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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AttributeAnimation.h"
- #include "Context.h"
- #include "ObjectAnimation.h"
- #include "Deserializer.h"
- #include "Serializer.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- AttributeAnimation::AttributeAnimation(Context* context) :
- Resource(context),
- cycleMode_(CM_LOOP),
- valueType_(VAR_NONE),
- isInterpolatable_(false),
- beginTime_(M_INFINITY),
- endTime_(-M_INFINITY)
- {
- }
- AttributeAnimation::~AttributeAnimation()
- {
- }
- void AttributeAnimation::RegisterObject(Context* context)
- {
- context->RegisterFactory<AttributeAnimation>();
- }
- bool AttributeAnimation::Load(Deserializer& source)
- {
- keyFrames_.Clear();
- cycleMode_ = (CycleMode)source.ReadInt();
- valueType_ = (VariantType)source.ReadInt();
- unsigned count = source.ReadUInt();
- for (unsigned i = 0; i < count; ++i)
- {
- float time = source.ReadFloat();
- Variant value = source.ReadVariant();
- SetKeyFrame(time, value);
- }
- return true;
- }
- bool AttributeAnimation::Save(Serializer& dest) const
- {
- dest.WriteInt((int)cycleMode_);
- dest.WriteInt((int)valueType_);
- dest.WriteUInt(keyFrames_.Size());
- for (unsigned i = 0; i < keyFrames_.Size(); ++i)
- {
- const AttributeKeyFrame& keyFrame = keyFrames_[i];
- dest.WriteFloat(keyFrame.time_);
- dest.WriteVariant(keyFrame.value_);
- }
- return true;
- }
- bool AttributeAnimation::LoadXML(const XMLElement& source)
- {
- if (source.GetName() != "AttributeAnimation")
- return false;
-
- keyFrames_.Clear();
- cycleMode_ = (CycleMode)source.GetInt("cycle mode");
- valueType_ = (VariantType)source.GetInt("value type");
- XMLElement keyFrameEleme = source.GetChild("KeyFrame");
- while (keyFrameEleme)
- {
- float time = keyFrameEleme.GetFloat("time");
- Variant value(valueType_, keyFrameEleme.GetAttribute("value"));
- SetKeyFrame(time, value);
- keyFrameEleme = keyFrameEleme.GetNext("KeyFrame");
- }
- return true;
- }
- bool AttributeAnimation::SaveXML(XMLElement& dest) const
- {
- if (dest.GetName() != "AttributeAnimation")
- return false;
- dest.SetInt("cycle mode", (int)cycleMode_);
- dest.SetInt("value type", (int)valueType_);
- for (unsigned i = 0; i < keyFrames_.Size(); ++i)
- {
- const AttributeKeyFrame& keyFrame = keyFrames_[i];
- XMLElement keyFrameEleme = dest.CreateChild("KeyFrame");
- keyFrameEleme.SetFloat("time", keyFrame.time_);
- keyFrameEleme.SetAttribute("value", keyFrame.value_.ToString());
- }
- return true;
- }
- void AttributeAnimation::SetObjectAnimation(ObjectAnimation* objectAnimation)
- {
- objectAnimation_ = objectAnimation;
- }
- void AttributeAnimation::SetCycleMode(CycleMode cycleMode)
- {
- cycleMode_ = cycleMode;
- }
- void AttributeAnimation::SetValueType(VariantType valueType)
- {
- if (valueType == valueType_)
- return;
- valueType_ = valueType;
- isInterpolatable_ = (valueType_ == VAR_FLOAT) || (valueType_ == VAR_VECTOR2) || (valueType_ == VAR_VECTOR3) ||
- (valueType_ == VAR_VECTOR4) || (valueType_ == VAR_QUATERNION) || (valueType_ == VAR_COLOR);
- keyFrames_.Clear();
- beginTime_ = M_INFINITY;
- endTime_ = -M_INFINITY;
- }
- bool AttributeAnimation::SetKeyFrame(float time, const Variant& value)
- {
- if (valueType_ == VAR_NONE)
- SetValueType(value.GetType());
- else if (value.GetType() != valueType_)
- return false;
- beginTime_ = Min(time, beginTime_);
- endTime_ = Max(time, endTime_);
- AttributeKeyFrame keyFrame;
- keyFrame.time_ = time;
- keyFrame.value_ = value;
- if (keyFrames_.Empty() || time >= keyFrames_.Back().time_)
- keyFrames_.Push(keyFrame);
- else
- {
- for (unsigned i = 0; i < keyFrames_.Size(); ++i)
- {
- if (time < keyFrames_[i].time_)
- {
- keyFrames_.Insert(i, keyFrame);
- break;
- }
- }
- }
- return true;
- }
- void AttributeAnimation::SetEventFrame(float time, const StringHash& eventType, const VariantMap& eventData)
- {
- AttributeEventFrame eventFrame;
- eventFrame.time_ = time;
- eventFrame.eventType_ = eventType;
- eventFrame.eventData_ = eventData;
- if (eventFrames_.Empty() || time >= eventFrames_.Back().time_)
- eventFrames_.Push(eventFrame);
- else
- {
- for (unsigned i = 0; i < eventFrames_.Size(); ++i)
- {
- if (time < eventFrames_[i].time_)
- {
- eventFrames_.Insert(i, eventFrame);
- break;
- }
- }
- }
- }
- ObjectAnimation* AttributeAnimation::GetObjectAnimation() const
- {
- return objectAnimation_;
- }
- float AttributeAnimation::CalculateScaledTime(float currentTime) const
- {
- switch (cycleMode_)
- {
- case CM_LOOP:
- {
- float span = endTime_ - beginTime_;
- return beginTime_ + fmodf(currentTime - beginTime_, span);
- }
- case CM_CLAMP:
- return Clamp(currentTime, beginTime_, endTime_);
- case CM_PINGPONG:
- {
- float span = endTime_ - beginTime_;
- float doubleSpan = span * 2.0f;
- float fract = fmodf(currentTime - beginTime_, doubleSpan);
- return (fract < span) ? beginTime_ + fract : beginTime_ + doubleSpan - fract;
- }
- break;
- }
- return beginTime_;
- }
- void AttributeAnimation::GetEventFrames(float beginTime, float endTime, Vector<const AttributeEventFrame*>& eventFrames) const
- {
- for (unsigned i = 0; i < eventFrames_.Size(); ++i)
- {
- const AttributeEventFrame& eventFrame = eventFrames_[i];
- if (eventFrame.time_ >= endTime)
- break;
- if (eventFrame.time_ >= beginTime)
- eventFrames.Push(&eventFrame);
- }
- }
- }
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