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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "Material.h"
- #include "MaterialCache2D.h"
- #include "Technique.h"
- #include "Texture2D.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- MaterialCache2D::MaterialCache2D(Context* context) :
- Component(context)
- {
- }
- MaterialCache2D::~MaterialCache2D()
- {
- }
- void MaterialCache2D::RegisterObject(Context* context)
- {
- context->RegisterFactory<MaterialCache2D>();
- }
- Material* MaterialCache2D::GetMaterial(Texture2D* texture, BlendMode blendMode)
- {
- HashMap<Texture2D*, HashMap<int, SharedPtr<Material> > >::Iterator t = materials_.Find(texture);
- if (t == materials_.End())
- {
- Material* material(CreateMaterial(texture, blendMode));
- materials_[texture][blendMode] = material;
- return material;
- }
- HashMap<int, SharedPtr<Material> >& materials = t->second_;
- HashMap<int, SharedPtr<Material> >::Iterator b = materials.Find(blendMode);
- if (b != materials.End())
- return b->second_;
- Material* material(CreateMaterial(texture, blendMode));
- materials[blendMode] = material;
- return material;
- }
- Material* MaterialCache2D::CreateMaterial(Texture2D* texture, BlendMode blendMode)
- {
- Material* material = new Material(context_);
- Technique* tech = new Technique(context_);
- Pass* pass = tech->CreatePass(PASS_ALPHA);
- pass->SetBlendMode(blendMode);
- pass->SetVertexShader("Basic");
- pass->SetVertexShaderDefines("DIFFMAP VERTEXCOLOR");
- pass->SetPixelShader("Basic");
- pass->SetPixelShaderDefines("DIFFMAP VERTEXCOLOR");
- pass->SetDepthWrite(false);
- material->SetTechnique(0, tech);
- material->SetCullMode(CULL_NONE);
- material->SetTexture(TU_DIFFUSE, texture);
- return material;
- }
- }
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