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- //
- // Copyright (c) 2008-2015 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "../Precompiled.h"
- #include "../Audio/Audio.h"
- #include "../Audio/Sound.h"
- #include "../Audio/SoundListener.h"
- #include "../Audio/SoundSource3D.h"
- #include "../Core/Context.h"
- #include "../Core/CoreEvents.h"
- #include "../Core/ProcessUtils.h"
- #include "../Core/Profiler.h"
- #include "../IO/Log.h"
- #include <SDL/SDL.h>
- #include "../DebugNew.h"
- #ifdef _MSC_VER
- #pragma warning(disable:6293)
- #endif
- namespace Urho3D
- {
- const char* AUDIO_CATEGORY = "Audio";
- static const int MIN_BUFFERLENGTH = 20;
- static const int MIN_MIXRATE = 11025;
- static const int MAX_MIXRATE = 48000;
- static const StringHash SOUND_MASTER_HASH("MASTER");
- static void SDLAudioCallback(void* userdata, Uint8* stream, int len);
- Audio::Audio(Context* context) :
- Object(context),
- deviceID_(0),
- sampleSize_(0),
- playing_(false)
- {
- // Set the master to the default value
- masterGain_[SOUND_MASTER_HASH] = 1.0f;
- // Register Audio library object factories
- RegisterAudioLibrary(context_);
- SubscribeToEvent(E_RENDERUPDATE, URHO3D_HANDLER(Audio, HandleRenderUpdate));
- }
- Audio::~Audio()
- {
- Release();
- }
- bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation)
- {
- Release();
- bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
- mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
- SDL_AudioSpec desired;
- SDL_AudioSpec obtained;
- desired.freq = mixRate;
- // The concept behind the emscripten audio port is to treat it as 16 bit until the final accumulation form the clip buffer
- #ifdef __EMSCRIPTEN__
- desired.format = AUDIO_F32LSB;
- #else
- desired.format = AUDIO_S16;
- #endif
- desired.channels = (Uint8)(stereo ? 2 : 1);
- desired.callback = SDLAudioCallback;
- desired.userdata = this;
- // SDL uses power of two audio fragments. Determine the closest match
- int bufferSamples = mixRate * bufferLengthMSec / 1000;
- desired.samples = (Uint16)NextPowerOfTwo((unsigned)bufferSamples);
- if (Abs((int)desired.samples / 2 - bufferSamples) < Abs((int)desired.samples - bufferSamples))
- desired.samples /= 2;
- deviceID_ = SDL_OpenAudioDevice(0, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
- if (!deviceID_)
- {
- LOGERROR("Could not initialize audio output");
- return false;
- }
- #ifdef __EMSCRIPTEN__
- if (obtained.format != AUDIO_F32LSB && obtained.format != AUDIO_F32MSB && obtained.format != AUDIO_F32SYS)
- {
- LOGERROR("Could not initialize audio output, 32-bit float buffer format not supported");
- SDL_CloseAudioDevice(deviceID_);
- deviceID_ = 0;
- return false;
- }
- #else
- if (obtained.format != AUDIO_S16SYS && obtained.format != AUDIO_S16LSB && obtained.format != AUDIO_S16MSB)
- {
- LOGERROR("Could not initialize audio output, 16-bit buffer format not supported");
- SDL_CloseAudioDevice(deviceID_);
- deviceID_ = 0;
- return false;
- }
- #endif
- stereo_ = obtained.channels == 2;
- sampleSize_ = (unsigned)(stereo_ ? sizeof(int) : sizeof(short));
- // Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
- fragmentSize_ = (unsigned)Min((int)NextPowerOfTwo((unsigned)(mixRate >> 6)), (int)obtained.samples);
- mixRate_ = obtained.freq;
- interpolation_ = interpolation;
- clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
- LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
- (interpolation_ ? "interpolated" : ""));
- return Play();
- }
- void Audio::Update(float timeStep)
- {
- PROFILE(UpdateAudio);
- // Update in reverse order, because sound sources might remove themselves
- for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
- soundSources_[i]->Update(timeStep);
- }
- bool Audio::Play()
- {
- if (playing_)
- return true;
- if (!deviceID_)
- {
- LOGERROR("No audio mode set, can not start playback");
- return false;
- }
- SDL_PauseAudioDevice(deviceID_, 0);
- playing_ = true;
- return true;
- }
- void Audio::Stop()
- {
- playing_ = false;
- }
- void Audio::SetMasterGain(const String& type, float gain)
- {
- masterGain_[type] = Clamp(gain, 0.0f, 1.0f);
- for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
- (*i)->UpdateMasterGain();
- }
- void Audio::SetListener(SoundListener* listener)
- {
- listener_ = listener;
- }
- void Audio::StopSound(Sound* soundClip)
- {
- for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
- {
- if ((*i)->GetSound() == soundClip)
- (*i)->Stop();
- }
- }
- float Audio::GetMasterGain(const String& type) const
- {
- // By definition previously unknown types return full volume
- HashMap<StringHash, Variant>::ConstIterator findIt = masterGain_.Find(type);
- if (findIt == masterGain_.End())
- return 1.0f;
- return findIt->second_.GetFloat();
- }
- SoundListener* Audio::GetListener() const
- {
- return listener_;
- }
- void Audio::AddSoundSource(SoundSource* channel)
- {
- MutexLock lock(audioMutex_);
- soundSources_.Push(channel);
- }
- void Audio::RemoveSoundSource(SoundSource* channel)
- {
- PODVector<SoundSource*>::Iterator i = soundSources_.Find(channel);
- if (i != soundSources_.End())
- {
- MutexLock lock(audioMutex_);
- soundSources_.Erase(i);
- }
- }
- float Audio::GetSoundSourceMasterGain(StringHash typeHash) const
- {
- HashMap<StringHash, Variant>::ConstIterator masterIt = masterGain_.Find(SOUND_MASTER_HASH);
- if (!typeHash)
- return masterIt->second_.GetFloat();
- HashMap<StringHash, Variant>::ConstIterator typeIt = masterGain_.Find(typeHash);
- if (typeIt == masterGain_.End() || typeIt == masterIt)
- return masterIt->second_.GetFloat();
- return masterIt->second_.GetFloat() * typeIt->second_.GetFloat();
- }
- void SDLAudioCallback(void* userdata, Uint8* stream, int len)
- {
- Audio* audio = static_cast<Audio*>(userdata);
- {
- MutexLock Lock(audio->GetMutex());
- audio->MixOutput(stream, len / audio->GetSampleSize() / Audio::SAMPLE_SIZE_MUL);
- }
- }
- void Audio::MixOutput(void* dest, unsigned samples)
- {
- if (!playing_ || !clipBuffer_)
- {
- memset(dest, 0, samples * sampleSize_ * SAMPLE_SIZE_MUL);
- return;
- }
- while (samples)
- {
- // If sample count exceeds the fragment (clip buffer) size, split the work
- unsigned workSamples = (unsigned)Min((int)samples, (int)fragmentSize_);
- unsigned clipSamples = workSamples;
- if (stereo_)
- clipSamples <<= 1;
- // Clear clip buffer
- int* clipPtr = clipBuffer_.Get();
- memset(clipPtr, 0, clipSamples * sizeof(int));
- // Mix samples to clip buffer
- for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
- (*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolation_);
- // Copy output from clip buffer to destination
- #ifdef __EMSCRIPTEN__
- float* destPtr = (float*)dest;
- while (clipSamples--)
- *destPtr++ = (float)Clamp(*clipPtr++, -32768, 32767) / 32768.0f;
- #else
- short* destPtr = (short*)dest;
- while (clipSamples--)
- *destPtr++ = (short)Clamp(*clipPtr++, -32768, 32767);
- #endif
- samples -= workSamples;
- ((unsigned char*&)dest) += sampleSize_ * SAMPLE_SIZE_MUL * workSamples;
- }
- }
- void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
- {
- using namespace RenderUpdate;
- Update(eventData[P_TIMESTEP].GetFloat());
- }
- void Audio::Release()
- {
- Stop();
- if (deviceID_)
- {
- SDL_CloseAudioDevice(deviceID_);
- deviceID_ = 0;
- clipBuffer_.Reset();
- }
- }
- void RegisterAudioLibrary(Context* context)
- {
- Sound::RegisterObject(context);
- SoundSource::RegisterObject(context);
- SoundSource3D::RegisterObject(context);
- SoundListener::RegisterObject(context);
- }
- }
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