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OGLGPUObject.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLGPUObject.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLGraphics.cpp
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417e62f106
Detect deferred light volume batch and subtract camera position only in that case to allow the pixel shader light parameters (light position, shadow matrices etc.) to also be used in forward rendering if necessary.
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12 years ago |
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OGLGraphics.h
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cadb503976
Added transform by matrix functions to Plane. Added camera clipping plane support. Added basic reflective+refractive water shader + material.
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12 years ago |
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OGLGraphicsImpl.cpp
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLGraphicsImpl.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLIndexBuffer.cpp
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
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OGLIndexBuffer.h
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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12 years ago |
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OGLRenderSurface.cpp
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
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OGLRenderSurface.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLShaderProgram.cpp
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
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OGLShaderProgram.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 years ago |
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OGLShaderVariation.cpp
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1a1fe9a24f
Optimize Shader::SanitateDefines(). In debug mode, check that shader code uses each define.
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12 years ago |
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OGLShaderVariation.h
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e0f391b0fc
Started shader refactoring.
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12 years ago |
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OGLTexture.cpp
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 years ago |
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OGLTexture.h
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 years ago |
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OGLTexture2D.cpp
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20b67638e3
Hack fix for render-to-texture failing on iOS.
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12 years ago |
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OGLTexture2D.h
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42093ea88c
Allow programmatic control of the mip reduction settings of Texture.
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12 years ago |
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OGLTexture3D.cpp
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939ca2d47b
Code formatting.
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12 years ago |
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OGLTexture3D.h
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d4fb9a9450
Add Zone height fog support, HeightFog shader option and techniques.
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12 years ago |
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OGLTextureCube.cpp
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
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OGLTextureCube.h
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42093ea88c
Allow programmatic control of the mip reduction settings of Texture.
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12 years ago |
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OGLVertexBuffer.cpp
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f299c0d815
Fixed Android GL context destroy / restore. Removed project.properties file, as it's generated by the command "android update project".
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12 years ago |
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OGLVertexBuffer.h
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363945b729
Instead of storing Geometry pointers, store shared array pointers for triangle mesh collision data. This protects against the original Geometry resizing its data.
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12 years ago |