Yao Wei Tjong 姚伟忠 1518c332c1 Add user customizable screen joystick for mobile platforms. 11 lat temu
..
APITemplates.h b4ba4a3573 Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page. 11 lat temu
Addons.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Addons.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AudioAPI.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
CoreAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
EngineAPI.cpp 6c7db54e4b Console remembers the last used interpreter if there are more than one. 11 lat temu
GraphicsAPI.cpp 42265071a3 Added a multiplier+addition for depth bias on OpenGL ES platforms. Increased default constant depth bias of lights. 11 lat temu
IOAPI.cpp 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 lat temu
InputAPI.cpp 1518c332c1 Add user customizable screen joystick for mobile platforms. 11 lat temu
MathAPI.cpp 41df6dc2e0 Expose Color constants in AngelScript. Use them in sample app. 11 lat temu
NavigationAPI.cpp 33b2244204 Fixed FindNearestPoint() and MoveAlongSurface() for angel script 12 lat temu
NetworkAPI.cpp 2fb1dc2edc Mark the deprecated AS API bindings in the documentation. 12 lat temu
PhysicsAPI.cpp a22a24c0e4 Rename RigidBody::Phantom to RigidBody::Trigger to align it with common terminology for physics. 11 lat temu
ResourceAPI.cpp f7b99ecdee Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9. 11 lat temu
SceneAPI.cpp 57d6c7827b Minor refactoring on attribute animation classes. 11 lat temu
Script.cpp 9a7a9110a2 Added generated attribute documentation. Move AngelScript API dumping to a separate .cpp file. Hack fix for Doxygen parsing bug which would cause the Events page not to be recognized. Closes #303. 11 lat temu
Script.h 5ce5be8d66 Enhance FileSystem class to also able to execute console command. 11 lat temu
ScriptAPI.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 12 lat temu
ScriptAPI.h 65c3c50738 Shuffling around of Spline to the Core library to make explicit that it depends on Variant (the dependency is no longer strict as Urho3D library is built as one piece, but is good to keep in mind to retain the Math library theoretically reusable outside Urho3D.) 12 lat temu
ScriptAPIDump.cpp b4ba4a3573 Fix AngelScript bindings on MSVC (asMETHODPR macro needs to be used in the template base class registration functions to allow static_cast to work). Make the class names links on the attribute list page. 11 lat temu
ScriptEventListener.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ScriptFile.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 lat temu
ScriptFile.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ScriptInstance.cpp 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 12 lat temu
ScriptInstance.h 1461021c94 For feature similarity between AngelScript, Lua and the C++ LogicComponent, remove the "Fixed update FPS" feature from ScriptInstance. DelayedExecute() in repeating mode can be used instead to call a script object method at arbitrary intervals. 12 lat temu
UIAPI.cpp 6da0cb3995 Add mechanism to copy the selected rows to clipboard. Use in console. 11 lat temu
Urho2DAPI.cpp 6daabe1b74 Add GetRigidBody function mouse position in PhysicsWorld2D. 11 lat temu