OffMeshConnection.cpp 3.5 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "DebugRenderer.h"
  25. #include "OffMeshConnection.h"
  26. #include "Scene.h"
  27. #include "DebugNew.h"
  28. namespace Urho3D
  29. {
  30. OBJECTTYPESTATIC(OffMeshConnection);
  31. static const float DEFAULT_RADIUS = 1.0f;
  32. OffMeshConnection::OffMeshConnection(Context* context) :
  33. Component(context),
  34. endPointID_(0),
  35. radius_(DEFAULT_RADIUS),
  36. bidirectional_(true),
  37. endPointDirty_(false)
  38. {
  39. }
  40. OffMeshConnection::~OffMeshConnection()
  41. {
  42. }
  43. void OffMeshConnection::RegisterObject(Context* context)
  44. {
  45. context->RegisterFactory<OffMeshConnection>();
  46. ACCESSOR_ATTRIBUTE(OffMeshConnection, VAR_BOOL, "Is Enabled", IsEnabled, SetEnabled, bool, true, AM_DEFAULT);
  47. ATTRIBUTE(OffMeshConnection, VAR_INT, "Endpoint NodeID", endPointID_, 0, AM_DEFAULT | AM_NODEID);
  48. ATTRIBUTE(OffMeshConnection, VAR_FLOAT, "Radius", radius_, DEFAULT_RADIUS, AM_DEFAULT);
  49. ATTRIBUTE(OffMeshConnection, VAR_BOOL, "Bidirectional", bidirectional_, true, AM_DEFAULT);
  50. }
  51. void OffMeshConnection::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  52. {
  53. Component::OnSetAttribute(attr, src);
  54. if (attr.offset_ == offsetof(OffMeshConnection, endPointID_))
  55. endPointDirty_ = true;
  56. }
  57. void OffMeshConnection::ApplyAttributes()
  58. {
  59. if (endPointDirty_)
  60. {
  61. Scene* scene = GetScene();
  62. endPoint_ = scene ? scene->GetNode(endPointID_) : (Node*)0;
  63. endPointDirty_ = false;
  64. }
  65. }
  66. void OffMeshConnection::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  67. {
  68. if (!node_ || !endPoint_)
  69. return;
  70. Vector3 start = node_->GetWorldPosition();
  71. Vector3 end = endPoint_->GetWorldPosition();
  72. Vector3 halfWay = (start + end) * 0.5f;
  73. halfWay.y_ += 1.0f;
  74. debug->AddLine(start, halfWay, Color::WHITE, depthTest);
  75. debug->AddLine(halfWay, end, Color::WHITE, depthTest);
  76. }
  77. void OffMeshConnection::SetRadius(float radius)
  78. {
  79. radius_ = radius;
  80. MarkNetworkUpdate();
  81. }
  82. void OffMeshConnection::SetBidirectional(bool enabled)
  83. {
  84. bidirectional_ = enabled;
  85. MarkNetworkUpdate();
  86. }
  87. void OffMeshConnection::SetEndPoint(Node* node)
  88. {
  89. endPoint_ = node;
  90. endPointID_ = node ? node->GetID() : 0;
  91. MarkNetworkUpdate();
  92. }
  93. Node* OffMeshConnection::GetEndPoint() const
  94. {
  95. return endPoint_;
  96. }
  97. }