Scene.pkg 5.9 KB

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  1. $#include "Scene.h"
  2. static const unsigned FIRST_REPLICATED_ID;
  3. static const unsigned LAST_REPLICATED_ID;
  4. static const unsigned FIRST_LOCAL_ID;
  5. static const unsigned LAST_LOCAL_ID;
  6. class Scene : public Node
  7. {
  8. Scene(Context* context);
  9. virtual ~Scene();
  10. tolua_outside bool SceneLoad @ Load(File* source);
  11. tolua_outside bool SceneSave @ Save(File* dest) const;
  12. tolua_outside bool SceneLoad @ Load(const String fileName);
  13. tolua_outside bool SceneSave @ Save(const String fileName) const;
  14. tolua_outside bool SceneLoadXML @ LoadXML(File* source);
  15. tolua_outside bool SceneSaveXML @ SaveXML(File* dest) const;
  16. tolua_outside bool SceneLoadXML @ LoadXML(const String fileName);
  17. tolua_outside bool SceneSaveXML @ SaveXML(const String fileName) const;
  18. tolua_outside Node* SceneInstantiate @ Instantiate(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  19. tolua_outside Node* SceneInstantiate @ Instantiate(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  20. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(File* source, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  21. tolua_outside Node* SceneInstantiateXML @ InstantiateXML(const String fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode = REPLICATED);
  22. bool LoadAsync(File* file);
  23. bool LoadAsyncXML(File* file);
  24. void StopAsyncLoading();
  25. void Clear(bool clearReplicated = true, bool clearLocal = true);
  26. void SetUpdateEnabled(bool enable);
  27. void SetTimeScale(float scale);
  28. void SetElapsedTime(float time);
  29. void SetSmoothingConstant(float constant);
  30. void SetSnapThreshold(float threshold);
  31. Node* GetNode(unsigned id) const;
  32. //Component* GetComponent(unsigned id) const;
  33. bool IsUpdateEnabled() const;
  34. bool IsAsyncLoading() const;
  35. float GetAsyncProgress() const;
  36. const String GetFileName() const;
  37. unsigned GetChecksum() const;
  38. float GetTimeScale() const;
  39. float GetElapsedTime() const;
  40. float GetSmoothingConstant() const;
  41. float GetSnapThreshold() const;
  42. const String GetVarName(ShortStringHash hash) const;
  43. void Update(float timeStep);
  44. void BeginThreadedUpdate();
  45. void EndThreadedUpdate();
  46. void DelayedMarkedDirty(Component* component);
  47. bool IsThreadedUpdate() const;
  48. unsigned GetFreeNodeID(CreateMode mode);
  49. unsigned GetFreeComponentID(CreateMode mode);
  50. void NodeAdded(Node* node);
  51. void NodeRemoved(Node* node);
  52. void ComponentAdded(Component* component);
  53. void ComponentRemoved(Component* component);
  54. void SetVarNamesAttr(String value);
  55. String GetVarNamesAttr() const;
  56. void PrepareNetworkUpdate();
  57. void CleanupConnection(Connection* connection);
  58. void MarkNetworkUpdate(Node* node);
  59. void MarkNetworkUpdate(Component* component);
  60. void MarkReplicationDirty(Node* node);
  61. tolua_property__is_set bool updateEnabled;
  62. tolua_readonly tolua_property__is_set bool asyncLoading;
  63. tolua_readonly tolua_property__get_set float asyncProgress;
  64. tolua_property__get_set const String fileName;
  65. tolua_readonly tolua_property__get_set unsigned checksum;
  66. tolua_property__get_set float timeScale;
  67. tolua_property__get_set float elapsedTime;
  68. tolua_property__get_set float smoothingConstant;
  69. tolua_property__get_set float snapThreshold;
  70. tolua_readonly tolua_property__is_set bool threadedUpdate;
  71. tolua_property__get_set String varNamesAttr;
  72. };
  73. ${
  74. static bool SceneLoad(Scene* scene, File* file)
  75. {
  76. return file ? scene->Load(*file) : false;
  77. }
  78. static bool SceneSave(const Scene* scene, File* file)
  79. {
  80. return file ? scene->Save(*file) : false;
  81. }
  82. static bool SceneLoad(Scene* scene, const String& fileName)
  83. {
  84. File file(scene->GetContext(), fileName, FILE_READ);
  85. if (!file.IsOpen())
  86. return false;
  87. return scene->Load(file);
  88. }
  89. static bool SceneSave(const Scene* scene, const String& fileName)
  90. {
  91. File file(scene->GetContext(), fileName, FILE_WRITE);
  92. if (!file.IsOpen())
  93. return false;
  94. return scene->Save(file);
  95. }
  96. static bool SceneLoadXML(Scene* scene, File* file)
  97. {
  98. return file ? scene->LoadXML(*file) : false;
  99. }
  100. static bool SceneSaveXML(const Scene* scene, File* file)
  101. {
  102. return file ? scene->SaveXML(*file) : false;
  103. }
  104. static bool SceneLoadXML(Scene* scene, const String& fileName)
  105. {
  106. File file(scene->GetContext(), fileName, FILE_READ);
  107. if (!file.IsOpen())
  108. return false;
  109. return scene->LoadXML(file);
  110. }
  111. static bool SceneSaveXML(const Scene* scene, const String& fileName)
  112. {
  113. File file(scene->GetContext(), fileName, FILE_WRITE);
  114. if (!file.IsOpen())
  115. return false;
  116. return scene->SaveXML(file);
  117. }
  118. static Node* SceneInstantiate(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  119. {
  120. return file ? scene->Instantiate(*file, position, rotation, mode) : 0;
  121. }
  122. static Node* SceneInstantiate(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  123. {
  124. File file(scene->GetContext(), fileName, FILE_READ);
  125. if (!file.IsOpen())
  126. return 0;
  127. return scene->Instantiate(file, position, rotation, mode);
  128. }
  129. static Node* SceneInstantiateXML(Scene* scene, File* file, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  130. {
  131. return file ? scene->InstantiateXML(*file, position, rotation, mode) : 0;
  132. }
  133. static Node* SceneInstantiateXML(Scene* scene, const String& fileName, const Vector3& position, const Quaternion& rotation, CreateMode mode)
  134. {
  135. File file(scene->GetContext(), fileName, FILE_READ);
  136. if (!file.IsOpen())
  137. return 0;
  138. return scene->InstantiateXML(file, position, rotation, mode);
  139. }
  140. $}