| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189 |
- //
- // Copyright (c) 2008-2020 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- /// \file
- #pragma once
- #include "../LuaScript/LuaScriptEventListener.h"
- #include "../Scene/Component.h"
- struct lua_State;
- namespace Urho3D
- {
- class LuaFile;
- class LuaFunction;
- class LuaScript;
- class LuaScriptEventInvoker;
- /// Lua Script object methods.
- enum LuaScriptObjectMethod
- {
- LSOM_START = 0,
- LSOM_STOP,
- LSOM_DELAYEDSTART,
- LSOM_UPDATE,
- LSOM_POSTUPDATE,
- LSOM_FIXEDUPDATE,
- LSOM_FIXEDPOSTUPDATE,
- LSOM_LOAD,
- LSOM_SAVE,
- LSOM_READNETWORKUPDATE,
- LSOM_WRITENETWORKUPDATE,
- LSOM_APPLYATTRIBUTES,
- LSOM_TRANSFORMCHANGED,
- MAX_LUA_SCRIPT_OBJECT_METHODS
- };
- /// Lua script object component.
- class URHO3D_API LuaScriptInstance : public Component, public LuaScriptEventListener
- {
- URHO3D_OBJECT(LuaScriptInstance, Component);
- public:
- /// Construct.
- explicit LuaScriptInstance(Context* context);
- /// Destruct.
- ~LuaScriptInstance() override;
- /// Register object factory.
- /// @nobind
- static void RegisterObject(Context* context);
- /// Handle attribute write access.
- void OnSetAttribute(const AttributeInfo& attr, const Variant& src) override;
- /// Handle attribute read access.
- void OnGetAttribute(const AttributeInfo& attr, Variant& dest) const override;
- /// Return attribute descriptions, or null if none defined.
- const Vector<AttributeInfo>* GetAttributes() const override { return &attributeInfos_; }
- /// Apply attribute changes that can not be applied immediately. Called after scene load or a network update.
- void ApplyAttributes() override;
- /// Handle enabled/disabled state change.
- void OnSetEnabled() override;
- /// Add a scripted event handler by function.
- void AddEventHandler(const String& eventName, int functionIndex) override;
- /// Add a scripted event handler by function name.
- void AddEventHandler(const String& eventName, const String& functionName) override;
- /// Add a scripted event handler by function for a specific sender.
- void AddEventHandler(Object* sender, const String& eventName, int functionIndex) override;
- /// Add a scripted event handler by function name for a specific sender.
- void AddEventHandler(Object* sender, const String& eventName, const String& functionName) override;
- /// Remove a scripted event handler.
- void RemoveEventHandler(const String& eventName) override;
- /// Remove a scripted event handler for a specific sender.
- void RemoveEventHandler(Object* sender, const String& eventName) override;
- /// Remove all scripted event handlers for a specific sender.
- void RemoveEventHandlers(Object* sender) override;
- /// Remove all scripted event handlers.
- void RemoveAllEventHandlers() override;
- /// Remove all scripted event handlers, except those listed.
- void RemoveEventHandlersExcept(const Vector<String>& exceptionNames) override;
- /// Return whether has subscribed to an event.
- bool HasEventHandler(const String& eventName) const override;
- /// Return whether has subscribed to a specific sender's event.
- bool HasEventHandler(Object* sender, const String& eventName) const override;
- /// Create script object. Return true if successful.
- bool CreateObject(const String& scriptObjectType);
- /// Create script object. Return true if successful.
- bool CreateObject(LuaFile* scriptFile, const String& scriptObjectType);
- /// Set script file.
- void SetScriptFile(LuaFile* scriptFile);
- /// Set script object type.
- void SetScriptObjectType(const String& scriptObjectType);
- /// Set script file serialization attribute by calling a script function.
- void SetScriptDataAttr(const PODVector<unsigned char>& data);
- /// Set script network serialization attribute by calling a script function.
- void SetScriptNetworkDataAttr(const PODVector<unsigned char>& data);
- /// Return script file.
- LuaFile* GetScriptFile() const;
- /// Return script object type.
- const String& GetScriptObjectType() const { return scriptObjectType_; }
- /// Return Lua reference to script object.
- int GetScriptObjectRef() const { return scriptObjectRef_; }
- /// Get script file serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptDataAttr() const;
- /// Get script network serialization attribute by calling a script function.
- PODVector<unsigned char> GetScriptNetworkDataAttr() const;
- /// Return script object's funcition.
- LuaFunction* GetScriptObjectFunction(const String& functionName) const;
- /// Set script file attribute.
- void SetScriptFileAttr(const ResourceRef& value);
- /// Return script file attribute.
- ResourceRef GetScriptFileAttr() const;
- protected:
- /// Handle scene being assigned.
- void OnSceneSet(Scene* scene) override;
- /// Handle node transform being dirtied.
- void OnMarkedDirty(Node* node) override;
- private:
- /// Find script object attributes.
- void GetScriptAttributes();
- /// Find script object method refs.
- void FindScriptObjectMethodRefs();
- /// Subscribe to script method events.
- void SubscribeToScriptMethodEvents();
- /// Unsubscribe from script method events.
- void UnsubscribeFromScriptMethodEvents();
- /// Handle the logic update event.
- void HandleUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the logic post update event.
- void HandlePostUpdate(StringHash eventType, VariantMap& eventData);
- #if defined(URHO3D_PHYSICS) || defined(URHO3D_URHO2D)
- /// Handle the physics update event.
- void HandleFixedUpdate(StringHash eventType, VariantMap& eventData);
- /// Handle the physics post update event.
- void HandlePostFixedUpdate(StringHash eventType, VariantMap& eventData);
- #endif
- /// Release the script object.
- void ReleaseObject();
- /// Lua Script subsystem.
- LuaScript* luaScript_{};
- /// Lua state.
- lua_State* luaState_{};
- /// Event invoker.
- SharedPtr<LuaScriptEventInvoker> eventInvoker_;
- /// Script file.
- SharedPtr<LuaFile> scriptFile_;
- /// Script object type.
- String scriptObjectType_;
- /// Attributes, including script object variables.
- Vector<AttributeInfo> attributeInfos_;
- /// Lua reference to script object.
- int scriptObjectRef_{};
- /// Script object method.
- LuaFunction* scriptObjectMethods_[MAX_LUA_SCRIPT_OBJECT_METHODS]{};
- };
- }
|