| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476 |
- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "Context.h"
- #include "CoreEvents.h"
- #include "FileSystem.h"
- #include "Log.h"
- #include "MemoryBuffer.h"
- #include "Network.h"
- #include "NetworkEvents.h"
- #include "Profiler.h"
- #include "Protocol.h"
- #include "Scene.h"
- #include "StringUtils.h"
- #include <kNet.h>
- #include "DebugNew.h"
- static const int DEFAULT_UPDATE_FPS = 25;
- OBJECTTYPESTATIC(Network);
- Network::Network(Context* context) :
- Object(context),
- updateFps_(DEFAULT_UPDATE_FPS),
- updateInterval_(1.0f / (float)DEFAULT_UPDATE_FPS),
- updateAcc_(0.0f)
- {
- network_ = new kNet::Network();
-
- SubscribeToEvent(E_BEGINFRAME, HANDLER(Network, HandleBeginFrame));
- }
- Network::~Network()
- {
- // If server connection exists, disconnect, but do not send an event because we are shutting down
- Disconnect(100);
- serverConnection_.Reset();
-
- clientConnections_.Clear();
-
- delete network_;
- network_ = 0;
- }
- void Network::HandleMessage(kNet::MessageConnection* source, kNet::message_id_t id, const char* data, size_t numBytes)
- {
- // Only process messages from known sources
- Connection* connection = GetConnection(source);
- if (connection)
- {
- MemoryBuffer msg(data, numBytes);
-
- switch (id)
- {
- case MSG_IDENTITY:
- connection->ProcessIdentity(id, msg);
- return;
-
- case MSG_CONTROLS:
- connection->ProcessControls(id, msg);
- return;
-
- case MSG_SCENELOADED:
- connection->ProcessSceneLoaded(id, msg);
- return;
-
- case MSG_REQUESTPACKAGE:
- case MSG_PACKAGEDATA:
- connection->ProcessPackageDownload(id, msg);
- return;
-
- case MSG_LOADSCENE:
- connection->ProcessLoadScene(id, msg);
- return;
-
- case MSG_SCENECHECKSUMERROR:
- connection->ProcessSceneChecksumError(id, msg);
- return;
-
- case MSG_CREATENODE:
- case MSG_NODEDELTAUPDATE:
- case MSG_NODELATESTDATA:
- case MSG_REMOVENODE:
- case MSG_CREATECOMPONENT:
- case MSG_COMPONENTDELTAUPDATE:
- case MSG_COMPONENTLATESTDATA:
- case MSG_REMOVECOMPONENT:
- connection->ProcessSceneUpdate(id, msg);
- return;
-
- case MSG_REMOTEEVENT:
- case MSG_REMOTENODEEVENT:
- connection->ProcessRemoteEvent(id, msg);
- return;
- }
-
- // If message was not handled internally, forward as an event
- using namespace NetworkMessage;
-
- VariantMap eventData;
- eventData[P_CONNECTION] = (void*)connection;
- eventData[P_MESSAGEID] = (int)id;
- eventData[P_DATA].SetBuffer(msg.GetData(), msg.GetSize());
- connection->SendEvent(E_NETWORKMESSAGE, eventData);
- }
- else
- LOGWARNING("Discarding message from unknown MessageConnection " + ToString((void*)source));
- }
- u32 Network::ComputeContentID(kNet::message_id_t id, const char* data, size_t numBytes)
- {
- switch (id)
- {
- case MSG_CONTROLS:
- // Return fixed content ID for controls
- return CONTROLS_CONTENT_ID;
-
- case MSG_NODELATESTDATA:
- case MSG_COMPONENTLATESTDATA:
- {
- // Return the node or component ID, which is first in the message
- MemoryBuffer msg(data, numBytes);
- return msg.ReadVLE();
- }
-
- default:
- // By default return no content ID
- return 0;
- }
- }
- void Network::NewConnectionEstablished(kNet::MessageConnection* connection)
- {
- connection->RegisterInboundMessageHandler(this);
-
- // Create a new client connection corresponding to this MessageConnection
- Connection* newConnection = new Connection(context_, true, kNet::SharedPtr<kNet::MessageConnection>(connection));
- clientConnections_[connection] = newConnection;
- LOGINFO("Client " + newConnection->ToString() + " connected");
-
- using namespace ClientConnected;
-
- VariantMap eventData;
- eventData[P_CONNECTION] = (void*)newConnection;
- SendEvent(E_CLIENTCONNECTED, eventData);
- }
- void Network::ClientDisconnected(kNet::MessageConnection* connection)
- {
- connection->Disconnect(0);
-
- // Remove the client connection that corresponds to this MessageConnection
- Map<kNet::MessageConnection*, SharedPtr<Connection> >::Iterator i = clientConnections_.Find(connection);
- if (i != clientConnections_.End())
- {
- LOGINFO("Client " + i->second_->ToString() + " disconnected");
-
- using namespace ClientDisconnected;
-
- VariantMap eventData;
- eventData[P_CONNECTION] = (void*)i->second_;
- SendEvent(E_CLIENTDISCONNECTED, eventData);
-
- clientConnections_.Erase(i);
- }
- }
- bool Network::Connect(const String& address, unsigned short port, Scene* scene, const VariantMap& identity)
- {
- PROFILE(Connect);
-
- // If a previous connection already exists, disconnect it and wait for some time for the connection to terminate
- if (serverConnection_)
- {
- serverConnection_->Disconnect(100);
- OnServerDisconnected();
- }
-
- kNet::SharedPtr<kNet::MessageConnection> connection = network_->Connect(address.CString(), port, kNet::SocketOverUDP, this);
- if (connection)
- {
- LOGINFO("Connecting to server " + address + ":" + String(port));
- serverConnection_ = new Connection(context_, false, connection);
- serverConnection_->SetScene(scene);
- serverConnection_->SetIdentity(identity);
- serverConnection_->SetConnectPending(true);
- return true;
- }
- else
- {
- LOGERROR("Failed to connect to server " + address + ":" + String(port));
- SendEvent(E_CONNECTFAILED);
- return false;
- }
- }
- void Network::Disconnect(int waitMSec)
- {
- if (!serverConnection_)
- return;
-
- PROFILE(Disconnect);
- serverConnection_->Disconnect(waitMSec);
- }
- bool Network::StartServer(unsigned short port)
- {
- if (IsServerRunning())
- return true;
-
- PROFILE(StartServer);
-
- /// \todo Investigate why server fails to restart after stopping when false is specified for reuse
- if (network_->StartServer(port, kNet::SocketOverUDP, this, true) != 0)
- {
- LOGINFO("Started server on port " + String(port));
- return true;
- }
- else
- {
- LOGERROR("Failed to start server on port " + String(port));
- return false;
- }
- }
- void Network::StopServer()
- {
- if (!IsServerRunning())
- return;
-
- PROFILE(StopServer);
-
- clientConnections_.Clear();
- network_->StopServer();
- LOGINFO("Stopped server");
- }
- void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const VectorBuffer& msg, unsigned priority, unsigned contentID)
- {
- BroadcastMessage(msgID, reliable, inOrder, msg.GetData(), msg.GetSize(), priority, contentID);
- }
- void Network::BroadcastMessage(int msgID, bool reliable, bool inOrder, const unsigned char* data, unsigned numBytes, unsigned priority, unsigned contentID)
- {
- // Make sure not to use kNet internal message ID's
- if (msgID <= 0x4 || msgID >= 0x3ffffffe)
- {
- LOGERROR("Can not send message with reserved ID");
- return;
- }
-
- kNet::NetworkServer* server = network_->GetServer();
- if (server)
- server->BroadcastMessage(msgID, reliable, inOrder, priority, contentID, (const char*)data, numBytes);
- else
- LOGERROR("Server not running, can not broadcast messages");
- }
- void Network::BroadcastRemoteEvent(StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- for (Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- i->second_->SendRemoteEvent(eventType, inOrder, eventData);
- }
- void Network::BroadcastRemoteEvent(Scene* scene, StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- for (Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- if (i->second_->GetScene() == scene)
- i->second_->SendRemoteEvent(eventType, inOrder, eventData);
- }
- }
- void Network::BroadcastRemoteEvent(Node* receiver, StringHash eventType, bool inOrder, const VariantMap& eventData)
- {
- if (!receiver)
- {
- LOGERROR("Null node for remote node event");
- return;
- }
- if (receiver->GetID() >= FIRST_LOCAL_ID)
- {
- LOGERROR("Node has a local ID, can not send remote node event");
- return;
- }
-
- Scene* scene = receiver->GetScene();
- for (Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- if (i->second_->GetScene() == scene)
- i->second_->SendRemoteEvent(receiver, eventType, inOrder, eventData);
- }
- }
- void Network::SetUpdateFps(int fps)
- {
- updateFps_ = Max(fps, 1);
- updateInterval_ = 1.0f / (float)updateFps_;
- updateAcc_ = 0.0f;
- }
- void Network::RegisterRemoteEvent(StringHash eventType)
- {
- allowedRemoteEvents_.Insert(eventType);
- }
- void Network::UnregisterRemoteEvent(StringHash eventType)
- {
- allowedRemoteEvents_.Erase(eventType);
- }
- void Network::UnregisterAllRemoteEvents()
- {
- allowedRemoteEvents_.Clear();
- }
- void Network::SetPackageCacheDir(const String& path)
- {
- packageCacheDir_ = AddTrailingSlash(path);
- }
- Connection* Network::GetConnection(kNet::MessageConnection* connection) const
- {
- Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Find(connection);
- if (i != clientConnections_.End())
- return i->second_;
- else if (serverConnection_ && serverConnection_->GetMessageConnection() == connection)
- return serverConnection_;
- else
- return 0;
- }
- Connection* Network::GetServerConnection() const
- {
- return serverConnection_;
- }
- bool Network::IsServerRunning() const
- {
- return network_->GetServer();
- }
- bool Network::CheckRemoteEvent(StringHash eventType) const
- {
- return allowedRemoteEvents_.Empty() || allowedRemoteEvents_.Contains(eventType);
- }
- void Network::Update(float timeStep)
- {
- PROFILE(UpdateNetwork);
-
- // Check if periodic update should happen now
- updateAcc_ += timeStep;
- bool updateNow = updateAcc_ >= updateInterval_;
-
- if (updateNow)
- {
- // Notify of the impending update to allow for example updated client controls to be set
- SendEvent(E_NETWORKUPDATE);
- updateAcc_ = fmodf(updateAcc_, updateInterval_);
- }
-
- // Process server connection if it exists
- if (serverConnection_)
- {
- kNet::MessageConnection* connection = serverConnection_->GetMessageConnection();
-
- // Check for state transitions
- kNet::ConnectionState state = connection->GetConnectionState();
- if (serverConnection_->IsConnectPending() && state == kNet::ConnectionOK)
- OnServerConnected();
- else if (state == kNet::ConnectionPeerClosed)
- serverConnection_->Disconnect();
- else if (state == kNet::ConnectionClosed)
- OnServerDisconnected();
-
- if (serverConnection_)
- {
- // Receive new messages
- connection->Process();
-
- // Process latest data messages waiting for the correct nodes or components to be created
- serverConnection_->ProcessPendingLatestData();
-
- // Send the client update
- if (updateNow)
- {
- serverConnection_->SendClientUpdate();
- serverConnection_->SendQueuedRemoteEvents();
- }
- }
- }
-
- // Process client connections if the server has been started
- kNet::SharedPtr<kNet::NetworkServer> server = network_->GetServer();
- if (server)
- {
- server->Process();
-
- if (updateNow)
- {
- // Send server updates for each client connection
- for (Map<kNet::MessageConnection*, SharedPtr<Connection> >::ConstIterator i = clientConnections_.Begin();
- i != clientConnections_.End(); ++i)
- {
- i->second_->SendServerUpdate();
- i->second_->SendQueuedRemoteEvents();
- }
- }
- }
- }
- void Network::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
- {
- using namespace BeginFrame;
-
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void Network::OnServerConnected()
- {
- serverConnection_->SetConnectPending(false);
-
- LOGINFO("Connected to server");
-
- // Send the identity map now
- VectorBuffer msg;
- msg.WriteVariantMap(serverConnection_->GetIdentity());
- serverConnection_->SendMessage(MSG_IDENTITY, true, true, msg, NET_HIGH_PRIORITY);
-
- SendEvent(E_SERVERCONNECTED);
- }
- void Network::OnServerDisconnected()
- {
- // Differentiate between failed connection, and disconnection
- bool failedConnect = serverConnection_ && serverConnection_->IsConnectPending();
- if (!failedConnect)
- {
- LOGINFO("Disconnected from server");
- SendEvent(E_SERVERDISCONNECTED);
- }
- else
- {
- LOGERROR("Failed to connect to server");
- SendEvent(E_CONNECTFAILED);
- }
-
- serverConnection_.Reset();
- }
|