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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "AttributeAnimation.h"
- #include "Context.h"
- #include "ObjectAnimation.h"
- #include "XMLFile.h"
- #include "DebugNew.h"
- namespace Urho3D
- {
- ObjectAnimation::ObjectAnimation(Context* context) :
- Resource(context)
- {
- }
- ObjectAnimation::~ObjectAnimation()
- {
- }
- void ObjectAnimation::RegisterObject(Context* context)
- {
- context->RegisterFactory<ObjectAnimation>();
- }
- bool ObjectAnimation::Load(Deserializer& source)
- {
- // Not implement
- return false;
- }
- bool ObjectAnimation::Save(Serializer& dest) const
- {
- // Not implement
- return false;
- }
- bool ObjectAnimation::LoadXML(const XMLElement& source)
- {
- if (source.GetName() != "ObjectAnimation")
- return false;
-
- XMLElement animElem;
- animElem = source.GetChild("AttributeAnimation");
- while (animElem)
- {
- String name = animElem.GetAttribute("name");
- SharedPtr<AttributeAnimation> animation(new AttributeAnimation(context_));
- if (!animation->LoadXML(animElem))
- return false;
- AddAttributeAnimation(name, animation);
- animElem = animElem.GetNext("AttributeAnimation");
- }
- return true;
- }
- bool ObjectAnimation::SaveXML(XMLElement& dest) const
- {
- if (dest.GetName() != "ObjectAnimation")
- return false;
- for (HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- XMLElement animElem = dest.CreateChild("AttributeAnimation");
- animElem.SetAttribute("name", i->first_);
- if (!i->second_->SaveXML(animElem))
- return false;
- }
- return true;
- }
- void ObjectAnimation::AddAttributeAnimation(const String& name, AttributeAnimation* attributeAnimation)
- {
- if (!attributeAnimation)
- return;
- attributeAnimation->SetObjectAnimation(this);
- attributeAnimations_[name] = attributeAnimation;
- }
- void ObjectAnimation::RemoveAttributeAnimation(const String& name)
- {
- RemoveAttributeAnimation(GetAttributeAnimation(name));
- }
- void ObjectAnimation::RemoveAttributeAnimation(AttributeAnimation* attributeAnimation)
- {
- if (!attributeAnimation)
- return;
- for (HashMap<String, SharedPtr<AttributeAnimation> >::Iterator i = attributeAnimations_.Begin(); i != attributeAnimations_.End(); ++i)
- {
- if (i->second_ == attributeAnimation)
- {
- attributeAnimation->SetObjectAnimation(0);
- attributeAnimations_.Erase(i);
- return;
- }
- }
- }
- AttributeAnimation* ObjectAnimation::GetAttributeAnimation(const String& name) const
- {
- HashMap<String, SharedPtr<AttributeAnimation> >::ConstIterator i = attributeAnimations_.Find(name);
- if (i != attributeAnimations_.End())
- return i->second_;
- return 0;
- }
- }
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