Urho2DParticle.cpp 5.5 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include <Urho3D/Core/CoreEvents.h>
  23. #include <Urho3D/Engine/Engine.h>
  24. #include <Urho3D/Graphics/Camera.h>
  25. #include <Urho3D/Graphics/Graphics.h>
  26. #include <Urho3D/Graphics/Octree.h>
  27. #include <Urho3D/Graphics/Renderer.h>
  28. #include <Urho3D/Graphics/Zone.h>
  29. #include <Urho3D/Input/Input.h>
  30. #include <Urho3D/Resource/ResourceCache.h>
  31. #include <Urho3D/Scene/Scene.h>
  32. #include <Urho3D/UI/Font.h>
  33. #include <Urho3D/UI/Text.h>
  34. #include <Urho3D/Urho2D/ParticleEffect2D.h>
  35. #include <Urho3D/Urho2D/ParticleEmitter2D.h>
  36. #include "Urho2DParticle.h"
  37. #include <Urho3D/DebugNew.h>
  38. DEFINE_APPLICATION_MAIN(Urho2DParticle)
  39. Urho2DParticle::Urho2DParticle(Context* context) :
  40. Sample(context)
  41. {
  42. }
  43. void Urho2DParticle::Start()
  44. {
  45. // Execute base class startup
  46. Sample::Start();
  47. // Set mouse visibile
  48. Input* input = GetSubsystem<Input>();
  49. input->SetMouseVisible(true);
  50. // Create the scene content
  51. CreateScene();
  52. // Create the UI content
  53. CreateInstructions();
  54. // Setup the viewport for displaying the scene
  55. SetupViewport();
  56. // Hook up to the frame update events
  57. SubscribeToEvents();
  58. }
  59. void Urho2DParticle::CreateScene()
  60. {
  61. scene_ = new Scene(context_);
  62. scene_->CreateComponent<Octree>();
  63. // Create camera node
  64. cameraNode_ = scene_->CreateChild("Camera");
  65. // Set camera's position
  66. cameraNode_->SetPosition(Vector3(0.0f, 0.0f, -10.0f));
  67. Camera* camera = cameraNode_->CreateComponent<Camera>();
  68. camera->SetOrthographic(true);
  69. Graphics* graphics = GetSubsystem<Graphics>();
  70. camera->SetOrthoSize((float)graphics->GetHeight() * PIXEL_SIZE);
  71. camera->SetZoom(1.2f * Min((float)graphics->GetWidth() / 1280.0f, (float)graphics->GetHeight() / 800.0f)); // Set zoom according to user's resolution to ensure full visibility (initial zoom (1.2) is set for full visibility at 1280x800 resolution)
  72. ResourceCache* cache = GetSubsystem<ResourceCache>();
  73. ParticleEffect2D* particleEffect = cache->GetResource<ParticleEffect2D>("Urho2D/sun.pex");
  74. if (!particleEffect)
  75. return;
  76. particleNode_ = scene_->CreateChild("ParticleEmitter2D");
  77. ParticleEmitter2D* particleEmitter = particleNode_->CreateComponent<ParticleEmitter2D>();
  78. particleEmitter->SetEffect(particleEffect);
  79. ParticleEffect2D* greenSpiralEffect = cache->GetResource<ParticleEffect2D>("Urho2D/greenspiral.pex");
  80. if (!greenSpiralEffect)
  81. return;
  82. Node* greenSpiralNode = scene_->CreateChild("GreenSpiral");
  83. ParticleEmitter2D* greenSpiralEmitter = greenSpiralNode->CreateComponent<ParticleEmitter2D>();
  84. greenSpiralEmitter->SetEffect(greenSpiralEffect);
  85. }
  86. void Urho2DParticle::CreateInstructions()
  87. {
  88. ResourceCache* cache = GetSubsystem<ResourceCache>();
  89. UI* ui = GetSubsystem<UI>();
  90. // Construct new Text object, set string to display and font to use
  91. Text* instructionText = ui->GetRoot()->CreateChild<Text>();
  92. instructionText->SetText("Use mouse/touch to move the particle.");
  93. instructionText->SetFont(cache->GetResource<Font>("Fonts/Anonymous Pro.ttf"), 15);
  94. // Position the text relative to the screen center
  95. instructionText->SetHorizontalAlignment(HA_CENTER);
  96. instructionText->SetVerticalAlignment(VA_CENTER);
  97. instructionText->SetPosition(0, ui->GetRoot()->GetHeight() / 4);
  98. }
  99. void Urho2DParticle::SetupViewport()
  100. {
  101. Renderer* renderer = GetSubsystem<Renderer>();
  102. // Set up a viewport to the Renderer subsystem so that the 3D scene can be seen
  103. SharedPtr<Viewport> viewport(new Viewport(context_, scene_, cameraNode_->GetComponent<Camera>()));
  104. renderer->SetViewport(0, viewport);
  105. }
  106. void Urho2DParticle::SubscribeToEvents()
  107. {
  108. SubscribeToEvent(E_MOUSEMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
  109. if (touchEnabled_)
  110. SubscribeToEvent(E_TOUCHMOVE, URHO3D_HANDLER(Urho2DParticle, HandleMouseMove));
  111. // Unsubscribe the SceneUpdate event from base class to prevent camera pitch and yaw in 2D sample
  112. UnsubscribeFromEvent(E_SCENEUPDATE);
  113. }
  114. void Urho2DParticle::HandleMouseMove(StringHash eventType, VariantMap& eventData)
  115. {
  116. if (particleNode_)
  117. {
  118. using namespace MouseMove;
  119. float x = (float)eventData[P_X].GetInt();
  120. float y = (float)eventData[P_Y].GetInt();
  121. Graphics* graphics = GetSubsystem<Graphics>();
  122. Camera* camera = cameraNode_->GetComponent<Camera>();
  123. particleNode_->SetPosition(camera->ScreenToWorldPoint(Vector3(x / graphics->GetWidth(), y / graphics->GetHeight(), 10.0f)));
  124. }
  125. }