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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Graphics/Camera.h>
- #include <Urho3D/Graphics/Graphics.h>
- #include <Urho3D/Graphics/Octree.h>
- #include <Urho3D/Graphics/Renderer.h>
- #include <Urho3D/Graphics/Zone.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/Resource/ResourceCache.h>
- #include <Urho3D/Scene/Scene.h>
- #include <Urho3D/UI/Font.h>
- #include <Urho3D/UI/Text.h>
- #include <Urho3D/Urho2D/ParticleEffect2D.h>
- #include <Urho3D/Urho2D/ParticleEmitter2D.h>
- #include "Urho2DParticle.h"
- #include <Urho3D/DebugNew.h>
- DEFINE_APPLICATION_MAIN(Urho2DParticle)
- Urho2DParticle::Urho2DParticle(Context* context) :
- Sample(context)
- {
- }
- void Urho2DParticle::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Set mouse visibile
- Input* input = GetSubsystem<Input>();
- input->SetMouseVisible(true);
- // Create the scene content
- CreateScene();
- // Create the UI content
- CreateInstructions();
- // Setup the viewport for displaying the scene
- SetupViewport();
- // Hook up to the frame update events
- SubscribeToEvents();
- }
- void Urho2DParticle::CreateScene()
- {
- scene_ = new Scene(context_);
- scene_->CreateComponent<Octree>();
- // Create camera node
- cameraNode_ = scene_->CreateChild("Camera");
- // Set camera's position
- cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
- Camera* camera = cameraNode_->CreateComponent<Camera>();
- camera->SetOrthographic(true);
- Graphics* graphics = GetSubsystem<Graphics>();
- camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
- camera->SetZoom(1.2f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.2) is set for full visibility at 1280x800 resolution)
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- ParticleEffect2D* particleEffect = cache->GetResource<ParticleEffect2D>("Urho2D/sun.pex");
- if (!particleEffect)
- return;
- particleNode_ = scene_->CreateChild("ParticleEmitter2D");
- ParticleEmitter2D* particleEmitter = particleNode_->CreateComponent<ParticleEmitter2D>();
- particleEmitter->SetEffect(particleEffect);
- ParticleEffect2D* greenSpiralEffect = cache->GetResource<ParticleEffect2D>("Urho2D/greenspiral.pex");
- if (!greenSpiralEffect)
- return;
- Node* greenSpiralNode = scene_->CreateChild("GreenSpiral");
- ParticleEmitter2D* greenSpiralEmitter = greenSpiralNode->CreateComponent<ParticleEmitter2D>();
- greenSpiralEmitter->SetEffect(greenSpiralEffect);
- }
- void Urho2DParticle::CreateInstructions()
- {
- ResourceCache* cache = GetSubsystem<ResourceCache>();
- UI* ui = GetSubsystem<UI>();
- // Construct new Text object, set string to display and font to use
- Text* instructionText = ui->GetRoot()->CreateChild<Text>();
- instructionText->SetText("Use mouse/touch to move the particle.");
- instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
- // Position the text relative to the screen center
- instructionText->SetHorizontalAlignment(HA_CENTER);
- instructionText->SetVerticalAlignment(VA_CENTER);
- instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
- }
- void Urho2DParticle::SetupViewport()
- {
- Renderer* renderer = GetSubsystem<Renderer>();
- // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
- SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
- renderer->SetViewport(0, viewport);
- }
- void Urho2DParticle::SubscribeToEvents()
- {
- SubscribeToEvent(E_MOUSEMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
- if (touchEnabled_)
- SubscribeToEvent(E_TOUCHMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
- // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
- UnsubscribeFromEvent(E_SCENEUPDATE);
- }
- void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData)
- {
- if (particleNode_)
- {
- using namespace MouseMove;
- float x = (float)eventData[P_X].GetInt();
- float y = (float)eventData[P_Y].GetInt();
- Graphics* graphics = GetSubsystem<Graphics>();
- Camera* camera = cameraNode_->GetComponent<Camera>();
- particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f)));
- }
- }
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