector2& get_center() const", asMETHOD(CollisionCircle2D, GetCenter), asCALL_THISCALL);
  311. }
  312. static void CollisionChain2DSetVertices(CScriptArray* vertices, CollisionChain2D* ptr)
  313. {
  314. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  315. }
  316. static CScriptArray* CollisionChain2DGetVertices(CollisionChain2D* ptr)
  317. {
  318. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  319. }
  320. static void RegisterCollisionChain2D(asIScriptEngine* engine)
  321. {
  322. RegisterCollisionShape2D<CollisionChain2D>(engine, "CollisionChain2D");
  323. engine->RegisterObjectMethod("CollisionChain2D", "void set_loop(bool)", asMETHOD(CollisionChain2D, SetLoop), asCALL_THISCALL);
  324. engine->RegisterObjectMethod("CollisionChain2D", "bool get_loop() const", asMETHOD(CollisionChain2D, GetLoop), asCALL_THISCALL);
  325. engine->RegisterObjectMethod("CollisionChain2D", "void set_vertexCount(uint)", asMETHOD(CollisionChain2D, SetVertexCount), asCALL_THISCALL);
  326. engine->RegisterObjectMethod("CollisionChain2D", "uint get_vertexCount() const", asMETHOD(CollisionChain2D, GetVertexCount), asCALL_THISCALL);
  327. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionChain2D, SetVertex), asCALL_THISCALL);
  328. engine->RegisterObjectMethod("CollisionChain2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionChain2D, GetVertex), asCALL_THISCALL);
  329. engine->RegisterObjectMethod("CollisionChain2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionChain2DSetVertices), asCALL_CDECL_OBJLAST);
  330. engine->RegisterObjectMethod("CollisionChain2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionChain2DGetVertices), asCALL_CDECL_OBJLAST);
  331. }
  332. static void RegisterCollisionEdge2D(asIScriptEngine* engine)
  333. {
  334. RegisterCollisionShape2D<CollisionEdge2D>(engine, "CollisionEdge2D");
  335. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex1(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex1), asCALL_THISCALL);
  336. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex1() const", asMETHOD(CollisionEdge2D, GetVertex1), asCALL_THISCALL);
  337. engine->RegisterObjectMethod("CollisionEdge2D", "void set_vertex2(const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertex2), asCALL_THISCALL);
  338. engine->RegisterObjectMethod("CollisionEdge2D", "const Vector2& get_vertex2() const", asMETHOD(CollisionEdge2D, GetVertex2), asCALL_THISCALL);
  339. engine->RegisterObjectMethod("CollisionEdge2D", "void SetVertices(const Vector2&in, const Vector2&in)", asMETHOD(CollisionEdge2D, SetVertices), asCALL_THISCALL);
  340. }
  341. static void CollisionPolygon2DSetVertices(CScriptArray* vertices, CollisionPolygon2D* ptr)
  342. {
  343. ptr->SetVertices(ArrayToPODVector<Vector2>(vertices));
  344. }
  345. static CScriptArray* CollisionPolygon2DGetVertices(CollisionPolygon2D* ptr)
  346. {
  347. return VectorToArray<Vector2>(ptr->GetVertices(), "Array<Vector2>");
  348. }
  349. static void RegisterCollisionPolygon2D(asIScriptEngine* engine)
  350. {
  351. RegisterCollisionShape2D<CollisionPolygon2D>(engine, "CollisionPolygon2D");
  352. engine->RegisterObjectMethod("CollisionPolygon2D", "void set_vertexCount(uint)", asMETHOD(CollisionPolygon2D, SetVertexCount), asCALL_THISCALL);
  353. engine->RegisterObjectMethod("CollisionPolygon2D", "uint get_vertexCount() const", asMETHOD(CollisionPolygon2D, GetVertexCount), asCALL_THISCALL);
  354. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertex(uint, const Vector2&in)", asMETHOD(CollisionPolygon2D, SetVertex), asCALL_THISCALL);
  355. engine->RegisterObjectMethod("CollisionPolygon2D", "const Vector2& GetVertex(uint) const", asMETHOD(CollisionPolygon2D, GetVertex), asCALL_THISCALL);
  356. engine->RegisterObjectMethod("CollisionPolygon2D", "void SetVertices(Array<Vector2>@+)", asFUNCTION(CollisionPolygon2DSetVertices), asCALL_CDECL_OBJLAST);
  357. engine->RegisterObjectMethod("CollisionPolygon2D", "Array<Vector2>@ GetVertices() const", asFUNCTION(CollisionPolygon2DGetVertices), asCALL_CDECL_OBJLAST);
  358. }
  359. // Template function for registering a class derived from Constraint2D.
  360. template <class T> void RegisterConstraint2D(asIScriptEngine* engine, const char* className)
  361. {
  362. RegisterComponent<T>(engine, className);
  363. RegisterSubclass<Constraint2D, T>(engine, "Constraint2D", className);
  364. engine->RegisterObjectMethod(className, "void set_otherBody(RigidBody2D@+)", asMETHOD(T, SetOtherBody), asCALL_THISCALL);
  365. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_ownerBody() const", asMETHOD(T, GetOwnerBody), asCALL_THISCALL);
  366. engine->RegisterObjectMethod(className, "RigidBody2D@+ get_otherBody() const", asMETHOD(T, GetOtherBody), asCALL_THISCALL);
  367. engine->RegisterObjectMethod(className, "void set_collideConnected(bool)", asMETHOD(T, SetCollideConnected), asCALL_THISCALL);
  368. engine->RegisterObjectMethod(className, "bool get_collideConnected() const", asMETHOD(T, GetCollideConnected), asCALL_THISCALL);
  369. }
  370. static void RegisterConstraint2D(asIScriptEngine* engine)
  371. {
  372. RegisterConstraint2D<Constraint2D>(engine, "Constraint2D");
  373. }
  374. static void RegisterConstraintRevolute2D(asIScriptEngine* engine)
  375. {
  376. RegisterConstraint2D<ConstraintRevolute2D>(engine, "ConstraintRevolute2D");
  377. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_anchorPoint(const Vector2&)", asMETHOD(ConstraintRevolute2D, SetAnchorPoint), asCALL_THISCALL);
  378. engine->RegisterObjectMethod("ConstraintRevolute2D", "const Vector2& get_anchorPoint() const", asMETHOD(ConstraintRevolute2D, GetAnchorPoint), asCALL_THISCALL);
  379. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableLimit(bool)", asMETHOD(ConstraintRevolute2D, SetEnableLimit), asCALL_THISCALL);
  380. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableLimit() const", asMETHOD(ConstraintRevolute2D, GetEnableLimit), asCALL_THISCALL);
  381. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_lowerAngle(float)", asMETHOD(ConstraintRevolute2D, SetLowerAngle), asCALL_THISCALL);
  382. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_lowerAngle() const", asMETHOD(ConstraintRevolute2D, GetLowerAngle), asCALL_THISCALL);
  383. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_upperAngle(float)", asMETHOD(ConstraintRevolute2D, SetUpperAngle), asCALL_THISCALL);
  384. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_upperAngle() const", asMETHOD(ConstraintRevolute2D, GetUpperAngle), asCALL_THISCALL);
  385. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_enableMotor(bool)", asMETHOD(ConstraintRevolute2D, SetEnableMotor), asCALL_THISCALL);
  386. engine->RegisterObjectMethod("ConstraintRevolute2D", "bool get_enableMotor() const", asMETHOD(ConstraintRevolute2D, GetEnableMotor), asCALL_THISCALL);
  387. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_motorSpeed(float)", asMETHOD(ConstraintRevolute2D, SetMotorSpeed), asCALL_THISCALL);
  388. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_motorSpeed() const", asMETHOD(ConstraintRevolute2D, GetMotorSpeed), asCALL_THISCALL);
  389. engine->RegisterObjectMethod("ConstraintRevolute2D", "void set_maxMotorTorque(float)", asMETHOD(ConstraintRevolute2D, SetMaxMotorTorque), asCALL_THISCALL);
  390. engine->RegisterObjectMethod("ConstraintRevolute2D", "float get_maxMotorTorque() const", asMETHOD(ConstraintRevolute2D, GetMaxMotorTorque), asCALL_THISCALL);
  391. }
  392. static void RegisterConstraintRope2D(asIScriptEngine* engine)
  393. {
  394. RegisterConstraint2D<ConstraintRope2D>(engine, "ConstraintRope2D");
  395. engine->RegisterObjectMethod("ConstraintRope2D", "void set_ownerBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOwnerBodyAnchor), asCALL_THISCALL);
  396. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_ownerBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOwnerBodyAnchor), asCALL_THISCALL);
  397. engine->RegisterObjectMethod("ConstraintRope2D", "void set_otherBodyAnchor(const Vector2&)", asMETHOD(ConstraintRope2D, SetOtherBodyAnchor), asCALL_THISCALL);
  398. engine->RegisterObjectMethod("ConstraintRope2D", "const Vector2& get_otherBodyAnchor() const", asMETHOD(ConstraintRope2D, GetOtherBodyAnchor), asCALL_THISCALL);
  399. engine->RegisterObjectMethod("ConstraintRope2D", "void set_maxLength(float)", asMETHOD(ConstraintRope2D, SetMaxLength), asCALL_THISCALL);
  400. engine->RegisterObjectMethod("ConstraintRope2D", "float get_maxLength() const", asMETHOD(ConstraintRope2D, GetMaxLength), asCALL_THISCALL);
  401. }
  402. void RegisterUrho2DAPI(asIScriptEngine* engine)
  403. {
  404. RegisterSprite2D(engine);
  405. RegisterSpriteSheet2D(engine);
  406. RegisterDrawable2D(engine);
  407. RegisterStaticSprite2D(engine);
  408. RegisterAnimation2D(engine);
  409. RegisterAnimatedSprite2D(engine);
  410. RegisterParticleModel2D(engine);
  411. RegisterParticleEmitter2D(engine);
  412. RegisterRigidBody2D(engine);
  413. RegisterPhysicsWorld2D(engine);
  414. RegisterCollisionShape2D(engine);
  415. RegisterCollisionBox2D(engine);
  416. RegisterCollisionCircle2D(engine);
  417. RegisterCollisionChain2D(engine);
  418. RegisterCollisionEdge2D(engine);
  419. RegisterCollisionPolygon2D(engine);
  420. RegisterConstraint2D(engine);
  421. RegisterConstraintRevolute2D(engine);
  422. RegisterConstraintRope2D(engine);
  423. }
  424. }