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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include <Urho3D/Core/CoreEvents.h>
- #include <Urho3D/Core/ProcessUtils.h>
- #include <Urho3D/Database/Database.h>
- #include <Urho3D/Database/DatabaseEvents.h>
- #include <Urho3D/Engine/Console.h>
- #include <Urho3D/Engine/Engine.h>
- #include <Urho3D/Engine/EngineEvents.h>
- #include <Urho3D/Input/Input.h>
- #include <Urho3D/IO/Log.h>
- #include <Urho3D/UI/Button.h>
- #include "DatabaseDemo.h"
- // Expands to this example's entry-point
- DEFINE_APPLICATION_MAIN(DatabaseDemo)
- DatabaseDemo::DatabaseDemo(Context* context) :
- Sample(context),
- connection_(0),
- row_(0),
- maxRows_(50)
- {
- }
- DatabaseDemo::~DatabaseDemo()
- {
- // Although the managed database connection will be disconnected by Database subsystem automatically in its destructor,
- // it is a good practice for a class to balance the number of connect() and disconnect() calls.
- GetSubsystem<Database>()->Disconnect(connection_);
- connection_ = 0;
- }
- void DatabaseDemo::Start()
- {
- // Execute base class startup
- Sample::Start();
- // Subscribe to console commands and the frame update
- SubscribeToEvent(E_CONSOLECOMMAND, URHO3D_HANDLER(DatabaseDemo, HandleConsoleCommand));
- SubscribeToEvent(E_UPDATE, URHO3D_HANDLER(DatabaseDemo, HandleUpdate));
- // Subscribe key down event
- SubscribeToEvent(E_KEYDOWN, URHO3D_HANDLER(DatabaseDemo, HandleEscKeyDown));
- // Hide logo to make room for the console
- SetLogoVisible(false);
- // Show the console by default, make it large. Console will show the text edit field when there is at least one
- // subscriber for the console command event
- Console* console = GetSubsystem<Console>();
- console->SetNumRows((unsigned)(GetSubsystem<Graphics>()->GetHeight() / 16));
- console->SetNumBufferedRows(2 * console->GetNumRows());
- console->SetCommandInterpreter(GetTypeName());
- console->SetVisible(true);
- console->GetCloseButton()->SetVisible(false);
- // Show OS mouse cursor
- GetSubsystem<Input>()->SetMouseVisible(true);
- // Open the operating system console window (for stdin / stdout) if not open yet
- OpenConsoleWindow();
- // In general, the connection string is really the only thing that need to be changed when switching underlying database API
- // and that when using ODBC API then the connection string must refer to an already installed ODBC driver
- // Although it has not been tested yet but the ODBC API should be able to interface with any vendor provided ODBC drivers
- // In this particular demo, however, when using ODBC API then the SQLite-ODBC driver need to be installed
- // The SQLite-ODBC driver can be built from source downloaded from http://www.ch-werner.de/sqliteodbc/
- // You can try to install other ODBC driver and modify the connection string below to match your ODBC driver
- // Both DSN and DSN-less connection string should work
- // The ODBC API, i.e. URHO3D_DATABASE_ODBC build option, is only available for native (including RPI) platforms
- // and it is designed for development of game server connecting to ODBC-compliant databases in mind
- // This demo will always work when using SQLite API as the SQLite database engine is embedded inside Urho3D game engine
- // and this is also the case when targeting HTML5 in Emscripten build
- // We could have used #ifdef to init the connection string during compile time, but below shows how it is done during runtime
- // The "URHO3D_DATABASE_ODBC" compiler define is set when URHO3D_DATABASE_ODBC build option is enabled
- // Connect to a temporary in-memory SQLite database
- connection_ =
- GetSubsystem<Database>()->Connect(Database::GetAPI() == DBAPI_ODBC ? "Driver=SQLite3;Database=:memory:" : "file://");
- // Subscribe to database cursor event to loop through query resultset
- SubscribeToEvent(E_DBCURSOR, URHO3D_HANDLER(DatabaseDemo, HandleDbCursor));
- // Show instruction
- Print("This demo connects to temporary in-memory database.\n"
- "All the tables and their data will be lost after exiting the demo.\n"
- "Enter a valid SQL statement in the console input and press Enter to execute.\n"
- "Enter 'get/set maxrows [number]' to get/set the maximum rows to be printed out.\n"
- "Enter 'get/set connstr [string]' to get/set the database connection string and establish a new connection to it.\n"
- "Enter 'quit' or 'exit' to exit the demo.\n"
- "For example:\n ");
- HandleInput("create table tbl1(col1 varchar(10), col2 smallint)");
- HandleInput("insert into tbl1 values('Hello', 10)");
- HandleInput("insert into tbl1 values('World', 20)");
- HandleInput("select * from tbl1");
- }
- void DatabaseDemo::HandleConsoleCommand(StringHash eventType, VariantMap& eventData)
- {
- using namespace ConsoleCommand;
- if (eventData[P_ID].GetString() == GetTypeName())
- HandleInput(eventData[P_COMMAND].GetString());
- }
- void DatabaseDemo::HandleUpdate(StringHash eventType, VariantMap& eventData)
- {
- // Check if there is input from stdin
- String input = GetConsoleInput();
- if (input.Length())
- HandleInput(input);
- }
- void DatabaseDemo::HandleEscKeyDown(StringHash eventType, VariantMap& eventData)
- {
- // Unlike the other samples, exiting the engine when ESC is pressed instead of just closing the console
- if (eventData[KeyDown::P_KEY].GetInt() == KEY_ESC)
- engine_->Exit();
- }
- void DatabaseDemo::HandleDbCursor(StringHash eventType, VariantMap& eventData)
- {
- using namespace DbCursor;
- // In a real application the P_SQL can be used to do the logic branching in a shared event handler
- // However, this is not required in this sample demo
- unsigned numCols = eventData[P_NUMCOLS].GetUInt();
- const VariantVector& colValues = eventData[P_COLVALUES].GetVariantVector();
- const Vector<String>& colHeaders = eventData[P_COLHEADERS].GetStringVector();
- // In this sample demo we just use db cursor to dump each row immediately so we can filter out the row to conserve memory
- // In a real application this can be used to perform the client-side filtering logic
- eventData[P_FILTER] = true;
- // In this sample demo we abort the further cursor movement when maximum rows being dumped has been reached
- eventData[P_ABORT] = ++row_ >= maxRows_;
- for (unsigned i = 0; i < numCols; ++i)
- Print(ToString("Row #%d: %s = %s", row_, colHeaders[i].CString(), colValues[i].ToString().CString()));
- }
- void DatabaseDemo::HandleInput(const String& input)
- {
- // Echo input string to stdout
- Print(input);
- row_ = 0;
- if (input == "quit" || input == "exit")
- engine_->Exit();
- else if (input.StartsWith("set") || input.StartsWith("get"))
- {
- // We expect a key/value pair for 'set' command
- Vector<String> tokens = input.Substring(3).Split(' ');
- String setting = tokens.Size() ? tokens[0] : "";
- if (input.StartsWith("set") && tokens.Size() > 1)
- {
- if (setting == "maxrows")
- maxRows_ = (unsigned)Max(ToUInt(tokens[1]), 1);
- else if (setting == "connstr")
- {
- String newConnectionString(input.Substring(input.Find(" ", input.Find("connstr")) + 1));
- Database* database = GetSubsystem<Database>();
- DbConnection* newConnection = database->Connect(newConnectionString);
- if (newConnection)
- {
- database->Disconnect(connection_);
- connection_ = newConnection;
- }
- }
- }
- if (tokens.Size())
- {
- if (setting == "maxrows")
- Print(ToString("maximum rows is set to %d", maxRows_));
- else if (setting == "connstr")
- Print(ToString("connection string is set to %s", connection_->GetConnectionString().CString()));
- else
- Print(ToString("Unrecognized setting: %s", setting.CString()));
- }
- else
- Print("Missing setting paramater. Recognized settings are: maxrows, connstr");
- }
- else
- {
- // In this sample demo we use the dbCursor event to loop through each row as it is being fetched
- // Regardless of this event is being used or not, all the fetched rows will be made available in the DbResult object,
- // unless the dbCursor event handler has instructed to filter out the fetched row from the final result
- DbResult result = connection_->Execute(input, true);
- // Number of affected rows is only meaningful for DML statements like insert/update/delete
- if (result.GetNumAffectedRows() != -1)
- Print(ToString("Number of affected rows: %d", result.GetNumAffectedRows()));
- }
- Print(" ");
- }
- void DatabaseDemo::Print(const String& output)
- {
- // Logging appears both in the engine console and stdout
- LOGRAW(output + "\n");
- }
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