Application.cpp 4.6 KB

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  1. //
  2. // Copyright (c) 2008-2015 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../Engine/Application.h"
  24. #include "../Engine/Engine.h"
  25. #ifdef IOS
  26. #include "../Graphics/Graphics.h"
  27. #include "../Graphics/GraphicsImpl.h"
  28. #endif
  29. #include "../IO/IOEvents.h"
  30. #include "../IO/Log.h"
  31. #include "../DebugNew.h"
  32. namespace Urho3D
  33. {
  34. #if defined(IOS) || defined(__EMSCRIPTEN__)
  35. // Code for supporting SDL_iPhoneSetAnimationCallback() and emscripten_set_main_loop_arg()
  36. #if defined(__EMSCRIPTEN__)
  37. #include <emscripten/emscripten.h>
  38. #endif
  39. void RunFrame(void* data)
  40. {
  41. static_cast<Engine*>(data)->RunFrame();
  42. }
  43. #endif
  44. Application::Application(Context* context) :
  45. Object(context),
  46. exitCode_(EXIT_SUCCESS)
  47. {
  48. engineParameters_ = Engine::ParseParameters(GetArguments());
  49. // Create the Engine, but do not initialize it yet. Subsystems except Graphics & Renderer are registered at this point
  50. engine_ = new Engine(context);
  51. // Subscribe to log messages so that can show errors if ErrorExit() is called with empty message
  52. SubscribeToEvent(E_LOGMESSAGE, URHO3D_HANDLER(Application, HandleLogMessage));
  53. }
  54. int Application::Run()
  55. {
  56. // Emscripten-specific: C++ exceptions are turned off by default in -O1 (and above), unless '-s DISABLE_EXCEPTION_CATCHING=0' flag is set
  57. // Urho3D build configuration uses -O3 (Release), -O2 (RelWithDebInfo), and -O0 (Debug)
  58. // Thus, the try-catch block below should be optimised out except in Debug build configuration
  59. try
  60. {
  61. Setup();
  62. if (exitCode_)
  63. return exitCode_;
  64. if (!engine_->Initialize(engineParameters_))
  65. {
  66. ErrorExit();
  67. return exitCode_;
  68. }
  69. Start();
  70. if (exitCode_)
  71. return exitCode_;
  72. // Platforms other than iOS and Emscripten run a blocking main loop
  73. #if !defined(IOS) && !defined(__EMSCRIPTEN__)
  74. while (!engine_->IsExiting())
  75. engine_->RunFrame();
  76. Stop();
  77. // iOS will setup a timer for running animation frames so eg. Game Center can run. In this case we do not
  78. // support calling the Stop() function, as the application will never stop manually
  79. #else
  80. #if defined(IOS)
  81. SDL_iPhoneSetAnimationCallback(GetSubsystem<Graphics>()->GetImpl()->GetWindow(), 1, &RunFrame, engine_);
  82. #elif defined(__EMSCRIPTEN__)
  83. emscripten_set_main_loop_arg(RunFrame, engine_, 0, 1);
  84. #endif
  85. #endif
  86. return exitCode_;
  87. }
  88. catch (std::bad_alloc&)
  89. {
  90. ErrorDialog(GetTypeName(), "An out-of-memory error occurred. The application will now exit.");
  91. return EXIT_FAILURE;
  92. }
  93. }
  94. void Application::ErrorExit(const String& message)
  95. {
  96. engine_->Exit(); // Close the rendering window
  97. exitCode_ = EXIT_FAILURE;
  98. if (!message.Length())
  99. {
  100. ErrorDialog(GetTypeName(), startupErrors_.Length() ? startupErrors_ :
  101. "Application has been terminated due to unexpected error.");
  102. }
  103. else
  104. ErrorDialog(GetTypeName(), message);
  105. }
  106. void Application::HandleLogMessage(StringHash eventType, VariantMap& eventData)
  107. {
  108. using namespace LogMessage;
  109. if (eventData[P_LEVEL].GetInt() == LOG_ERROR)
  110. {
  111. // Strip the timestamp if necessary
  112. String error = eventData[P_MESSAGE].GetString();
  113. unsigned bracketPos = error.Find(']');
  114. if (bracketPos != String::NPOS)
  115. error = error.Substring(bracketPos + 2);
  116. startupErrors_ += error + "\n";
  117. }
  118. }
  119. }